Merge pull request #357 from DizzyEggg/move_heap

Move HEAP_SIZE to malloc and use void instead of empty argument list
This commit is contained in:
Diegoisawesome
2018-10-14 13:15:31 -05:00
committed by GitHub
11 changed files with 14 additions and 15 deletions

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@@ -155,7 +155,7 @@ void sub_80AEDBC(void);
void SetSav1WeatherFromCurrMapHeader(void);
// ...
void DoCurrentWeather(void);
void sub_8080750();
void sub_8080750(void);
bool8 IsWeatherNotFadingIn(void);
bool8 IsWeatherChangeComplete(void);

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@@ -61,8 +61,6 @@
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
#define HEAP_SIZE 0x1C000
extern u8 gStringVar1[];
extern u8 gStringVar2[];
extern u8 gStringVar3[];

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@@ -13,6 +13,7 @@
}
extern u8 gHeap[];
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
void Free(void *pointer);

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@@ -55,7 +55,7 @@ bool8 unref_sub_8073D3C(u32, u8, u8, u8, u16);
void unref_sub_8073D84(u8, u32 *);
void ResetPaletteStructByUid(u16);
void ResetPaletteStruct(u8);
void ResetPaletteFadeControl();
void ResetPaletteFadeControl(void);
void unref_sub_8074168(u16);
void unref_sub_8074194(u16);
void InvertPlttBuffer(u32);

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@@ -50,8 +50,8 @@ void sub_81B1370(u8 taskId);
void display_pokemon_menu_message(u8 windowId);
void sub_81B1F18(u8 taskId, u8 pokemonIdx, s8 a, s16 hp, TaskFunc func);
void sub_81B1B5C(void *a, u8 b);
u8 sub_81B1BD4();
void sub_81B8448();
u8 sub_81B1BD4(void);
void sub_81B8448(void);
void sub_81B8518(u8 unused);
u8 sub_81B1360(void);
void sub_81B8904(u8 arg0, void (*callback)(void));

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@@ -2,7 +2,7 @@
#define GUARD_ROTATING_GATE_H
void RotatingGatePuzzleCameraUpdate(s16, s16);
void RotatingGate_InitPuzzleAndGraphics();
void RotatingGate_InitPuzzleAndGraphics(void);
u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16);
bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16);