Document rain weather effect
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@@ -3,6 +3,8 @@
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#include "sprite.h"
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#define MAX_RAIN_SPRITES 24
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// Controls how the weather should be changing the screen palettes.
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enum
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{
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@@ -27,7 +29,7 @@ struct Weather
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{
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struct
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{
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struct Sprite *rainSprites[24];
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struct Sprite *rainSprites[MAX_RAIN_SPRITES];
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struct Sprite *snowflakeSprites[101];
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struct Sprite *cloudSprites[3];
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} s1;
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@@ -62,12 +64,12 @@ struct Weather
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bool8 weatherChangeComplete;
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u8 weatherPicSpritePalIndex;
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u8 altGammaSpritePalIndex;
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u16 unknown_6D6;
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u8 unknown_6D8;
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u8 unknown_6D9;
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u16 rainSpriteVisibleCounter;
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u8 curRainSpriteIndex;
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u8 maxRainSprites;
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u8 rainSpriteCount;
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u8 unknown_6DB;
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u8 unknown_6DC;
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u8 rainSpriteVisibleDelay;
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u8 isHeavyRain;
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u8 rainStrength;
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/*0x6DE*/ u8 cloudSpritesCreated;
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u8 filler_6DF[1];
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