Further cleaning after comparing with pokefirered
STAT_BUFF changed to STAT_CHANGE, as it also uses debuffs
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@@ -115,8 +115,8 @@
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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