Finish documenting credits
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@@ -8,6 +8,15 @@ enum {
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INTROCRED_SCENERY_FROZEN,
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};
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// Scenes for the Credits sequence
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enum {
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SCENE_OCEAN_MORNING,
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SCENE_OCEAN_SUNSET,
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SCENE_FOREST_RIVAL_ARRIVE,
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SCENE_FOREST_CATCH_RIVAL,
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SCENE_CITY_NIGHT,
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};
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extern u16 gIntroCredits_MovingSceneryVBase;
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extern s16 gIntroCredits_MovingSceneryVOffset;
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extern s16 gIntroCredits_MovingSceneryState;
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