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@@ -487,6 +487,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
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#undef sCurrentMap
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#undef sObjectMoved
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// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
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// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design?
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u32 FldEff_JumpLongGrass(void)
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{
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u8 spriteId;
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