Merge pull request #1757 from AsparagusEduardo/pret_clean2

Cleanup based on previous PRs
This commit is contained in:
GriffinR
2022-08-27 11:40:33 -04:00
committed by GitHub
39 changed files with 290 additions and 281 deletions
+1 -1
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@@ -103,7 +103,7 @@ typedef void (*AffineAnimCmdFunc)(u8 matrixNum, struct Sprite *);
#define DUMMY_OAM_DATA \ #define DUMMY_OAM_DATA \
{ \ { \
.y = DISPLAY_HEIGHT, \ .y = DISPLAY_HEIGHT, \
.affineMode = 0, \ .affineMode = ST_OAM_AFFINE_OFF, \
.objMode = 0, \ .objMode = 0, \
.mosaic = FALSE, \ .mosaic = FALSE, \
.bpp = 0, \ .bpp = 0, \
+2 -2
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@@ -368,7 +368,7 @@ struct BattleStruct
u8 faintedActionsState; u8 faintedActionsState;
u8 faintedActionsBattlerId; u8 faintedActionsBattlerId;
u16 expValue; u16 expValue;
u8 field_52; u8 scriptPartyIdx; // for printing the nickname
u8 sentInPokes; u8 sentInPokes;
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 battlerPartyIndexes[MAX_BATTLERS_COUNT]; u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
@@ -551,7 +551,7 @@ struct BattleHealthboxInfo
u8 specialAnimActive:1; // x40 u8 specialAnimActive:1; // x40
u8 triedShinyMonAnim:1; u8 triedShinyMonAnim:1;
u8 finishedShinyMonAnim:1; u8 finishedShinyMonAnim:1;
u8 field_1_x1E:4; u8 opponentDrawPartyStatusSummaryDelay:4;
u8 bgmRestored:1; u8 bgmRestored:1;
u8 waitForCry:1; u8 waitForCry:1;
u8 healthboxSlideInStarted:1; u8 healthboxSlideInStarted:1;
-14
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@@ -202,9 +202,7 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters // emitters
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck); void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data); void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
void BtlController_EmitLoadMonSprite(u8 bufferId); void BtlController_EmitLoadMonSprite(u8 bufferId);
void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit); void BtlController_EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim); void BtlController_EmitReturnMonToBall(u8 bufferId, bool8 skipAnim);
@@ -212,10 +210,7 @@ void BtlController_EmitDrawTrainerPic(u8 bufferId);
void BtlController_EmitTrainerSlide(u8 bufferId); void BtlController_EmitTrainerSlide(u8 bufferId);
void BtlController_EmitTrainerSlideBack(u8 bufferId); void BtlController_EmitTrainerSlideBack(u8 bufferId);
void BtlController_EmitFaintAnimation(u8 bufferId); void BtlController_EmitFaintAnimation(u8 bufferId);
void BtlController_EmitPaletteFade(u8 bufferId); // unused
void BtlController_EmitSuccessBallThrowAnim(u8 bufferId); // unused
void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId); void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId);
void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data); // unused
void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit); void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
void BtlController_EmitPrintString(u8 bufferId, u16 stringId); void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId); void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
@@ -224,24 +219,15 @@ void BtlController_EmitYesNoBox(u8 bufferId);
void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData); void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder); void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder);
void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data); void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abilityId, u8 *data);
void BtlController_EmitCmd23(u8 bufferId); // unused
void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2); void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status); void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void BtlController_EmitStatusXor(u8 bufferId, u8 b); // unused
void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data); void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data);
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data); // unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data); // unused
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data); // unused
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16); void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16);
void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder); void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battlePartyOrder);
void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret); void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret);
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret); void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret);
void BtlController_EmitClearUnkVar(u8 bufferId); // unused
void BtlController_EmitSetUnkVar(u8 bufferId, u8 b); // unused
void BtlController_EmitClearUnkFlag(u8 bufferId); // unused
void BtlController_EmitToggleUnkFlag(u8 bufferId); // unused
void BtlController_EmitHitAnimation(u8 bufferId); void BtlController_EmitHitAnimation(u8 bufferId);
void BtlController_EmitCantSwitch(u8 bufferId); void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId); void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
+1 -1
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@@ -202,7 +202,7 @@ struct BattleMsgData
u16 lastItem; u16 lastItem;
u8 lastAbility; u8 lastAbility;
u8 scrActive; u8 scrActive;
u8 unk1605E; u8 bakScriptPartyIdx;
u8 hpScale; u8 hpScale;
u8 itemEffectBattler; u8 itemEffectBattler;
u8 moveType; u8 moveType;
+2 -2
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@@ -31,8 +31,8 @@
#define B_POSITION_OPPONENT_RIGHT 3 #define B_POSITION_OPPONENT_RIGHT 3
// These macros can be used with either battler ID or positions to get the partner or the opposite mon // These macros can be used with either battler ID or positions to get the partner or the opposite mon
#define BATTLE_OPPOSITE(id) ((id) ^ 1) #define BATTLE_OPPOSITE(id) ((id) ^ BIT_SIDE)
#define BATTLE_PARTNER(id) ((id) ^ 2) #define BATTLE_PARTNER(id) ((id) ^ BIT_FLANK)
#define B_SIDE_PLAYER 0 #define B_SIDE_PLAYER 0
#define B_SIDE_OPPONENT 1 #define B_SIDE_OPPONENT 1
+8 -8
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@@ -351,14 +351,14 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
// Decide a random target battlerId in doubles. // Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE); gBattlerTarget = (Random() & BIT_FLANK) + BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK; gBattlerTarget ^= BIT_FLANK;
} }
// There's only one choice in single battles. // There's only one choice in single battles.
else else
{ {
gBattlerTarget = sBattler_AI ^ BIT_SIDE; gBattlerTarget = BATTLE_OPPOSITE(sBattler_AI);
} }
// Choose proper trainer ai scripts. // Choose proper trainer ai scripts.
@@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0]; bestMovePointsForTarget[i] = mostViableMovesScores[0];
// Don't use a move against ally if it has less than 100 points. // Don't use a move against ally if it has less than 100 points.
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100) if (i == BATTLE_PARTNER(sBattler_AI) && bestMovePointsForTarget[i] < 100)
{ {
bestMovePointsForTarget[i] = -1; bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match. mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
@@ -1151,9 +1151,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
default: default:
return gBattlerTarget; return gBattlerTarget;
case AI_USER_PARTNER: case AI_USER_PARTNER:
return sBattler_AI ^ BIT_FLANK; return BATTLE_PARTNER(sBattler_AI);
case AI_TARGET_PARTNER: case AI_TARGET_PARTNER:
return gBattlerTarget ^ BIT_FLANK; return BATTLE_PARTNER(gBattlerTarget);
} }
} }
@@ -1316,7 +1316,7 @@ static void Cmd_count_usable_party_mons(void)
{ {
u32 position; u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId]; battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK; position = BATTLE_PARTNER(GetBattlerPosition(battlerId));
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)]; battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
} }
else // In singles there's only one battlerId by side. else // In singles there's only one battlerId by side.
@@ -1799,7 +1799,7 @@ static void Cmd_if_has_move(void)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4); gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break; break;
case AI_USER_PARTNER: case AI_USER_PARTNER:
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0) if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].hp == 0)
{ {
gAIScriptPtr += 8; gAIScriptPtr += 8;
break; break;
@@ -1808,7 +1808,7 @@ static void Cmd_if_has_move(void)
{ {
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr) if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].moves[i] == *movePtr)
break; break;
} }
} }
+8 -10
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@@ -446,9 +446,7 @@ static bool8 ShouldSwitch(void)
return FALSE; return FALSE;
if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL)) if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
{ {
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL) if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
return FALSE;
if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
return FALSE; return FALSE;
} }
if (gBattleTypeFlags & BATTLE_TYPE_ARENA) if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -458,10 +456,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
battlerIn1 = *activeBattlerPtr; battlerIn1 = *activeBattlerPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)]) if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)))])
battlerIn2 = *activeBattlerPtr; battlerIn2 = *activeBattlerPtr;
else else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)));
} }
else else
{ {
@@ -557,7 +555,7 @@ void AI_TrySwitchOrUseItem(void)
else else
{ {
battlerIn1 = GetBattlerAtPosition(battlerIdentity); battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(battlerIdentity));
} }
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI)) if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
@@ -601,7 +599,7 @@ void AI_TrySwitchOrUseItem(void)
} }
} }
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8); BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, BATTLE_OPPOSITE(gActiveBattler) << 8);
} }
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var) static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@@ -653,10 +651,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
battlerIn1 = gActiveBattler; battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)]) if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
battlerIn2 = gActiveBattler; battlerIn2 = gActiveBattler;
else else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK); battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
// UB: It considers the opponent only player's side even though it can battle alongside player. // UB: It considers the opponent only player's side even though it can battle alongside player.
opposingBattler = Random() & BIT_FLANK; opposingBattler = Random() & BIT_FLANK;
@@ -665,7 +663,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
} }
else else
{ {
opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE); opposingBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)));
battlerIn1 = gActiveBattler; battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler; battlerIn2 = gActiveBattler;
} }
+4 -4
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@@ -883,7 +883,7 @@ static void Cmd_clearmonbg(void)
if (sMonAnimTaskIdArray[0] != TASK_NONE) if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE) if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else else
animBattlerId = 0; animBattlerId = 0;
@@ -990,8 +990,8 @@ static void Cmd_clearmonbg_static(void)
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE; gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else else
animBattlerId = 0; animBattlerId = 0;
@@ -1017,7 +1017,7 @@ static void Task_ClearMonBgStatic(u8 taskId)
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
ResetBattleAnimBg(toBG_2); ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
ResetBattleAnimBg(toBG_2 ^ 1); ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId); DestroyTask(taskId);
+3 -3
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@@ -203,7 +203,7 @@ static void AnimMegahornHorn(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[0] = -gBattleAnimArgs[0];
} }
else if (!GetBattlerSide(gBattleAnimTarget)) else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
StartSpriteAffineAnim(sprite, 1); StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -230,7 +230,7 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2); StartSpriteAffineAnim(sprite, 2);
} }
else if (!GetBattlerSide(gBattleAnimTarget)) else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -301,7 +301,7 @@ static void AnimStringWrap(struct Sprite *sprite)
sprite->x += gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1]; sprite->y += gBattleAnimArgs[1];
if (!GetBattlerSide(gBattleAnimTarget)) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->y += 8; sprite->y += 8;
sprite->callback = AnimStringWrap_Step; sprite->callback = AnimStringWrap_Step;
+2 -2
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@@ -777,8 +777,8 @@ void AnimTask_InitMementoShadow(u8 taskId)
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{ {
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE); MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
} }
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
+2 -2
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@@ -926,7 +926,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
u16 y = GetEruptionLaunchRockInitialYPos(spriteId); u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x; u16 x = gSprites[spriteId].x;
if(!GetBattlerSide(gBattleAnimAttacker)) if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{ {
x -= 12; x -= 12;
sign = 1; sign = 1;
@@ -1228,7 +1228,7 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1; task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET); task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER); task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+2 -2
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@@ -910,8 +910,8 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
else else
InitSpritePosToAnimTarget(sprite, FALSE); InitSpritePosToAnimTarget(sprite, FALSE);
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker)) if ((gBattleAnimArgs[2] == ANIM_ATTACKER && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|| (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget))) || (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
{ {
sprite->x += 8; sprite->x += 8;
} }
+1 -1
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@@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++) for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{ {
if (battler != gBattleAnimAttacker if (battler != gBattleAnimAttacker
&& battler != (gBattleAnimAttacker ^ 2) && battler != BATTLE_PARTNER(gBattleAnimAttacker)
&& IsBattlerSpriteVisible(battler)) && IsBattlerSpriteVisible(battler))
{ {
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
+1 -1
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@@ -1458,7 +1458,7 @@ static void AnimHailBegin(struct Sprite *sprite)
sprite->data[3], sprite->data[4], sprite->subpriority); sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId; sprite->data[0] = spriteId;
if (spriteId != 64) if (spriteId != MAX_SPRITES)
{ {
gSprites[sprite->data[0]].callback = AnimHailContinue; gSprites[sprite->data[0]].callback = AnimHailContinue;
gSprites[sprite->data[0]].data[6] = sprite->data[6]; gSprites[sprite->data[0]].data[6] = sprite->data[6];
+2 -2
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@@ -885,11 +885,11 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
{ {
if (gBattleAnimArgs[2] == ANIM_ATTACKER) if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{ {
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker); gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
} }
else else
{ {
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget); gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER;
} }
} }
if (gTasks[taskId].data[7]) if (gTasks[taskId].data[7])
+2 -2
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@@ -2519,7 +2519,7 @@ void AnimWeatherBallUp(struct Sprite *sprite)
{ {
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker)) if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->data[0] = 5; sprite->data[0] = 5;
else else
sprite->data[0] = -10; sprite->data[0] = -10;
@@ -2545,7 +2545,7 @@ void AnimWeatherBallDown(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->x + gBattleAnimArgs[4]; sprite->data[2] = sprite->x + gBattleAnimArgs[4];
sprite->data[4] = sprite->y + gBattleAnimArgs[5]; sprite->data[4] = sprite->y + gBattleAnimArgs[5];
if (!GetBattlerSide(gBattleAnimTarget)) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
x = (u16)gBattleAnimArgs[4] + 30; x = (u16)gBattleAnimArgs[4] + 30;
sprite->x += x; sprite->x += x;
+2 -2
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@@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2); ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2; battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2 ^ var0); ResetBattleAnimBg(toBG2 ^ var0);
} }
@@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
{ {
task->data[1] = 0; task->data[1] = 0;
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0); spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64) if (spriteId != MAX_SPRITES)
{ {
gSprites[spriteId].data[0] = 16; gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13]; gSprites[spriteId].data[2] = task->data[13];
+9 -12
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@@ -368,16 +368,13 @@ static void TryShinyAnimAfterMonAnim(void)
{ {
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
} }
else else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
{ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); LinkOpponentBufferExecCompleted();
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
LinkOpponentBufferExecCompleted();
}
} }
} }
} }
@@ -1758,14 +1755,14 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0) if (gBattleBufferA[gActiveBattler][2] != 0)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return; return;
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
} }
} }
+6 -6
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@@ -217,7 +217,7 @@ static void Intro_WaitForHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
finished = TRUE; finished = TRUE;
} }
@@ -236,7 +236,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void) static void Intro_ShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -245,10 +245,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
+23 -23
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@@ -234,25 +234,25 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
twoMons = TRUE; twoMons = TRUE;
} }
gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler]; gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK]; gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)];
if (healthboxAnimDone) if (healthboxAnimDone)
{ {
if (twoMons == TRUE) if (twoMons == TRUE)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
} }
@@ -263,8 +263,8 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
if (GetBattlerPosition(gActiveBattler) == 3) if (GetBattlerPosition(gActiveBattler) == 3)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
@@ -296,20 +296,20 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& IsDoubleBattle() && IsDoubleBattle()
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -320,7 +320,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -349,8 +349,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -360,8 +360,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -1929,14 +1929,14 @@ static void OpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0) if (gBattleBufferA[gActiveBattler][2] != 0)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return; return;
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
} }
} }
+21 -21
View File
@@ -498,7 +498,7 @@ static void HandleInputChooseMove(void)
if (moveTarget & MOVE_TARGET_USER) if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler; gMultiUsePlayerCursor = gActiveBattler;
else else
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE); gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE));
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{ {
@@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
// If healthbox and shiny anim are done // If healthbox and shiny anim are done
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
// Reset shiny anim (even if it didn't occur) // Reset shiny anim (even if it didn't occur)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle()) if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
// Start shiny animation if applicable for 2nd pokemon // Start shiny animation if applicable for 2nd pokemon
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
// Show healthbox after ball anim // Show healthbox after ball anim
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
// Restore bgm after cry has played and healthbox anim is started // Restore bgm after cry has played and healthbox anim is started
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (bgmRestored && battlerAnimsDone) if (bgmRestored && battlerAnimsDone)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
@@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim; gTasks[taskId].func = Task_LaunchLvlUpAnim;
else else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_battler; u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId; u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK; battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+10 -10
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@@ -229,7 +229,7 @@ static void Intro_WaitForHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
finished = TRUE; finished = TRUE;
} }
@@ -248,7 +248,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void) static void Intro_ShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1) && ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -257,10 +257,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -336,7 +336,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBank; gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim; gTasks[taskId].func = Task_LaunchLvlUpAnim;
else else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -431,7 +431,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_bank; u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId; u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK; battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -448,8 +448,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
+20 -20
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@@ -226,9 +226,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
@@ -238,13 +238,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
return; return;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
return; return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
} }
@@ -263,19 +263,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -286,7 +286,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -317,8 +317,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
battlerAnimsDone = TRUE; battlerAnimsDone = TRUE;
} }
@@ -328,8 +328,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -1698,14 +1698,14 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0) if (gBattleBufferA[gActiveBattler][2] != 0)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return; return;
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
} }
} }
+15 -15
View File
@@ -215,27 +215,27 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
} }
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle()) if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -251,7 +251,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else else
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy) && gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{ {
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
} }
@@ -278,21 +278,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
} }
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
@@ -303,7 +303,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -327,7 +327,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE; gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
+11 -11
View File
@@ -289,21 +289,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy && gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) && gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
} }
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
@@ -324,13 +324,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
healthboxAnimDone = TRUE; healthboxAnimDone = TRUE;
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) && gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE; gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
+33 -21
View File
@@ -8,7 +8,6 @@
#include "link.h" #include "link.h"
#include "link_rfu.h" #include "link_rfu.h"
#include "party_menu.h" #include "party_menu.h"
#include "pokemon.h"
#include "recorded_battle.h" #include "recorded_battle.h"
#include "task.h" #include "task.h"
#include "util.h" #include "util.h"
@@ -595,7 +594,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0) && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG))
{ {
gBattlerPartyIndexes[i] = j; gBattlerPartyIndexes[i] = j;
break; break;
@@ -606,7 +605,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0) && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG))
{ {
gBattlerPartyIndexes[i] = j; gBattlerPartyIndexes[i] = j;
break; break;
@@ -620,7 +619,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0 if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2. && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0 && !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)
&& gBattlerPartyIndexes[i - 2] != j) && gBattlerPartyIndexes[i - 2] != j)
{ {
gBattlerPartyIndexes[i] = j; gBattlerPartyIndexes[i] = j;
@@ -632,7 +631,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0 if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG && GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0 && !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)
&& gBattlerPartyIndexes[i - 2] != j) && gBattlerPartyIndexes[i - 2] != j)
{ {
gBattlerPartyIndexes[i] = j; gBattlerPartyIndexes[i] = j;
@@ -913,7 +912,8 @@ void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes) // Unused
static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA; sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
sBattleBuffersTransferData[1] = monId; sBattleBuffersTransferData[1] = monId;
@@ -934,7 +934,8 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
} }
void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data) // Unused
static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{ {
s32 i; s32 i;
@@ -1007,7 +1008,8 @@ void BtlController_EmitFaintAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitPaletteFade(u8 bufferId) // Unused
static void BtlController_EmitPaletteFade(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE; sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE; sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
@@ -1016,7 +1018,8 @@ void BtlController_EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitSuccessBallThrowAnim(u8 bufferId) // Unused
static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM; sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM; sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
@@ -1032,7 +1035,8 @@ void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
} }
void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data) // Unused
static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
{ {
s32 i; s32 i;
@@ -1089,7 +1093,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility; stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler; stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->itemEffectBattler = gPotentialItemEffectBattler; stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type; stringInfo->moveType = gBattleMoves[gCurrentMove].type;
@@ -1121,7 +1125,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility; stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler; stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
for (i = 0; i < MAX_BATTLERS_COUNT; i++) for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability; stringInfo->abilities[i] = gBattleMons[i].ability;
@@ -1191,7 +1195,8 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abili
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written. PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written.
} }
void BtlController_EmitCmd23(u8 bufferId) // Unused
static void BtlController_EmitCmd23(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_23; sBattleBuffersTransferData[0] = CONTROLLER_23;
sBattleBuffersTransferData[1] = CONTROLLER_23; sBattleBuffersTransferData[1] = CONTROLLER_23;
@@ -1245,7 +1250,8 @@ void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6);
} }
void BtlController_EmitStatusXor(u8 bufferId, u8 b) // Unused
static void BtlController_EmitStatusXor(u8 bufferId, u8 b)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR; sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
sBattleBuffersTransferData[1] = b; sBattleBuffersTransferData[1] = b;
@@ -1265,7 +1271,8 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
} }
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data) // Unused
static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
{ {
s32 i; s32 i;
@@ -1282,7 +1289,7 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data
} }
// Unused // Unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data) static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
{ {
s32 i; s32 i;
@@ -1297,7 +1304,8 @@ void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
} }
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data) // Unused
static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
{ {
s32 i; s32 i;
@@ -1347,7 +1355,8 @@ void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitClearUnkVar(u8 bufferId) // Unused
static void BtlController_EmitClearUnkVar(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKVAR; sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKVAR;
sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKVAR; sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKVAR;
@@ -1356,14 +1365,16 @@ void BtlController_EmitClearUnkVar(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitSetUnkVar(u8 bufferId, u8 b) // Unused
static void BtlController_EmitSetUnkVar(u8 bufferId, u8 b)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_SETUNKVAR; sBattleBuffersTransferData[0] = CONTROLLER_SETUNKVAR;
sBattleBuffersTransferData[1] = b; sBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
} }
void BtlController_EmitClearUnkFlag(u8 bufferId) // Unused
static void BtlController_EmitClearUnkFlag(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKFLAG; sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKFLAG;
sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKFLAG; sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKFLAG;
@@ -1372,7 +1383,8 @@ void BtlController_EmitClearUnkFlag(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitToggleUnkFlag(u8 bufferId) // Unused
static void BtlController_EmitToggleUnkFlag(u8 bufferId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_TOGGLEUNKFLAG; sBattleBuffersTransferData[0] = CONTROLLER_TOGGLEUNKFLAG;
sBattleBuffersTransferData[1] = CONTROLLER_TOGGLEUNKFLAG; sBattleBuffersTransferData[1] = CONTROLLER_TOGGLEUNKFLAG;
+7 -7
View File
@@ -254,7 +254,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
else if (moveTarget == MOVE_TARGET_SELECTED) else if (moveTarget == MOVE_TARGET_SELECTED)
chosenMoveId |= GetBattlePalaceTarget(); chosenMoveId |= GetBattlePalaceTarget();
else else
chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8); chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)) << 8);
return chosenMoveId; return chosenMoveId;
} }
@@ -310,7 +310,7 @@ static u16 GetBattlePalaceTarget(void)
} }
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp) if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8;
switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)]) switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
{ {
@@ -325,11 +325,11 @@ static u16 GetBattlePalaceTarget(void)
else else
return opposing2 << 8; return opposing2 << 8;
case PALACE_TARGET_RANDOM: case PALACE_TARGET_RANDOM:
return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8; return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8;
} }
} }
return (gActiveBattler ^ BIT_SIDE) << 8; return BATTLE_OPPOSITE(gActiveBattler) << 8;
} }
// Wait for the pokemon to finish appearing out from the pokeball on send out // Wait for the pokemon to finish appearing out from the pokeball on send out
@@ -1060,7 +1060,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{ {
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong) if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{ {
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
PlaySE(SE_LOW_HEALTH); PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1; gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
} }
@@ -1073,7 +1073,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
return; return;
} }
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong) if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
{ {
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
return; return;
@@ -1087,7 +1087,7 @@ void BattleStopLowHpSound(void)
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0; gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle()) if (IsDoubleBattle())
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0; gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(playerBattler)].lowHpSong = 0;
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
} }
+4 -4
View File
@@ -4432,7 +4432,7 @@ static void HandleTurnActionSelectionState(void)
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|| (position & BIT_FLANK) != B_FLANK_LEFT || (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
{ {
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i); BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
} }
@@ -4545,9 +4545,9 @@ static void UpdateBattlerPartyOrdersOnSwitch(void)
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
} }
+2 -2
View File
@@ -2063,7 +2063,7 @@ void BufferStringBattle(u16 stringID)
gLastUsedItem = gBattleMsgDataPtr->lastItem; gLastUsedItem = gBattleMsgDataPtr->lastItem;
gLastUsedAbility = gBattleMsgDataPtr->lastAbility; gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = gBattleMsgDataPtr->scrActive; gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
*(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E; *(&gBattleStruct->scriptPartyIdx) = gBattleMsgDataPtr->bakScriptPartyIdx;
*(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale; *(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler; gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
*(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType; *(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
@@ -2713,7 +2713,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
} }
break; break;
case B_TXT_26: // ? case B_TXT_26: // ?
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52)) HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->scriptPartyIdx))
break; break;
case B_TXT_PC_CREATOR_NAME: // lanette pc case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE)) if (FlagGet(FLAG_SYS_PC_LANETTE))
+32 -32
View File
@@ -5087,7 +5087,7 @@ static void Cmd_openpartyscreen(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]); gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]); BtlController_EmitChoosePokemon(BUFFER_A, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
@@ -5108,7 +5108,7 @@ static void Cmd_openpartyscreen(void)
} }
else else
{ {
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(battlerId) ^ BIT_SIDE); gActiveBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(battlerId)));
if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
@@ -5164,9 +5164,9 @@ static void Cmd_switchhandleorder(void)
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0); *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3]; *((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{ {
@@ -6233,7 +6233,7 @@ static void Cmd_hpthresholds(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBattler = gActiveBattler ^ BIT_SIDE; opposingBattler = BATTLE_OPPOSITE(gActiveBattler);
result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP; result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
if (result == 0) if (result == 0)
@@ -6261,7 +6261,7 @@ static void Cmd_hpthresholds2(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
opposingBattler = gActiveBattler ^ BIT_SIDE; opposingBattler = BATTLE_OPPOSITE(gActiveBattler);
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler)); hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout; result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
@@ -6299,7 +6299,7 @@ static void Cmd_various(void)
break; break;
case VARIOUS_SET_MAGIC_COAT_TARGET: case VARIOUS_SET_MAGIC_COAT_TARGET:
gBattlerAttacker = gBattlerTarget; gBattlerAttacker = gBattlerTarget;
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0) if (gSideTimers[side].followmeTimer != 0 && gBattleMons[gSideTimers[side].followmeTarget].hp != 0)
gBattlerTarget = gSideTimers[side].followmeTarget; gBattlerTarget = gSideTimers[side].followmeTarget;
else else
@@ -7189,7 +7189,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE / 2; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK) else if ((gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
|| (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)) || (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK))
@@ -7207,7 +7207,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE / 2; monsCount = PARTY_SIZE / 2;
minNeeded = 1; minNeeded = 1;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
{ {
@@ -7234,7 +7234,7 @@ static void Cmd_forcerandomswitch(void)
minNeeded = 1; minNeeded = 1;
} }
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
@@ -7243,7 +7243,7 @@ static void Cmd_forcerandomswitch(void)
monsCount = PARTY_SIZE; monsCount = PARTY_SIZE;
minNeeded = 2; minNeeded = 2;
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK]; battler1PartyId = gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerTarget)];
} }
else else
{ {
@@ -7296,7 +7296,7 @@ static void Cmd_forcerandomswitch(void)
|| (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0); SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
SwitchPartyOrderLinkMulti(gBattlerTarget ^ BIT_FLANK, i, 1); SwitchPartyOrderLinkMulti(BATTLE_PARTNER(gBattlerTarget), i, 1);
} }
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
@@ -7642,7 +7642,7 @@ static void Cmd_updatestatusicon(void)
} }
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{ {
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])) if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{ {
BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2); BtlController_EmitStatusIconUpdate(BUFFER_A, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
@@ -8310,7 +8310,7 @@ static void Cmd_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER; gBattleCommunication[MULTISTRING_CHOOSER] |= B_MSG_BELL_SOUNDPROOF_ATTACKER;
} }
gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = gBattleScripting.battler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
@@ -8360,7 +8360,7 @@ static void Cmd_healpartystatus(void)
gBattleMons[gBattlerAttacker].status1 = 0; gBattleMons[gBattlerAttacker].status1 = 0;
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE; gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_NIGHTMARE;
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler])) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{ {
@@ -8399,7 +8399,7 @@ static void Cmd_cursetarget(void)
static void Cmd_trysetspikes(void) static void Cmd_trysetspikes(void)
{ {
u8 targetSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; u8 targetSide = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[targetSide].spikesAmount == 3) if (gSideTimers[targetSide].spikesAmount == 3)
{ {
@@ -9068,7 +9068,7 @@ static void Cmd_settaunt(void)
static void Cmd_trysethelpinghand(void) static void Cmd_trysethelpinghand(void)
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget]) && !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
@@ -9745,7 +9745,7 @@ static void Cmd_settypetoterrain(void)
// Unused // Unused
static void Cmd_pursuitdoubles(void) static void Cmd_pursuitdoubles(void)
{ {
gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_FLANK); gActiveBattler = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerAttacker)));
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && !(gAbsentBattlerFlags & gBitTable[gActiveBattler])
@@ -9781,7 +9781,7 @@ static void Cmd_snatchsetbattlers(void)
// Brick Break // Brick Break
static void Cmd_removelightscreenreflect(void) static void Cmd_removelightscreenreflect(void)
{ {
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; u8 opposingSide = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer) if (gSideTimers[opposingSide].reflectTimer || gSideTimers[opposingSide].lightscreenTimer)
{ {
@@ -9809,7 +9809,7 @@ static void Cmd_handleballthrow(void)
return; return;
gActiveBattler = gBattlerAttacker; gActiveBattler = gBattlerAttacker;
gBattlerTarget = gBattlerAttacker ^ BIT_SIDE; gBattlerTarget = BATTLE_OPPOSITE(gBattlerAttacker);
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{ {
@@ -9951,18 +9951,18 @@ static void Cmd_handleballthrow(void)
static void Cmd_givecaughtmon(void) static void Cmd_givecaughtmon(void)
{ {
if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]) != MON_GIVEN_TO_PARTY) if (GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]]) != MON_GIVEN_TO_PARTY)
{ {
if (!ShouldShowBoxWasFullMessage()) if (!ShouldShowBoxWasFullMessage())
{ {
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SENT_SOMEONES_PC;
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON)));
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gStringVar2);
} }
else else
{ {
StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to StringCopy(gStringVar1, GetBoxNamePtr(VarGet(VAR_PC_BOX_TO_SEND_MON))); // box the mon was sent to
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gStringVar2); GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gStringVar2);
StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to StringCopy(gStringVar3, GetBoxNamePtr(GetPCBoxToSendMon())); //box the mon was going to be sent to
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SOMEONES_BOX_FULL;
} }
@@ -9972,9 +9972,9 @@ static void Cmd_givecaughtmon(void)
gBattleCommunication[MULTISTRING_CHOOSER]++; gBattleCommunication[MULTISTRING_CHOOSER]++;
} }
gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES, NULL); gBattleResults.caughtMonSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_SPECIES, NULL);
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick); GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleResults.caughtMonNick);
gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_POKEBALL, NULL); gBattleResults.caughtMonBall = GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_POKEBALL, NULL);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
@@ -10162,13 +10162,13 @@ static void Cmd_trygivecaughtmonnick(void)
case 2: case 2:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick, DoNamingScreen(NAMING_SCREEN_CAUGHT_MON, gBattleStruct->caughtMonNick,
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_SPECIES), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_SPECIES),
GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]]), GetMonGender(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]]),
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_PERSONALITY, NULL), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_PERSONALITY, NULL),
BattleMainCB2); BattleMainCB2);
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
@@ -10177,7 +10177,7 @@ static void Cmd_trygivecaughtmonnick(void)
case 3: case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{ {
SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker ^ BIT_SIDE]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick); SetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_OPPOSITE(gBattlerAttacker)]], MON_DATA_NICKNAME, gBattleStruct->caughtMonNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
} }
break; break;
+14 -14
View File
@@ -146,7 +146,7 @@ void HandleAction_UseMove(void)
} }
// choose target // choose target
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer != 0 if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
@@ -200,13 +200,13 @@ void HandleAction_UseMove(void)
{ {
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
else else
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
} }
@@ -239,7 +239,7 @@ void HandleAction_UseMove(void)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
else else
@@ -249,13 +249,13 @@ void HandleAction_UseMove(void)
{ {
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
else else
{ {
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
} }
} }
} }
@@ -1799,7 +1799,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
BattleScriptExecute(BattleScript_MonTookFutureAttack); BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0) && gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK; gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
} }
@@ -3001,7 +3001,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE)) if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{ {
u8 target2; u8 target2;
side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon side = BATTLE_OPPOSITE(GetBattlerPosition(i)) & BIT_SIDE; // side of the opposing pokemon
target1 = GetBattlerAtPosition(side); target1 = GetBattlerAtPosition(side);
target2 = GetBattlerAtPosition(side + BIT_FLANK); target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
@@ -3820,7 +3820,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
switch (moveTarget) switch (moveTarget)
{ {
case MOVE_TARGET_SELECTED: case MOVE_TARGET_SELECTED:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget; targetBattler = gSideTimers[side].followmeTarget;
else else
@@ -3844,12 +3844,12 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_BOTH: case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD: case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE));
if (gAbsentBattlerFlags & gBitTable[targetBattler]) if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK; targetBattler ^= BIT_FLANK;
break; break;
case MOVE_TARGET_RANDOM: case MOVE_TARGET_RANDOM:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp) if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget; targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
@@ -3872,7 +3872,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
targetBattler ^= BIT_FLANK; targetBattler ^= BIT_FLANK;
} }
else else
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE));
break; break;
case MOVE_TARGET_USER_OR_SELECTED: case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER: case MOVE_TARGET_USER:
+7 -6
View File
@@ -202,7 +202,7 @@ static const struct OamData sOam_Cable =
.paletteNum = 0, .paletteNum = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_CableCar[] = static const struct SpriteTemplate sSpriteTemplates_CableCar[] =
{ {
{ {
.tileTag = TAG_CABLE_CAR, .tileTag = TAG_CABLE_CAR,
@@ -224,7 +224,8 @@ static const struct SpriteTemplate sSpriteTemplate_CableCar[] =
}, },
}; };
static const struct SpriteTemplate sSpriteTemplate_Cable = { static const struct SpriteTemplate sSpriteTemplate_Cable =
{
.tileTag = TAG_CABLE, .tileTag = TAG_CABLE,
.paletteTag = TAG_CABLE_CAR, .paletteTag = TAG_CABLE_CAR,
.oam = &sOam_Cable, .oam = &sOam_Cable,
@@ -836,12 +837,12 @@ static void CreateCableCarSprites(void)
gSprites[spriteId].sYPos = 73; gSprites[spriteId].sYPos = 73;
} }
// Create car sprite // Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 176, 43, 0x67); spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 176, 43, 0x67);
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32; gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 176; gSprites[spriteId].sXPos = 176;
gSprites[spriteId].sYPos = 43; gSprites[spriteId].sYPos = 43;
// Create door sprite // Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 200, 99, 0x65); spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 200, 99, 0x65);
gSprites[spriteId].x2 = 8; gSprites[spriteId].x2 = 8;
gSprites[spriteId].y2 = 4; gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 200; gSprites[spriteId].sXPos = 200;
@@ -864,12 +865,12 @@ static void CreateCableCarSprites(void)
gSprites[spriteId].sYPos = 39; gSprites[spriteId].sYPos = 39;
} }
// Create car sprite // Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 104, 9, 0x67); spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 104, 9, 0x67);
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32; gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 104; gSprites[spriteId].sXPos = 104;
gSprites[spriteId].sYPos = 9; gSprites[spriteId].sYPos = 9;
// Create door sprite // Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 128, 65, 0x65); spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 128, 65, 0x65);
gSprites[spriteId].x2 = 8; gSprites[spriteId].x2 = 8;
gSprites[spriteId].y2 = 4; gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 128; gSprites[spriteId].sXPos = 128;
+12 -6
View File
@@ -944,7 +944,8 @@ static const struct OamData sOamData_TriangleCursor = {
.affineParam = 0, .affineParam = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_TriangleCursor = { static const struct SpriteTemplate sSpriteTemplate_TriangleCursor =
{
.tileTag = PALTAG_TRIANGLE_CURSOR, .tileTag = PALTAG_TRIANGLE_CURSOR,
.paletteTag = GFXTAG_TRIANGLE_CURSOR, .paletteTag = GFXTAG_TRIANGLE_CURSOR,
.oam = &sOamData_TriangleCursor, .oam = &sOamData_TriangleCursor,
@@ -1005,7 +1006,8 @@ static const union AnimCmd *const sAnims_RectangleCursor[] = {
[RECTCURSOR_ANIM_ON_LETTER] = sAnim_RectangleCursor_OnLetter, [RECTCURSOR_ANIM_ON_LETTER] = sAnim_RectangleCursor_OnLetter,
}; };
static const struct SpriteTemplate sSpriteTemplate_RectangleCursor = { static const struct SpriteTemplate sSpriteTemplate_RectangleCursor =
{
.tileTag = GFXTAG_RECTANGLE_CURSOR, .tileTag = GFXTAG_RECTANGLE_CURSOR,
.paletteTag = PALTAG_RECTANGLE_CURSOR, .paletteTag = PALTAG_RECTANGLE_CURSOR,
.oam = &sOamData_RectangleCursor, .oam = &sOamData_RectangleCursor,
@@ -1075,7 +1077,8 @@ static const union AnimCmd *const sAnims_ModeWindow[] = {
[MODEWINDOW_ANIM_TRANSITION] = sAnim_ModeWindow_Transition, [MODEWINDOW_ANIM_TRANSITION] = sAnim_ModeWindow_Transition,
}; };
static const struct SpriteTemplate sSpriteTemplate_ModeWindow = { static const struct SpriteTemplate sSpriteTemplate_ModeWindow =
{
.tileTag = GFXTAG_MODE_WINDOW, .tileTag = GFXTAG_MODE_WINDOW,
.paletteTag = PALTAG_MISC_UI, .paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ModeWindow, .oam = &sOamData_ModeWindow,
@@ -1101,7 +1104,8 @@ static const struct OamData sOamData_ButtonWindow = {
.affineParam = 0, .affineParam = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_ButtonWindow = { static const struct SpriteTemplate sSpriteTemplate_ButtonWindow =
{
.tileTag = GFXTAG_BUTTON_WINDOW, .tileTag = GFXTAG_BUTTON_WINDOW,
.paletteTag = PALTAG_MISC_UI, .paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ButtonWindow, .oam = &sOamData_ButtonWindow,
@@ -1159,7 +1163,8 @@ static const union AnimCmd *const sAnims_TwoFrame[] = {
sAnim_Frame1, sAnim_Frame1,
}; };
static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = { static const struct SpriteTemplate sSpriteTemplate_StartSelectButton =
{
.tileTag = GFXTAG_START_SELECT_BUTTONS, .tileTag = GFXTAG_START_SELECT_BUTTONS,
.paletteTag = PALTAG_MISC_UI, .paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_StartSelectButton, .oam = &sOamData_StartSelectButton,
@@ -1169,7 +1174,8 @@ static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = {
.callback = SpriteCallbackDummy, .callback = SpriteCallbackDummy,
}; };
static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator = { static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator =
{
.tileTag = GFXTAG_SCROLL_INDICATOR, .tileTag = GFXTAG_SCROLL_INDICATOR,
.paletteTag = PALTAG_MISC_UI, .paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ScrollIndicator, .oam = &sOamData_ScrollIndicator,
+2 -1
View File
@@ -3766,7 +3766,8 @@ static const union AnimCmd *const sAnims_DeoxysRockFragment[] = {
sAnim_RockFragment_BottomRight, sAnim_RockFragment_BottomRight,
}; };
static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = { static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment =
{
.tileTag = TAG_NONE, .tileTag = TAG_NONE,
.paletteTag = 4378, .paletteTag = 4378,
.oam = &sOam_8x8, .oam = &sOam_8x8,
+1 -1
View File
@@ -2933,7 +2933,7 @@ static void SpriteCB_WaterDrop_ReachLeafEnd(struct Sprite *sprite)
SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
if (sprite->data[4] != 64) if (sprite->data[4] != MAX_SPRITES)
{ {
u16 sinIdx; u16 sinIdx;
sprite->data[4] -= 8; sprite->data[4] -= 8;
+4 -2
View File
@@ -201,7 +201,8 @@ static const struct OamData sOamData_CeilingCrumbleSmall =
.affineParam = 0, .affineParam = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall = { static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleSmall =
{
.tileTag = TAG_CEILING_CRUMBLE, .tileTag = TAG_CEILING_CRUMBLE,
.paletteTag = TAG_NONE, .paletteTag = TAG_NONE,
.oam = &sOamData_CeilingCrumbleSmall, .oam = &sOamData_CeilingCrumbleSmall,
@@ -239,7 +240,8 @@ static const struct OamData sOamData_CeilingCrumbleLarge =
.affineParam = 0, .affineParam = 0,
}; };
static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge = { static const struct SpriteTemplate sSpriteTemplate_CeilingCrumbleLarge =
{
.tileTag = TAG_CEILING_CRUMBLE, .tileTag = TAG_CEILING_CRUMBLE,
.paletteTag = TAG_NONE, .paletteTag = TAG_NONE,
.oam = &sOamData_CeilingCrumbleLarge, .oam = &sOamData_CeilingCrumbleLarge,
+2 -1
View File
@@ -162,7 +162,8 @@ static const struct SpritePalette sSpritePalettes_StampShadow[] = {
{sStampShadowPal8, TAG_STAMP_SHADOW} {sStampShadowPal8, TAG_STAMP_SHADOW}
}; };
static const struct SpriteTemplate sSpriteTemplate_StampShadow = { static const struct SpriteTemplate sSpriteTemplate_StampShadow =
{
.tileTag = TAG_STAMP_SHADOW, .tileTag = TAG_STAMP_SHADOW,
.paletteTag = TAG_STAMP_SHADOW, .paletteTag = TAG_STAMP_SHADOW,
.oam = &gOamData_AffineOff_ObjNormal_32x16, .oam = &gOamData_AffineOff_ObjNormal_32x16,
+2 -2
View File
@@ -2662,7 +2662,7 @@ static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLOR
} }
}; };
static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] = static const struct SpriteTemplate sSpriteTemplates_GridIcons[NUM_BOARD_POKES] =
{ {
{ {
.tileTag = GFXTAG_GRID_ICONS, .tileTag = GFXTAG_GRID_ICONS,
@@ -3537,7 +3537,7 @@ static void CreateGridSprites(void)
u8 y = i * 24; u8 y = i * 24;
for (j = 0; j < NUM_BOARD_POKES; j++) for (j = 0; j < NUM_BOARD_POKES; j++)
{ {
spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30); spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplates_GridIcons[j], (j * 24) + 148, y + 92, 30);
gSprites[spriteId].animPaused = TRUE; gSprites[spriteId].animPaused = TRUE;
y += 24; y += 24;
if (y >= 72) if (y >= 72)
+10 -5
View File
@@ -793,7 +793,8 @@ static const union AnimCmd *const sAnims_KeyboardCursor[] = {
sAnim_KeyboardCursorWide_Closed sAnim_KeyboardCursorWide_Closed
}; };
static const struct SpriteTemplate sSpriteTemplate_KeyboardCursor = { static const struct SpriteTemplate sSpriteTemplate_KeyboardCursor =
{
.tileTag = GFXTAG_KEYBOARD_CURSOR, .tileTag = GFXTAG_KEYBOARD_CURSOR,
.paletteTag = PALTAG_INTERFACE, .paletteTag = PALTAG_INTERFACE,
.oam = &sOam_KeyboardCursor, .oam = &sOam_KeyboardCursor,
@@ -809,7 +810,8 @@ static const struct OamData sOam_TextEntrySprite = {
.priority = 2 .priority = 2
}; };
static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor = { static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor =
{
.tileTag = GFXTAG_TEXT_ENTRY_CURSOR, .tileTag = GFXTAG_TEXT_ENTRY_CURSOR,
.paletteTag = PALTAG_INTERFACE, .paletteTag = PALTAG_INTERFACE,
.oam = &sOam_TextEntrySprite, .oam = &sOam_TextEntrySprite,
@@ -819,7 +821,8 @@ static const struct SpriteTemplate sSpriteTemplate_TextEntryCursor = {
.callback = SpriteCB_TextEntryCursor .callback = SpriteCB_TextEntryCursor
}; };
static const struct SpriteTemplate sSpriteTemplate_TextEntryArrow = { static const struct SpriteTemplate sSpriteTemplate_TextEntryArrow =
{
.tileTag = GFXTAG_TEXT_ENTRY_ARROW, .tileTag = GFXTAG_TEXT_ENTRY_ARROW,
.paletteTag = PALTAG_INTERFACE, .paletteTag = PALTAG_INTERFACE,
.oam = &sOam_TextEntrySprite, .oam = &sOam_TextEntrySprite,
@@ -868,7 +871,8 @@ static const union AnimCmd *const sAnims_RButtonLabels[] = {
sAnim_RegisterIcon sAnim_RegisterIcon
}; };
static const struct SpriteTemplate sSpriteTemplate_RButtonIcon = { static const struct SpriteTemplate sSpriteTemplate_RButtonIcon =
{
.tileTag = GFXTAG_RBUTTON_ICON, .tileTag = GFXTAG_RBUTTON_ICON,
.paletteTag = PALTAG_INTERFACE, .paletteTag = PALTAG_INTERFACE,
.oam = &sOam_RButtonIcon, .oam = &sOam_RButtonIcon,
@@ -878,7 +882,8 @@ static const struct SpriteTemplate sSpriteTemplate_RButtonIcon = {
.callback = SpriteCallbackDummy .callback = SpriteCallbackDummy
}; };
static const struct SpriteTemplate sSpriteTemplate_RButtonLabels = { static const struct SpriteTemplate sSpriteTemplate_RButtonLabels =
{
.tileTag = GFXTAG_RBUTTON_LABELS, .tileTag = GFXTAG_RBUTTON_LABELS,
.paletteTag = PALTAG_INTERFACE, .paletteTag = PALTAG_INTERFACE,
.oam = &sOam_RButtonLabel, .oam = &sOam_RButtonLabel,