Fix some battle dome graphics names
This commit is contained in:
+2
-2
@@ -5304,10 +5304,10 @@ static void Task_ShowTourneyTree(u8 taskId)
|
||||
break;
|
||||
case 2:
|
||||
sTilemapBuffer = AllocZeroed(BG_SCREEN_SIZE);
|
||||
LZDecompressWram(gDomeTourneyLineMask_Tilemap, sTilemapBuffer);
|
||||
LZDecompressWram(gDomeTourneyTree_Tilemap, sTilemapBuffer);
|
||||
SetBgTilemapBuffer(1, sTilemapBuffer);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
DecompressAndLoadBgGfxUsingHeap(1, gDomeTourneyBg_Gfx, 0x2000, 0, 0);
|
||||
DecompressAndLoadBgGfxUsingHeap(1, gDomeTourneyTree_Gfx, 0x2000, 0, 0);
|
||||
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLine_Gfx, 0x2000, 0, 0);
|
||||
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLineDown_Tilemap, 0x2000, 0, 1);
|
||||
DecompressAndLoadBgGfxUsingHeap(3, gDomeTourneyLineUp_Tilemap, 0x2000, 0, 1);
|
||||
|
||||
Reference in New Issue
Block a user