more tower, fail
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@@ -21,4 +21,17 @@
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#define FRONTIER_MODE_MULTIS 2
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#define FRONTIER_MODE_LINK_MULTIS 3
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// Special trainer battles.
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#define SPECIAL_BATTLE_TOWER 0
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#define SPECIAL_BATTLE_SECRET_BASE 1
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#define SPECIAL_BATTLE_EREADER 2
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#define SPECIAL_BATTLE_DOME 3
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#define SPECIAL_BATTLE_PALACE 4
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#define SPECIAL_BATTLE_ARENA 5
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#define SPECIAL_BATTLE_FACTORY 6
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#define SPECIAL_BATTLE_PIKE_SINGLE 7
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#define SPECIAL_BATTLE_STEVEN 8
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#define SPECIAL_BATTLE_PIKE_DOUBLE 9
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#define SPECIAL_BATTLE_PYRAMID 10
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#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
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@@ -11,9 +11,9 @@
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#define sB_ANIM_ARG2 gBattleScripting + 0x11
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#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
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#define sMOVEEND_STATE gBattleScripting + 0x14
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#define sBANK_WITH_ABILITY gBattleScripting + 0x15
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#define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
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#define sMULTIHIT_EFFECT gBattleScripting + 0x16
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#define sBANK gBattleScripting + 0x17
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#define sBATTLER gBattleScripting + 0x17
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#define sB_ANIM_TURN gBattleScripting + 0x18
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
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#define sSTATCHANGER gBattleScripting + 0x1A
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@@ -26,8 +26,9 @@
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#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
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#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
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#define sFIELD_23 gBattleScripting + 0x23
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#define sFIELD_24 gBattleScripting + 0x24
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#define sWINDOWS_TYPE gBattleScripting + 0x24
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#define sMULTIPLAYER_ID gBattleScripting + 0x25
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#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
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#define cEFFECT_CHOOSER gBattleCommunication + 3
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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