Finish frontier util

This commit is contained in:
DizzyEggg
2018-11-01 21:31:10 +01:00
parent 37d742cbd8
commit 0bb51037d7
64 changed files with 1169 additions and 675 deletions

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@@ -3,7 +3,7 @@
extern u32 gUnknown_0203CD70;
s32 GetTrainerMonCountInBits(u16 tournamentTrainerId);
s32 GetDomeTrainerMonCountInBits(u16 tournamentTrainerId);
s32 TrainerIdToDomeTournamentId(u16 trainerId);
#endif // GUARD_BATTLE_DOME_H

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@@ -1,6 +0,0 @@
#ifndef GUARD_BATTLE_FRONTIER_1_H
#define GUARD_BATTLE_FRONTIER_1_H
bool32 sub_8196034(void);
#endif // GUARD_BATTLE_FRONTIER_1_H

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@@ -5,19 +5,27 @@
#define FRONTIER_PLAYER_LOST_TEXT 1
#define FRONTIER_PLAYER_WON_TEXT 2
void CallFrontierUtilFunc(void);
u8 sub_81A3610(void);
void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
void sub_81A8934(u8);
void sub_81A895C(void);
u16 sub_81A89A0(u8);
void sub_81A8AF8(void);
bool8 InBattlePike(void);
void sub_81AA078(u16*, u8);
void sub_81A4C30(void);
bool8 sub_81A6BF4(void);
u8 sub_81A6CA8(u8, u8);
void sub_81A3908(void);
u32 GetCurrentFacilityWinStreak(void);
void sub_81A3ACC(void);
u8 GetPlayerSymbolCountForFacility(u8 facility);
void ShowRankingHallRecordsWindow(void);
void ScrollRankingHallRecordsWindow(void);
void ClearnRankingHallRecords(void);
u8 GetFrontierBrainTrainerPicIndex(void);
u8 GetFrontierBrainTrainerClass(void);
void CopyFrontierBrainTrainerName(u8 *dst);
bool8 IsFrontierBrainFemale(void);
void SetFrontierBrainEventObjGfx_2(void);
void CreateFrontierBrainPokemon(void);
u16 GetFrontierBrainMonSpecies(u8 monId);
void SetFrontierBrainEventObjGfx(u8 facility);
u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
u8 GetFrontierBrainMonNature(u8 monId);
u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId);
s32 GetFronterBrainSymbol(void);
#endif // GUARD_FRONTIER_UTIL_H

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@@ -1,9 +1,9 @@
#ifndef GUARD_NEW_GAME_H
#define GUARD_NEW_GAME_H
void WriteUnalignedWord(u32 var, u8 *dataPtr);
u32 ReadUnalignedWord(u8* dataPtr);
void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
void SetTrainerId(u32 trainerId, u8 *dst);
u32 GetTrainerId(u8 *trainerId);
void CopyTrainerId(u8 *dst, u8 *src);
void NewGameInitData(void);
void sub_808447C(void);
void Sav2_ClearSetDefault(void);