start decompiling mystery event script
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@@ -48,7 +48,7 @@
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#define VAR_HAPPINESS_STEP_COUNTER 0x402A
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#define VAR_POISON_STEP_COUNTER 0x402B
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#define VAR_RESET_RTC_ENABLE 0x402C
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#define VAR_0x402D 0x402D
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#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
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#define VAR_0x402E 0x402E
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#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
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16
include/mystery_event_msg.h
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16
include/mystery_event_msg.h
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@@ -0,0 +1,16 @@
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#ifndef GUARD_MYSTERY_EVENT_MSG_H
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#define GUARD_MYSTERY_EVENT_MSG_H
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extern const u8 gText_MysteryGiftBerry[];
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extern const u8 gText_MysteryGiftBerryTransform[];
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extern const u8 gText_MysteryGiftBerryObtained[];
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extern const u8 gText_MysteryGiftSpecialRibbon[];
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extern const u8 gText_MysteryGiftNationalDex[];
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extern const u8 gText_MysteryGiftRareWord[];
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extern const u8 gText_MysteryGiftSentOver[];
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extern const u8 gText_MysteryGiftFullParty[];
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extern const u8 gText_MysteryGiftNewTrainer[];
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extern const u8 gText_MysteryGiftNewAdversaryInBattleTower[];
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extern const u8 gText_MysteryGiftCantBeUsed[];
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#endif // GUARD_MYSTERY_EVENT_MSG_H
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@@ -1,7 +1,9 @@
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#ifndef GUARD_MYSTERY_EVENT_SCRIPT_H
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#define GUARD_MYSTERY_EVENT_SCRIPT_H
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u32 RunMysteryEventScript(u8 *);
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void sub_8153870(u8 *script);
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bool32 sub_8153884(u32 *a0);
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u32 RunMysteryEventScript(u8 *script);
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void SetMysteryEventScriptStatus(u32 val);
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u16 GetRecordMixingGift(void);
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@@ -148,6 +148,10 @@ extern const u8 gText_MoveItemsDescription[];
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extern const u8 gText_SeeYa[];
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extern const u8 gText_SeeYaDescription[];
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extern const u8 gText_EggNickname[];
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extern const u8 gText_Pokemon[];
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extern const u8 gText_InGameClockUsable[];
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// menu texts
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extern const u8 gText_MenuPokedex[];
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extern const u8 gText_MenuPokemon[];
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