Document and cleanup pokemon_summary_screen
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@@ -4,4 +4,14 @@
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void sub_81C4F98(u8, void(*)(void));
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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enum PokemonSummaryScreenMode
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{
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PSS_MODE_NORMAL,
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PSS_MODE_UNK1,
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PSS_MODE_UNK2,
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PSS_MODE_SELECT_MOVE,
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};
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#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
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