Merge pull request #2141 from pret/porymap-6

Update for Porymap 6
This commit is contained in:
GriffinR
2025-05-27 10:53:17 -04:00
committed by GitHub
439 changed files with 4308 additions and 4408 deletions

View File

@@ -1023,7 +1023,7 @@ static void HidePyramidItem(void)
break;
}
i++;
if (events[i].localId == 0)
if (events[i].localId == LOCALID_NONE)
break;
}
}
@@ -1857,7 +1857,7 @@ static bool8 TrySetPyramidObjectEventPositionAtCoords(u8 objType, u8 x, u8 y, u8
const struct MapHeader *mapHeader;
struct ObjectEventTemplate *floorEvents = gSaveBlock1Ptr->objectEventTemplates;
mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(BATTLE_PYRAMID_SQUARE01));
mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(MAP_BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(MAP_BATTLE_PYRAMID_SQUARE01));
for (i = 0; i < mapHeader->events->objectEventCount; i++)
{
if (mapHeader->events->objectEvents[i].x != x || mapHeader->events->objectEvents[i].y != y)
@@ -1934,7 +1934,7 @@ u8 GetNumBattlePyramidObjectEvents(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (events[i].localId == 0)
if (events[i].localId == LOCALID_NONE)
break;
}

View File

@@ -39,6 +39,7 @@
#include "data.h"
#include "constants/battle_frontier.h"
#include "constants/battle_setup.h"
#include "constants/event_objects.h"
#include "constants/game_stat.h"
#include "constants/items.h"
#include "constants/songs.h"
@@ -258,84 +259,84 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[]
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
[REMATCH_ROSE] = REMATCH(TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5, ROUTE118),
[REMATCH_ANDRES] = REMATCH(TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5, ROUTE105),
[REMATCH_DUSTY] = REMATCH(TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5, ROUTE111),
[REMATCH_LOLA] = REMATCH(TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5, ROUTE109),
[REMATCH_RICKY] = REMATCH(TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5, ROUTE109),
[REMATCH_LILA_AND_ROY] = REMATCH(TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5, ROUTE124),
[REMATCH_CRISTIN] = REMATCH(TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5, ROUTE121),
[REMATCH_BROOKE] = REMATCH(TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5, ROUTE111),
[REMATCH_WILTON] = REMATCH(TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5, ROUTE111),
[REMATCH_VALERIE] = REMATCH(TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5, MT_PYRE_6F),
[REMATCH_CINDY] = REMATCH(TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6, ROUTE104),
[REMATCH_THALIA] = REMATCH(TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5, ABANDONED_SHIP_ROOMS_1F),
[REMATCH_JESSICA] = REMATCH(TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5, ROUTE121),
[REMATCH_WINSTON] = REMATCH(TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5, ROUTE104),
[REMATCH_STEVE] = REMATCH(TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5, ROUTE114),
[REMATCH_TONY] = REMATCH(TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5, ROUTE107),
[REMATCH_NOB] = REMATCH(TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5, ROUTE115),
[REMATCH_KOJI] = REMATCH(TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5, ROUTE127),
[REMATCH_FERNANDO] = REMATCH(TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5, ROUTE123),
[REMATCH_DALTON] = REMATCH(TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5, ROUTE118),
[REMATCH_BERNIE] = REMATCH(TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5, ROUTE114),
[REMATCH_ETHAN] = REMATCH(TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5, JAGGED_PASS),
[REMATCH_JOHN_AND_JAY] = REMATCH(TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5, METEOR_FALLS_1F_2R),
[REMATCH_JEFFREY] = REMATCH(TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5, ROUTE120),
[REMATCH_CAMERON] = REMATCH(TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5, ROUTE123),
[REMATCH_JACKI] = REMATCH(TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5, ROUTE123),
[REMATCH_WALTER] = REMATCH(TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5, ROUTE121),
[REMATCH_KAREN] = REMATCH(TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5, ROUTE116),
[REMATCH_JERRY] = REMATCH(TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5, ROUTE116),
[REMATCH_ANNA_AND_MEG] = REMATCH(TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5, ROUTE117),
[REMATCH_ISABEL] = REMATCH(TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5, ROUTE110),
[REMATCH_MIGUEL] = REMATCH(TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5, ROUTE103),
[REMATCH_TIMOTHY] = REMATCH(TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5, ROUTE115),
[REMATCH_SHELBY] = REMATCH(TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5, MT_CHIMNEY),
[REMATCH_CALVIN] = REMATCH(TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5, ROUTE102),
[REMATCH_ELLIOT] = REMATCH(TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5, ROUTE106),
[REMATCH_ISAIAH] = REMATCH(TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5, ROUTE128),
[REMATCH_MARIA] = REMATCH(TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5, ROUTE117),
[REMATCH_ABIGAIL] = REMATCH(TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5, ROUTE110),
[REMATCH_DYLAN] = REMATCH(TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5, ROUTE117),
[REMATCH_KATELYN] = REMATCH(TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5, ROUTE128),
[REMATCH_BENJAMIN] = REMATCH(TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5, ROUTE110),
[REMATCH_PABLO] = REMATCH(TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5, ROUTE126),
[REMATCH_NICOLAS] = REMATCH(TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5, METEOR_FALLS_1F_2R),
[REMATCH_ROBERT] = REMATCH(TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5, ROUTE120),
[REMATCH_LAO] = REMATCH(TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5, ROUTE113),
[REMATCH_CYNDY] = REMATCH(TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5, ROUTE115),
[REMATCH_MADELINE] = REMATCH(TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5, ROUTE113),
[REMATCH_JENNY] = REMATCH(TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5, ROUTE124),
[REMATCH_DIANA] = REMATCH(TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5, JAGGED_PASS),
[REMATCH_AMY_AND_LIV] = REMATCH(TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6, ROUTE103),
[REMATCH_ERNEST] = REMATCH(TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5, ROUTE125),
[REMATCH_CORY] = REMATCH(TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5, ROUTE108),
[REMATCH_EDWIN] = REMATCH(TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5, ROUTE110),
[REMATCH_LYDIA] = REMATCH(TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5, ROUTE117),
[REMATCH_ISAAC] = REMATCH(TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5, ROUTE117),
[REMATCH_GABRIELLE] = REMATCH(TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5, MT_PYRE_3F),
[REMATCH_CATHERINE] = REMATCH(TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5, ROUTE119),
[REMATCH_JACKSON] = REMATCH(TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5, ROUTE119),
[REMATCH_HALEY] = REMATCH(TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5, ROUTE104),
[REMATCH_JAMES] = REMATCH(TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5, PETALBURG_WOODS),
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, ROUTE112),
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MT_CHIMNEY),
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, ABANDONED_SHIP_ROOMS2_1F),
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, VICTORY_ROAD_1F),
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, RUSTBORO_CITY),
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, DEWFORD_TOWN),
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAUVILLE_CITY),
[REMATCH_FLANNERY] = REMATCH(TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5, LAVARIDGE_TOWN),
[REMATCH_NORMAN] = REMATCH(TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5, PETALBURG_CITY),
[REMATCH_WINONA] = REMATCH(TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5, FORTREE_CITY),
[REMATCH_TATE_AND_LIZA] = REMATCH(TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5, MOSSDEEP_CITY),
[REMATCH_JUAN] = REMATCH(TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5, SOOTOPOLIS_CITY),
[REMATCH_SIDNEY] = REMATCH(TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, EVER_GRANDE_CITY),
[REMATCH_PHOEBE] = REMATCH(TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, EVER_GRANDE_CITY),
[REMATCH_GLACIA] = REMATCH(TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, EVER_GRANDE_CITY),
[REMATCH_DRAKE] = REMATCH(TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, EVER_GRANDE_CITY),
[REMATCH_WALLACE] = REMATCH(TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, EVER_GRANDE_CITY),
[REMATCH_ROSE] = REMATCH(TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5, MAP_ROUTE118),
[REMATCH_ANDRES] = REMATCH(TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5, MAP_ROUTE105),
[REMATCH_DUSTY] = REMATCH(TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5, MAP_ROUTE111),
[REMATCH_LOLA] = REMATCH(TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5, MAP_ROUTE109),
[REMATCH_RICKY] = REMATCH(TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5, MAP_ROUTE109),
[REMATCH_LILA_AND_ROY] = REMATCH(TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5, MAP_ROUTE124),
[REMATCH_CRISTIN] = REMATCH(TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5, MAP_ROUTE121),
[REMATCH_BROOKE] = REMATCH(TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5, MAP_ROUTE111),
[REMATCH_WILTON] = REMATCH(TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5, MAP_ROUTE111),
[REMATCH_VALERIE] = REMATCH(TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5, MAP_MT_PYRE_6F),
[REMATCH_CINDY] = REMATCH(TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6, MAP_ROUTE104),
[REMATCH_THALIA] = REMATCH(TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5, MAP_ABANDONED_SHIP_ROOMS_1F),
[REMATCH_JESSICA] = REMATCH(TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5, MAP_ROUTE121),
[REMATCH_WINSTON] = REMATCH(TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5, MAP_ROUTE104),
[REMATCH_STEVE] = REMATCH(TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5, MAP_ROUTE114),
[REMATCH_TONY] = REMATCH(TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5, MAP_ROUTE107),
[REMATCH_NOB] = REMATCH(TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5, MAP_ROUTE115),
[REMATCH_KOJI] = REMATCH(TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5, MAP_ROUTE127),
[REMATCH_FERNANDO] = REMATCH(TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5, MAP_ROUTE123),
[REMATCH_DALTON] = REMATCH(TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5, MAP_ROUTE118),
[REMATCH_BERNIE] = REMATCH(TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5, MAP_ROUTE114),
[REMATCH_ETHAN] = REMATCH(TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5, MAP_JAGGED_PASS),
[REMATCH_JOHN_AND_JAY] = REMATCH(TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5, MAP_METEOR_FALLS_1F_2R),
[REMATCH_JEFFREY] = REMATCH(TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5, MAP_ROUTE120),
[REMATCH_CAMERON] = REMATCH(TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5, MAP_ROUTE123),
[REMATCH_JACKI] = REMATCH(TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5, MAP_ROUTE123),
[REMATCH_WALTER] = REMATCH(TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5, MAP_ROUTE121),
[REMATCH_KAREN] = REMATCH(TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5, MAP_ROUTE116),
[REMATCH_JERRY] = REMATCH(TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5, MAP_ROUTE116),
[REMATCH_ANNA_AND_MEG] = REMATCH(TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5, MAP_ROUTE117),
[REMATCH_ISABEL] = REMATCH(TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5, MAP_ROUTE110),
[REMATCH_MIGUEL] = REMATCH(TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5, MAP_ROUTE103),
[REMATCH_TIMOTHY] = REMATCH(TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5, MAP_ROUTE115),
[REMATCH_SHELBY] = REMATCH(TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5, MAP_MT_CHIMNEY),
[REMATCH_CALVIN] = REMATCH(TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5, MAP_ROUTE102),
[REMATCH_ELLIOT] = REMATCH(TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5, MAP_ROUTE106),
[REMATCH_ISAIAH] = REMATCH(TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5, MAP_ROUTE128),
[REMATCH_MARIA] = REMATCH(TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5, MAP_ROUTE117),
[REMATCH_ABIGAIL] = REMATCH(TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5, MAP_ROUTE110),
[REMATCH_DYLAN] = REMATCH(TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5, MAP_ROUTE117),
[REMATCH_KATELYN] = REMATCH(TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5, MAP_ROUTE128),
[REMATCH_BENJAMIN] = REMATCH(TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5, MAP_ROUTE110),
[REMATCH_PABLO] = REMATCH(TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5, MAP_ROUTE126),
[REMATCH_NICOLAS] = REMATCH(TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5, MAP_METEOR_FALLS_1F_2R),
[REMATCH_ROBERT] = REMATCH(TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5, MAP_ROUTE120),
[REMATCH_LAO] = REMATCH(TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5, MAP_ROUTE113),
[REMATCH_CYNDY] = REMATCH(TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5, MAP_ROUTE115),
[REMATCH_MADELINE] = REMATCH(TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5, MAP_ROUTE113),
[REMATCH_JENNY] = REMATCH(TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5, MAP_ROUTE124),
[REMATCH_DIANA] = REMATCH(TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5, MAP_JAGGED_PASS),
[REMATCH_AMY_AND_LIV] = REMATCH(TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6, MAP_ROUTE103),
[REMATCH_ERNEST] = REMATCH(TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5, MAP_ROUTE125),
[REMATCH_CORY] = REMATCH(TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5, MAP_ROUTE108),
[REMATCH_EDWIN] = REMATCH(TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5, MAP_ROUTE110),
[REMATCH_LYDIA] = REMATCH(TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5, MAP_ROUTE117),
[REMATCH_ISAAC] = REMATCH(TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5, MAP_ROUTE117),
[REMATCH_GABRIELLE] = REMATCH(TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5, MAP_MT_PYRE_3F),
[REMATCH_CATHERINE] = REMATCH(TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5, MAP_ROUTE119),
[REMATCH_JACKSON] = REMATCH(TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5, MAP_ROUTE119),
[REMATCH_HALEY] = REMATCH(TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5, MAP_ROUTE104),
[REMATCH_JAMES] = REMATCH(TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5, MAP_PETALBURG_WOODS),
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, MAP_ROUTE112),
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MAP_MT_CHIMNEY),
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, MAP_ABANDONED_SHIP_ROOMS2_1F),
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, MAP_VICTORY_ROAD_1F),
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, MAP_RUSTBORO_CITY),
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, MAP_DEWFORD_TOWN),
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAP_MAUVILLE_CITY),
[REMATCH_FLANNERY] = REMATCH(TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5, MAP_LAVARIDGE_TOWN),
[REMATCH_NORMAN] = REMATCH(TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5, MAP_PETALBURG_CITY),
[REMATCH_WINONA] = REMATCH(TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5, MAP_FORTREE_CITY),
[REMATCH_TATE_AND_LIZA] = REMATCH(TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5, MAP_MOSSDEEP_CITY),
[REMATCH_JUAN] = REMATCH(TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5, MAP_SOOTOPOLIS_CITY),
[REMATCH_SIDNEY] = REMATCH(TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, MAP_EVER_GRANDE_CITY),
[REMATCH_PHOEBE] = REMATCH(TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, MAP_EVER_GRANDE_CITY),
[REMATCH_GLACIA] = REMATCH(TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, MAP_EVER_GRANDE_CITY),
[REMATCH_DRAKE] = REMATCH(TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, MAP_EVER_GRANDE_CITY),
[REMATCH_WALLACE] = REMATCH(TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, MAP_EVER_GRANDE_CITY),
};
static const u16 sBadgeFlags[NUM_BADGES] =
@@ -684,7 +685,7 @@ u8 BattleSetup_GetEnvironmentId(void)
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_ENVIRONMENT_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE113))
return BATTLE_ENVIRONMENT_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_ENVIRONMENT_SAND;
@@ -1092,7 +1093,7 @@ static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, co
void SetMapVarsToTrainer(void)
{
if (sTrainerObjectEventLocalId != 0)
if (sTrainerObjectEventLocalId != LOCALID_NONE)
{
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);

View File

@@ -61,8 +61,8 @@ static void DoBrailleRegisteelEffect(void);
bool8 ShouldDoBrailleDigEffect(void)
{
if (!FlagGet(FLAG_SYS_BRAILLE_DIG)
&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEALED_CHAMBER_OUTER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEALED_CHAMBER_OUTER_ROOM)))
&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SEALED_CHAMBER_OUTER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SEALED_CHAMBER_OUTER_ROOM)))
{
if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
@@ -167,8 +167,8 @@ static void Task_SealedChamberShakingEffect(u8 taskId)
bool8 ShouldDoBrailleRegirockEffect(void)
{
if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS))
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_DESERT_RUINS)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_DESERT_RUINS))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
{
@@ -218,7 +218,7 @@ static void DoBrailleRegirockEffect(void)
bool8 ShouldDoBrailleRegisteelEffect(void)
{
if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ANCIENT_TOMB)))
if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ANCIENT_TOMB)))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
{
@@ -284,8 +284,8 @@ bool8 ShouldDoBrailleRegicePuzzle(void)
{
u8 i;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ISLAND_CAVE)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ISLAND_CAVE))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ISLAND_CAVE)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ISLAND_CAVE))
{
if (FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED))
return FALSE;

View File

@@ -2306,13 +2306,13 @@ void GetNpcContestantLocalId(void)
switch (contestant)
{
case 0:
localId = 3;
localId = LOCALID_CONTESTANT_1;
break;
case 1:
localId = 4;
localId = LOCALID_CONTESTANT_2;
break;
case 2:
localId = 5;
localId = LOCALID_CONTESTANT_3;
break;
default: // Invalid
localId = 100;
@@ -2512,7 +2512,12 @@ void LoadLinkContestPlayerPalettes(void)
u8 objectEventId;
int version;
struct Sprite *sprite;
static const u8 sContestantLocalIds[CONTESTANT_COUNT] = { 3, 4, 5, 14 };
static const u8 sContestantLocalIds[CONTESTANT_COUNT] = {
LOCALID_CONTESTANT_1,
LOCALID_CONTESTANT_2,
LOCALID_CONTESTANT_3,
LOCALID_CONTESTANT_4,
};
gReservedSpritePaletteCount = 12;
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)

1
src/data/.gitignore vendored
View File

@@ -1,3 +1,4 @@
heal_locations.h
wild_encounters.h
region_map/region_map_entries.h
region_map/porymap_config.json

View File

@@ -0,0 +1,14 @@
#ifndef GUARD_CONSTANTS_HEAL_LOCATIONS_H
#define GUARD_CONSTANTS_HEAL_LOCATIONS_H
{{ doNotModifyHeader }}
enum {
HEAL_LOCATION_NONE,
## for heal_location in heal_locations
{{ heal_location.id }},
## endfor
NUM_HEAL_LOCATIONS
};
#endif // GUARD_CONSTANTS_HEAL_LOCATIONS_H

View File

@@ -1,25 +0,0 @@
static const struct HealLocation sHealLocations[] =
{
[HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F - 1] = {MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), 4, 2},
[HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE_2F - 1] = {MAP_GROUP(LITTLEROOT_TOWN_MAYS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_2F), 4, 2},
[HEAL_LOCATION_PETALBURG_CITY - 1] = {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), 20, 17},
[HEAL_LOCATION_SLATEPORT_CITY - 1] = {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), 19, 20},
[HEAL_LOCATION_MAUVILLE_CITY - 1] = {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), 22, 6},
[HEAL_LOCATION_RUSTBORO_CITY - 1] = {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), 16, 39},
[HEAL_LOCATION_FORTREE_CITY - 1] = {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), 5, 7},
[HEAL_LOCATION_LILYCOVE_CITY - 1] = {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), 24, 15},
[HEAL_LOCATION_MOSSDEEP_CITY - 1] = {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), 28, 17},
[HEAL_LOCATION_SOOTOPOLIS_CITY - 1] = {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), 43, 32},
[HEAL_LOCATION_EVER_GRANDE_CITY - 1] = {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 27, 49},
[HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE - 1] = {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 5, 9},
[HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE - 1] = {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 14, 9},
[HEAL_LOCATION_OLDALE_TOWN - 1] = {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 6, 17},
[HEAL_LOCATION_DEWFORD_TOWN - 1] = {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 2, 11},
[HEAL_LOCATION_LAVARIDGE_TOWN - 1] = {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), 9, 7},
[HEAL_LOCATION_FALLARBOR_TOWN - 1] = {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), 14, 8},
[HEAL_LOCATION_VERDANTURF_TOWN - 1] = {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), 16, 4},
[HEAL_LOCATION_PACIFIDLOG_TOWN - 1] = {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), 8, 16},
[HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE - 1] = {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 18, 6},
[HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR - 1] = {MAP_GROUP(SOUTHERN_ISLAND_EXTERIOR), MAP_NUM(SOUTHERN_ISLAND_EXTERIOR), 15, 20},
[HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST - 1] = {MAP_GROUP(BATTLE_FRONTIER_OUTSIDE_EAST), MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST), 3, 52},
};

View File

@@ -0,0 +1,136 @@
{
"heal_locations": [
{
"id": "HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F",
"map": "MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F",
"x": 4,
"y": 2
},
{
"id": "HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE_2F",
"map": "MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F",
"x": 4,
"y": 2
},
{
"id": "HEAL_LOCATION_PETALBURG_CITY",
"map": "MAP_PETALBURG_CITY",
"x": 20,
"y": 17
},
{
"id": "HEAL_LOCATION_SLATEPORT_CITY",
"map": "MAP_SLATEPORT_CITY",
"x": 19,
"y": 20
},
{
"id": "HEAL_LOCATION_MAUVILLE_CITY",
"map": "MAP_MAUVILLE_CITY",
"x": 22,
"y": 6
},
{
"id": "HEAL_LOCATION_RUSTBORO_CITY",
"map": "MAP_RUSTBORO_CITY",
"x": 16,
"y": 39
},
{
"id": "HEAL_LOCATION_FORTREE_CITY",
"map": "MAP_FORTREE_CITY",
"x": 5,
"y": 7
},
{
"id": "HEAL_LOCATION_LILYCOVE_CITY",
"map": "MAP_LILYCOVE_CITY",
"x": 24,
"y": 15
},
{
"id": "HEAL_LOCATION_MOSSDEEP_CITY",
"map": "MAP_MOSSDEEP_CITY",
"x": 28,
"y": 17
},
{
"id": "HEAL_LOCATION_SOOTOPOLIS_CITY",
"map": "MAP_SOOTOPOLIS_CITY",
"x": 43,
"y": 32
},
{
"id": "HEAL_LOCATION_EVER_GRANDE_CITY",
"map": "MAP_EVER_GRANDE_CITY",
"x": 27,
"y": 49
},
{
"id": "HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE",
"map": "MAP_LITTLEROOT_TOWN",
"x": 5,
"y": 9
},
{
"id": "HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE",
"map": "MAP_LITTLEROOT_TOWN",
"x": 14,
"y": 9
},
{
"id": "HEAL_LOCATION_OLDALE_TOWN",
"map": "MAP_OLDALE_TOWN",
"x": 6,
"y": 17
},
{
"id": "HEAL_LOCATION_DEWFORD_TOWN",
"map": "MAP_DEWFORD_TOWN",
"x": 2,
"y": 11
},
{
"id": "HEAL_LOCATION_LAVARIDGE_TOWN",
"map": "MAP_LAVARIDGE_TOWN",
"x": 9,
"y": 7
},
{
"id": "HEAL_LOCATION_FALLARBOR_TOWN",
"map": "MAP_FALLARBOR_TOWN",
"x": 14,
"y": 8
},
{
"id": "HEAL_LOCATION_VERDANTURF_TOWN",
"map": "MAP_VERDANTURF_TOWN",
"x": 16,
"y": 4
},
{
"id": "HEAL_LOCATION_PACIFIDLOG_TOWN",
"map": "MAP_PACIFIDLOG_TOWN",
"x": 8,
"y": 16
},
{
"id": "HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE",
"map": "MAP_EVER_GRANDE_CITY",
"x": 18,
"y": 6
},
{
"id": "HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR",
"map": "MAP_SOUTHERN_ISLAND_EXTERIOR",
"x": 15,
"y": 20
},
{
"id": "HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST",
"map": "MAP_BATTLE_FRONTIER_OUTSIDE_EAST",
"x": 3,
"y": 52
}
]
}

View File

@@ -0,0 +1,28 @@
{{ doNotModifyHeader }}
static const struct HealLocation sHealLocations[NUM_HEAL_LOCATIONS - 1] = {
## for heal_location in heal_locations
[{{ heal_location.id }} - 1] = {
.mapGroup = MAP_GROUP({{ heal_location.map }}),
.mapNum = MAP_NUM({{ heal_location.map }}),
.x = {{ heal_location.x }},
.y = {{ heal_location.y }},
},
## endfor
};
static const u16 sWhiteoutRespawnHealCenterMapIdxs[][2] = {
## for heal_location in heal_locations
{% if existsIn(heal_location, "respawn_map") %}
[{{ heal_location.id }} - 1] = { MAP_GROUP({{ heal_location.respawn_map }}), MAP_NUM({{ heal_location.respawn_map }})},
{% endif %}
## endfor
};
static const u8 sWhiteoutRespawnHealerNpcIds[] = {
## for heal_location in heal_locations
{% if existsIn(heal_location, "respawn_npc") %}
[{{ heal_location.id }} - 1] = {{ heal_location.respawn_npc }},
{% endif %}
## endfor
};

View File

@@ -0,0 +1,22 @@
{{ doNotModifyHeader }}
#ifndef GUARD_CONSTANTS_REGION_MAP_SECTIONS_H
#define GUARD_CONSTANTS_REGION_MAP_SECTIONS_H
enum {
## for map_section in map_sections
{{ map_section.id }},
## endfor
MAPSEC_NONE,
MAPSEC_COUNT
};
// Special location IDs that use the same value space as MAPSECs.
#define METLOC_SPECIAL_EGG 0xFD
#define METLOC_IN_GAME_TRADE 0xFE
#define METLOC_FATEFUL_ENCOUNTER 0xFF
#define KANTO_MAPSEC_START MAPSEC_PALLET_TOWN
#define KANTO_MAPSEC_END MAPSEC_SPECIAL_AREA
#define KANTO_MAPSEC_COUNT (KANTO_MAPSEC_END - KANTO_MAPSEC_START + 1)
#endif // GUARD_CONSTANTS_REGION_MAP_SECTIONS_H

File diff suppressed because it is too large Load Diff

View File

@@ -3,21 +3,25 @@
#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H
## for map_section in map_sections
{% if isEmptyString(getVar(map_section.name)) and not existsIn(map_section, "name_clone") %}{{ setVar(map_section.name, map_section.map_section) }}{% endif %}
{% if existsIn(map_section, "name") and isEmptyString(getVar(map_section.name)) and not existsIn(map_section, "name_clone") %}{{ setVar(map_section.name, map_section.id) }}{% endif %}
## endfor
## for map_section in map_sections
{% if getVar(map_section.name) == map_section.map_section %}
{% if existsIn(map_section, "name") %}
{% if getVar(map_section.name) == map_section.id %}
static const u8 sMapName_{{ cleanString(map_section.name) }}[] = _("{{ map_section.name }}");
{% endif %}
{% if existsIn(map_section, "name_clone") %}
static const u8 sMapName_{{ cleanString(map_section.name) }}_Clone[] = _("{{ map_section.name }}");
{% endif %}
{% endif %}
## endfor
const struct RegionMapLocation gRegionMapEntries[] = {
## for map_section in map_sections
[{{ map_section.map_section }}] = { {{ map_section.x }}, {{ map_section.y }}, {{ map_section.width }}, {{ map_section.height }}, sMapName_{{ cleanString(map_section.name) }}{% if existsIn(map_section, "name_clone") %}_Clone{% endif %} },
{% if existsIn(map_section, "x") and existsIn(map_section, "y") and existsIn(map_section, "width") and existsIn(map_section, "height") and existsIn(map_section, "name") %}
[{{ map_section.id }}] = { {{ map_section.x }}, {{ map_section.y }}, {{ map_section.width }}, {{ map_section.height }}, sMapName_{{ cleanString(map_section.name) }}{% if existsIn(map_section, "name_clone") %}_Clone{% endif %} },
{% endif %}
## endfor
};

View File

@@ -70,8 +70,8 @@ const struct WildPokemonHeader {{ wild_encounter_group.label }}[] =
{
## for encounter in wild_encounter_group.encounters
{
.mapGroup = {% if wild_encounter_group.for_maps %}MAP_GROUP({{ removePrefix(encounter.map, "MAP_") }}){% else %}0{% endif %},
.mapNum = {% if wild_encounter_group.for_maps %}MAP_NUM({{ removePrefix(encounter.map, "MAP_") }}){% else %}{{ loop.index1 }}{% endif %},
.mapGroup = {% if wild_encounter_group.for_maps %}MAP_GROUP({{ encounter.map }}){% else %}0{% endif %},
.mapNum = {% if wild_encounter_group.for_maps %}MAP_NUM({{ encounter.map }}){% else %}{{ loop.index1 }}{% endif %},
.landMonsInfo = {% if existsIn(encounter, "land_mons") %}&{{ encounter.base_label }}_LandMonsInfo{% else %}NULL{% endif %},
.waterMonsInfo = {% if existsIn(encounter, "water_mons") %}&{{ encounter.base_label }}_WaterMonsInfo{% else %}NULL{% endif %},
.rockSmashMonsInfo = {% if existsIn(encounter, "rock_smash_mons") %}&{{ encounter.base_label }}_RockSmashMonsInfo{% else %}NULL{% endif %},
@@ -79,8 +79,8 @@ const struct WildPokemonHeader {{ wild_encounter_group.label }}[] =
},
## endfor
{
.mapGroup = MAP_GROUP(UNDEFINED),
.mapNum = MAP_NUM(UNDEFINED),
.mapGroup = MAP_GROUP(MAP_UNDEFINED),
.mapNum = MAP_NUM(MAP_UNDEFINED),
.landMonsInfo = NULL,
.waterMonsInfo = NULL,
.rockSmashMonsInfo = NULL,

View File

@@ -98,7 +98,7 @@ void FreezeObjects_WaitForPlayerAndSelected(void)
void ScriptUnfreezeObjectEvents(void)
{
u8 playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
u8 playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
@@ -110,7 +110,7 @@ void UnionRoom_UnlockPlayerAndChatPartner(void)
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();

View File

@@ -30,6 +30,17 @@
#include "constants/trainer_types.h"
#include "constants/union_room.h"
#define SPECIAL_LOCALIDS_START (min(LOCALID_CAMERA, \
min(LOCALID_PLAYER, \
LOCALID_BERRY_BLENDER_PLAYER_END - MAX_RFU_PLAYERS + 1)))
// The object event templates on a map cannot use the special IDs listed above or they can behave unexpectedly.
// For more details on these special IDs see their definitions in 'include/constants/event_objects.h'.
// OBJECT_EVENT_TEMPLATES_COUNT should always be low enough that it doesn't overlap with these IDs.
#if OBJECT_EVENT_TEMPLATES_COUNT >= SPECIAL_LOCALIDS_START
#error "OBJECT_EVENT_TEMPLATES_COUNT is too large. Object event local IDs may overlap with reserved IDs."
#endif
// this file was known as evobjmv.c in Game Freak's original source
enum {
@@ -1171,9 +1182,9 @@ static const u8 sPlayerDirectionToCopyDirection[][4] = {
static void ClearObjectEvent(struct ObjectEvent *objectEvent)
{
*objectEvent = (struct ObjectEvent){};
objectEvent->localId = OBJ_EVENT_ID_PLAYER;
objectEvent->mapNum = MAP_NUM(UNDEFINED);
objectEvent->mapGroup = MAP_GROUP(UNDEFINED);
objectEvent->localId = LOCALID_PLAYER;
objectEvent->mapNum = MAP_NUM(MAP_UNDEFINED);
objectEvent->mapGroup = MAP_GROUP(MAP_UNDEFINED);
objectEvent->movementActionId = MOVEMENT_ACTION_NONE;
}
@@ -1222,7 +1233,7 @@ u8 GetFirstInactiveObjectEventId(void)
u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
{
if (localId < OBJ_EVENT_ID_PLAYER)
if (localId < LOCALID_PLAYER)
return GetObjectEventIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
return GetObjectEventIdByLocalId(localId);
@@ -6171,7 +6182,7 @@ bool8 MovementAction_FacePlayer_Step0(struct ObjectEvent *objectEvent, struct Sp
{
u8 playerObjectId;
if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
if (!TryGetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0, &playerObjectId))
FaceDirection(objectEvent, sprite, GetDirectionToFace(objectEvent->currentCoords.x,
objectEvent->currentCoords.y,
gObjectEvents[playerObjectId].currentCoords.x,
@@ -6184,7 +6195,7 @@ bool8 MovementAction_FaceAwayPlayer_Step0(struct ObjectEvent *objectEvent, struc
{
u8 playerObjectId;
if (!TryGetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0, &playerObjectId))
if (!TryGetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0, &playerObjectId))
FaceDirection(objectEvent, sprite, GetOppositeDirection(GetDirectionToFace(objectEvent->currentCoords.x,
objectEvent->currentCoords.y,
gObjectEvents[playerObjectId].currentCoords.x,
@@ -8814,7 +8825,7 @@ u8 MovementAction_LockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite
bool32 found = FALSE;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (firstFreeSlot == OBJECT_EVENTS_COUNT && sLockedAnimObjectEvents->localIds[i] == 0)
if (firstFreeSlot == OBJECT_EVENTS_COUNT && sLockedAnimObjectEvents->localIds[i] == LOCALID_NONE)
firstFreeSlot = i;
if (sLockedAnimObjectEvents->localIds[i] == objectEvent->localId)
@@ -8854,7 +8865,7 @@ u8 MovementAction_UnlockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprit
index = FindLockedObjectEventIndex(objectEvent);
if (index != OBJECT_EVENTS_COUNT)
{
sLockedAnimObjectEvents->localIds[index] = 0;
sLockedAnimObjectEvents->localIds[index] = LOCALID_NONE;
sLockedAnimObjectEvents->count--;
ableToStore = TRUE;
}

View File

@@ -321,8 +321,8 @@ static u8 GetValidMewMoveDirection(u8 ignoredDir)
void UpdateFarawayIslandStepCounter(void)
{
u16 steps = VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER);
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR))
{
steps++;
if (steps >= 9999)
@@ -334,8 +334,8 @@ void UpdateFarawayIslandStepCounter(void)
bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *objectEvent)
{
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR))
{
if (objectEvent->graphicsId == OBJ_EVENT_GFX_MEW)
return TRUE;
@@ -346,8 +346,8 @@ bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *objectEvent)
bool8 IsMewPlayingHideAndSeek(void)
{
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR))
{
if (FlagGet(FLAG_CAUGHT_MEW) != TRUE && FlagGet(FLAG_HIDE_MEW) != TRUE)
return TRUE;

View File

@@ -137,7 +137,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
u8 playerDirection;
u16 metatileBehavior;
gSpecialVar_LastTalked = 0;
gSpecialVar_LastTalked = LOCALID_NONE;
gSelectedObjectEvent = 0;
playerDirection = GetPlayerFacingDirection();
@@ -268,7 +268,7 @@ const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatil
else
objectEventId = GetObjectEventIdByPosition(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == LOCALID_PLAYER)
return NULL;
for (i = 0; i < 4; i++)
@@ -289,14 +289,14 @@ static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8
const u8 *script;
objectEventId = GetObjectEventIdByPosition(position->x, position->y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == LOCALID_PLAYER)
{
if (MetatileBehavior_IsCounter(metatileBehavior) != TRUE)
return NULL;
// Look for an object event on the other side of the counter.
objectEventId = GetObjectEventIdByPosition(position->x + gDirectionToVectors[direction].x, position->y + gDirectionToVectors[direction].y, position->elevation);
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == LOCALID_PLAYER)
return NULL;
}
@@ -814,7 +814,7 @@ static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPositi
warpEvent = &gMapHeader.events->warps[warpEventId];
}
if (warpEvent->mapNum == MAP_NUM(DYNAMIC))
if (warpEvent->mapNum == MAP_NUM(MAP_DYNAMIC))
{
SetWarpDestinationToDynamicWarp(warpEvent->warpId);
}
@@ -825,7 +825,7 @@ static void SetupWarp(struct MapHeader *unused, s8 warpEventId, struct MapPositi
SetWarpDestinationToMapWarp(warpEvent->mapGroup, warpEvent->mapNum, warpEvent->warpId);
UpdateEscapeWarp(position->x, position->y);
mapHeader = Overworld_GetMapHeaderByGroupAndId(warpEvent->mapGroup, warpEvent->mapNum);
if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(DYNAMIC))
if (mapHeader->events->warps[warpEvent->warpId].mapNum == MAP_NUM(MAP_DYNAMIC))
SetDynamicWarp(mapHeader->events->warps[warpEventId].warpId, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, warpEventId);
}
}

View File

@@ -562,8 +562,8 @@ static bool8 ShouldUseMultiCorridorDoor(void)
{
if (FlagGet(FLAG_ENABLE_MULTI_CORRIDOR_DOOR))
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR))
{
return TRUE;
}

View File

@@ -776,7 +776,7 @@ bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction)
playerY = object->currentCoords.y;
MoveCoords(direction, &playerX, &playerY);
mewObjectId = GetObjectEventIdByLocalIdAndMap(1, MAP_NUM(FARAWAY_ISLAND_INTERIOR), MAP_GROUP(FARAWAY_ISLAND_INTERIOR));
mewObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_FARAWAY_ISLAND_MEW, MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR), MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR));
if (mewObjectId == OBJECT_EVENTS_COUNT)
return FALSE;
@@ -1362,7 +1362,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
u8 objectEventId;
struct ObjectEvent *objectEvent;
playerObjEventTemplate.localId = OBJ_EVENT_ID_PLAYER;
playerObjEventTemplate.localId = LOCALID_PLAYER;
playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
playerObjEventTemplate.x = x - MAP_OFFSET;
playerObjEventTemplate.y = y - MAP_OFFSET;

View File

@@ -334,7 +334,7 @@ static void Task_ExitDoor(u8 taskId)
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_DOWN);
task->tState = 2;
}
@@ -344,7 +344,7 @@ static void Task_ExitDoor(u8 taskId)
{
u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
task->tState = 3;
}
@@ -382,7 +382,7 @@ static void Task_ExitNonAnimDoor(u8 taskId)
{
u8 objEventId;
SetPlayerVisibility(TRUE);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], GetWalkNormalMovementAction(GetPlayerFacingDirection()));
task->tState = 2;
}
@@ -693,9 +693,9 @@ static void Task_DoDoorWarp(u8 taskId)
if (task->data[1] < 0 || gTasks[task->data[1]].isActive != TRUE)
{
u8 objEventId;
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfActive(&gObjectEvents[objEventId]);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_WALK_NORMAL_UP);
task->tState = 2;
}
@@ -705,7 +705,7 @@ static void Task_DoDoorWarp(u8 taskId)
{
u8 objEventId;
task->data[1] = FieldAnimateDoorClose(*x, *y - 1);
objEventId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
objEventId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[objEventId]);
SetPlayerVisibility(FALSE);
task->tState = 3;

View File

@@ -312,7 +312,7 @@ void Task_HandlePorthole(u8 taskId)
case IDLE_CHECK:
if (JOY_NEW(A_BUTTON))
data[1] = 1;
if (!ScriptMovement_IsObjectMovementFinished(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup))
if (!ScriptMovement_IsObjectMovementFinished(LOCALID_PLAYER, location->mapNum, location->mapGroup))
return;
if (CountSSTidalStep(1) == TRUE)
{
@@ -334,12 +334,12 @@ void Task_HandlePorthole(u8 taskId)
if (*cruiseState == SS_TIDAL_DEPART_SLATEPORT)
{
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailEastMovementScript);
ScriptMovement_StartObjectMovementScript(LOCALID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailEastMovementScript);
data[0] = IDLE_CHECK;
}
else
{
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailWestMovementScript);
ScriptMovement_StartObjectMovementScript(LOCALID_PLAYER, location->mapNum, location->mapGroup, sSSTidalSailWestMovementScript);
data[0] = IDLE_CHECK;
}
break;

View File

@@ -263,7 +263,7 @@ u16 GetRecordedCyclingRoadResults(void)
void UpdateCyclingRoadState(void)
{
if (gLastUsedWarp.mapNum == MAP_NUM(ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE))
if (gLastUsedWarp.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE))
return;
if (VarGet(VAR_CYCLING_CHALLENGE_STATE) == 2 || VarGet(VAR_CYCLING_CHALLENGE_STATE) == 3)
@@ -313,39 +313,39 @@ u8 GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y)
case SS_TIDAL_DEPART_SLATEPORT:
if (*varCruiseStepCount < 60)
{
*mapNum = MAP_NUM(ROUTE134);
*mapNum = MAP_NUM(MAP_ROUTE134);
*x = *varCruiseStepCount + 19;
}
else if (*varCruiseStepCount < 140)
{
*mapNum = MAP_NUM(ROUTE133);
*mapNum = MAP_NUM(MAP_ROUTE133);
*x = *varCruiseStepCount - 60;
}
else
{
*mapNum = MAP_NUM(ROUTE132);
*mapNum = MAP_NUM(MAP_ROUTE132);
*x = *varCruiseStepCount - 140;
}
break;
case SS_TIDAL_HALFWAY_SLATEPORT:
if (*varCruiseStepCount < 66)
{
*mapNum = MAP_NUM(ROUTE132);
*mapNum = MAP_NUM(MAP_ROUTE132);
*x = 65 - *varCruiseStepCount;
}
else if (*varCruiseStepCount < 146)
{
*mapNum = MAP_NUM(ROUTE133);
*mapNum = MAP_NUM(MAP_ROUTE133);
*x = 145 - *varCruiseStepCount;
}
else
{
*mapNum = MAP_NUM(ROUTE134);
*mapNum = MAP_NUM(MAP_ROUTE134);
*x = 224 - *varCruiseStepCount;
}
break;
}
*mapGroup = MAP_GROUP(ROUTE132);
*mapGroup = MAP_GROUP(MAP_ROUTE132);
*y = 20;
return SS_TIDAL_LOCATION_CURRENTS;
}
@@ -563,8 +563,8 @@ void SpawnLinkPartnerObjectEvent(void)
linkSpriteId = OBJ_EVENT_GFX_RIVAL_MAY_NORMAL;
break;
}
SpawnSpecialObjectEventParameterized(linkSpriteId, movementTypes[j], 240 - i, coordOffsets[j][0] + x + MAP_OFFSET, coordOffsets[j][1] + y + MAP_OFFSET, 0);
LoadLinkPartnerObjectEventSpritePalette(linkSpriteId, 240 - i, i);
SpawnSpecialObjectEventParameterized(linkSpriteId, movementTypes[j], LOCALID_BERRY_BLENDER_PLAYER_END - i, coordOffsets[j][0] + x + MAP_OFFSET, coordOffsets[j][1] + y + MAP_OFFSET, 0);
LoadLinkPartnerObjectEventSpritePalette(linkSpriteId, LOCALID_BERRY_BLENDER_PLAYER_END - i, i);
j++;
if (j == MAX_LINK_PLAYERS)
j = 0;
@@ -927,9 +927,9 @@ u8 GetBattleOutcome(void)
void CableCarWarp(void)
{
if (gSpecialVar_0x8004 != 0)
SetWarpDestination(MAP_GROUP(ROUTE112_CABLE_CAR_STATION), MAP_NUM(ROUTE112_CABLE_CAR_STATION), WARP_ID_NONE, 6, 4);
SetWarpDestination(MAP_GROUP(MAP_ROUTE112_CABLE_CAR_STATION), MAP_NUM(MAP_ROUTE112_CABLE_CAR_STATION), WARP_ID_NONE, 6, 4);
else
SetWarpDestination(MAP_GROUP(MT_CHIMNEY_CABLE_CAR_STATION), MAP_NUM(MT_CHIMNEY_CABLE_CAR_STATION), WARP_ID_NONE, 6, 4);
SetWarpDestination(MAP_GROUP(MAP_MT_CHIMNEY_CABLE_CAR_STATION), MAP_NUM(MAP_MT_CHIMNEY_CABLE_CAR_STATION), WARP_ID_NONE, 6, 4);
}
void SetHiddenItemFlag(void)
@@ -1252,7 +1252,7 @@ void SpawnCameraObject(void)
{
u8 obj = SpawnSpecialObjectEventParameterized(OBJ_EVENT_GFX_BOY_1,
MOVEMENT_TYPE_FACE_DOWN,
OBJ_EVENT_ID_CAMERA,
LOCALID_CAMERA,
gSaveBlock1Ptr->pos.x + MAP_OFFSET,
gSaveBlock1Ptr->pos.y + MAP_OFFSET,
3); // elevation
@@ -1263,7 +1263,7 @@ void SpawnCameraObject(void)
void RemoveCameraObject(void)
{
CameraObjectSetFollowedSpriteId(GetPlayerAvatarSpriteId());
RemoveObjectEventByLocalIdAndMap(OBJ_EVENT_ID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
RemoveObjectEventByLocalIdAndMap(LOCALID_CAMERA, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
u8 GetPokeblockNameByMonNature(void)
@@ -1398,8 +1398,8 @@ bool8 Special_AreLeadMonEVsMaxedOut(void)
u8 TryUpdateRusturfTunnelState(void)
{
if (!FlagGet(FLAG_RUSTURF_TUNNEL_OPENED)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(RUSTURF_TUNNEL)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(RUSTURF_TUNNEL))
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_RUSTURF_TUNNEL)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_RUSTURF_TUNNEL))
{
if (FlagGet(FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1))
{
@@ -1662,8 +1662,8 @@ bool8 IsBadEggInParty(void)
bool8 InMultiPartnerRoom(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) &&
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) &&
VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_MULTIS)
return TRUE;
return FALSE;
@@ -1749,22 +1749,22 @@ void SetDeptStoreFloor(void)
u8 deptStoreFloor;
switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_1F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F):
deptStoreFloor = DEPT_STORE_FLOORNUM_1F;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_2F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F):
deptStoreFloor = DEPT_STORE_FLOORNUM_2F;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_3F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F):
deptStoreFloor = DEPT_STORE_FLOORNUM_3F;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_4F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F):
deptStoreFloor = DEPT_STORE_FLOORNUM_4F;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_5F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F):
deptStoreFloor = DEPT_STORE_FLOORNUM_5F;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP):
deptStoreFloor = DEPT_STORE_FLOORNUM_ROOFTOP;
break;
default:
@@ -1779,27 +1779,27 @@ u16 GetDeptStoreDefaultFloorChoice(void)
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 0;
if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_1F))
if (gSaveBlock1Ptr->dynamicWarp.mapGroup == MAP_GROUP(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F))
{
switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_5F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F):
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 0;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_4F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F):
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 1;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_3F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F):
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 2;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_2F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F):
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 3;
break;
case MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_1F):
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F):
sLilycoveDeptStore_NeverRead = 0;
sLilycoveDeptStore_DefaultFloorChoice = 4;
break;
@@ -2044,7 +2044,7 @@ bool8 UsedPokemonCenterWarp(void)
bool32 PlayerNotAtTrainerHillEntrance(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRAINER_HILL_ENTRANCE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRAINER_HILL_ENTRANCE))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_TRAINER_HILL_ENTRANCE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_TRAINER_HILL_ENTRANCE))
return FALSE;
return TRUE;
@@ -3349,8 +3349,8 @@ static void ChangeDeoxysRockLevel(u8 rockLevel)
CreateTask(WaitForDeoxysRockMovement, 8);
gFieldEffectArguments[0] = LOCALID_BIRTH_ISLAND_EXTERIOR_ROCK;
gFieldEffectArguments[1] = MAP_NUM(BIRTH_ISLAND_EXTERIOR);
gFieldEffectArguments[2] = MAP_GROUP(BIRTH_ISLAND_EXTERIOR);
gFieldEffectArguments[1] = MAP_NUM(MAP_BIRTH_ISLAND_EXTERIOR);
gFieldEffectArguments[2] = MAP_GROUP(MAP_BIRTH_ISLAND_EXTERIOR);
gFieldEffectArguments[3] = sDeoxysRockCoords[rockLevel][0];
gFieldEffectArguments[4] = sDeoxysRockCoords[rockLevel][1];
@@ -3377,7 +3377,7 @@ static void WaitForDeoxysRockMovement(u8 taskId)
void IncrementBirthIslandRockStepCount(void)
{
u16 stepCount = VarGet(VAR_DEOXYS_ROCK_STEP_COUNT);
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(BIRTH_ISLAND_EXTERIOR) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BIRTH_ISLAND_EXTERIOR))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_BIRTH_ISLAND_EXTERIOR) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_BIRTH_ISLAND_EXTERIOR))
{
if (++stepCount > 99)
VarSet(VAR_DEOXYS_ROCK_STEP_COUNT, 0);
@@ -3470,22 +3470,22 @@ void CreateAbnormalWeatherEvent(void)
bool32 GetAbnormalWeatherMapNameAndType(void)
{
static const u8 sAbnormalWeatherMapNumbers[] = {
MAP_NUM(ROUTE114),
MAP_NUM(ROUTE114),
MAP_NUM(ROUTE115),
MAP_NUM(ROUTE115),
MAP_NUM(ROUTE116),
MAP_NUM(ROUTE116),
MAP_NUM(ROUTE118),
MAP_NUM(ROUTE118),
MAP_NUM(ROUTE105),
MAP_NUM(ROUTE105),
MAP_NUM(ROUTE125),
MAP_NUM(ROUTE125),
MAP_NUM(ROUTE127),
MAP_NUM(ROUTE127),
MAP_NUM(ROUTE129),
MAP_NUM(ROUTE129)
MAP_NUM(MAP_ROUTE114),
MAP_NUM(MAP_ROUTE114),
MAP_NUM(MAP_ROUTE115),
MAP_NUM(MAP_ROUTE115),
MAP_NUM(MAP_ROUTE116),
MAP_NUM(MAP_ROUTE116),
MAP_NUM(MAP_ROUTE118),
MAP_NUM(MAP_ROUTE118),
MAP_NUM(MAP_ROUTE105),
MAP_NUM(MAP_ROUTE105),
MAP_NUM(MAP_ROUTE125),
MAP_NUM(MAP_ROUTE125),
MAP_NUM(MAP_ROUTE127),
MAP_NUM(MAP_ROUTE127),
MAP_NUM(MAP_ROUTE129),
MAP_NUM(MAP_ROUTE129)
};
u16 abnormalWeather = VarGet(VAR_ABNORMAL_WEATHER_LOCATION);
@@ -3503,22 +3503,22 @@ bool8 AbnormalWeatherHasExpired(void)
// Duplicate array.
static const u8 sAbnormalWeatherMapNumbers[] =
{
MAP_NUM(ROUTE114),
MAP_NUM(ROUTE114),
MAP_NUM(ROUTE115),
MAP_NUM(ROUTE115),
MAP_NUM(ROUTE116),
MAP_NUM(ROUTE116),
MAP_NUM(ROUTE118),
MAP_NUM(ROUTE118),
MAP_NUM(ROUTE105),
MAP_NUM(ROUTE105),
MAP_NUM(ROUTE125),
MAP_NUM(ROUTE125),
MAP_NUM(ROUTE127),
MAP_NUM(ROUTE127),
MAP_NUM(ROUTE129),
MAP_NUM(ROUTE129)
MAP_NUM(MAP_ROUTE114),
MAP_NUM(MAP_ROUTE114),
MAP_NUM(MAP_ROUTE115),
MAP_NUM(MAP_ROUTE115),
MAP_NUM(MAP_ROUTE116),
MAP_NUM(MAP_ROUTE116),
MAP_NUM(MAP_ROUTE118),
MAP_NUM(MAP_ROUTE118),
MAP_NUM(MAP_ROUTE105),
MAP_NUM(MAP_ROUTE105),
MAP_NUM(MAP_ROUTE125),
MAP_NUM(MAP_ROUTE125),
MAP_NUM(MAP_ROUTE127),
MAP_NUM(MAP_ROUTE127),
MAP_NUM(MAP_ROUTE129),
MAP_NUM(MAP_ROUTE129)
};
u16 steps = VarGet(VAR_ABNORMAL_WEATHER_STEP_COUNTER);
@@ -3530,15 +3530,15 @@ bool8 AbnormalWeatherHasExpired(void)
if (++steps > 999)
{
VarSet(VAR_ABNORMAL_WEATHER_STEP_COUNTER, 0);
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(UNDERWATER_MARINE_CAVE))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_UNDERWATER_MARINE_CAVE))
{
switch (gSaveBlock1Ptr->location.mapNum)
{
case MAP_NUM(UNDERWATER_MARINE_CAVE):
case MAP_NUM(MARINE_CAVE_ENTRANCE):
case MAP_NUM(MARINE_CAVE_END):
case MAP_NUM(TERRA_CAVE_ENTRANCE):
case MAP_NUM(TERRA_CAVE_END):
case MAP_NUM(MAP_UNDERWATER_MARINE_CAVE):
case MAP_NUM(MAP_MARINE_CAVE_ENTRANCE):
case MAP_NUM(MAP_MARINE_CAVE_END):
case MAP_NUM(MAP_TERRA_CAVE_ENTRANCE):
case MAP_NUM(MAP_TERRA_CAVE_END):
VarSet(VAR_SHOULD_END_ABNORMAL_WEATHER, 1);
return FALSE;
default:
@@ -3546,14 +3546,14 @@ bool8 AbnormalWeatherHasExpired(void)
}
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(UNDERWATER_ROUTE127))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_UNDERWATER_ROUTE127))
{
switch (gSaveBlock1Ptr->location.mapNum)
{
case MAP_NUM(UNDERWATER_ROUTE127):
case MAP_NUM(UNDERWATER_ROUTE129):
case MAP_NUM(UNDERWATER_ROUTE105):
case MAP_NUM(UNDERWATER_ROUTE125):
case MAP_NUM(MAP_UNDERWATER_ROUTE127):
case MAP_NUM(MAP_UNDERWATER_ROUTE129):
case MAP_NUM(MAP_UNDERWATER_ROUTE105):
case MAP_NUM(MAP_UNDERWATER_ROUTE125):
VarSet(VAR_SHOULD_END_ABNORMAL_WEATHER, 1);
return FALSE;
default:
@@ -3589,18 +3589,18 @@ u32 GetMartEmployeeObjectEventId(void)
{
static const u8 sPokeMarts[][3] =
{
{ MAP_GROUP(OLDALE_TOWN_MART), MAP_NUM(OLDALE_TOWN_MART), LOCALID_OLDALE_MART_CLERK },
{ MAP_GROUP(LAVARIDGE_TOWN_MART), MAP_NUM(LAVARIDGE_TOWN_MART), LOCALID_LAVARIDGE_MART_CLERK },
{ MAP_GROUP(FALLARBOR_TOWN_MART), MAP_NUM(FALLARBOR_TOWN_MART), LOCALID_FALLARBOR_MART_CLERK },
{ MAP_GROUP(VERDANTURF_TOWN_MART), MAP_NUM(VERDANTURF_TOWN_MART), LOCALID_VERDANTURF_MART_CLERK },
{ MAP_GROUP(PETALBURG_CITY_MART), MAP_NUM(PETALBURG_CITY_MART), LOCALID_PETALBURG_MART_CLERK },
{ MAP_GROUP(SLATEPORT_CITY_MART), MAP_NUM(SLATEPORT_CITY_MART), LOCALID_SLATEPORT_MART_CLERK },
{ MAP_GROUP(MAUVILLE_CITY_MART), MAP_NUM(MAUVILLE_CITY_MART), LOCALID_MAUVILLE_MART_CLERK },
{ MAP_GROUP(RUSTBORO_CITY_MART), MAP_NUM(RUSTBORO_CITY_MART), LOCALID_RUSTBORO_MART_CLERK },
{ MAP_GROUP(FORTREE_CITY_MART), MAP_NUM(FORTREE_CITY_MART), LOCALID_FORTREE_MART_CLERK },
{ MAP_GROUP(MOSSDEEP_CITY_MART), MAP_NUM(MOSSDEEP_CITY_MART), LOCALID_MOSSDEEP_MART_CLERK },
{ MAP_GROUP(SOOTOPOLIS_CITY_MART), MAP_NUM(SOOTOPOLIS_CITY_MART), LOCALID_SOOTOPOLIS_MART_CLERK },
{ MAP_GROUP(BATTLE_FRONTIER_MART), MAP_NUM(BATTLE_FRONTIER_MART), LOCALID_BATTLE_FRONTIER_MART_CLERK }
{ MAP_GROUP(MAP_OLDALE_TOWN_MART), MAP_NUM(MAP_OLDALE_TOWN_MART), LOCALID_OLDALE_MART_CLERK },
{ MAP_GROUP(MAP_LAVARIDGE_TOWN_MART), MAP_NUM(MAP_LAVARIDGE_TOWN_MART), LOCALID_LAVARIDGE_MART_CLERK },
{ MAP_GROUP(MAP_FALLARBOR_TOWN_MART), MAP_NUM(MAP_FALLARBOR_TOWN_MART), LOCALID_FALLARBOR_MART_CLERK },
{ MAP_GROUP(MAP_VERDANTURF_TOWN_MART), MAP_NUM(MAP_VERDANTURF_TOWN_MART), LOCALID_VERDANTURF_MART_CLERK },
{ MAP_GROUP(MAP_PETALBURG_CITY_MART), MAP_NUM(MAP_PETALBURG_CITY_MART), LOCALID_PETALBURG_MART_CLERK },
{ MAP_GROUP(MAP_SLATEPORT_CITY_MART), MAP_NUM(MAP_SLATEPORT_CITY_MART), LOCALID_SLATEPORT_MART_CLERK },
{ MAP_GROUP(MAP_MAUVILLE_CITY_MART), MAP_NUM(MAP_MAUVILLE_CITY_MART), LOCALID_MAUVILLE_MART_CLERK },
{ MAP_GROUP(MAP_RUSTBORO_CITY_MART), MAP_NUM(MAP_RUSTBORO_CITY_MART), LOCALID_RUSTBORO_MART_CLERK },
{ MAP_GROUP(MAP_FORTREE_CITY_MART), MAP_NUM(MAP_FORTREE_CITY_MART), LOCALID_FORTREE_MART_CLERK },
{ MAP_GROUP(MAP_MOSSDEEP_CITY_MART), MAP_NUM(MAP_MOSSDEEP_CITY_MART), LOCALID_MOSSDEEP_MART_CLERK },
{ MAP_GROUP(MAP_SOOTOPOLIS_CITY_MART), MAP_NUM(MAP_SOOTOPOLIS_CITY_MART), LOCALID_SOOTOPOLIS_MART_CLERK },
{ MAP_GROUP(MAP_BATTLE_FRONTIER_MART), MAP_NUM(MAP_BATTLE_FRONTIER_MART), LOCALID_FRONTIER_MART_CLERK },
};
u8 i;
@@ -3880,7 +3880,7 @@ void GetBattlePyramidHint(void)
// Used to avoid a potential softlock if the player respawns on Dewford with no way off
void ResetHealLocationFromDewford(void)
{
if (gSaveBlock1Ptr->lastHealLocation.mapGroup == MAP_GROUP(DEWFORD_TOWN) && gSaveBlock1Ptr->lastHealLocation.mapNum == MAP_NUM(DEWFORD_TOWN))
if (gSaveBlock1Ptr->lastHealLocation.mapGroup == MAP_GROUP(MAP_DEWFORD_TOWN) && gSaveBlock1Ptr->lastHealLocation.mapNum == MAP_NUM(MAP_DEWFORD_TOWN))
SetLastHealLocationWarp(HEAL_LOCATION_PETALBURG_CITY);
}

View File

@@ -1580,48 +1580,48 @@ static void Task_HandleFrontierMap(u8 taskId)
static u8 MapNumToFrontierFacilityId(u16 mapNum) // id + 1, zero means not a frontier map number
{
// In Battle Tower
if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
|| (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM)))
if ((mapNum >= MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
|| (mapNum >= MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM) && mapNum <= MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM)))
return FRONTIER_FACILITY_TOWER + 1;
// In Battle Dome
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
return FRONTIER_FACILITY_DOME + 1;
// In Battle Palace
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
return FRONTIER_FACILITY_PALACE + 1;
// In Battle Arena
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
return FRONTIER_FACILITY_ARENA + 1;
// In Battle Factory
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
return FRONTIER_FACILITY_FACTORY + 1;
// In Battle Pike
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS))
return FRONTIER_FACILITY_PIKE + 1;
// In Battle Pyramid
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
else if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|| mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
return FRONTIER_FACILITY_PYRAMID + 1;
else
@@ -1657,8 +1657,8 @@ static void InitFrontierMapSprites(void)
{
s8 mapNum = gSaveBlock1Ptr->location.mapNum;
if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST)
|| (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
if (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_OUTSIDE_WEST)
|| (mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
{
x += gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
@@ -1679,7 +1679,7 @@ static void InitFrontierMapSprites(void)
else
{
// Handle Artisan Cave.
if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST))
if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_OUTSIDE_EAST))
x = gSaveBlock1Ptr->escapeWarp.x + 55;
else
x = gSaveBlock1Ptr->escapeWarp.x;

View File

@@ -10,7 +10,7 @@ u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum)
for (i = 0; i < ARRAY_COUNT(sHealLocations); i++)
{
if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum)
if (sHealLocations[i].mapGroup == mapGroup && sHealLocations[i].mapNum == mapNum)
return i + 1;
}
return HEAL_LOCATION_NONE;

View File

@@ -579,15 +579,15 @@ static u8 GetDirectionToHiddenItem(s16 itemDistanceX, s16 itemDistanceY)
static void PlayerFaceHiddenItem(u8 direction)
{
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
ObjectEventClearHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
UnfreezeObjectEvent(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0)]);
ObjectEventClearHeldMovement(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0)]);
UnfreezeObjectEvent(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0)]);
PlayerTurnInPlace(direction);
}
static void Task_HiddenItemNearby(u8 taskId)
{
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]) == TRUE)
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0)]) == TRUE)
DisplayItemMessageOnField(taskId, gText_ItemFinderNearby, Task_CloseItemfinderMessage);
}
@@ -595,7 +595,7 @@ static void Task_StandingOnHiddenItem(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0)]) == TRUE
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0)]) == TRUE
|| tItemFound == FALSE)
{
// Spin player around on item

View File

@@ -69,7 +69,10 @@ static const u16 sMapPopUp_PaletteTable[][16] =
static const u16 sMapPopUp_Palette_Underwater[16] = INCBIN_U16("graphics/map_popup/underwater.gbapal");
static const u8 sRegionMapSectionId_To_PopUpThemeIdMapping[] =
// -1 in the size excludes MAPSEC_NONE.
// The MAPSEC values for Kanto (between MAPSEC_DYNAMIC and MAPSEC_AQUA_HIDEOUT) are also excluded,
// and this is then handled by subtracting KANTO_MAPSEC_COUNT here and in LoadMapNamePopUpWindowBg.
static const u8 sMapSectionToThemeId[MAPSEC_COUNT - KANTO_MAPSEC_COUNT - 1] =
{
[MAPSEC_LITTLEROOT_TOWN] = MAPPOPUP_THEME_WOOD,
[MAPSEC_OLDALE_TOWN] = MAPPOPUP_THEME_WOOD,
@@ -174,7 +177,7 @@ static const u8 sRegionMapSectionId_To_PopUpThemeIdMapping[] =
[MAPSEC_DESERT_UNDERPASS - KANTO_MAPSEC_COUNT] = MAPPOPUP_THEME_STONE,
[MAPSEC_ALTERING_CAVE - KANTO_MAPSEC_COUNT] = MAPPOPUP_THEME_STONE,
[MAPSEC_NAVEL_ROCK - KANTO_MAPSEC_COUNT] = MAPPOPUP_THEME_STONE,
[MAPSEC_TRAINER_HILL - KANTO_MAPSEC_COUNT] = MAPPOPUP_THEME_MARBLE
[MAPSEC_TRAINER_HILL - KANTO_MAPSEC_COUNT] = MAPPOPUP_THEME_MARBLE,
};
static const u8 sText_PyramidFloor1[] = _("PYRAMID FLOOR 1");
@@ -410,7 +413,7 @@ static void LoadMapNamePopUpWindowBg(void)
else
regionMapSectionId = 0; // Discard kanto region sections;
}
popUpThemeId = sRegionMapSectionId_To_PopUpThemeIdMapping[regionMapSectionId];
popUpThemeId = sMapSectionToThemeId[regionMapSectionId];
LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), sMapPopUp_OutlineTable[popUpThemeId], 0x400, 0x21D);
CallWindowFunction(popupWindowId, DrawMapNamePopUpFrame);

View File

@@ -1368,7 +1368,7 @@ static bool32 MatchCall_EndCall(u8 taskId)
if (!sMatchCallState.triggeredFromScript)
{
LoadMessageBoxAndBorderGfx();
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
@@ -1748,9 +1748,9 @@ static void PopulateSpeciesFromTrainerLocation(int matchCallId, u8 *destStr)
u8 slot;
int i = 0;
if (gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED)) // ??? This check is nonsense.
if (gWildMonHeaders[i].mapGroup != MAP_GROUP(MAP_UNDEFINED)) // ??? This check is nonsense.
{
while (gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED))
while (gWildMonHeaders[i].mapGroup != MAP_GROUP(MAP_UNDEFINED))
{
if (gWildMonHeaders[i].mapGroup == gRematchTable[matchCallId].mapGroup
&& gWildMonHeaders[i].mapNum == gRematchTable[matchCallId].mapNum)
@@ -1759,7 +1759,7 @@ static void PopulateSpeciesFromTrainerLocation(int matchCallId, u8 *destStr)
i++;
}
if (gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED))
if (gWildMonHeaders[i].mapGroup != MAP_GROUP(MAP_UNDEFINED))
{
numSpecies = 0;
if (gWildMonHeaders[i].landMonsInfo)

View File

@@ -279,8 +279,8 @@ bool8 IsHoldingItemAllowed(u16 itemId)
{
// Enigma Berry can't be held in link areas
if (itemId == ITEM_ENIGMA_BERRY
&& ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRADE_CENTER)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRADE_CENTER))
&& ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_TRADE_CENTER)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_TRADE_CENTER))
|| InUnionRoom() == TRUE))
return FALSE;
else

View File

@@ -261,7 +261,7 @@ static u16 sDebug_DisintegrationData[8];
bool8 IsMirageTowerVisible(void)
{
if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)))
if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE111) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE111)))
return FALSE;
return FlagGet(FLAG_MIRAGE_TOWER_VISIBLE);
}
@@ -284,8 +284,8 @@ void TryStartMirageTowerPulseBlendEffect(void)
return;
}
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(ROUTE111)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(ROUTE111)
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(MAP_ROUTE111)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(MAP_ROUTE111)
|| !FlagGet(FLAG_MIRAGE_TOWER_VISIBLE))
return;
@@ -298,8 +298,8 @@ void TryStartMirageTowerPulseBlendEffect(void)
void ClearMirageTowerPulseBlendEffect(void)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(ROUTE111)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(ROUTE111)
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(MAP_ROUTE111)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(MAP_ROUTE111)
|| !FlagGet(FLAG_MIRAGE_TOWER_VISIBLE)
|| sMirageTowerPulseBlend == NULL)
return;

View File

@@ -126,7 +126,7 @@ static void ClearFrontierRecord(void)
static void WarpToTruck(void)
{
SetWarpDestination(MAP_GROUP(INSIDE_OF_TRUCK), MAP_NUM(INSIDE_OF_TRUCK), WARP_ID_NONE, -1, -1);
SetWarpDestination(MAP_GROUP(MAP_INSIDE_OF_TRUCK), MAP_NUM(MAP_INSIDE_OF_TRUCK), WARP_ID_NONE, -1, -1);
WarpIntoMap();
}

View File

@@ -202,8 +202,8 @@ EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
static const struct WarpData sDummyWarpData =
{
.mapGroup = MAP_GROUP(UNDEFINED),
.mapNum = MAP_NUM(UNDEFINED),
.mapGroup = MAP_GROUP(MAP_UNDEFINED),
.mapNum = MAP_NUM(MAP_UNDEFINED),
.warpId = WARP_ID_NONE,
.x = -1,
.y = -1,
@@ -562,9 +562,9 @@ static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId
static bool32 IsDummyWarp(struct WarpData *warp)
{
if (warp->mapGroup != (s8)MAP_GROUP(UNDEFINED))
if (warp->mapGroup != (s8)MAP_GROUP(MAP_UNDEFINED))
return FALSE;
else if (warp->mapNum != (s8)MAP_NUM(UNDEFINED))
else if (warp->mapNum != (s8)MAP_NUM(MAP_UNDEFINED))
return FALSE;
else if (warp->warpId != WARP_ID_NONE)
return FALSE;
@@ -659,7 +659,7 @@ void SetWarpDestinationToHealLocation(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
SetWarpDestination(healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
SetWarpDestination(healLocation->mapGroup, healLocation->mapNum, WARP_ID_NONE, healLocation->x, healLocation->y);
}
void SetWarpDestinationToLastHealLocation(void)
@@ -671,7 +671,7 @@ void SetLastHealLocationWarp(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->mapGroup, healLocation->mapNum, WARP_ID_NONE, healLocation->x, healLocation->y);
}
void UpdateEscapeWarp(s16 x, s16 y)
@@ -729,7 +729,7 @@ void SetContinueGameWarpToHealLocation(u8 healLocationId)
{
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
if (healLocation)
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, healLocation->mapGroup, healLocation->mapNum, WARP_ID_NONE, healLocation->x, healLocation->y);
}
void SetContinueGameWarpToDynamicWarp(int unused)
@@ -1015,24 +1015,24 @@ static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
{
switch (warp->mapNum)
{
case MAP_NUM(LILYCOVE_CITY):
case MAP_NUM(MOSSDEEP_CITY):
case MAP_NUM(SOOTOPOLIS_CITY):
case MAP_NUM(EVER_GRANDE_CITY):
case MAP_NUM(ROUTE124):
case MAP_NUM(ROUTE125):
case MAP_NUM(ROUTE126):
case MAP_NUM(ROUTE127):
case MAP_NUM(ROUTE128):
case MAP_NUM(MAP_LILYCOVE_CITY):
case MAP_NUM(MAP_MOSSDEEP_CITY):
case MAP_NUM(MAP_SOOTOPOLIS_CITY):
case MAP_NUM(MAP_EVER_GRANDE_CITY):
case MAP_NUM(MAP_ROUTE124):
case MAP_NUM(MAP_ROUTE125):
case MAP_NUM(MAP_ROUTE126):
case MAP_NUM(MAP_ROUTE127):
case MAP_NUM(MAP_ROUTE128):
return TRUE;
default:
if (VarGet(VAR_SOOTOPOLIS_CITY_STATE) < 4)
return FALSE;
switch (warp->mapNum)
{
case MAP_NUM(ROUTE129):
case MAP_NUM(ROUTE130):
case MAP_NUM(ROUTE131):
case MAP_NUM(MAP_ROUTE129):
case MAP_NUM(MAP_ROUTE130):
case MAP_NUM(MAP_ROUTE131):
return TRUE;
}
}
@@ -1044,9 +1044,9 @@ static bool16 NoMusicInSotopolisWithLegendaries(struct WarpData *warp)
{
if (VarGet(VAR_SKY_PILLAR_STATE) != 1)
return FALSE;
else if (warp->mapGroup != MAP_GROUP(SOOTOPOLIS_CITY))
else if (warp->mapGroup != MAP_GROUP(MAP_SOOTOPOLIS_CITY))
return FALSE;
else if (warp->mapNum == MAP_NUM(SOOTOPOLIS_CITY))
else if (warp->mapNum == MAP_NUM(MAP_SOOTOPOLIS_CITY))
return TRUE;
else
return FALSE;
@@ -1056,10 +1056,10 @@ static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp)
{
if (VarGet(VAR_WEATHER_INSTITUTE_STATE))
return FALSE;
else if (warp->mapGroup != MAP_GROUP(ROUTE119_WEATHER_INSTITUTE_1F))
else if (warp->mapGroup != MAP_GROUP(MAP_ROUTE119_WEATHER_INSTITUTE_1F))
return FALSE;
else if (warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_1F)
|| warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_2F))
else if (warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_1F)
|| warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_2F))
return TRUE;
else
return FALSE;
@@ -1071,10 +1071,10 @@ static bool16 IsInflitratedSpaceCenter(struct WarpData *warp)
return FALSE;
else if (VarGet(VAR_MOSSDEEP_CITY_STATE) > 2)
return FALSE;
else if (warp->mapGroup != MAP_GROUP(MOSSDEEP_CITY_SPACE_CENTER_1F))
else if (warp->mapGroup != MAP_GROUP(MAP_MOSSDEEP_CITY_SPACE_CENTER_1F))
return FALSE;
else if (warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_1F)
|| warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_2F))
else if (warp->mapNum == MAP_NUM(MAP_MOSSDEEP_CITY_SPACE_CENTER_1F)
|| warp->mapNum == MAP_NUM(MAP_MOSSDEEP_CITY_SPACE_CENTER_2F))
return TRUE;
return FALSE;
}
@@ -1098,8 +1098,8 @@ u16 GetCurrLocationDefaultMusic(void)
u16 music;
// Play the desert music only when the sandstorm is active on Route 111.
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE111)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE111)
&& GetSavedWeather() == WEATHER_SANDSTORM)
return MUS_DESERT;
@@ -1126,8 +1126,8 @@ u16 GetWarpDestinationMusic(void)
}
else
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAUVILLE_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAUVILLE_CITY))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_MAUVILLE_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_MAUVILLE_CITY))
return MUS_ROUTE110;
else
return MUS_ROUTE119;
@@ -1221,10 +1221,10 @@ void TryFadeOutOldMapMusic(void)
{
if (currentMusic == MUS_SURF
&& VarGet(VAR_SKY_PILLAR_STATE) == 2
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
&& sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
&& sWarpDestination.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SOOTOPOLIS_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SOOTOPOLIS_CITY)
&& sWarpDestination.mapGroup == MAP_GROUP(MAP_SOOTOPOLIS_CITY)
&& sWarpDestination.mapNum == MAP_NUM(MAP_SOOTOPOLIS_CITY)
&& sWarpDestination.x == 29
&& sWarpDestination.y == 53)
return;
@@ -1316,8 +1316,8 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter)
static void ChooseAmbientCrySpecies(void)
{
if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE130)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE130))
if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE130)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE130))
&& !IsMirageIslandPresent())
{
// Only play water Pokémon cries on this route

View File

@@ -5591,8 +5591,8 @@ static bool8 GetBattleEntryEligibility(struct Pokemon *mon)
if (GetMonData(mon, MON_DATA_IS_EGG)
|| GetMonData(mon, MON_DATA_LEVEL) > GetBattleEntryLevelCap()
|| (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
&& GetMonData(mon, MON_DATA_HELD_ITEM) != ITEM_NONE))
{
return FALSE;

View File

@@ -29,9 +29,9 @@
// determined by the data for the corresponding MAPSEC in gRegionMapEntries.
// Only maps in the following map groups have their encounters considered for the area screen
#define MAP_GROUP_TOWNS_AND_ROUTES MAP_GROUP(PETALBURG_CITY)
#define MAP_GROUP_DUNGEONS MAP_GROUP(METEOR_FALLS_1F_1R)
#define MAP_GROUP_SPECIAL_AREA MAP_GROUP(SAFARI_ZONE_NORTHWEST)
#define MAP_GROUP_TOWNS_AND_ROUTES MAP_GROUP(MAP_PETALBURG_CITY)
#define MAP_GROUP_DUNGEONS MAP_GROUP(MAP_METEOR_FALLS_1F_1R)
#define MAP_GROUP_SPECIAL_AREA MAP_GROUP(MAP_SAFARI_ZONE_NORTHWEST)
#define AREA_SCREEN_WIDTH 32
#define AREA_SCREEN_HEIGHT 20
@@ -121,7 +121,7 @@ static const u16 sMovingRegionMapSections[3] =
static const u16 sFeebasData[][3] =
{
{SPECIES_FEEBAS, MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119)},
{SPECIES_FEEBAS, MAP_GROUP(MAP_ROUTE119), MAP_NUM(MAP_ROUTE119)},
{NUM_SPECIES}
};
@@ -285,7 +285,7 @@ static void FindMapsWithMon(u16 species)
}
// Add regular species to the area map
for (i = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(UNDEFINED); i++)
for (i = 0; gWildMonHeaders[i].mapGroup != MAP_GROUP(MAP_UNDEFINED); i++)
{
if (MapHasSpecies(&gWildMonHeaders[i], species))
{

View File

@@ -6497,10 +6497,10 @@ struct
{
{MAP_GROUPS_COUNT, 0, MOVE_SURF},
{MAP_GROUPS_COUNT, 0, MOVE_DIVE},
{MAP_GROUP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MAP_NUM(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MOVE_STRENGTH},
{MAP_GROUP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MAP_NUM(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MOVE_ROCK_SMASH},
{MAP_GROUP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MAP_NUM(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MOVE_STRENGTH},
{MAP_GROUP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MAP_NUM(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MOVE_ROCK_SMASH},
{MAP_GROUP(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MAP_NUM(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MOVE_STRENGTH},
{MAP_GROUP(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MAP_NUM(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F), MOVE_ROCK_SMASH},
{MAP_GROUP(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MAP_NUM(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MOVE_STRENGTH},
{MAP_GROUP(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MAP_NUM(MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F), MOVE_ROCK_SMASH},
};
static void GetRestrictedReleaseMoves(u16 *moves)

View File

@@ -288,56 +288,56 @@ static const u32 sFlyTargetIcons_Gfx[] = INCBIN_U32("graphics/pokenav/region_map
static const u8 sMapHealLocations[][3] =
{
[MAPSEC_LITTLEROOT_TOWN] = {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F},
[MAPSEC_OLDALE_TOWN] = {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), HEAL_LOCATION_OLDALE_TOWN},
[MAPSEC_DEWFORD_TOWN] = {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), HEAL_LOCATION_DEWFORD_TOWN},
[MAPSEC_LAVARIDGE_TOWN] = {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), HEAL_LOCATION_LAVARIDGE_TOWN},
[MAPSEC_FALLARBOR_TOWN] = {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), HEAL_LOCATION_FALLARBOR_TOWN},
[MAPSEC_VERDANTURF_TOWN] = {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), HEAL_LOCATION_VERDANTURF_TOWN},
[MAPSEC_PACIFIDLOG_TOWN] = {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), HEAL_LOCATION_PACIFIDLOG_TOWN},
[MAPSEC_PETALBURG_CITY] = {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), HEAL_LOCATION_PETALBURG_CITY},
[MAPSEC_SLATEPORT_CITY] = {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), HEAL_LOCATION_SLATEPORT_CITY},
[MAPSEC_MAUVILLE_CITY] = {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), HEAL_LOCATION_MAUVILLE_CITY},
[MAPSEC_RUSTBORO_CITY] = {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), HEAL_LOCATION_RUSTBORO_CITY},
[MAPSEC_FORTREE_CITY] = {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), HEAL_LOCATION_FORTREE_CITY},
[MAPSEC_LILYCOVE_CITY] = {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), HEAL_LOCATION_LILYCOVE_CITY},
[MAPSEC_MOSSDEEP_CITY] = {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), HEAL_LOCATION_MOSSDEEP_CITY},
[MAPSEC_SOOTOPOLIS_CITY] = {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), HEAL_LOCATION_SOOTOPOLIS_CITY},
[MAPSEC_EVER_GRANDE_CITY] = {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), HEAL_LOCATION_EVER_GRANDE_CITY},
[MAPSEC_ROUTE_101] = {MAP_GROUP(ROUTE101), MAP_NUM(ROUTE101), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_102] = {MAP_GROUP(ROUTE102), MAP_NUM(ROUTE102), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_103] = {MAP_GROUP(ROUTE103), MAP_NUM(ROUTE103), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_104] = {MAP_GROUP(ROUTE104), MAP_NUM(ROUTE104), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_105] = {MAP_GROUP(ROUTE105), MAP_NUM(ROUTE105), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_106] = {MAP_GROUP(ROUTE106), MAP_NUM(ROUTE106), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_107] = {MAP_GROUP(ROUTE107), MAP_NUM(ROUTE107), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_108] = {MAP_GROUP(ROUTE108), MAP_NUM(ROUTE108), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_109] = {MAP_GROUP(ROUTE109), MAP_NUM(ROUTE109), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_110] = {MAP_GROUP(ROUTE110), MAP_NUM(ROUTE110), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_111] = {MAP_GROUP(ROUTE111), MAP_NUM(ROUTE111), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_112] = {MAP_GROUP(ROUTE112), MAP_NUM(ROUTE112), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_113] = {MAP_GROUP(ROUTE113), MAP_NUM(ROUTE113), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_114] = {MAP_GROUP(ROUTE114), MAP_NUM(ROUTE114), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_115] = {MAP_GROUP(ROUTE115), MAP_NUM(ROUTE115), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_116] = {MAP_GROUP(ROUTE116), MAP_NUM(ROUTE116), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_117] = {MAP_GROUP(ROUTE117), MAP_NUM(ROUTE117), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_118] = {MAP_GROUP(ROUTE118), MAP_NUM(ROUTE118), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_119] = {MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_120] = {MAP_GROUP(ROUTE120), MAP_NUM(ROUTE120), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_121] = {MAP_GROUP(ROUTE121), MAP_NUM(ROUTE121), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_122] = {MAP_GROUP(ROUTE122), MAP_NUM(ROUTE122), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_123] = {MAP_GROUP(ROUTE123), MAP_NUM(ROUTE123), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_124] = {MAP_GROUP(ROUTE124), MAP_NUM(ROUTE124), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_125] = {MAP_GROUP(ROUTE125), MAP_NUM(ROUTE125), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_126] = {MAP_GROUP(ROUTE126), MAP_NUM(ROUTE126), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_127] = {MAP_GROUP(ROUTE127), MAP_NUM(ROUTE127), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_128] = {MAP_GROUP(ROUTE128), MAP_NUM(ROUTE128), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_129] = {MAP_GROUP(ROUTE129), MAP_NUM(ROUTE129), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_130] = {MAP_GROUP(ROUTE130), MAP_NUM(ROUTE130), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_131] = {MAP_GROUP(ROUTE131), MAP_NUM(ROUTE131), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_132] = {MAP_GROUP(ROUTE132), MAP_NUM(ROUTE132), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_133] = {MAP_GROUP(ROUTE133), MAP_NUM(ROUTE133), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_134] = {MAP_GROUP(ROUTE134), MAP_NUM(ROUTE134), HEAL_LOCATION_NONE},
[MAPSEC_LITTLEROOT_TOWN] = {MAP_GROUP(MAP_LITTLEROOT_TOWN), MAP_NUM(MAP_LITTLEROOT_TOWN), HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F},
[MAPSEC_OLDALE_TOWN] = {MAP_GROUP(MAP_OLDALE_TOWN), MAP_NUM(MAP_OLDALE_TOWN), HEAL_LOCATION_OLDALE_TOWN},
[MAPSEC_DEWFORD_TOWN] = {MAP_GROUP(MAP_DEWFORD_TOWN), MAP_NUM(MAP_DEWFORD_TOWN), HEAL_LOCATION_DEWFORD_TOWN},
[MAPSEC_LAVARIDGE_TOWN] = {MAP_GROUP(MAP_LAVARIDGE_TOWN), MAP_NUM(MAP_LAVARIDGE_TOWN), HEAL_LOCATION_LAVARIDGE_TOWN},
[MAPSEC_FALLARBOR_TOWN] = {MAP_GROUP(MAP_FALLARBOR_TOWN), MAP_NUM(MAP_FALLARBOR_TOWN), HEAL_LOCATION_FALLARBOR_TOWN},
[MAPSEC_VERDANTURF_TOWN] = {MAP_GROUP(MAP_VERDANTURF_TOWN), MAP_NUM(MAP_VERDANTURF_TOWN), HEAL_LOCATION_VERDANTURF_TOWN},
[MAPSEC_PACIFIDLOG_TOWN] = {MAP_GROUP(MAP_PACIFIDLOG_TOWN), MAP_NUM(MAP_PACIFIDLOG_TOWN), HEAL_LOCATION_PACIFIDLOG_TOWN},
[MAPSEC_PETALBURG_CITY] = {MAP_GROUP(MAP_PETALBURG_CITY), MAP_NUM(MAP_PETALBURG_CITY), HEAL_LOCATION_PETALBURG_CITY},
[MAPSEC_SLATEPORT_CITY] = {MAP_GROUP(MAP_SLATEPORT_CITY), MAP_NUM(MAP_SLATEPORT_CITY), HEAL_LOCATION_SLATEPORT_CITY},
[MAPSEC_MAUVILLE_CITY] = {MAP_GROUP(MAP_MAUVILLE_CITY), MAP_NUM(MAP_MAUVILLE_CITY), HEAL_LOCATION_MAUVILLE_CITY},
[MAPSEC_RUSTBORO_CITY] = {MAP_GROUP(MAP_RUSTBORO_CITY), MAP_NUM(MAP_RUSTBORO_CITY), HEAL_LOCATION_RUSTBORO_CITY},
[MAPSEC_FORTREE_CITY] = {MAP_GROUP(MAP_FORTREE_CITY), MAP_NUM(MAP_FORTREE_CITY), HEAL_LOCATION_FORTREE_CITY},
[MAPSEC_LILYCOVE_CITY] = {MAP_GROUP(MAP_LILYCOVE_CITY), MAP_NUM(MAP_LILYCOVE_CITY), HEAL_LOCATION_LILYCOVE_CITY},
[MAPSEC_MOSSDEEP_CITY] = {MAP_GROUP(MAP_MOSSDEEP_CITY), MAP_NUM(MAP_MOSSDEEP_CITY), HEAL_LOCATION_MOSSDEEP_CITY},
[MAPSEC_SOOTOPOLIS_CITY] = {MAP_GROUP(MAP_SOOTOPOLIS_CITY), MAP_NUM(MAP_SOOTOPOLIS_CITY), HEAL_LOCATION_SOOTOPOLIS_CITY},
[MAPSEC_EVER_GRANDE_CITY] = {MAP_GROUP(MAP_EVER_GRANDE_CITY), MAP_NUM(MAP_EVER_GRANDE_CITY), HEAL_LOCATION_EVER_GRANDE_CITY},
[MAPSEC_ROUTE_101] = {MAP_GROUP(MAP_ROUTE101), MAP_NUM(MAP_ROUTE101), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_102] = {MAP_GROUP(MAP_ROUTE102), MAP_NUM(MAP_ROUTE102), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_103] = {MAP_GROUP(MAP_ROUTE103), MAP_NUM(MAP_ROUTE103), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_104] = {MAP_GROUP(MAP_ROUTE104), MAP_NUM(MAP_ROUTE104), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_105] = {MAP_GROUP(MAP_ROUTE105), MAP_NUM(MAP_ROUTE105), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_106] = {MAP_GROUP(MAP_ROUTE106), MAP_NUM(MAP_ROUTE106), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_107] = {MAP_GROUP(MAP_ROUTE107), MAP_NUM(MAP_ROUTE107), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_108] = {MAP_GROUP(MAP_ROUTE108), MAP_NUM(MAP_ROUTE108), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_109] = {MAP_GROUP(MAP_ROUTE109), MAP_NUM(MAP_ROUTE109), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_110] = {MAP_GROUP(MAP_ROUTE110), MAP_NUM(MAP_ROUTE110), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_111] = {MAP_GROUP(MAP_ROUTE111), MAP_NUM(MAP_ROUTE111), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_112] = {MAP_GROUP(MAP_ROUTE112), MAP_NUM(MAP_ROUTE112), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_113] = {MAP_GROUP(MAP_ROUTE113), MAP_NUM(MAP_ROUTE113), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_114] = {MAP_GROUP(MAP_ROUTE114), MAP_NUM(MAP_ROUTE114), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_115] = {MAP_GROUP(MAP_ROUTE115), MAP_NUM(MAP_ROUTE115), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_116] = {MAP_GROUP(MAP_ROUTE116), MAP_NUM(MAP_ROUTE116), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_117] = {MAP_GROUP(MAP_ROUTE117), MAP_NUM(MAP_ROUTE117), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_118] = {MAP_GROUP(MAP_ROUTE118), MAP_NUM(MAP_ROUTE118), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_119] = {MAP_GROUP(MAP_ROUTE119), MAP_NUM(MAP_ROUTE119), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_120] = {MAP_GROUP(MAP_ROUTE120), MAP_NUM(MAP_ROUTE120), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_121] = {MAP_GROUP(MAP_ROUTE121), MAP_NUM(MAP_ROUTE121), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_122] = {MAP_GROUP(MAP_ROUTE122), MAP_NUM(MAP_ROUTE122), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_123] = {MAP_GROUP(MAP_ROUTE123), MAP_NUM(MAP_ROUTE123), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_124] = {MAP_GROUP(MAP_ROUTE124), MAP_NUM(MAP_ROUTE124), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_125] = {MAP_GROUP(MAP_ROUTE125), MAP_NUM(MAP_ROUTE125), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_126] = {MAP_GROUP(MAP_ROUTE126), MAP_NUM(MAP_ROUTE126), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_127] = {MAP_GROUP(MAP_ROUTE127), MAP_NUM(MAP_ROUTE127), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_128] = {MAP_GROUP(MAP_ROUTE128), MAP_NUM(MAP_ROUTE128), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_129] = {MAP_GROUP(MAP_ROUTE129), MAP_NUM(MAP_ROUTE129), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_130] = {MAP_GROUP(MAP_ROUTE130), MAP_NUM(MAP_ROUTE130), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_131] = {MAP_GROUP(MAP_ROUTE131), MAP_NUM(MAP_ROUTE131), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_132] = {MAP_GROUP(MAP_ROUTE132), MAP_NUM(MAP_ROUTE132), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_133] = {MAP_GROUP(MAP_ROUTE133), MAP_NUM(MAP_ROUTE133), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_134] = {MAP_GROUP(MAP_ROUTE134), MAP_NUM(MAP_ROUTE134), HEAL_LOCATION_NONE},
};
static const u8 *const sEverGrandeCityNames[] =
@@ -976,10 +976,10 @@ static void InitMapBasedOnPlayerLocation(void)
u16 xOnMap;
struct WarpData *warp;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SS_TIDAL_CORRIDOR)
&& (gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_CORRIDOR)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_LOWER_DECK)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_ROOMS)))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SS_TIDAL_CORRIDOR)
&& (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SS_TIDAL_CORRIDOR)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SS_TIDAL_LOWER_DECK)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SS_TIDAL_ROOMS)))
{
RegionMap_InitializeStateBasedOnSSTidalLocation();
return;

View File

@@ -18,7 +18,7 @@ enum
EWRAM_DATA static u8 sLocationHistory[3][2] = {0};
EWRAM_DATA static u8 sRoamerLocation[2] = {0};
#define ___ MAP_NUM(UNDEFINED) // For empty spots in the location table
#define ___ MAP_NUM(MAP_UNDEFINED) // For empty spots in the location table
// Note: There are two potential softlocks that can occur with this table if its maps are
// changed in particular ways. They can be avoided by ensuring the following:
@@ -34,26 +34,26 @@ EWRAM_DATA static u8 sRoamerLocation[2] = {0};
// from that map when it lands there.
static const u8 sRoamerLocations[][6] =
{
{ MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), MAP_NUM(ROUTE134), ___ },
{ MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE117), MAP_NUM(ROUTE118), ___, ___ },
{ MAP_NUM(ROUTE117), MAP_NUM(ROUTE111), MAP_NUM(ROUTE110), MAP_NUM(ROUTE118), ___, ___ },
{ MAP_NUM(ROUTE118), MAP_NUM(ROUTE117), MAP_NUM(ROUTE110), MAP_NUM(ROUTE111), MAP_NUM(ROUTE119), MAP_NUM(ROUTE123) },
{ MAP_NUM(ROUTE119), MAP_NUM(ROUTE118), MAP_NUM(ROUTE120), ___, ___, ___ },
{ MAP_NUM(ROUTE120), MAP_NUM(ROUTE119), MAP_NUM(ROUTE121), ___, ___, ___ },
{ MAP_NUM(ROUTE121), MAP_NUM(ROUTE120), MAP_NUM(ROUTE122), MAP_NUM(ROUTE123), ___, ___ },
{ MAP_NUM(ROUTE122), MAP_NUM(ROUTE121), MAP_NUM(ROUTE123), ___, ___, ___ },
{ MAP_NUM(ROUTE123), MAP_NUM(ROUTE122), MAP_NUM(ROUTE118), ___, ___, ___ },
{ MAP_NUM(ROUTE124), MAP_NUM(ROUTE121), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), ___, ___ },
{ MAP_NUM(ROUTE125), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), ___, ___, ___ },
{ MAP_NUM(ROUTE126), MAP_NUM(ROUTE124), MAP_NUM(ROUTE127), ___, ___, ___ },
{ MAP_NUM(ROUTE127), MAP_NUM(ROUTE125), MAP_NUM(ROUTE126), MAP_NUM(ROUTE128), ___, ___ },
{ MAP_NUM(ROUTE128), MAP_NUM(ROUTE127), MAP_NUM(ROUTE129), ___, ___, ___ },
{ MAP_NUM(ROUTE129), MAP_NUM(ROUTE128), MAP_NUM(ROUTE130), ___, ___, ___ },
{ MAP_NUM(ROUTE130), MAP_NUM(ROUTE129), MAP_NUM(ROUTE131), ___, ___, ___ },
{ MAP_NUM(ROUTE131), MAP_NUM(ROUTE130), MAP_NUM(ROUTE132), ___, ___, ___ },
{ MAP_NUM(ROUTE132), MAP_NUM(ROUTE131), MAP_NUM(ROUTE133), ___, ___, ___ },
{ MAP_NUM(ROUTE133), MAP_NUM(ROUTE132), MAP_NUM(ROUTE134), ___, ___, ___ },
{ MAP_NUM(ROUTE134), MAP_NUM(ROUTE133), MAP_NUM(ROUTE110), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE110), MAP_NUM(MAP_ROUTE111), MAP_NUM(MAP_ROUTE117), MAP_NUM(MAP_ROUTE118), MAP_NUM(MAP_ROUTE134), ___ },
{ MAP_NUM(MAP_ROUTE111), MAP_NUM(MAP_ROUTE110), MAP_NUM(MAP_ROUTE117), MAP_NUM(MAP_ROUTE118), ___, ___ },
{ MAP_NUM(MAP_ROUTE117), MAP_NUM(MAP_ROUTE111), MAP_NUM(MAP_ROUTE110), MAP_NUM(MAP_ROUTE118), ___, ___ },
{ MAP_NUM(MAP_ROUTE118), MAP_NUM(MAP_ROUTE117), MAP_NUM(MAP_ROUTE110), MAP_NUM(MAP_ROUTE111), MAP_NUM(MAP_ROUTE119), MAP_NUM(MAP_ROUTE123) },
{ MAP_NUM(MAP_ROUTE119), MAP_NUM(MAP_ROUTE118), MAP_NUM(MAP_ROUTE120), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE120), MAP_NUM(MAP_ROUTE119), MAP_NUM(MAP_ROUTE121), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE121), MAP_NUM(MAP_ROUTE120), MAP_NUM(MAP_ROUTE122), MAP_NUM(MAP_ROUTE123), ___, ___ },
{ MAP_NUM(MAP_ROUTE122), MAP_NUM(MAP_ROUTE121), MAP_NUM(MAP_ROUTE123), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE123), MAP_NUM(MAP_ROUTE122), MAP_NUM(MAP_ROUTE118), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE124), MAP_NUM(MAP_ROUTE121), MAP_NUM(MAP_ROUTE125), MAP_NUM(MAP_ROUTE126), ___, ___ },
{ MAP_NUM(MAP_ROUTE125), MAP_NUM(MAP_ROUTE124), MAP_NUM(MAP_ROUTE127), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE126), MAP_NUM(MAP_ROUTE124), MAP_NUM(MAP_ROUTE127), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE127), MAP_NUM(MAP_ROUTE125), MAP_NUM(MAP_ROUTE126), MAP_NUM(MAP_ROUTE128), ___, ___ },
{ MAP_NUM(MAP_ROUTE128), MAP_NUM(MAP_ROUTE127), MAP_NUM(MAP_ROUTE129), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE129), MAP_NUM(MAP_ROUTE128), MAP_NUM(MAP_ROUTE130), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE130), MAP_NUM(MAP_ROUTE129), MAP_NUM(MAP_ROUTE131), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE131), MAP_NUM(MAP_ROUTE130), MAP_NUM(MAP_ROUTE132), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE132), MAP_NUM(MAP_ROUTE131), MAP_NUM(MAP_ROUTE133), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE133), MAP_NUM(MAP_ROUTE132), MAP_NUM(MAP_ROUTE134), ___, ___, ___ },
{ MAP_NUM(MAP_ROUTE134), MAP_NUM(MAP_ROUTE133), MAP_NUM(MAP_ROUTE110), ___, ___, ___ },
{ ___, ___, ___, ___, ___, ___ },
};
@@ -172,7 +172,7 @@ void RoamerMove(void)
mapNum = sRoamerLocations[locSet][(Random() % (NUM_LOCATIONS_PER_SET - 1)) + 1];
if (!(sLocationHistory[2][MAP_GRP] == ROAMER_MAP_GROUP
&& sLocationHistory[2][MAP_NUM] == mapNum)
&& mapNum != MAP_NUM(UNDEFINED))
&& mapNum != MAP_NUM(MAP_UNDEFINED))
break;
}
sRoamerLocation[MAP_NUM] = mapNum;

View File

@@ -624,14 +624,14 @@ static EWRAM_DATA u8 sRotatingGate_PuzzleCount = 0;
static s32 GetCurrentMapRotatingGatePuzzleType(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FORTREE_CITY_GYM) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(FORTREE_CITY_GYM))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_FORTREE_CITY_GYM) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_FORTREE_CITY_GYM))
{
return PUZZLE_FORTREE_CITY_GYM;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE110_TRICK_HOUSE_PUZZLE6) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE110_TRICK_HOUSE_PUZZLE6))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE110_TRICK_HOUSE_PUZZLE6) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE110_TRICK_HOUSE_PUZZLE6))
{
return PUZZLE_ROUTE110_TRICK_HOUSE_PUZZLE6;
}

View File

@@ -100,7 +100,7 @@ void FreeRotatingTilePuzzle(void)
TRY_FREE_AND_SET_NULL(sRotatingTilePuzzle);
id = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
id = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[id]);
ScriptMovement_UnfreezeObjectEvents();
}
@@ -109,7 +109,7 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
{
u8 i;
struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates;
u16 localId = 0;
u16 localId = LOCALID_NONE;
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
{

View File

@@ -786,7 +786,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
u16 y;
PlayerGetDestCoords(&x, &y);
if (mapGroup == MAP_GROUP(UNDEFINED) && mapNum == MAP_NUM(UNDEFINED))
if (mapGroup == MAP_GROUP(MAP_UNDEFINED) && mapNum == MAP_NUM(MAP_UNDEFINED))
SetWarpDestinationToFixedHoleWarp(x - MAP_OFFSET, y - MAP_OFFSET);
else
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET);
@@ -1020,7 +1020,7 @@ bool8 ScrCmd_waitmovement(struct ScriptContext *ctx)
{
u16 localId = VarGet(ScriptReadHalfword(ctx));
if (localId != 0)
if (localId != LOCALID_NONE)
sMovingNpcId = localId;
sMovingNpcMapGroup = gSaveBlock1Ptr->location.mapGroup;
sMovingNpcMapNum = gSaveBlock1Ptr->location.mapNum;
@@ -1034,7 +1034,7 @@ bool8 ScrCmd_waitmovementat(struct ScriptContext *ctx)
u8 mapGroup;
u8 mapNum;
if (localId != 0)
if (localId != LOCALID_NONE)
sMovingNpcId = localId;
mapGroup = ScriptReadByte(ctx);
mapNum = ScriptReadByte(ctx);
@@ -1241,7 +1241,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
u8 playerObjectId;
HideFieldMessageBox();
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();
@@ -1255,7 +1255,7 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
HideFieldMessageBox();
if (gObjectEvents[gSelectedObjectEvent].active)
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
ScriptMovement_UnfreezeObjectEvents();
UnfreezeObjectEvents();

View File

@@ -378,7 +378,7 @@ void ClearRamScript(void)
CpuFill32(0, &gSaveBlock1Ptr->ramScript, sizeof(struct RamScript));
}
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId)
bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 localId)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
@@ -390,13 +390,13 @@ bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8
scriptData->magic = RAM_SCRIPT_MAGIC;
scriptData->mapGroup = mapGroup;
scriptData->mapNum = mapNum;
scriptData->objectId = objectId;
scriptData->localId = localId;
memcpy(scriptData->script, script, scriptSize);
gSaveBlock1Ptr->ramScript.checksum = CalculateRamScriptChecksum();
return TRUE;
}
const u8 *GetRamScript(u8 objectId, const u8 *script)
const u8 *GetRamScript(u8 localId, const u8 *script)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
gRamScriptRetAddr = NULL;
@@ -406,7 +406,7 @@ const u8 *GetRamScript(u8 objectId, const u8 *script)
return script;
if (scriptData->mapNum != gSaveBlock1Ptr->location.mapNum)
return script;
if (scriptData->objectId != objectId)
if (scriptData->localId != localId)
return script;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
{
@@ -420,18 +420,18 @@ const u8 *GetRamScript(u8 objectId, const u8 *script)
}
}
#define NO_OBJECT OBJ_EVENT_ID_PLAYER
#define NO_OBJECT LOCALID_PLAYER
bool32 ValidateSavedRamScript(void)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return FALSE;
if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
if (scriptData->mapGroup != MAP_GROUP(MAP_UNDEFINED))
return FALSE;
if (scriptData->mapNum != MAP_NUM(UNDEFINED))
if (scriptData->mapNum != MAP_NUM(MAP_UNDEFINED))
return FALSE;
if (scriptData->objectId != NO_OBJECT)
if (scriptData->localId != NO_OBJECT)
return FALSE;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
return FALSE;
@@ -445,11 +445,11 @@ u8 *GetSavedRamScriptIfValid(void)
return NULL;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return NULL;
if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
if (scriptData->mapGroup != MAP_GROUP(MAP_UNDEFINED))
return NULL;
if (scriptData->mapNum != MAP_NUM(UNDEFINED))
if (scriptData->mapNum != MAP_NUM(MAP_UNDEFINED))
return NULL;
if (scriptData->objectId != NO_OBJECT)
if (scriptData->localId != NO_OBJECT)
return NULL;
if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
{
@@ -466,5 +466,5 @@ void InitRamScript_NoObjectEvent(u8 *script, u16 scriptSize)
{
if (scriptSize > sizeof(gSaveBlock1Ptr->ramScript.data.script))
scriptSize = sizeof(gSaveBlock1Ptr->ramScript.data.script);
InitRamScript(script, scriptSize, MAP_GROUP(UNDEFINED), MAP_NUM(UNDEFINED), NO_OBJECT);
InitRamScript(script, scriptSize, MAP_GROUP(MAP_UNDEFINED), MAP_NUM(MAP_UNDEFINED), NO_OBJECT);
}

View File

@@ -89,7 +89,7 @@ static bool8 ScriptMovement_TryAddNewMovement(u8 taskId, u8 objEventId, const u8
return FALSE;
}
}
moveScrId = GetMovementScriptIdFromObjectEventId(taskId, OBJ_EVENT_ID_PLAYER);
moveScrId = GetMovementScriptIdFromObjectEventId(taskId, LOCALID_PLAYER);
if (moveScrId == OBJECT_EVENTS_COUNT)
{
return TRUE;

View File

@@ -110,30 +110,30 @@ static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
// x, y positions are for when the player warps in for the first time (in front of the computer)
static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] =
{
[SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
[SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
[SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
[SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
[SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
[SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
[SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
[SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
[SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
[SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
[SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
[SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
[SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
[SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
[SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
[SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
[SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
[SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
[SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
[SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
[SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
[SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
[SECRET_BASE_RED_CAVE1] = MAP_NUM(MAP_SECRET_BASE_RED_CAVE1), 0, 1, 3,
[SECRET_BASE_RED_CAVE2] = MAP_NUM(MAP_SECRET_BASE_RED_CAVE2), 0, 5, 9,
[SECRET_BASE_RED_CAVE3] = MAP_NUM(MAP_SECRET_BASE_RED_CAVE3), 0, 1, 3,
[SECRET_BASE_RED_CAVE4] = MAP_NUM(MAP_SECRET_BASE_RED_CAVE4), 0, 7, 13,
[SECRET_BASE_BROWN_CAVE1] = MAP_NUM(MAP_SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
[SECRET_BASE_BROWN_CAVE2] = MAP_NUM(MAP_SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
[SECRET_BASE_BROWN_CAVE3] = MAP_NUM(MAP_SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
[SECRET_BASE_BROWN_CAVE4] = MAP_NUM(MAP_SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE1] = MAP_NUM(MAP_SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
[SECRET_BASE_BLUE_CAVE2] = MAP_NUM(MAP_SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE3] = MAP_NUM(MAP_SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
[SECRET_BASE_BLUE_CAVE4] = MAP_NUM(MAP_SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
[SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(MAP_SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
[SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(MAP_SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
[SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(MAP_SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
[SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(MAP_SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
[SECRET_BASE_TREE1] = MAP_NUM(MAP_SECRET_BASE_TREE1), 0, 2, 3,
[SECRET_BASE_TREE2] = MAP_NUM(MAP_SECRET_BASE_TREE2), 0, 5, 6,
[SECRET_BASE_TREE3] = MAP_NUM(MAP_SECRET_BASE_TREE3), 0, 15, 3,
[SECRET_BASE_TREE4] = MAP_NUM(MAP_SECRET_BASE_TREE4), 0, 4, 10,
[SECRET_BASE_SHRUB1] = MAP_NUM(MAP_SECRET_BASE_SHRUB1), 0, 3, 3,
[SECRET_BASE_SHRUB2] = MAP_NUM(MAP_SECRET_BASE_SHRUB2), 0, 1, 2,
[SECRET_BASE_SHRUB3] = MAP_NUM(MAP_SECRET_BASE_SHRUB3), 0, 7, 8,
[SECRET_BASE_SHRUB4] = MAP_NUM(MAP_SECRET_BASE_SHRUB4), 0, 9, 6,
};
#define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0])
@@ -412,7 +412,7 @@ void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
static void SetSecretBaseWarpDestination(void)
{
s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
SetWarpDestinationToMapWarp(MAP_GROUP(MAP_SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
}
#define tState data[0]
@@ -509,8 +509,8 @@ void EnterNewlyCreatedSecretBase(void)
bool8 CurMapIsSecretBase(void)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SECRET_BASE_RED_CAVE1)
&& (u8)gSaveBlock1Ptr->location.mapNum <= MAP_NUM(SECRET_BASE_SHRUB4))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SECRET_BASE_RED_CAVE1)
&& (u8)gSaveBlock1Ptr->location.mapNum <= MAP_NUM(MAP_SECRET_BASE_SHRUB4))
return TRUE;
else
return FALSE;

View File

@@ -259,10 +259,10 @@ static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
static const u32 sNextFloorMapNum[NUM_TRAINER_HILL_FLOORS] =
{
[TRAINER_HILL_1F - 1] = MAP_NUM(TRAINER_HILL_2F),
[TRAINER_HILL_2F - 1] = MAP_NUM(TRAINER_HILL_3F),
[TRAINER_HILL_3F - 1] = MAP_NUM(TRAINER_HILL_4F),
[TRAINER_HILL_4F - 1] = MAP_NUM(TRAINER_HILL_ROOF)
[TRAINER_HILL_1F - 1] = MAP_NUM(MAP_TRAINER_HILL_2F),
[TRAINER_HILL_2F - 1] = MAP_NUM(MAP_TRAINER_HILL_3F),
[TRAINER_HILL_3F - 1] = MAP_NUM(MAP_TRAINER_HILL_4F),
[TRAINER_HILL_4F - 1] = MAP_NUM(MAP_TRAINER_HILL_ROOF)
};
static const u8 sTrainerPartySlots[HILL_TRAINERS_PER_FLOOR][PARTY_SIZE / 2] =
{
@@ -366,13 +366,13 @@ static void FreeDataStruct(void)
TRY_FREE_AND_SET_NULL(sHillData);
}
void CopyTrainerHillTrainerText(u8 which, u16 trainerId)
void CopyTrainerHillTrainerText(u8 which, u16 localId)
{
u8 id, floorId;
SetUpDataStruct();
floorId = GetFloorId();
id = trainerId - 1;
id = localId - 1;
switch (which)
{
@@ -783,7 +783,7 @@ static bool32 UNUSED OnTrainerHillRoof(void)
const struct WarpEvent* SetWarpDestinationTrainerHill4F(void)
{
const struct MapHeader *header = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(TRAINER_HILL_4F), MAP_NUM(TRAINER_HILL_4F));
const struct MapHeader *header = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(MAP_TRAINER_HILL_4F), MAP_NUM(MAP_TRAINER_HILL_4F));
return &header->events->warps[1];
}
@@ -802,7 +802,7 @@ const struct WarpEvent* SetWarpDestinationTrainerHillFinalFloor(u8 warpEventId)
if (numFloors == 0 || numFloors > NUM_TRAINER_HILL_FLOORS)
numFloors = NUM_TRAINER_HILL_FLOORS;
header = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(TRAINER_HILL_4F), sNextFloorMapNum[numFloors - 1]);
header = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(MAP_TRAINER_HILL_4F), sNextFloorMapNum[numFloors - 1]);
return &header->events->warps[0];
}

View File

@@ -800,15 +800,15 @@ void PlayerFaceTrainerAfterBattle(void)
objEvent = &gObjectEvents[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].objectEventId];
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(objEvent->facingDirection));
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
ScriptMovement_StartObjectMovementScript(LOCALID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
}
else
{
objEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(objEvent->facingDirection);
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
ScriptMovement_StartObjectMovementScript(OBJ_EVENT_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
ScriptMovement_StartObjectMovementScript(LOCALID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
}
SetMovingNpcId(OBJ_EVENT_ID_PLAYER);
SetMovingNpcId(LOCALID_PLAYER);
}

View File

@@ -199,31 +199,31 @@ static const struct {
.species = SPECIES_SEEDOT,
.moves = {MOVE_BIDE, MOVE_HARDEN, MOVE_LEECH_SEED},
.level = 3,
.location = MAP_NUM(ROUTE102)
.location = MAP_NUM(MAP_ROUTE102)
},
{
.species = SPECIES_NUZLEAF,
.moves = {MOVE_HARDEN, MOVE_GROWTH, MOVE_NATURE_POWER, MOVE_LEECH_SEED},
.level = 15,
.location = MAP_NUM(ROUTE114),
.location = MAP_NUM(MAP_ROUTE114),
},
{
.species = SPECIES_SEEDOT,
.moves = {MOVE_HARDEN, MOVE_GROWTH, MOVE_NATURE_POWER, MOVE_LEECH_SEED},
.level = 13,
.location = MAP_NUM(ROUTE117),
.location = MAP_NUM(MAP_ROUTE117),
},
{
.species = SPECIES_SEEDOT,
.moves = {MOVE_GIGA_DRAIN, MOVE_FRUSTRATION, MOVE_SOLAR_BEAM, MOVE_LEECH_SEED},
.level = 25,
.location = MAP_NUM(ROUTE120),
.location = MAP_NUM(MAP_ROUTE120),
},
{
.species = SPECIES_SKITTY,
.moves = {MOVE_GROWL, MOVE_TACKLE, MOVE_TAIL_WHIP, MOVE_ATTRACT},
.level = 8,
.location = MAP_NUM(ROUTE116),
.location = MAP_NUM(MAP_ROUTE116),
}
};
@@ -836,8 +836,8 @@ void UpdateTVScreensOnMap(int width, int height)
break;
// case PLAYERS_HOUSE_TV_NONE:
default:
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_COVE_LILY_MOTEL_1F)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_COVE_LILY_MOTEL_1F))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F))
{
// NPC in Lilycove Hotel is always watching TV
SetTVMetatilesOnMap(width, height, METATILE_Building_TV_On);
@@ -992,6 +992,7 @@ static void TakeGabbyAndTyOffTheAir(void)
gSaveBlock1Ptr->gabbyAndTyData.onAir = FALSE;
}
// See gabby_and_ty.inc for details
u8 GabbyAndTyGetBattleNum(void)
{
if (gSaveBlock1Ptr->gabbyAndTyData.battleNum > 5)
@@ -1033,41 +1034,42 @@ u8 GabbyAndTyGetLastBattleTrivia(void)
return 0;
}
// See gabby_and_ty.inc for details
void GetGabbyAndTyLocalIds(void)
{
switch (GabbyAndTyGetBattleNum())
{
case 1:
gSpecialVar_0x8004 = 14;
gSpecialVar_0x8005 = 13;
gSpecialVar_0x8004 = LOCALID_ROUTE111_GABBY_1;
gSpecialVar_0x8005 = LOCALID_ROUTE111_TY_1;
break;
case 2:
gSpecialVar_0x8004 = 5;
gSpecialVar_0x8005 = 6;
gSpecialVar_0x8004 = LOCALID_ROUTE118_GABBY_1;
gSpecialVar_0x8005 = LOCALID_ROUTE118_TY_1;
break;
case 3:
gSpecialVar_0x8004 = 18;
gSpecialVar_0x8005 = 17;
gSpecialVar_0x8004 = LOCALID_ROUTE120_GABBY_1;
gSpecialVar_0x8005 = LOCALID_ROUTE120_TY_1;
break;
case 4:
gSpecialVar_0x8004 = 21;
gSpecialVar_0x8005 = 22;
gSpecialVar_0x8004 = LOCALID_ROUTE111_GABBY_2;
gSpecialVar_0x8005 = LOCALID_ROUTE111_TY_2;
break;
case 5:
gSpecialVar_0x8004 = 8;
gSpecialVar_0x8005 = 9;
gSpecialVar_0x8004 = LOCALID_ROUTE118_GABBY_2;
gSpecialVar_0x8005 = LOCALID_ROUTE118_TY_2;
break;
case 6:
gSpecialVar_0x8004 = 19;
gSpecialVar_0x8005 = 20;
gSpecialVar_0x8004 = LOCALID_ROUTE120_GABBY_2;
gSpecialVar_0x8005 = LOCALID_ROUTE120_TY_2;
break;
case 7:
gSpecialVar_0x8004 = 23;
gSpecialVar_0x8005 = 24;
gSpecialVar_0x8004 = LOCALID_ROUTE111_GABBY_3;
gSpecialVar_0x8005 = LOCALID_ROUTE111_TY_3;
break;
case 8:
gSpecialVar_0x8004 = 10;
gSpecialVar_0x8005 = 11;
gSpecialVar_0x8004 = LOCALID_ROUTE118_GABBY_3;
gSpecialVar_0x8005 = LOCALID_ROUTE118_TY_3;
break;
}
}
@@ -1503,8 +1505,8 @@ void TryPutSmartShopperOnAir(void)
TVShow *show;
u8 i;
if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRAINER_HILL_ENTRANCE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRAINER_HILL_ENTRANCE))
&& !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(BATTLE_FRONTIER_MART) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(BATTLE_FRONTIER_MART))
if (!(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_TRAINER_HILL_ENTRANCE) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_TRAINER_HILL_ENTRANCE))
&& !(gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_BATTLE_FRONTIER_MART) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_BATTLE_FRONTIER_MART))
&& !rbernoulli(1, 3))
{
sCurTVShowSlot = FindFirstEmptyRecordMixTVShowSlot(gSaveBlock1Ptr->tvShows);
@@ -2678,14 +2680,14 @@ static bool8 ShouldApplyPokeNewsEffect(u8 newsKind)
switch (newsKind)
{
case POKENEWS_SLATEPORT:
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SLATEPORT_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SLATEPORT_CITY)
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SLATEPORT_CITY)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SLATEPORT_CITY)
&& gSpecialVar_LastTalked == LOCALID_SLATEPORT_ENERGY_GURU)
return TRUE;
return FALSE;
case POKENEWS_LILYCOVE:
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP))
return TRUE;
return FALSE;
}
@@ -3357,18 +3359,18 @@ u32 GetPlayerIDAsU32(void)
u8 CheckForPlayersHouseNews(void)
{
// Check if not in Littleroot house map group
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
return PLAYERS_HOUSE_TV_NONE;
// Check if not in player's house (dependent on gender)
if (gSaveBlock2Ptr->playerGender == MALE)
{
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
return PLAYERS_HOUSE_TV_NONE;
}
else
{
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapNum != MAP_NUM(MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F))
return PLAYERS_HOUSE_TV_NONE;
}
@@ -3384,11 +3386,11 @@ u8 CheckForPlayersHouseNews(void)
void GetMomOrDadStringForTVMessage(void)
{
// If the player is checking the TV in their house it will only refer to their Mom.
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
if (gSaveBlock2Ptr->playerGender == MALE)
{
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F))
{
StringCopy(gStringVar1, gText_Mom);
VarSet(VAR_TEMP_3, 1);
@@ -3396,7 +3398,7 @@ void GetMomOrDadStringForTVMessage(void)
}
else
{
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_1F))
if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F))
{
StringCopy(gStringVar1, gText_Mom);
VarSet(VAR_TEMP_3, 1);
@@ -3440,7 +3442,7 @@ void GetMomOrDadStringForTVMessage(void)
void HideBattleTowerReporter(void)
{
VarSet(VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 0);
RemoveObjectEventByLocalIdAndMap(LOCALID_BATTLE_TOWER_LOBBY_REPORTER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
RemoveObjectEventByLocalIdAndMap(LOCALID_TOWER_LOBBY_REPORTER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
FlagSet(FLAG_HIDE_BATTLE_TOWER_REPORTER);
}

View File

@@ -1672,7 +1672,7 @@ static void Task_StartActivity(u8 taskId)
HealPlayerParty();
SavePlayerParty();
LoadPlayerBag();
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_2P), MAP_NUM(BATTLE_COLOSSEUM_2P), 6, 8, USING_SINGLE_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_2P), MAP_NUM(MAP_BATTLE_COLOSSEUM_2P), 6, 8, USING_SINGLE_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_BATTLE_DOUBLE:
@@ -1681,7 +1681,7 @@ static void Task_StartActivity(u8 taskId)
SavePlayerParty();
LoadPlayerBag();
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_2P), MAP_NUM(BATTLE_COLOSSEUM_2P), 6, 8, USING_DOUBLE_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_2P), MAP_NUM(MAP_BATTLE_COLOSSEUM_2P), 6, 8, USING_DOUBLE_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_BATTLE_MULTI:
@@ -1690,19 +1690,19 @@ static void Task_StartActivity(u8 taskId)
SavePlayerParty();
LoadPlayerBag();
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
WarpForCableClubActivity(MAP_GROUP(BATTLE_COLOSSEUM_4P), MAP_NUM(BATTLE_COLOSSEUM_4P), 5, 8, USING_MULTI_BATTLE);
WarpForCableClubActivity(MAP_GROUP(MAP_BATTLE_COLOSSEUM_4P), MAP_NUM(MAP_BATTLE_COLOSSEUM_4P), 5, 8, USING_MULTI_BATTLE);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_TRADE:
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
CleanupOverworldWindowsAndTilemaps();
WarpForCableClubActivity(MAP_GROUP(TRADE_CENTER), MAP_NUM(TRADE_CENTER), 5, 8, USING_TRADE_CENTER);
WarpForCableClubActivity(MAP_GROUP(MAP_TRADE_CENTER), MAP_NUM(MAP_TRADE_CENTER), 5, 8, USING_TRADE_CENTER);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_RECORD_CORNER:
CreateTrainerCardInBuffer(gBlockSendBuffer, TRUE);
CleanupOverworldWindowsAndTilemaps();
WarpForCableClubActivity(MAP_GROUP(RECORD_CORNER), MAP_NUM(RECORD_CORNER), 8, 9, USING_RECORD_CORNER);
WarpForCableClubActivity(MAP_GROUP(MAP_RECORD_CORNER), MAP_NUM(MAP_RECORD_CORNER), 8, 9, USING_RECORD_CORNER);
SetMainCallback2(CB2_TransitionToCableClub);
break;
case ACTIVITY_TRADE | IN_UNION_ROOM:
@@ -4306,8 +4306,8 @@ static bool32 PollPartnerYesNoResponse(struct WirelessLink_URoom *data)
bool32 InUnionRoom(void)
{
return gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(UNION_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(UNION_ROOM)
return gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_UNION_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_UNION_ROOM)
? TRUE : FALSE;
}

View File

@@ -118,8 +118,8 @@ static bool8 CheckFeebas(void)
u8 route119Section = 0;
u16 spotId;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE119)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE119))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE119)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE119))
{
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
x -= MAP_OFFSET;
@@ -309,14 +309,14 @@ static u16 GetCurrentMapWildMonHeaderId(void)
for (i = 0; ; i++)
{
const struct WildPokemonHeader *wildHeader = &gWildMonHeaders[i];
if (wildHeader->mapGroup == MAP_GROUP(UNDEFINED))
if (wildHeader->mapGroup == MAP_GROUP(MAP_UNDEFINED))
break;
if (gWildMonHeaders[i].mapGroup == gSaveBlock1Ptr->location.mapGroup &&
gWildMonHeaders[i].mapNum == gSaveBlock1Ptr->location.mapNum)
{
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ALTERING_CAVE) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(ALTERING_CAVE))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ALTERING_CAVE) &&
gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ALTERING_CAVE))
{
u16 alteringCaveId = VarGet(VAR_ALTERING_CAVE_WILD_SET);
if (alteringCaveId >= NUM_ALTERING_CAVE_TABLES)
@@ -540,8 +540,8 @@ static bool8 AllowWildCheckOnNewMetatile(void)
static bool8 AreLegendariesInSootopolisPreventingEncounters(void)
{
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(SOOTOPOLIS_CITY)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(SOOTOPOLIS_CITY))
if (gSaveBlock1Ptr->location.mapGroup != MAP_GROUP(MAP_SOOTOPOLIS_CITY)
|| gSaveBlock1Ptr->location.mapNum != MAP_NUM(MAP_SOOTOPOLIS_CITY))
{
return FALSE;
}