@@ -776,7 +776,7 @@ bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction)
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playerY = object->currentCoords.y;
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MoveCoords(direction, &playerX, &playerY);
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mewObjectId = GetObjectEventIdByLocalIdAndMap(1, MAP_NUM(FARAWAY_ISLAND_INTERIOR), MAP_GROUP(FARAWAY_ISLAND_INTERIOR));
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mewObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_FARAWAY_ISLAND_MEW, MAP_NUM(MAP_FARAWAY_ISLAND_INTERIOR), MAP_GROUP(MAP_FARAWAY_ISLAND_INTERIOR));
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if (mewObjectId == OBJECT_EVENTS_COUNT)
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return FALSE;
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@@ -1362,7 +1362,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
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u8 objectEventId;
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struct ObjectEvent *objectEvent;
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playerObjEventTemplate.localId = OBJ_EVENT_ID_PLAYER;
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playerObjEventTemplate.localId = LOCALID_PLAYER;
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playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, gender);
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playerObjEventTemplate.x = x - MAP_OFFSET;
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playerObjEventTemplate.y = y - MAP_OFFSET;
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||||
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