+5
-5
@@ -786,7 +786,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
|
||||
u16 y;
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
if (mapGroup == MAP_GROUP(UNDEFINED) && mapNum == MAP_NUM(UNDEFINED))
|
||||
if (mapGroup == MAP_GROUP(MAP_UNDEFINED) && mapNum == MAP_NUM(MAP_UNDEFINED))
|
||||
SetWarpDestinationToFixedHoleWarp(x - MAP_OFFSET, y - MAP_OFFSET);
|
||||
else
|
||||
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET);
|
||||
@@ -1020,7 +1020,7 @@ bool8 ScrCmd_waitmovement(struct ScriptContext *ctx)
|
||||
{
|
||||
u16 localId = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
if (localId != 0)
|
||||
if (localId != LOCALID_NONE)
|
||||
sMovingNpcId = localId;
|
||||
sMovingNpcMapGroup = gSaveBlock1Ptr->location.mapGroup;
|
||||
sMovingNpcMapNum = gSaveBlock1Ptr->location.mapNum;
|
||||
@@ -1034,7 +1034,7 @@ bool8 ScrCmd_waitmovementat(struct ScriptContext *ctx)
|
||||
u8 mapGroup;
|
||||
u8 mapNum;
|
||||
|
||||
if (localId != 0)
|
||||
if (localId != LOCALID_NONE)
|
||||
sMovingNpcId = localId;
|
||||
mapGroup = ScriptReadByte(ctx);
|
||||
mapNum = ScriptReadByte(ctx);
|
||||
@@ -1241,7 +1241,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
|
||||
u8 playerObjectId;
|
||||
|
||||
HideFieldMessageBox();
|
||||
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
||||
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
|
||||
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
|
||||
ScriptMovement_UnfreezeObjectEvents();
|
||||
UnfreezeObjectEvents();
|
||||
@@ -1255,7 +1255,7 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
|
||||
HideFieldMessageBox();
|
||||
if (gObjectEvents[gSelectedObjectEvent].active)
|
||||
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gSelectedObjectEvent]);
|
||||
playerObjectId = GetObjectEventIdByLocalIdAndMap(OBJ_EVENT_ID_PLAYER, 0, 0);
|
||||
playerObjectId = GetObjectEventIdByLocalIdAndMap(LOCALID_PLAYER, 0, 0);
|
||||
ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
|
||||
ScriptMovement_UnfreezeObjectEvents();
|
||||
UnfreezeObjectEvents();
|
||||
|
||||
Reference in New Issue
Block a user