SetMoveEffect functionally equivalent and close

This commit is contained in:
DizzyEggg
2017-09-20 22:54:26 +02:00
parent 28da80e19a
commit 0c7555e237
7 changed files with 813 additions and 93 deletions

View File

@@ -71,15 +71,17 @@ extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn;
extern u16 gRandomMove;
extern u8 gBankInMenu;
extern u8 gActionForBanks[4];
extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
extern u8 gCurrentMoveTurn;
extern u8 gBattleBufferB[4][0x200];
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
extern const struct BattleMove gBattleMoves[];
extern const u16 gMissStringIds[];
extern const u8 gTrainerMoney[];
extern const u8 gTypeEffectiveness[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
extern const u8 gTrainerMoney[];
// functions
@@ -106,6 +108,9 @@ extern const u8 BattleScript_ItemSteal[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_SAtkDown2[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
@@ -139,6 +144,7 @@ bool8 IsTwoTurnsMove(u16 move);
void DestinyBondFlagUpdate(void);
u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr);
void atk00_attackcanceler(void);
void atk01_accuracycheck(void);
@@ -672,14 +678,14 @@ const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
const u32 gStatusFlagsForMoveEffects[] =
{
0x00000000,
0x00000007,
0x00000008,
0x00000010,
0x00000020,
0x00000040,
0x00000080,
0x00000007,
0x00000008,
STATUS_SLEEP,
STATUS_POISON,
STATUS_BURN,
STATUS_FREEZE,
STATUS_PARALYSIS,
STATUS_TOXIC_POISON,
STATUS2_CONFUSION,
STATUS2_FLINCHED,
0x00000000,
0x00000070,
0x00000000,
@@ -733,6 +739,8 @@ const u32 gStatusFlagsForMoveEffects[] =
0x00000000
};
extern const u8* gMoveEffectBS_Ptrs[];
void atk00_attackcanceler(void)
{
s32 i;
@@ -2023,3 +2031,686 @@ u8 BankGetTurnOrder(u8 bank)
}
return i;
}
#define INCREMENT_RESET_RETURN \
{ \
gBattlescriptCurrInstr++; \
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
return; \
}
#define RESET_RETURN \
{ \
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
return; \
}
void SetMoveEffect(bool8 primary, u8 certain)
{
bool32 statusChanged = FALSE;
u8 affectsUser = 0; // 0x40 otherwise
bool32 noSunCanFreeze = TRUE;
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
{
gEffectBank = gBankAttacker; // bank that effects get applied on
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
affectsUser = MOVE_EFFECT_AFFECTS_USER;
gBattleScripting.bank = gBankTarget; // theoretically the attacker
}
else
{
gEffectBank = gBankTarget;
gBattleScripting.bank = gBankAttacker;
}
if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
INCREMENT_RESET_RETURN
if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
INCREMENT_RESET_RETURN
if (gBattleMons[gEffectBank].hp == 0
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
INCREMENT_RESET_RETURN
if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
INCREMENT_RESET_RETURN
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
{
switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
case STATUS_SLEEP:
// check active uproar
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
{
for (gActiveBank = 0;
gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
gActiveBank++)
{}
}
else
gActiveBank = gNoOfAllBanks;
if (gBattleMons[gEffectBank].status1)
break;
if (gActiveBank != gNoOfAllBanks)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA)
break;
CancelMultiTurnMoves(gEffectBank);
statusChanged = TRUE;
break;
case STATUS_POISON:
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
&& (primary == TRUE || certain == 0x80))
{
gLastUsedAbility = ABILITY_IMMUNITY;
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
RESET_RETURN
}
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == 1 || certain == 0x80))
{
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
if (gBattleMons[gEffectBank].type1 == TYPE_POISON)
break;
if (gBattleMons[gEffectBank].type2 == TYPE_POISON)
break;
if (gBattleMons[gEffectBank].type1 == TYPE_STEEL)
break;
if (gBattleMons[gEffectBank].type2 == TYPE_STEEL)
break;
if (gBattleMons[gEffectBank].status1)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
break;
statusChanged = TRUE;
break;
case STATUS_BURN:
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
&& (primary == 1 || certain == 0x80))
{
gLastUsedAbility = ABILITY_WATER_VEIL;
RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
RESET_RETURN
}
if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE
|| gBattleMons[gEffectBank].type2 == TYPE_FIRE)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == 1 || certain == 0x80))
{
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
if (gBattleMons[gEffectBank].type1 == TYPE_FIRE)
break;
if (gBattleMons[gEffectBank].type2 == TYPE_FIRE)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL)
break;
if (gBattleMons[gEffectBank].status1)
break;
statusChanged = TRUE;
break;
case STATUS_FREEZE:
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
noSunCanFreeze = FALSE;
if (gBattleMons[gEffectBank].type1 == TYPE_ICE)
break;
if (gBattleMons[gEffectBank].type2 == TYPE_ICE)
break;
if (gBattleMons[gEffectBank].status1)
break;
if (noSunCanFreeze == 0)
break;
if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR)
break;
CancelMultiTurnMoves(gEffectBank);
statusChanged = TRUE;
break;
case STATUS_PARALYSIS:
if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
{
if (primary == TRUE || certain == 0x80)
{
gLastUsedAbility = ABILITY_LIMBER;
RecordAbilityBattle(gEffectBank, ABILITY_LIMBER);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
RESET_RETURN
}
else
break;
}
if (gBattleMons[gEffectBank].status1)
break;
statusChanged = TRUE;
break;
case STATUS_TOXIC_POISON:
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80))
{
gLastUsedAbility = ABILITY_IMMUNITY;
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
RESET_RETURN
}
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (primary == TRUE || certain == 0x80))
{
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
RESET_RETURN
}
if (gBattleMons[gEffectBank].status1)
break;
if (gBattleMons[gEffectBank].type1 != TYPE_POISON
&& gBattleMons[gEffectBank].type2 != TYPE_POISON
&& gBattleMons[gEffectBank].type1 != TYPE_STEEL
&& gBattleMons[gEffectBank].type2 != TYPE_STEEL)
{
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
break;
// It's redundant, because at this point we know the status1 value is 0.
gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON);
gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON);
statusChanged = TRUE;
break;
}
else
{
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
}
break;
}
if (statusChanged == TRUE)
{
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
else
gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
gActiveBank = gEffectBank;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
MarkBufferBankForExecution(gActiveBank);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
}
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
// for synchronize
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
{
u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
}
return;
}
else if (statusChanged == FALSE)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr++;
return;
}
}
else
{
if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
gBattlescriptCurrInstr++;
}
else
{
u8 side;
u32 statusFlag =
switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
{
case MOVE_EFFECT_CONFUSION:
if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO
|| gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
}
break;
case MOVE_EFFECT_FLINCH:
if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS)
{
if (primary == 1 || certain == 0x80)
{
gLastUsedAbility = ABILITY_INNER_FOCUS;
RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS);
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
RESET_RETURN
}
else
{
gBattlescriptCurrInstr++;
break;
}
}
else
{
if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn)
gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
INCREMENT_RESET_RETURN
}
break;
case MOVE_EFFECT_UPROAR:
if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBank] = gCurrentMove;
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
}
break;
case MOVE_EFFECT_PAYDAY:
if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
{
u16 PayDay = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
if (PayDay > gPaydayMoney)
gPaydayMoney = 0xFFFF;
}
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_TRI_ATTACK:
if (gBattleMons[gEffectBank].status1)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
SetMoveEffect(FALSE, 0);
}
break;
case MOVE_EFFECT_CHARGING:
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBank] = gCurrentMove;
gProtectStructs[gEffectBank].chargingTurn = 1;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
*(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++)
{
if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]])
break;
}
}
break;
case MOVE_EFFECT_RECOIL_25: // 25% recoil
gBattleMoveDamage = (gHpDealt) / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case 15 ... 21: // stat + 1
if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
gBattleScripting.animArg2 = 0;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
case 22 ... 28: // stat - 1
if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
gBattleScripting.animArg2 = 0;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
case 39 ... 45: // stat + 2
if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
gBattleScripting.animArg2 = 0;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatUp;
}
break;
case 46 ... 52: // stat - 2
if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
gBattleScripting.animArg2 = 0;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_StatDown;
}
break;
case MOVE_EFFECT_RECHARGE:
gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE;
gDisableStructs[gEffectBank].rechargeCounter = 2;
gLockedMoves[gEffectBank] = gCurrentMove;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_RAGE:
gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_STEAL_ITEM:
{
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
{
gBattlescriptCurrInstr++;
break;
}
side = GetBankSide(gBankAttacker);
if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
&& !(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_SECRET_BASE)))
{
gBattlescriptCurrInstr++;
break;
}
if (!(gBattleTypeFlags &
(BATTLE_TYPE_EREADER_TRAINER
| BATTLE_TYPE_FRONTIER
| BATTLE_TYPE_LINK
| BATTLE_TYPE_x2000000
| BATTLE_TYPE_SECRET_BASE))
&& (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
{
gBattlescriptCurrInstr++;
break;
}
if (gBattleMons[gBankTarget].item
&& gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
{
b_movescr_stack_push_cursor();
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
gLastUsedAbility = gBattleMons[gBankTarget].ability;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
break;
}
if (gBattleMons[gBankAttacker].item)
{
gBattlescriptCurrInstr++;
break;
}
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
{
gBattlescriptCurrInstr++;
break;
}
if (gBattleMons[gBankTarget].item > 0x78
&& gBattleMons[gBankTarget].item < (0x79 + 12))
{
gBattlescriptCurrInstr++;
break;
}
if (gBattleMons[gBankTarget].item == 0)
{
gBattlescriptCurrInstr++;
break;
}
*(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item;
gBattleMons[gBankTarget].item = 0;
gActiveBank = gBankAttacker;
EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
MarkBufferBankForExecution(gBankAttacker);
gActiveBank = gBankTarget;
EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
MarkBufferBankForExecution(gBankTarget);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
}
break;
case MOVE_EFFECT_PREVENT_ESCAPE:
gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_NIGHTMARE:
gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_ALL_STATS_UP:
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
break;
case MOVE_EFFECT_RAPIDSPIN:
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break;
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
gActiveBank = gBankTarget;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
MarkBufferBankForExecution(gActiveBank);
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
}
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
break;
case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle
gBattleMoveDamage = gHpDealt / 3;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case MOVE_EFFECT_THRASH:
if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBank] = gCurrentMove;
gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA);
}
break;
case MOVE_EFFECT_KNOCK_OFF:
if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD)
{
if (gBattleMons[gEffectBank].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
gLastUsedAbility = ABILITY_STICKY_HOLD;
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
}
break;
}
if (gBattleMons[gEffectBank].item == 0)
{
gBattlescriptCurrInstr++;
}
else
{
side = GetBankSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0;
}
break;
default:
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
break;
}
}
}
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
}