Merge branch 'master' into _pret/pr/pyramidLocation

This commit is contained in:
GriffinR
2025-06-30 11:51:45 -04:00
committed by GitHub
799 changed files with 17249 additions and 16852 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
static const char AgbLibFlashVersion[] = "FLASH1M_V103";
static const struct FlashSetupInfo * const sSetupInfos[] =
static const struct FlashSetupInfo *const sSetupInfos[] =
{
&MX29L010,
&LE26FV10N1TS,
@@ -14,7 +14,7 @@ u16 IdentifyFlash(void)
{
u16 result;
u16 flashId;
const struct FlashSetupInfo * const *setupInfo;
const struct FlashSetupInfo *const *setupInfo;
REG_WAITCNT = (REG_WAITCNT & ~WAITCNT_SRAM_MASK) | WAITCNT_SRAM_8;
+21 -21
View File
@@ -70,8 +70,8 @@ struct ApprenticeQuestionData
{
u16 speciesId;
u16 altSpeciesId;
u16 moveId1;
u16 moveId2;
u16 move1;
u16 move2;
};
// IWRAM common
@@ -81,7 +81,7 @@ COMMON_DATA void (*gApprenticeFunc)(void) = NULL;
// This file's functions.
static u16 GetRandomAlternateMove(u8 monId);
static bool8 TrySetMove(u8 monId, u16 moveId);
static bool8 TrySetMove(u8 monId, u16 move);
static void CreateChooseAnswerTask(bool8 noBButton, u8 itemsCount, u8 windowId);
static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height);
static void RemoveAndHideWindow(u8 windowId);
@@ -337,7 +337,7 @@ static u16 GetRandomAlternateMove(u8 monId)
u16 species;
const u16 *learnset;
bool32 needTMs = FALSE;
u16 moveId = MOVE_NONE;
u16 move = MOVE_NONE;
bool32 shouldUseMove;
u8 level;
@@ -379,7 +379,7 @@ static u16 GetRandomAlternateMove(u8 monId)
}
while (!shouldUseMove);
moveId = ItemIdToBattleMoveId(ITEM_TM01 + id);
move = ItemIdToBattleMoveId(ITEM_TM01 + id);
shouldUseMove = TRUE;
if (numLearnsetMoves <= MAX_MON_MOVES)
@@ -390,7 +390,7 @@ static u16 GetRandomAlternateMove(u8 monId)
for (; j < numLearnsetMoves; j++)
{
// Keep looking for TMs until one not in the level up learnset is found
if ((learnset[j] & LEVEL_UP_MOVE_ID) == moveId)
if ((learnset[j] & LEVEL_UP_MOVE_ID) == move)
{
shouldUseMove = FALSE;
break;
@@ -414,13 +414,13 @@ static u16 GetRandomAlternateMove(u8 monId)
{
// Get a random move excluding the 4 it would know at max level
u8 learnsetId = Random() % (numLearnsetMoves - MAX_MON_MOVES);
moveId = learnset[learnsetId] & LEVEL_UP_MOVE_ID;
move = learnset[learnsetId] & LEVEL_UP_MOVE_ID;
shouldUseMove = TRUE;
for (j = numLearnsetMoves - MAX_MON_MOVES; j < numLearnsetMoves; j++)
{
// Keep looking for moves until one not in the last 4 is found
if ((learnset[j] & LEVEL_UP_MOVE_ID) == moveId)
if ((learnset[j] & LEVEL_UP_MOVE_ID) == move)
{
shouldUseMove = FALSE;
break;
@@ -430,29 +430,29 @@ static u16 GetRandomAlternateMove(u8 monId)
}
}
if (TrySetMove(monId, moveId))
if (TrySetMove(monId, move))
{
if (sValidApprenticeMoves[moveId])
if (sValidApprenticeMoves[move])
break;
i++;
}
}
gApprenticePartyMovesData->moveCounter++;
return moveId;
return move;
}
static bool8 TrySetMove(u8 monId, u16 moveId)
static bool8 TrySetMove(u8 monId, u16 move)
{
u8 i;
for (i = 0; i < NUM_WHICH_MOVE_QUESTIONS; i++)
{
if (gApprenticePartyMovesData->moves[monId][i] == moveId)
if (gApprenticePartyMovesData->moves[monId][i] == move)
return FALSE;
}
gApprenticePartyMovesData->moves[monId][gApprenticePartyMovesData->moveCounter] = moveId;
gApprenticePartyMovesData->moves[monId][gApprenticePartyMovesData->moveCounter] = move;
return TRUE;
}
@@ -605,8 +605,8 @@ static void CreateApprenticeMenu(u8 menu)
case APPRENTICE_ASK_MOVES:
left = 17;
top = 8;
strings[0] = gMoveNames[gApprenticeQuestionData->moveId1];
strings[1] = gMoveNames[gApprenticeQuestionData->moveId2];
strings[0] = gMoveNames[gApprenticeQuestionData->move1];
strings[1] = gMoveNames[gApprenticeQuestionData->move2];
break;
case APPRENTICE_ASK_GIVE:
left = 18;
@@ -1006,8 +1006,8 @@ static void InitQuestionData(void)
count = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].monId;
APPRENTICE_SPECIES_ID_NO_COND(id1, count);
gApprenticeQuestionData->speciesId = gApprentices[PLAYER_APPRENTICE.id].species[id1];
gApprenticeQuestionData->moveId1 = GetDefaultMove(count, id1, PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].moveSlot);
gApprenticeQuestionData->moveId2 = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data;
gApprenticeQuestionData->move1 = GetDefaultMove(count, id1, PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].moveSlot);
gApprenticeQuestionData->move2 = PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data;
}
}
else if (gSpecialVar_0x8005 == APPRENTICE_QUESTION_WHAT_ITEM)
@@ -1062,13 +1062,13 @@ static void ApprenticeBufferString(void)
StringCopy(stringDst, gSpeciesNames[gApprenticeQuestionData->speciesId]);
break;
case APPRENTICE_BUFF_MOVE1:
StringCopy(stringDst, gMoveNames[gApprenticeQuestionData->moveId1]);
StringCopy(stringDst, gMoveNames[gApprenticeQuestionData->move1]);
break;
case APPRENTICE_BUFF_MOVE2:
StringCopy(stringDst, gMoveNames[gApprenticeQuestionData->moveId2]);
StringCopy(stringDst, gMoveNames[gApprenticeQuestionData->move2]);
break;
case APPRENTICE_BUFF_ITEM:
StringCopy(stringDst, ItemId_GetName(PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data));
StringCopy(stringDst, GetItemName(PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data));
break;
case APPRENTICE_BUFF_NAME:
TVShowConvertInternationalString(text, GetApprenticeNameInLanguage(PLAYER_APPRENTICE.id, GAME_LANGUAGE), GAME_LANGUAGE);
+210 -26
View File
@@ -1,63 +1,247 @@
#include "global.h"
#include "bard_music.h"
#include "easy_chat.h"
#include "constants/songs.h"
#include "data/bard_music/bard_sounds.h"
#include "data/bard_music/word_pitch.h"
#include "data/bard_music/default_sound.h"
#include "data/bard_music/length_table.h"
// Indicates that the previous sound should be held.
#define PREV_BARD_SOUND { .songId = NUM_PHONEME_SONGS }
static s16 CalcWordPitch(int pitchIdx, int songPos)
// Invalid sound, indicates the end of the sounds for the word.
#define NULL_BARD_SOUND { .songId = PHONEME_ID_NONE }
#include "data/bard_music/pokemon.h"
#include "data/bard_music/moves.h"
#include "data/bard_music/trainer.h"
#include "data/bard_music/status.h"
#include "data/bard_music/battle.h"
#include "data/bard_music/greetings.h"
#include "data/bard_music/people.h"
#include "data/bard_music/voices.h"
#include "data/bard_music/speech.h"
#include "data/bard_music/endings.h"
#include "data/bard_music/feelings.h"
#include "data/bard_music/conditions.h"
#include "data/bard_music/actions.h"
#include "data/bard_music/lifestyle.h"
#include "data/bard_music/hobbies.h"
#include "data/bard_music/time.h"
#include "data/bard_music/misc.h"
#include "data/bard_music/adjectives.h"
#include "data/bard_music/events.h"
#include "data/bard_music/trendysaying.h"
static const struct BardSoundTemplate (*const sBardSoundTemplatesTable[EC_NUM_GROUPS])[MAX_BARD_SOUNDS_PER_WORD] = {
[EC_GROUP_POKEMON] = NULL, // Handled by sBardSoundTemplates_Pokemon
[EC_GROUP_TRAINER] = sBardSoundTemplates_Trainer,
[EC_GROUP_STATUS] = sBardSoundTemplates_Status,
[EC_GROUP_BATTLE] = sBardSoundTemplates_Battle,
[EC_GROUP_GREETINGS] = sBardSoundTemplates_Greetings,
[EC_GROUP_PEOPLE] = sBardSoundTemplates_People,
[EC_GROUP_VOICES] = sBardSoundTemplates_Voices,
[EC_GROUP_SPEECH] = sBardSoundTemplates_Speech,
[EC_GROUP_ENDINGS] = sBardSoundTemplates_Endings,
[EC_GROUP_FEELINGS] = sBardSoundTemplates_Feelings,
[EC_GROUP_CONDITIONS] = sBardSoundTemplates_Conditions,
[EC_GROUP_ACTIONS] = sBardSoundTemplates_Actions,
[EC_GROUP_LIFESTYLE] = sBardSoundTemplates_Lifestyle,
[EC_GROUP_HOBBIES] = sBardSoundTemplates_Hobbies,
[EC_GROUP_TIME] = sBardSoundTemplates_Time,
[EC_GROUP_MISC] = sBardSoundTemplates_Misc,
[EC_GROUP_ADJECTIVES] = sBardSoundTemplates_Adjectives,
[EC_GROUP_EVENTS] = sBardSoundTemplates_Events,
[EC_GROUP_MOVE_1] = NULL, // Handled by sBardSoundTemplates_Moves
[EC_GROUP_MOVE_2] = NULL, // Handled by sBardSoundTemplates_Moves
[EC_GROUP_TRENDY_SAYING] = sBardSoundTemplates_TrendySaying,
[EC_GROUP_POKEMON_NATIONAL] = NULL, // Handled by sBardSoundTemplates_Pokemon
};
// The pitch tables below will be indexed using the number of BardSoundTemplates per word, so a table is selected
// that has at least MAX_BARD_SOUNDS_PER_WORD pitch values. Curiously they select pitch tables whose size is +1
// of the maximum number of sounds per word, so the final pitch value (before PITCH_END) isn't used.
// (i.e., 'NUM_BARD_PITCH_TABLES_PER_SIZE * (MAX_BARD_SOUNDS_PER_WORD-1)' would select a sufficiently large table).
#define BASE_PITCH_TABLE_INDEX (NUM_BARD_PITCH_TABLES_PER_SIZE * MAX_BARD_SOUNDS_PER_WORD)
#define PITCH_END 0x1800
static const s16 sPitch1_0[] = { -0x300, PITCH_END };
static const s16 sPitch1_1[] = { 0x0900, PITCH_END };
static const s16 sPitch1_2[] = { 0x0100, PITCH_END };
static const s16 sPitch1_3[] = { 0x0400, PITCH_END };
static const s16 sPitch1_4[] = { 0x0b00, PITCH_END };
static const s16 sPitch2_0[] = { -0x300, -0x100, PITCH_END };
static const s16 sPitch2_1[] = { -0x300, 0x0200, PITCH_END };
static const s16 sPitch2_2[] = { 0x0200, 0x0400, PITCH_END };
static const s16 sPitch2_3[] = { 0x0600, 0x0800, PITCH_END };
static const s16 sPitch2_4[] = { 0x0900, 0x0800, PITCH_END };
static const s16 sPitch3_0[] = { -0x300, -0x100, -0x300, PITCH_END };
static const s16 sPitch3_1[] = { 0x0400, -0x300, 0x0400, PITCH_END };
static const s16 sPitch3_2[] = { 0x0900, 0x0800, 0x0600, PITCH_END };
static const s16 sPitch3_3[] = { 0x0100, 0x0200, 0x0400, PITCH_END };
static const s16 sPitch3_4[] = { 0x0600, 0x1000, 0x0d00, PITCH_END };
static const s16 sPitch4_0[] = { 0x0400, 0x0900, 0x0400, 0x0900, PITCH_END };
static const s16 sPitch4_1[] = { 0x0900, 0x0400, 0x0d00, 0x0400, PITCH_END };
static const s16 sPitch4_2[] = { 0x0100, 0x0200, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch4_3[] = { 0x0800, 0x0600, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch4_4[] = { 0x0f00, 0x0d00, 0x0b00, 0x0a00, PITCH_END };
static const s16 sPitch5_0[] = { -0x300, -0x100, 0x0100, 0x0200, 0x0400, PITCH_END };
static const s16 sPitch5_1[] = { 0x0900, 0x0800, 0x0600, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch5_2[] = { 0x0100, 0x0400, 0x0900, 0x0400, 0x0100, PITCH_END };
static const s16 sPitch5_3[] = { 0x0900, 0x0400, 0x0900, 0x0400, -0x300, PITCH_END };
static const s16 sPitch5_4[] = { 0x0b00, 0x0800, 0x0400, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch6_0[] = { -0x300, -0x100, 0x0100, 0x0200, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch6_1[] = { 0x0800, 0x0600, 0x0400, 0x0200, 0x0100, -0x100, PITCH_END };
static const s16 sPitch6_2[] = { 0x0100, 0x0200, 0x0400, 0x0100, 0x0200, 0x1000, PITCH_END };
static const s16 sPitch6_3[] = { 0x0400, -0x300, 0x0900, 0x0400, 0x0900, 0x0400, PITCH_END };
static const s16 sPitch6_4[] = { 0x0800, 0x0900, 0x0800, 0x0900, 0x0800, 0x0900, PITCH_END };
static const s16 sPitch7_0[] = { 0x0200, 0x0100, 0x0200, 0x0100, 0x0200, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch7_1[] = { 0x0100, 0x0100, -0x100, -0x100, -0x300, 0x0400, -0x300, PITCH_END };
static const s16 sPitch7_2[] = { 0x0800, 0x0900, 0x0b00, 0x0d00, 0x0e00, 0x0d00, 0x0b00, PITCH_END };
static const s16 sPitch7_3[] = { 0x0800, 0x0600, 0x0400, 0x0200, 0x0d00, 0x0b00, 0x0900, PITCH_END };
static const s16 sPitch7_4[] = { 0x0300, 0x0400, 0x0600, 0x0800, 0x0700, 0x0800, 0x0400, PITCH_END };
// In practice only sPitch7_# below are used below.
// BASE_PITCH_TABLE_INDEX is 30 by default, and this table is always indexed with (x + 30), where x is some value 0 - 4
static const s16 *const sPitchTables[NUM_BARD_PITCH_TABLES_PER_SIZE * 7] = {
sPitch1_0, sPitch1_1, sPitch1_2, sPitch1_3, sPitch1_4,
sPitch2_0, sPitch2_1, sPitch2_2, sPitch2_3, sPitch2_4,
sPitch3_0, sPitch3_1, sPitch3_2, sPitch3_3, sPitch3_4,
sPitch4_0, sPitch4_1, sPitch4_2, sPitch4_3, sPitch4_4,
sPitch5_0, sPitch5_1, sPitch5_2, sPitch5_3, sPitch5_4,
sPitch6_0, sPitch6_1, sPitch6_2, sPitch6_3, sPitch6_4,
sPitch7_0, sPitch7_1, sPitch7_2, sPitch7_3, sPitch7_4
};
// If this fails, CalcWordSounds will likely read out of bounds for sPitchTables.
STATIC_ASSERT(BASE_PITCH_TABLE_INDEX + (NUM_BARD_PITCH_TABLES_PER_SIZE-1) < ARRAY_COUNT(sPitchTables), NotEnoughPitchTablesForBardSounds)
static const struct BardSoundTemplate sEmptyPhonemeTemplate[] = {
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND
};
static const int sPhonemeLengths[NUM_PHONEME_SONGS + 1] = {
[PHONEME_ID(PH_TRAP_BLEND)] = 9,
[PHONEME_ID(PH_TRAP_HELD)] = 22,
[PHONEME_ID(PH_TRAP_SOLO)] = 15,
[PHONEME_ID(PH_FACE_BLEND)] = 16,
[PHONEME_ID(PH_FACE_HELD)] = 39,
[PHONEME_ID(PH_FACE_SOLO)] = 21,
[PHONEME_ID(PH_CLOTH_BLEND)] = 9,
[PHONEME_ID(PH_CLOTH_HELD)] = 30,
[PHONEME_ID(PH_CLOTH_SOLO)] = 24,
[PHONEME_ID(PH_DRESS_BLEND)] = 15,
[PHONEME_ID(PH_DRESS_HELD)] = 25,
[PHONEME_ID(PH_DRESS_SOLO)] = 12,
[PHONEME_ID(PH_FLEECE_BLEND)] = 22,
[PHONEME_ID(PH_FLEECE_HELD)] = 45,
[PHONEME_ID(PH_FLEECE_SOLO)] = 24,
[PHONEME_ID(PH_KIT_BLEND)] = 15,
[PHONEME_ID(PH_KIT_HELD)] = 40,
[PHONEME_ID(PH_KIT_SOLO)] = 9,
[PHONEME_ID(PH_PRICE_BLEND)] = 21,
[PHONEME_ID(PH_PRICE_HELD)] = 42,
[PHONEME_ID(PH_PRICE_SOLO)] = 18,
[PHONEME_ID(PH_LOT_BLEND)] = 9,
[PHONEME_ID(PH_LOT_HELD)] = 22,
[PHONEME_ID(PH_LOT_SOLO)] = 15,
[PHONEME_ID(PH_GOAT_BLEND)] = 27,
[PHONEME_ID(PH_GOAT_HELD)] = 48,
[PHONEME_ID(PH_GOAT_SOLO)] = 18,
[PHONEME_ID(PH_THOUGHT_BLEND)] = 27,
[PHONEME_ID(PH_THOUGHT_HELD)] = 33,
[PHONEME_ID(PH_THOUGHT_SOLO)] = 24,
[PHONEME_ID(PH_CHOICE_BLEND)] = 25,
[PHONEME_ID(PH_CHOICE_HELD)] = 39,
[PHONEME_ID(PH_CHOICE_SOLO)] = 19,
[PHONEME_ID(PH_MOUTH_BLEND)] = 16,
[PHONEME_ID(PH_MOUTH_HELD)] = 54,
[PHONEME_ID(PH_MOUTH_SOLO)] = 18,
[PHONEME_ID(PH_FOOT_BLEND)] = 9,
[PHONEME_ID(PH_FOOT_HELD)] = 45,
[PHONEME_ID(PH_FOOT_SOLO)] = 15,
[PHONEME_ID(PH_GOOSE_BLEND)] = 12,
[PHONEME_ID(PH_GOOSE_HELD)] = 39,
[PHONEME_ID(PH_GOOSE_SOLO)] = 23,
[PHONEME_ID(PH_STRUT_BLEND)] = 5,
[PHONEME_ID(PH_STRUT_HELD)] = 45,
[PHONEME_ID(PH_STRUT_SOLO)] = 12,
[PHONEME_ID(PH_CURE_BLEND)] = 21,
[PHONEME_ID(PH_CURE_HELD)] = 48,
[PHONEME_ID(PH_CURE_SOLO)] = 12,
[PHONEME_ID(PH_NURSE_BLEND)] = 21,
[PHONEME_ID(PH_NURSE_HELD)] = 69,
[PHONEME_ID(PH_NURSE_SOLO)] = 18,
[NUM_PHONEME_SONGS] = 15, // This is the length that will be used by PREV_BARD_SOUND to hold the previous phoneme sound.
};
static s16 GetWordPitch(int tableIndex, int pitchIndex)
{
return sBardSoundPitchTables[pitchIdx][songPos];
return sPitchTables[tableIndex][pitchIndex];
}
const struct BardSound *GetWordSounds(u16 word)
const struct BardSoundTemplate *GetWordSoundTemplates(u16 easyChatWord)
{
u32 category;
u32 subword;
const struct BardSound (*ptr)[6];
const struct BardSoundTemplate (*ptr)[MAX_BARD_SOUNDS_PER_WORD];
if (IsBardWordInvalid(word))
{
return gBardSound_InvalidWord;
}
category = EC_GROUP(word);
subword = EC_INDEX(word);
if (IsBardWordInvalid(easyChatWord))
return sEmptyPhonemeTemplate;
category = EC_GROUP(easyChatWord);
subword = EC_INDEX(easyChatWord);
switch (category)
{
case EC_GROUP_POKEMON:
case EC_GROUP_POKEMON_NATIONAL:
ptr = gBardSounds_Pokemon;
ptr = sBardSoundTemplates_Pokemon;
break;
case EC_GROUP_MOVE_1:
case EC_GROUP_MOVE_2:
ptr = gBardSounds_Moves;
ptr = sBardSoundTemplates_Moves;
break;
default:
ptr = gBardSoundsTable[category];
ptr = sBardSoundTemplatesTable[category];
break;
}
ptr += subword;
return *ptr;
}
void GetWordPhonemes(struct BardSong *song, u16 word)
// Assumes that 'soundTemplates' has already been loaded with the BardSoundTemplates for the easy chat word to calculate sounds for.
// 'pitchTableIndex' is chosen depending on the easy chat word, but is essentially an arbitrary value 0-4.
void CalcWordSounds(struct BardSong *song, u16 pitchTableIndex)
{
int i;
const struct BardSound *sound;
const struct BardSoundTemplate *template;
song->length = 0;
for (i = 0; i < BARD_SOUND_MAX_LENGTH; i ++)
for (i = 0; i < MAX_BARD_SOUNDS_PER_WORD; i ++)
{
sound = &song->sound[i];
if (sound->songLengthId != 0xFF)
template = &song->soundTemplates[i];
if (template->songId != PHONEME_ID_NONE)
{
song->phonemes[i].length = sound->songLengthOffset + gBardSoundLengthTable[sound->songLengthId];
song->phonemes[i].pitch = CalcWordPitch(word + 30, i);
song->length += song->phonemes[i].length;
// Calculate the length and pitch of each phoneme in this word.
// A phoneme's length is always the same, and depends on the phoneme song and any adjustments in the template.
// Its pitch changes depending on the easy chat word and where in the list of templates the phoneme appears.
song->sounds[i].length = template->lengthAdjustment + sPhonemeLengths[template->songId];
song->sounds[i].pitch = GetWordPitch(pitchTableIndex + BASE_PITCH_TABLE_INDEX, i);
// Add this phoneme's length to the total sound length for this word.
song->length += song->sounds[i].length;
}
}
song->currPhoneme = 0;
song->soundIndex = 0;
song->voiceInflection = 0;
}
+163 -163
View File
@@ -344,7 +344,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
gBattleResources->AI_ScriptsStack->size = 0;
sBattler_AI = gActiveBattler;
// Decide a random target battlerId in doubles.
// Decide a random target battler in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler));
@@ -632,32 +632,32 @@ static void RecordLastUsedMoveByTarget(void)
}
}
void ClearBattlerMoveHistory(u8 battlerId)
void ClearBattlerMoveHistory(u8 battler)
{
s32 i;
for (i = 0; i < MAX_MON_MOVES; i++)
BATTLE_HISTORY->usedMoves[battlerId].moves[i] = MOVE_NONE;
BATTLE_HISTORY->usedMoves[battler].moves[i] = MOVE_NONE;
}
void RecordAbilityBattle(u8 battlerId, u8 abilityId)
void RecordAbilityBattle(u8 battler, u8 abilityId)
{
BATTLE_HISTORY->abilities[battlerId] = abilityId;
BATTLE_HISTORY->abilities[battler] = abilityId;
}
void ClearBattlerAbilityHistory(u8 battlerId)
void ClearBattlerAbilityHistory(u8 battler)
{
BATTLE_HISTORY->abilities[battlerId] = ABILITY_NONE;
BATTLE_HISTORY->abilities[battler] = ABILITY_NONE;
}
void RecordItemEffectBattle(u8 battlerId, u8 itemEffect)
void RecordItemEffectBattle(u8 battler, u8 itemEffect)
{
BATTLE_HISTORY->itemEffects[battlerId] = itemEffect;
BATTLE_HISTORY->itemEffects[battler] = itemEffect;
}
void ClearBattlerItemEffectHistory(u8 battlerId)
void ClearBattlerItemEffectHistory(u8 battler)
{
BATTLE_HISTORY->itemEffects[battlerId] = 0;
BATTLE_HISTORY->itemEffects[battler] = 0;
}
static void Cmd_if_random_less_than(void)
@@ -712,14 +712,14 @@ static void Cmd_score(void)
static void Cmd_if_hp_less_than(void)
{
u16 battlerId;
u16 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) < gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battler].hp / gBattleMons[battler].maxHP) < gAIScriptPtr[2])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -727,14 +727,14 @@ static void Cmd_if_hp_less_than(void)
static void Cmd_if_hp_more_than(void)
{
u16 battlerId;
u16 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) > gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battler].hp / gBattleMons[battler].maxHP) > gAIScriptPtr[2])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -742,14 +742,14 @@ static void Cmd_if_hp_more_than(void)
static void Cmd_if_hp_equal(void)
{
u16 battlerId;
u16 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) == gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battler].hp / gBattleMons[battler].maxHP) == gAIScriptPtr[2])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -757,14 +757,14 @@ static void Cmd_if_hp_equal(void)
static void Cmd_if_hp_not_equal(void)
{
u16 battlerId;
u16 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if ((u32)(100 * gBattleMons[battlerId].hp / gBattleMons[battlerId].maxHP) != gAIScriptPtr[2])
if ((u32)(100 * gBattleMons[battler].hp / gBattleMons[battler].maxHP) != gAIScriptPtr[2])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -772,17 +772,17 @@ static void Cmd_if_hp_not_equal(void)
static void Cmd_if_status(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if (gBattleMons[battlerId].status1 & status)
if (gBattleMons[battler].status1 & status)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -790,17 +790,17 @@ static void Cmd_if_status(void)
static void Cmd_if_not_status(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if (!(gBattleMons[battlerId].status1 & status))
if (!(gBattleMons[battler].status1 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -808,17 +808,17 @@ static void Cmd_if_not_status(void)
static void Cmd_if_status2(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if ((gBattleMons[battlerId].status2 & status))
if ((gBattleMons[battler].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -826,17 +826,17 @@ static void Cmd_if_status2(void)
static void Cmd_if_not_status2(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if (!(gBattleMons[battlerId].status2 & status))
if (!(gBattleMons[battler].status2 & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -844,17 +844,17 @@ static void Cmd_if_not_status2(void)
static void Cmd_if_status3(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if (gStatuses3[battlerId] & status)
if (gStatuses3[battler] & status)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -862,17 +862,17 @@ static void Cmd_if_status3(void)
static void Cmd_if_not_status3(void)
{
u16 battlerId;
u16 battler;
u32 status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
status = T1_READ_32(gAIScriptPtr + 2);
if (!(gStatuses3[battlerId] & status))
if (!(gStatuses3[battler] & status))
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6);
else
gAIScriptPtr += 10;
@@ -880,15 +880,15 @@ static void Cmd_if_not_status3(void)
static void Cmd_if_side_affecting(void)
{
u16 battlerId;
u16 battler;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
side = GET_BATTLER_SIDE(battlerId);
side = GET_BATTLER_SIDE(battler);
status = T1_READ_32(gAIScriptPtr + 2);
if (gSideStatuses[side] & status)
@@ -899,15 +899,15 @@ static void Cmd_if_side_affecting(void)
static void Cmd_if_not_side_affecting(void)
{
u16 battlerId;
u16 battler;
u32 side, status;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
side = GET_BATTLER_SIDE(battlerId);
side = GET_BATTLER_SIDE(battler);
status = T1_READ_32(gAIScriptPtr + 2);
if (!(gSideStatuses[side] & status))
@@ -1155,9 +1155,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
static void Cmd_is_of_type(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u8 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if (IS_BATTLER_OF_TYPE(battlerId, gAIScriptPtr[2]))
if (IS_BATTLER_OF_TYPE(battler, gAIScriptPtr[2]))
AI_THINKING_STRUCT->funcResult = TRUE;
else
AI_THINKING_STRUCT->funcResult = FALSE;
@@ -1291,7 +1291,7 @@ static void Cmd_nop_2B(void)
static void Cmd_count_usable_party_mons(void)
{
u8 battlerId;
u8 battler;
u8 battlerOnField1, battlerOnField2;
struct Pokemon *party;
s32 i;
@@ -1299,11 +1299,11 @@ static void Cmd_count_usable_party_mons(void)
AI_THINKING_STRUCT->funcResult = 0;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1311,14 +1311,14 @@ static void Cmd_count_usable_party_mons(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = BATTLE_PARTNER(GetBattlerPosition(battlerId));
battlerOnField1 = gBattlerPartyIndexes[battler];
position = BATTLE_PARTNER(GetBattlerPosition(battler));
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // In singles there's only one battlerId by side.
else // In singles there's only one battler by side.
{
battlerOnField1 = gBattlerPartyIndexes[battlerId];
battlerOnField2 = gBattlerPartyIndexes[battlerId];
battlerOnField1 = gBattlerPartyIndexes[battler];
battlerOnField2 = gBattlerPartyIndexes[battler];
}
for (i = 0; i < PARTY_SIZE; i++)
@@ -1349,56 +1349,56 @@ static void Cmd_get_considered_move_effect(void)
static void Cmd_get_ability(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gActiveBattler != battlerId)
if (gActiveBattler != battler)
{
if (BATTLE_HISTORY->abilities[battlerId] != 0)
if (BATTLE_HISTORY->abilities[battler] != 0)
{
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battlerId];
AI_THINKING_STRUCT->funcResult = BATTLE_HISTORY->abilities[battler];
gAIScriptPtr += 2;
return;
}
// abilities that prevent fleeing.
if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
if (gBattleMons[battler].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battler].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battler].ability == ABILITY_ARENA_TRAP)
{
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
AI_THINKING_STRUCT->funcResult = gBattleMons[battler].ability;
gAIScriptPtr += 2;
return;
}
if (gSpeciesInfo[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
if (gSpeciesInfo[gBattleMons[battler].species].abilities[0] != ABILITY_NONE)
{
if (gSpeciesInfo[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
if (gSpeciesInfo[gBattleMons[battler].species].abilities[1] != ABILITY_NONE)
{
// AI has no knowledge of opponent, so it guesses which ability.
if (Random() & 1)
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battlerId].species].abilities[0];
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battler].species].abilities[0];
else
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battlerId].species].abilities[1];
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battler].species].abilities[1];
}
else
{
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1.
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battler].species].abilities[0]; // It's definitely ability 1.
}
}
else
{
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no Pokémon has ability 2 and no ability 1.
AI_THINKING_STRUCT->funcResult = gSpeciesInfo[gBattleMons[battler].species].abilities[1]; // AI can't actually reach this part since no Pokémon has ability 2 and no ability 1.
}
}
else
{
// The AI knows its own ability.
AI_THINKING_STRUCT->funcResult = gBattleMons[battlerId].ability;
AI_THINKING_STRUCT->funcResult = gBattleMons[battler].ability;
}
gAIScriptPtr += 2;
@@ -1406,32 +1406,32 @@ static void Cmd_get_ability(void)
static void Cmd_check_ability(void)
{
u32 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u32 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u32 ability = gAIScriptPtr[2];
if (gAIScriptPtr[1] == AI_TARGET || gAIScriptPtr[1] == AI_TARGET_PARTNER)
{
if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
if (BATTLE_HISTORY->abilities[battler] != ABILITY_NONE)
{
ability = BATTLE_HISTORY->abilities[battlerId];
ability = BATTLE_HISTORY->abilities[battler];
AI_THINKING_STRUCT->funcResult = ability;
}
// Abilities that prevent fleeing.
else if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
else if (gBattleMons[battler].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battler].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battler].ability == ABILITY_ARENA_TRAP)
{
ability = gBattleMons[battlerId].ability;
ability = gBattleMons[battler].ability;
}
else if (gSpeciesInfo[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
else if (gSpeciesInfo[gBattleMons[battler].species].abilities[0] != ABILITY_NONE)
{
if (gSpeciesInfo[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
if (gSpeciesInfo[gBattleMons[battler].species].abilities[1] != ABILITY_NONE)
{
u8 abilityDummyVariable = ability; // Needed to match.
if (gSpeciesInfo[gBattleMons[battlerId].species].abilities[0] != abilityDummyVariable
&& gSpeciesInfo[gBattleMons[battlerId].species].abilities[1] != abilityDummyVariable)
if (gSpeciesInfo[gBattleMons[battler].species].abilities[0] != abilityDummyVariable
&& gSpeciesInfo[gBattleMons[battler].species].abilities[1] != abilityDummyVariable)
{
ability = gSpeciesInfo[gBattleMons[battlerId].species].abilities[0];
ability = gSpeciesInfo[gBattleMons[battler].species].abilities[0];
}
else
{
@@ -1440,18 +1440,18 @@ static void Cmd_check_ability(void)
}
else
{
ability = gSpeciesInfo[gBattleMons[battlerId].species].abilities[0];
ability = gSpeciesInfo[gBattleMons[battler].species].abilities[0];
}
}
else
{
ability = gSpeciesInfo[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no Pokémon has ability 2 and no ability 1.
ability = gSpeciesInfo[gBattleMons[battler].species].abilities[1]; // AI can't actually reach this part since no Pokémon has ability 2 and no ability 1.
}
}
else
{
// The AI knows its own or partner's ability.
ability = gBattleMons[battlerId].ability;
ability = gBattleMons[battler].ability;
}
if (ability == 0)
@@ -1570,19 +1570,19 @@ static void Cmd_if_status_in_party(void)
struct Pokemon *party;
s32 i;
u32 statusToCompareTo;
u8 battlerId;
u8 battler;
switch (gAIScriptPtr[1])
{
case AI_USER:
battlerId = sBattler_AI;
battler = sBattler_AI;
break;
default:
battlerId = gBattlerTarget;
battler = gBattlerTarget;
break;
}
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
party = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
@@ -1607,19 +1607,19 @@ static void Cmd_if_status_not_in_party(void)
struct Pokemon *party;
s32 i;
u32 statusToCompareTo;
u8 battlerId;
u8 battler;
switch(gAIScriptPtr[1])
{
case 1:
battlerId = sBattler_AI;
battler = sBattler_AI;
break;
default:
battlerId = gBattlerTarget;
battler = gBattlerTarget;
break;
}
party = (GetBattlerSide(battlerId) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
party = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
statusToCompareTo = T1_READ_32(gAIScriptPtr + 2);
@@ -1673,14 +1673,14 @@ static void Cmd_if_not_effect(void)
static void Cmd_if_stat_level_less_than(void)
{
u32 battlerId;
u32 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
if (gBattleMons[battler].statStages[gAIScriptPtr[2]] < gAIScriptPtr[3])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1688,14 +1688,14 @@ static void Cmd_if_stat_level_less_than(void)
static void Cmd_if_stat_level_more_than(void)
{
u32 battlerId;
u32 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
if (gBattleMons[battler].statStages[gAIScriptPtr[2]] > gAIScriptPtr[3])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1703,14 +1703,14 @@ static void Cmd_if_stat_level_more_than(void)
static void Cmd_if_stat_level_equal(void)
{
u32 battlerId;
u32 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
if (gBattleMons[battler].statStages[gAIScriptPtr[2]] == gAIScriptPtr[3])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1718,14 +1718,14 @@ static void Cmd_if_stat_level_equal(void)
static void Cmd_if_stat_level_not_equal(void)
{
u32 battlerId;
u32 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gBattleMons[battlerId].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
if (gBattleMons[battler].statStages[gAIScriptPtr[2]] != gAIScriptPtr[3])
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;
@@ -1951,16 +1951,16 @@ static void Cmd_if_doesnt_have_move_with_effect(void)
static void Cmd_if_any_move_disabled_or_encored(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gAIScriptPtr[2] == 0)
{
if (gDisableStructs[battlerId].disabledMove == MOVE_NONE)
if (gDisableStructs[battler].disabledMove == MOVE_NONE)
gAIScriptPtr += 7;
else
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
@@ -1971,7 +1971,7 @@ static void Cmd_if_any_move_disabled_or_encored(void)
}
else
{
if (gDisableStructs[battlerId].encoredMove != MOVE_NONE)
if (gDisableStructs[battler].encoredMove != MOVE_NONE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
else
gAIScriptPtr += 7;
@@ -2022,31 +2022,31 @@ static void Cmd_watch(void)
static void Cmd_get_hold_effect(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
if (gActiveBattler != battlerId)
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(BATTLE_HISTORY->itemEffects[battlerId]);
if (gActiveBattler != battler)
AI_THINKING_STRUCT->funcResult = GetItemHoldEffect(BATTLE_HISTORY->itemEffects[battler]);
else
AI_THINKING_STRUCT->funcResult = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
AI_THINKING_STRUCT->funcResult = GetItemHoldEffect(gBattleMons[battler].item);
gAIScriptPtr += 2;
}
static void Cmd_if_holds_item(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u8 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 itemLo, itemHi;
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
if ((battler & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battler].item;
else
item = BATTLE_HISTORY->itemEffects[battlerId];
item = BATTLE_HISTORY->itemEffects[battler];
itemHi = gAIScriptPtr[2];
itemLo = gAIScriptPtr[3];
@@ -2066,42 +2066,42 @@ static void Cmd_if_holds_item(void)
static void Cmd_get_gender(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battlerId].species, gBattleMons[battlerId].personality);
AI_THINKING_STRUCT->funcResult = GetGenderFromSpeciesAndPersonality(gBattleMons[battler].species, gBattleMons[battler].personality);
gAIScriptPtr += 2;
}
static void Cmd_is_first_turn_for(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].isFirstTurn;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battler].isFirstTurn;
gAIScriptPtr += 2;
}
static void Cmd_get_stockpile_count(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].stockpileCounter;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battler].stockpileCounter;
gAIScriptPtr += 2;
}
@@ -2115,14 +2115,14 @@ static void Cmd_is_double_battle(void)
static void Cmd_get_used_held_item(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = *(u8 *)&gBattleStruct->usedHeldItems[battlerId];
AI_THINKING_STRUCT->funcResult = *(u8 *)&gBattleStruct->usedHeldItems[battler];
gAIScriptPtr += 2;
}
@@ -2150,14 +2150,14 @@ static void Cmd_get_move_effect_from_result(void)
static void Cmd_get_protect_count(void)
{
u8 battlerId;
u8 battler;
if (gAIScriptPtr[1] == AI_USER)
battlerId = sBattler_AI;
battler = sBattler_AI;
else
battlerId = gBattlerTarget;
battler = gBattlerTarget;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battlerId].protectUses;
AI_THINKING_STRUCT->funcResult = gDisableStructs[battler].protectUses;
gAIScriptPtr += 2;
}
@@ -2254,9 +2254,9 @@ static void Cmd_if_target_is_ally(void)
static void Cmd_if_flash_fired(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u8 battler = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
if (gBattleResources->flags->flags[battlerId] & RESOURCE_FLAG_FLASH_FIRE)
if (gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
else
gAIScriptPtr += 6;
+9 -9
View File
@@ -23,7 +23,7 @@ static bool8 ShouldSwitchIfPerishSong(void)
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
else
@@ -107,7 +107,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
{
// We found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -207,7 +207,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
// we found a mon.
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -229,14 +229,14 @@ static bool8 ShouldSwitchIfNaturalCure(void)
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -248,7 +248,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
@@ -416,7 +416,7 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (moveFlags & MOVE_RESULT_SUPER_EFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = i;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
return TRUE;
}
}
@@ -599,7 +599,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, BATTLE_OPPOSITE(gActiveBattler) << 8);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_MOVE, BATTLE_OPPOSITE(gActiveBattler) << 8);
}
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@@ -933,7 +933,7 @@ static bool8 ShouldUseItem(void)
if (shouldUse)
{
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_ITEM, 0);
*(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = ITEM_NONE;
return shouldUse;
+68 -68
View File
@@ -115,7 +115,7 @@ EWRAM_DATA u8 gAnimCustomPanning = 0;
#include "data/battle_anim.h"
static void (* const sScriptCmdTable[])(void) =
static void (*const sScriptCmdTable[])(void) =
{
Cmd_loadspritegfx, // 0x00
Cmd_unloadspritegfx, // 0x01
@@ -592,30 +592,30 @@ static void Cmd_monbg(void)
{
bool8 toBG_2;
u8 taskId;
u8 battlerId;
u8 battler;
u8 animBattler;
sBattleAnimScriptPtr++;
animBattler = sBattleAnimScriptPtr[0];
if (animBattler & ANIM_TARGET)
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
// Move designated battler to background
if (IsBattlerSpriteVisible(battlerId))
if (IsBattlerSpriteVisible(battler))
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
taskId = CreateTask(Task_InitUpdateMonBg, 10);
gAnimVisualTaskCount++;
gTasks[taskId].tBattlerId = battlerId;
gTasks[taskId].tBattlerId = battler;
gTasks[taskId].tInBg2 = toBG_2;
gTasks[taskId].tActive = TRUE;
gTasks[taskId].tIsPartner = FALSE;
@@ -623,19 +623,19 @@ static void Cmd_monbg(void)
}
// Move battler's partner to background
battlerId ^= BIT_FLANK;
if (IsBattlerSpriteVisible(battlerId))
battler ^= BIT_FLANK;
if (IsBattlerSpriteVisible(battler))
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
taskId = CreateTask(Task_InitUpdateMonBg, 10);
gAnimVisualTaskCount++;
gTasks[taskId].tBattlerId = battlerId;
gTasks[taskId].tBattlerId = battler;
gTasks[taskId].tInBg2 = toBG_2;
gTasks[taskId].tActive = TRUE;
gTasks[taskId].tIsPartner = TRUE;
@@ -646,26 +646,26 @@ static void Cmd_monbg(void)
gAnimScriptCallback = WaitAnimFrameCount;
}
bool8 IsBattlerSpriteVisible(u8 battlerId)
bool8 IsBattlerSpriteVisible(u8 battler)
{
if (IsContest())
{
if (battlerId == gBattleAnimAttacker)
if (battler == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
}
if (!IsBattlerSpritePresent(battlerId))
if (!IsBattlerSpritePresent(battler))
return FALSE;
if (IsContest())
return TRUE; // This line won't ever be reached.
if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
if (!gBattleSpritesDataPtr->battlerData[battler].invisible || !gSprites[gBattlerSpriteIds[battler]].invisible)
return TRUE;
return FALSE;
}
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
void MoveBattlerSpriteToBG(u8 battler, bool8 toBG_2, bool8 setSpriteInvisible)
{
struct BattleAnimBgData animBg;
u8 battlerSpriteId;
@@ -693,7 +693,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
battlerSpriteId = gBattlerSpriteIds[battler];
gBattle_BG1_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20;
if (IsContest() && IsSpeciesNotUnown(gContestResources->moveAnim->species))
@@ -701,18 +701,18 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
gBattle_BG1_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], (void *)(BG_PLTT + PLTT_OFFSET_4BPP(animBg.paletteId)), PLTT_SIZE_4BPP);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battler)], BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battler)], (void *)(BG_PLTT + PLTT_OFFSET_4BPP(animBg.paletteId)), PLTT_SIZE_4BPP);
if (IsContest())
battlerPosition = 0;
else
battlerPosition = GetBattlerPosition(battlerId);
battlerPosition = GetBattlerPosition(battler);
DrawBattlerOnBg(1, 0, 0, battlerPosition, animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
@@ -730,21 +730,21 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
battlerSpriteId = gBattlerSpriteIds[battlerId];
battlerSpriteId = gBattlerSpriteIds[battler];
gBattle_BG2_X = -(gSprites[battlerSpriteId].x + gSprites[battlerSpriteId].x2) + 0x20;
gBattle_BG2_Y = -(gSprites[battlerSpriteId].y + gSprites[battlerSpriteId].y2) + 0x20;
if (setSpriteInvisible)
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], BG_PLTT_ID(9), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battlerId)], (void *)(BG_PLTT + PLTT_OFFSET_4BPP(9)), PLTT_SIZE_4BPP);
LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(battler)], BG_PLTT_ID(9), PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferUnfaded[OBJ_PLTT_ID(battler)], (void *)(BG_PLTT + PLTT_OFFSET_4BPP(9)), PLTT_SIZE_4BPP);
DrawBattlerOnBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
DrawBattlerOnBg(2, 0, 0, GetBattlerPosition(battler), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
}
}
@@ -812,12 +812,12 @@ void ResetBattleAnimBg(bool8 toBG2)
static void Task_UpdateMonBg(u8 taskId)
{
u8 spriteId, battlerId;
u8 spriteId, battler;
s16 x, y;
struct BattleAnimBgData animBg;
spriteId = gTasks[taskId].t2_SpriteId;
battlerId = gTasks[taskId].t2_BattlerId;
battler = gTasks[taskId].t2_BattlerId;
GetBattleAnimBg1Data(&animBg);
x = gTasks[taskId].t2_SpriteX - (gSprites[spriteId].x + gSprites[spriteId].x2);
y = gTasks[taskId].t2_SpriteY - (gSprites[spriteId].y + gSprites[spriteId].y2);
@@ -826,13 +826,13 @@ static void Task_UpdateMonBg(u8 taskId)
{
gBattle_BG1_X = x + gTasks[taskId].t2_BgX;
gBattle_BG1_Y = y + gTasks[taskId].t2_BgY;
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battlerId)], &gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId)], PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battler)], &gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId)], PLTT_SIZE_4BPP);
}
else
{
gBattle_BG2_X = x + gTasks[taskId].t2_BgX;
gBattle_BG2_Y = y + gTasks[taskId].t2_BgY;
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battlerId)], &gPlttBufferFaded[BG_PLTT_ID(9)], PLTT_SIZE_4BPP);
CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battler)], &gPlttBufferFaded[BG_PLTT_ID(9)], PLTT_SIZE_4BPP);
}
}
@@ -852,7 +852,7 @@ static void Task_UpdateMonBg(u8 taskId)
static void Cmd_clearmonbg(void)
{
u8 animBattlerId;
u8 battlerId;
u8 battler;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -864,20 +864,20 @@ static void Cmd_clearmonbg(void)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(Task_ClearMonBg, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
gTasks[taskId].data[2] = battler;
sBattleAnimScriptPtr++;
}
@@ -914,7 +914,7 @@ static void Task_ClearMonBg(u8 taskId)
static void Cmd_monbg_static(void)
{
bool8 toBG_2;
u8 battlerId;
u8 battler;
u8 animBattlerId;
sBattleAnimScriptPtr++;
@@ -927,31 +927,31 @@ static void Cmd_monbg_static(void)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
if (IsBattlerSpriteVisible(battler))
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
}
battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
battler ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battler))
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
}
sBattleAnimScriptPtr++;
@@ -960,7 +960,7 @@ static void Cmd_monbg_static(void)
static void Cmd_clearmonbg_static(void)
{
u8 animBattlerId;
u8 battlerId;
u8 battler;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -972,20 +972,20 @@ static void Cmd_clearmonbg_static(void)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
if (IsBattlerSpriteVisible(battler))
gSprites[gBattlerSpriteIds[battler]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].invisible = FALSE;
else
animBattlerId = 0;
taskId = CreateTask(Task_ClearMonBgStatic, 5);
gTasks[taskId].data[0] = animBattlerId;
gTasks[taskId].data[2] = battlerId;
gTasks[taskId].data[2] = battler;
sBattleAnimScriptPtr++;
}
@@ -996,16 +996,16 @@ static void Task_ClearMonBgStatic(u8 taskId)
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
u8 battler = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId);
@@ -1687,19 +1687,19 @@ static void Cmd_jumpifcontest(void)
static void Cmd_splitbgprio(void)
{
u8 wantedBattler;
u8 battlerId;
u8 battler;
u8 battlerPosition;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
// Apply only if the given battler is the lead (on left from team's perspective)
battlerPosition = GetBattlerPosition(battlerId);
battlerPosition = GetBattlerPosition(battler);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
@@ -1721,7 +1721,7 @@ static void Cmd_splitbgprio_foes(void)
{
u8 wantedBattler;
u8 battlerPosition;
u8 battlerId;
u8 battler;
wantedBattler = sBattleAnimScriptPtr[1];
sBattleAnimScriptPtr += 2;
@@ -1730,12 +1730,12 @@ static void Cmd_splitbgprio_foes(void)
if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBattler != ANIM_ATTACKER)
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
else
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
// Apply only if the given battler is the lead (on left from team's perspective)
battlerPosition = GetBattlerPosition(battlerId);
battlerPosition = GetBattlerPosition(battler);
if (!IsContest() && (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_OPPONENT_RIGHT))
{
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+4 -8
View File
@@ -3082,20 +3082,18 @@ static void AnimPresent(struct Sprite *sprite)
static void AnimKnockOffOpponentsItem(struct Sprite *sprite)
{
int zero;
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
zero = 0;
if (sprite->data[0] > 0x7F)
{
sprite->data[1]++;
sprite->data[0] = zero;
sprite->data[0] = 0;
}
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (moveAlongLinearPath(sprite))
{
sprite->y2 = zero;
sprite->data[0] = zero;
sprite->y2 = 0;
sprite->data[0] = 0;
DestroyAnimSprite(sprite);
}
}
@@ -3173,13 +3171,11 @@ static void AnimItemSteal(struct Sprite *sprite)
static void AnimItemSteal_Step3(struct Sprite *sprite)
{
int zero;
sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
zero = 0;
if (sprite->data[0] > 127)
{
sprite->data[1]++;
sprite->data[0] = zero;
sprite->data[0] = 0;
}
sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+1 -1
View File
@@ -37,7 +37,7 @@ static void AnimRevengeScratch(struct Sprite *);
static void AnimFocusPunchFist(struct Sprite *);
static void AnimSpinningKickOrPunchFinish(struct Sprite *);
extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate;
// Unused
static const struct SpriteTemplate sUnusedHumanoidFootSpriteTemplate =
+1 -1
View File
@@ -900,7 +900,7 @@ static void AnimUnusedBubbleThrow(struct Sprite *sprite)
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
static void AnimWhirlwindLine(struct Sprite * sprite)
static void AnimWhirlwindLine(struct Sprite *sprite)
{
u16 offset;
u8 mult;
+7 -7
View File
@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8);
static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeTerrain(u8);
static void AnimTask_ShakePlatforms(u8);
static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *);
static void WaitForFissureCompletion(u8);
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
#define tMaxTime data[3]
#define tbattlerSpriteIds(i) data[9 + (i)]
#define tNumBattlers data[13] // AnimTask_ShakeBattlers
#define tInitialX data[13] // AnimTask_ShakeTerrain
#define tInitialX data[13] // AnimTask_ShakePlatforms
#define tHorizOffset data[14]
#define tInitHorizOffset data[15]
// Shakes battler(s) or the battle terrain back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the terrain
// Shakes battler(s) or the battle platforms back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the platforms
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
// arg2: Length of time to shake for
void AnimTask_HorizontalShake(u8 taskId)
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0])
{
case MAX_BATTLERS_COUNT + 1: // Shake terrain
case MAX_BATTLERS_COUNT + 1: // Shake platforms
task->tInitialX = gBattle_BG3_X;
task->func = AnimTask_ShakeTerrain;
task->func = AnimTask_ShakePlatforms;
break;
case MAX_BATTLERS_COUNT: // Shake all battlers
task->tNumBattlers = 0;
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
}
}
static void AnimTask_ShakeTerrain(u8 taskId)
static void AnimTask_ShakePlatforms(u8 taskId)
{
struct Task *task = &gTasks[taskId];
+90 -48
View File
@@ -13,11 +13,16 @@
#include "constants/battle_anim.h"
#include "constants/rgb.h"
enum {
HAILSTRUCTTYPE_NEGATIVE_POS_MOD = 0,
HAILSTRUCTTYPE_POSITIVE_POS_MOD = 1,
HAILSTRUCTTYPE_FIXED_POSITION = 2,
};
struct HailStruct {
s32 x:10;
s32 y:10;
s32 bPosition:8;
s32 unk3:4;
s32 type:4;
};
static void AnimUnusedIceCrystalThrow(struct Sprite *);
@@ -371,16 +376,16 @@ const struct SpriteTemplate gPoisonGasCloudSpriteTemplate =
static const struct HailStruct sHailCoordData[] =
{
{.x = 100, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 2},
{.x = 85, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 0},
{.x = 242, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .unk3 = 1},
{.x = 66, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .unk3 = 1},
{.x = 182, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .unk3 = 0},
{.x = 60, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 2},
{.x = 214, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .unk3 = 0},
{.x = 113, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .unk3 = 1},
{.x = 210, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .unk3 = 1},
{.x = 38, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .unk3 = 0},
{.x = 100, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .type = HAILSTRUCTTYPE_FIXED_POSITION},
{.x = 85, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .type = HAILSTRUCTTYPE_NEGATIVE_POS_MOD},
{.x = 242, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .type = HAILSTRUCTTYPE_POSITIVE_POS_MOD},
{.x = 66, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .type = HAILSTRUCTTYPE_POSITIVE_POS_MOD},
{.x = 182, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .type = HAILSTRUCTTYPE_NEGATIVE_POS_MOD},
{.x = 60, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .type = HAILSTRUCTTYPE_FIXED_POSITION},
{.x = 214, .y = 120, .bPosition = B_POSITION_OPPONENT_LEFT, .type = HAILSTRUCTTYPE_NEGATIVE_POS_MOD},
{.x = 113, .y = 120, .bPosition = B_POSITION_PLAYER_LEFT, .type = HAILSTRUCTTYPE_POSITIVE_POS_MOD},
{.x = 210, .y = 120, .bPosition = B_POSITION_OPPONENT_RIGHT, .type = HAILSTRUCTTYPE_POSITIVE_POS_MOD},
{.x = 38, .y = 120, .bPosition = B_POSITION_PLAYER_RIGHT, .type = HAILSTRUCTTYPE_NEGATIVE_POS_MOD},
};
static const union AffineAnimCmd sAffineAnim_HailParticle_0[] =
@@ -1332,6 +1337,13 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
}
}
#define tState data[0]
#define tSpriteCount data[1]
#define tHailAffineAnimNum data[2]
#define tHailStructId data[3]
#define tInitialDelayTimer data[4]
#define tHailSpawnTimer data[5]
void AnimTask_Hail(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1342,71 +1354,86 @@ void AnimTask_Hail(u8 taskId)
static void AnimTask_Hail2(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
if (++task->data[4] > 2)
if (++task->tInitialDelayTimer > 2)
{
task->data[4] = 0;
task->data[5] = 0;
task->data[2] = 0;
task->data[0]++;
task->tInitialDelayTimer = 0;
task->tHailSpawnTimer = 0;
task->tHailAffineAnimNum = 0;
task->tState++;
}
break;
case 1:
if (task->data[5] == 0)
if (task->tHailSpawnTimer == 0)
{
if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1))
task->data[1]++;
if (GenerateHailParticle(task->tHailStructId, task->tHailAffineAnimNum, taskId, 1))
task->tSpriteCount++;
if (++task->data[2] == 3)
if (++task->tHailAffineAnimNum == (int)ARRAY_COUNT(sAffineAnims_HailParticle))
{
if (++task->data[3] == 10)
task->data[0]++;
if (++task->tHailStructId == (int)ARRAY_COUNT(sHailCoordData))
task->tState++;
else
task->data[0]--;
task->tState--;
}
else
{
task->data[5] = 1;
task->tHailSpawnTimer = 1;
}
}
else
{
task->data[5]--;
task->tHailSpawnTimer--;
}
break;
case 2:
if (task->data[1] == 0)
if (task->tSpriteCount == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
#undef tState
#undef tSpriteCount
#undef tHailAffineAnimNum
#undef tHailStructId
#undef tInitialDelayTimer
#undef tHailSpawnTimer
// Hail falling particle sprite vars
#define sSpawnImpactEffect data[0]
#define sTargetX data[3]
#define sTargetY data[4]
#define sAffineAnimNum data[5]
#define sOwnerTaskId data[6]
#define sOwnerTaskSpriteCountField data[7]
static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c)
{
u8 id;
s16 battlerX, battlerY;
s16 spriteX;
bool8 possibleBool = FALSE;
s8 unk = sHailCoordData[hailStructId].unk3;
bool8 shouldSpawnImpactEffect = FALSE;
s8 type = sHailCoordData[hailStructId].type;
if (unk != 2)
if (type != HAILSTRUCTTYPE_FIXED_POSITION)
{
id = GetBattlerAtPosition(sHailCoordData[hailStructId].bPosition);
if (IsBattlerSpriteVisible(id))
{
possibleBool = TRUE;
shouldSpawnImpactEffect = TRUE;
battlerX = GetBattlerSpriteCoord(id, BATTLER_COORD_X_2);
battlerY = GetBattlerSpriteCoord(id, BATTLER_COORD_Y_PIC_OFFSET);
switch (unk)
switch (type)
{
case 0:
case HAILSTRUCTTYPE_NEGATIVE_POS_MOD:
battlerX -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
battlerY -= GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
break;
case 1:
case HAILSTRUCTTYPE_POSITIVE_POS_MOD:
battlerX += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_WIDTH) / 6;
battlerY += GetBattlerSpriteCoordAttr(id, BATTLER_COORD_ATTR_HEIGHT) / 6;
break;
@@ -1432,12 +1459,12 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
else
{
StartSpriteAffineAnim(&gSprites[id], affineAnimNum);
gSprites[id].data[0] = possibleBool;
gSprites[id].data[3] = battlerX;
gSprites[id].data[4] = battlerY;
gSprites[id].data[5] = affineAnimNum;
gSprites[id].data[6] = taskId;
gSprites[id].data[7] = c;
gSprites[id].sSpawnImpactEffect = shouldSpawnImpactEffect;
gSprites[id].sTargetX = battlerX;
gSprites[id].sTargetY = battlerY;
gSprites[id].sAffineAnimNum = affineAnimNum;
gSprites[id].sOwnerTaskId = taskId;
gSprites[id].sOwnerTaskSpriteCountField = c;
return TRUE;
}
}
@@ -1449,20 +1476,23 @@ static void AnimHailBegin(struct Sprite *sprite)
sprite->x += 4;
sprite->y += 8;
if (sprite->x < sprite->data[3] && sprite->y < sprite->data[4])
if (sprite->x < sprite->sTargetX && sprite->y < sprite->sTargetY)
return;
if (sprite->data[0] == 1 && sprite->data[5] == 0)
if (sprite->sSpawnImpactEffect == 1 && sprite->sAffineAnimNum == 0)
{
spriteId = CreateSprite(&gIceCrystalHitLargeSpriteTemplate,
sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->sTargetX, sprite->sTargetY, sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != MAX_SPRITES)
{
// The sprite template we're using is shared amongst a few other
// places, which make the sprite flicker. That's not what we want
// here, though. Override the callback.
gSprites[sprite->data[0]].callback = AnimHailContinue;
gSprites[sprite->data[0]].data[6] = sprite->data[6];
gSprites[sprite->data[0]].data[7] = sprite->data[7];
gSprites[sprite->data[0]].sOwnerTaskId = sprite->sOwnerTaskId;
gSprites[sprite->data[0]].sOwnerTaskSpriteCountField = sprite->sOwnerTaskSpriteCountField;
}
FreeOamMatrix(sprite->oam.matrixNum);
@@ -1470,22 +1500,34 @@ static void AnimHailBegin(struct Sprite *sprite)
}
else
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
gTasks[sprite->sOwnerTaskId].data[sprite->sOwnerTaskSpriteCountField]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
#undef sSpawnImpactEffect
#undef sTargetX
#undef sTargetY
#undef sAffineAnimNum
// Hail impact VFX sprite vars
#define sTimer data[0]
static void AnimHailContinue(struct Sprite *sprite)
{
if (++sprite->data[0] == 20)
if (++sprite->sTimer == 20)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
gTasks[sprite->sOwnerTaskId].data[sprite->sOwnerTaskSpriteCountField]--;
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
}
}
#undef sTimer
#undef sOwnerTaskId
#undef sOwnerTaskSpriteCountField
// Initializes the animation for Ice Ball.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
+12 -12
View File
@@ -156,7 +156,7 @@ void AnimTask_ShakeMon2(u8 taskId)
{
u8 spriteId;
bool8 abort = FALSE;
u8 battlerId;
u8 battler;
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
@@ -169,24 +169,24 @@ void AnimTask_ShakeMon2(u8 taskId)
switch (gBattleAnimArgs[0])
{
case ANIM_PLAYER_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
battler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case ANIM_PLAYER_RIGHT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
battler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case ANIM_OPPONENT_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case ANIM_OPPONENT_RIGHT:
default:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
battler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;
}
if (IsBattlerSpriteVisible(battlerId) == FALSE)
if (IsBattlerSpriteVisible(battler) == FALSE)
abort = TRUE;
spriteId = gBattlerSpriteIds[battlerId];
spriteId = gBattlerSpriteIds[battler];
}
else
{
@@ -578,16 +578,16 @@ static void SlideMonToOffset(struct Sprite *sprite)
static void SlideMonToOffsetAndBack(struct Sprite *sprite)
{
u8 spriteId;
u8 battlerId;
u8 battler;
sprite->invisible = TRUE;
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
spriteId = gBattlerSpriteIds[battlerId];
if (GetBattlerSide(battlerId))
spriteId = gBattlerSpriteIds[battler];
if (GetBattlerSide(battler))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
+130 -130
View File
@@ -109,7 +109,7 @@ static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] =
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
u8 GetBattlerSpriteCoord(u8 battler, u8 coordType)
{
u8 retVal;
u16 species;
@@ -117,7 +117,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
if (IsContest())
{
if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battlerId == 3)
if (coordType == BATTLER_COORD_Y_PIC_OFFSET && battler == 3)
coordType = BATTLER_COORD_Y;
}
@@ -125,10 +125,10 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
{
case BATTLER_COORD_X:
case BATTLER_COORD_X_2:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x;
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battler)].x;
break;
case BATTLER_COORD_Y:
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battler)].y;
break;
case BATTLER_COORD_Y_PIC_OFFSET:
case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
@@ -142,34 +142,34 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
}
else
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
}
}
if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
retVal = GetBattlerSpriteFinal_Y(battler, species, TRUE);
else
retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
retVal = GetBattlerSpriteFinal_Y(battler, species, FALSE);
break;
}
return retVal;
}
u8 GetBattlerYDelta(u8 battlerId, u16 species)
u8 GetBattlerYDelta(u8 battler, u16 species)
{
u16 letter;
u32 personality;
@@ -177,7 +177,7 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
u8 ret;
u16 coordSpecies;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
if (GetBattlerSide(battler) == B_SIDE_PLAYER || IsContest())
{
if (species == SPECIES_UNOWN)
{
@@ -191,10 +191,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
if (!spriteInfo[battler].transformSpecies)
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
personality = gTransformedPersonalities[battler];
}
letter = GET_UNOWN_LETTER(personality);
if (!letter)
@@ -205,7 +205,7 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
}
else if (species == SPECIES_CASTFORM)
{
ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
ret = sCastformBackSpriteYCoords[gBattleMonForms[battler]];
}
else if (species > NUM_SPECIES)
{
@@ -221,10 +221,10 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
if (species == SPECIES_UNOWN)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
if (!spriteInfo[battler].transformSpecies)
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
else
personality = gTransformedPersonalities[battlerId];
personality = gTransformedPersonalities[battler];
letter = GET_UNOWN_LETTER(personality);
if (!letter)
coordSpecies = species;
@@ -234,7 +234,7 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
}
else if (species == SPECIES_CASTFORM)
{
ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset;
ret = gCastformFrontSpriteCoords[gBattleMonForms[battler]].y_offset;
}
else if (species > NUM_SPECIES)
{
@@ -248,15 +248,15 @@ u8 GetBattlerYDelta(u8 battlerId, u16 species)
return ret;
}
u8 GetBattlerElevation(u8 battlerId, u16 species)
u8 GetBattlerElevation(u8 battler, u16 species)
{
u8 ret = 0;
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
if (!IsContest())
{
if (species == SPECIES_CASTFORM)
ret = sCastformElevations[gBattleMonForms[battlerId]];
ret = sCastformElevations[gBattleMonForms[battler]];
else if (species > NUM_SPECIES)
ret = gEnemyMonElevation[0];
else
@@ -266,24 +266,24 @@ u8 GetBattlerElevation(u8 battlerId, u16 species)
return ret;
}
u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
u8 GetBattlerSpriteFinal_Y(u8 battler, u16 species, bool8 a3)
{
u16 offset;
u8 y;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest())
if (GetBattlerSide(battler) == B_SIDE_PLAYER || IsContest())
{
offset = GetBattlerYDelta(battlerId, species);
offset = GetBattlerYDelta(battler, species);
}
else
{
offset = GetBattlerYDelta(battlerId, species);
offset -= GetBattlerElevation(battlerId, species);
offset = GetBattlerYDelta(battler, species);
offset -= GetBattlerElevation(battler, species);
}
y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battler)].y;
if (a3)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
y += 8;
if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
@@ -291,7 +291,7 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
return y;
}
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
u8 GetBattlerSpriteCoord2(u8 battler, u8 coordType)
{
u16 species;
struct BattleSpriteInfo *spriteInfo;
@@ -308,64 +308,64 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType)
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = gAnimBattlerSpecies[battlerId];
if (!spriteInfo[battler].transformSpecies)
species = gAnimBattlerSpecies[battler];
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
}
if (coordType == BATTLER_COORD_Y_PIC_OFFSET)
return GetBattlerSpriteFinal_Y(battlerId, species, TRUE);
return GetBattlerSpriteFinal_Y(battler, species, TRUE);
else
return GetBattlerSpriteFinal_Y(battlerId, species, FALSE);
return GetBattlerSpriteFinal_Y(battler, species, FALSE);
}
else
{
return GetBattlerSpriteCoord(battlerId, coordType);
return GetBattlerSpriteCoord(battler, coordType);
}
}
u8 GetBattlerSpriteDefault_Y(u8 battlerId)
u8 GetBattlerSpriteDefault_Y(u8 battler)
{
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
return GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET_DEFAULT);
}
u8 GetSubstituteSpriteDefault_Y(u8 battlerId)
u8 GetSubstituteSpriteDefault_Y(u8 battler)
{
u16 y;
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16;
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 16;
else
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17;
y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 17;
return y;
}
u8 GetBattlerYCoordWithElevation(u8 battlerId)
u8 GetBattlerYCoordWithElevation(u8 battler)
{
u16 species;
u8 y;
struct BattleSpriteInfo *spriteInfo;
y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y);
y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
if (!IsContest())
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
y -= GetBattlerElevation(battlerId, species);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
y -= GetBattlerElevation(battler, species);
}
return y;
}
@@ -846,14 +846,14 @@ void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffse
sprite->y += gBattleAnimArgs[1];
}
u8 GetBattlerSide(u8 battlerId)
u8 GetBattlerSide(u8 battler)
{
return GET_BATTLER_SIDE2(battlerId);
return GET_BATTLER_SIDE2(battler);
}
u8 GetBattlerPosition(u8 battlerId)
u8 GetBattlerPosition(u8 battler)
{
return gBattlerPositions[battlerId];
return gBattlerPositions[battler];
}
u8 GetBattlerAtPosition(u8 position)
@@ -868,31 +868,31 @@ u8 GetBattlerAtPosition(u8 position)
return i;
}
bool8 IsBattlerSpritePresent(u8 battlerId)
bool8 IsBattlerSpritePresent(u8 battler)
{
if (IsContest())
{
if (gBattleAnimAttacker == battlerId)
if (gBattleAnimAttacker == battler)
return TRUE;
else if (gBattleAnimTarget == battlerId)
else if (gBattleAnimTarget == battler)
return TRUE;
else
return FALSE;
}
else
{
if (gBattlerPositions[battlerId] == 0xff)
if (gBattlerPositions[battler] == 0xff)
{
return FALSE;
}
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
else if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) != 0)
return TRUE;
}
else
{
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0)
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) != 0)
return TRUE;
}
}
@@ -956,7 +956,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
}
}
void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId)
void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battler)
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
@@ -1294,14 +1294,14 @@ static bool8 ShouldRotScaleSpeciesBeFlipped(void)
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode)
{
u8 battlerId = gSprites[spriteId].data[0];
u8 battler = gSprites[spriteId].data[0];
if (IsContest() || IsBattlerSpriteVisible(battlerId))
if (IsContest() || IsBattlerSpriteVisible(battler))
gSprites[spriteId].invisible = FALSE;
gSprites[spriteId].oam.objMode = objMode;
gSprites[spriteId].affineAnimPaused = TRUE;
if (!IsContest() && !gSprites[spriteId].oam.affineMode)
gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].matrixNum;
gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battler].matrixNum;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
}
@@ -1514,18 +1514,18 @@ static u8 UNUSED GetSpritePalIdxByPosition(u8 position)
void AnimSpriteOnMonPos(struct Sprite *sprite)
{
bool8 var;
bool8 respectMonPicOffsets;
if (!sprite->data[0])
{
if (!gBattleAnimArgs[3])
var = TRUE;
respectMonPicOffsets = TRUE;
else
var = FALSE;
respectMonPicOffsets = FALSE;
if (!gBattleAnimArgs[2])
InitSpritePosToAnimAttacker(sprite, var);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, var);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
sprite->data[0]++;
}
@@ -1590,35 +1590,35 @@ static void AnimThrowProjectile_Step(struct Sprite *sprite)
void AnimTravelDiagonally(struct Sprite *sprite)
{
bool8 r4;
u8 battlerId, coordType;
bool8 respectMonPicOffsets;
u8 battler, coordType;
if (!gBattleAnimArgs[6])
{
r4 = TRUE;
respectMonPicOffsets = TRUE;
coordType = BATTLER_COORD_Y_PIC_OFFSET;
}
else
{
r4 = FALSE;
respectMonPicOffsets = FALSE;
coordType = BATTLER_COORD_Y;
}
if (gBattleAnimArgs[5] == ANIM_ATTACKER)
{
InitSpritePosToAnimAttacker(sprite, r4);
battlerId = gBattleAnimAttacker;
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
battler = gBattleAnimAttacker;
}
else
{
InitSpritePosToAnimTarget(sprite, r4);
battlerId = gBattleAnimTarget;
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
battler = gBattleAnimTarget;
}
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
InitSpritePosToAnimTarget(sprite, r4);
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battlerId, coordType) + gBattleAnimArgs[3];
sprite->data[2] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(battler, coordType) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -1897,7 +1897,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId)
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
{
struct BattleSpriteInfo *spriteInfo;
u8 battlerId = gSprites[spriteId].data[0];
u8 battler = gSprites[spriteId].data[0];
u16 species;
u16 i;
@@ -1915,26 +1915,26 @@ static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId)
if (GetBattlerSide(i) == B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]];
return sCastformBackSpriteYCoords[gBattleMonForms[battler]];
else
return gMonBackPicCoords[species].y_offset;
}
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
if (!spriteInfo[battler].transformSpecies)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
else
species = spriteInfo[battlerId].transformSpecies;
species = spriteInfo[battler].transformSpecies;
if (species == SPECIES_CASTFORM)
return sCastformElevations[gBattleMonForms[battlerId]];
return sCastformElevations[gBattleMonForms[battler]];
else
return gMonFrontPicCoords[species].y_offset;
}
@@ -2032,21 +2032,21 @@ void InitPrioritiesForVisibleBattlers(void)
}
}
u8 GetBattlerSpriteSubpriority(u8 battlerId)
u8 GetBattlerSpriteSubpriority(u8 battler)
{
u8 position;
u8 subpriority;
if (IsContest())
{
if (battlerId == 2)
if (battler == 2)
return 30;
else
return 40;
}
else
{
position = GetBattlerPosition(battlerId);
position = GetBattlerPosition(battler);
if (position == B_POSITION_PLAYER_LEFT)
subpriority = 30;
else if (position == B_POSITION_PLAYER_RIGHT)
@@ -2060,9 +2060,9 @@ u8 GetBattlerSpriteSubpriority(u8 battlerId)
return subpriority;
}
u8 GetBattlerSpriteBGPriority(u8 battlerId)
u8 GetBattlerSpriteBGPriority(u8 battler)
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (IsContest())
return 2;
@@ -2072,11 +2072,11 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId)
return GetAnimBgAttribute(1, BG_ANIM_PRIORITY);
}
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
u8 GetBattlerSpriteBGPriorityRank(u8 battler)
{
if (!IsContest())
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
return 2;
else
@@ -2086,7 +2086,7 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
}
// Create Pokémon sprite to be used for a move animation effect (e.g. Role Play / Snatch)
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm)
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battler, bool32 ignoreDeoxysForm)
{
u8 spriteId;
u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]);
@@ -2097,7 +2097,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
if (!isBackpic)
{
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP);
if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battler) == TRUE || gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->buffer,
species,
@@ -2113,7 +2113,7 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
else
{
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), OBJ_PLTT_ID(palette), PLTT_SIZE_4BPP);
if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
if (ignoreDeoxysForm == TRUE || ShouldIgnoreDeoxysForm(5, battler) == TRUE || gBattleSpritesDataPtr->battlerData[battler].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->buffer,
species,
@@ -2148,7 +2148,7 @@ void DestroySpriteAndFreeResources_(struct Sprite *sprite)
DestroySpriteAndFreeResources(sprite);
}
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
s16 GetBattlerSpriteCoordAttr(u8 battler, u8 attr)
{
u16 species;
u32 personality;
@@ -2181,7 +2181,7 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
}
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battler]];
}
else if (species <= SPECIES_EGG)
{
@@ -2194,18 +2194,18 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
if (!spriteInfo[battler].transformSpecies)
{
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
}
else
{
species = spriteInfo[battlerId].transformSpecies;
personality = gTransformedPersonalities[battlerId];
species = spriteInfo[battler].transformSpecies;
personality = gTransformedPersonalities[battler];
}
if (species == SPECIES_UNOWN)
@@ -2229,15 +2229,15 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
else
{
spriteInfo = gBattleSpritesDataPtr->battlerData;
if (!spriteInfo[battlerId].transformSpecies)
if (!spriteInfo[battler].transformSpecies)
{
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_PERSONALITY);
}
else
{
species = spriteInfo[battlerId].transformSpecies;
personality = gTransformedPersonalities[battlerId];
species = spriteInfo[battler].transformSpecies;
personality = gTransformedPersonalities[battler];
}
if (species == SPECIES_UNOWN)
@@ -2251,7 +2251,7 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
}
else if (species == SPECIES_CASTFORM)
{
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]];
coords = &gCastformFrontSpriteCoords[gBattleMonForms[battler]];
}
else if (species > NUM_SPECIES)
{
@@ -2271,22 +2271,22 @@ s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr)
case BATTLER_COORD_ATTR_WIDTH:
return GET_MON_COORDS_WIDTH(coords->size);
case BATTLER_COORD_ATTR_LEFT:
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) - (GET_MON_COORDS_WIDTH(coords->size) / 2);
return GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) - (GET_MON_COORDS_WIDTH(coords->size) / 2);
case BATTLER_COORD_ATTR_RIGHT:
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + (GET_MON_COORDS_WIDTH(coords->size) / 2);
return GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + (GET_MON_COORDS_WIDTH(coords->size) / 2);
case BATTLER_COORD_ATTR_TOP:
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) - (GET_MON_COORDS_HEIGHT(coords->size) / 2);
return GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (GET_MON_COORDS_HEIGHT(coords->size) / 2);
case BATTLER_COORD_ATTR_BOTTOM:
return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y_PIC_OFFSET) + (GET_MON_COORDS_HEIGHT(coords->size) / 2);
return GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + (GET_MON_COORDS_HEIGHT(coords->size) / 2);
case BATTLER_COORD_ATTR_RAW_BOTTOM:
ret = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 31;
ret = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 31;
return ret - coords->y_offset;
default:
return 0;
}
}
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y)
void SetAverageBattlerPositions(u8 battler, bool8 respectMonPicOffsets, s16 *x, s16 *y)
{
u8 xCoordType, yCoordType;
s16 battlerX, battlerY;
@@ -2303,12 +2303,12 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x
yCoordType = BATTLER_COORD_Y_PIC_OFFSET;
}
battlerX = GetBattlerSpriteCoord(battlerId, xCoordType);
battlerY = GetBattlerSpriteCoord(battlerId, yCoordType);
battlerX = GetBattlerSpriteCoord(battler, xCoordType);
battlerY = GetBattlerSpriteCoord(battler, yCoordType);
if (IsDoubleBattle() && !IsContest())
{
partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), xCoordType);
partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), yCoordType);
partnerX = GetBattlerSpriteCoord(BATTLE_PARTNER(battler), xCoordType);
partnerY = GetBattlerSpriteCoord(BATTLE_PARTNER(battler), yCoordType);
}
else
{
@@ -2320,7 +2320,7 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x
*y = (battlerY + partnerY) / 2;
}
u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
u8 CreateInvisibleSpriteCopy(int battler, u8 spriteId, int species)
{
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[newSpriteId] = gSprites[spriteId];
+16 -16
View File
@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
static void AnimShakeMonOrBattlePlatforms(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *);
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void);
static void AnimHitSplatBasic(struct Sprite *);
static void AnimHitSplatPersistent(struct Sprite *);
static void AnimHitSplatHandleInvert(struct Sprite *);
@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
static void AnimTask_BlendColorCycleByTagLoop(u8);
static void AnimTask_FlashAnimTagWithColor_Step1(u8);
static void AnimTask_FlashAnimTagWithColor_Step2(u8);
static void AnimTask_ShakeBattleTerrain_Step(u8);
static void AnimTask_ShakeBattlePlatforms_Step(u8);
static const union AnimCmd sAnim_ConfusionDuck_0[] =
{
@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
.callback = AnimCirclingSparkle,
};
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
const struct SpriteTemplate gShakeMonOrPlatformSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShakeMonOrBattleTerrain,
.callback = AnimShakeMonOrBattlePlatforms,
};
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
#undef tColorG
#undef tColorB
static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms(struct Sprite *sprite)
{
u16 var0;
@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
sprite->data[5] = gBattleAnimArgs[3];
var0 = sprite->data[5] - 2;
if (var0 < 2)
AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled();
AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled();
sprite->callback = AnimShakeMonOrBattleTerrain_Step;
sprite->callback = AnimShakeMonOrBattlePlatforms_Step;
}
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
static void AnimShakeMonOrBattlePlatforms_Step(struct Sprite *sprite)
{
u8 i;
u16 var0;
@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
}
}
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
static void AnimShakeMonOrBattlePlatforms_UpdateCoordOffsetEnabled(void)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
}
}
// Task data for AnimTask_ShakeBattleTerrain
// Task data for AnimTask_ShakeBattlePlatforms
#define tXOffset data[0]
#define tYOffset data[1]
#define tNumShakes data[2]
#define tTimer data[3]
#define tShakeDelay data[8]
// Can shake battle terrain back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// Can shake battle platforms back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// arg0: x offset of shake
// arg1: y offset of shake
// arg2: number of shakes
// arg3: time between shakes
void AnimTask_ShakeBattleTerrain(u8 taskId)
void AnimTask_ShakeBattlePlatforms(u8 taskId)
{
gTasks[taskId].tXOffset = gBattleAnimArgs[0];
gTasks[taskId].tYOffset = gBattleAnimArgs[1];
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleTerrain(u8 taskId)
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
gBattle_BG3_X = gBattleAnimArgs[0];
gBattle_BG3_Y = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_ShakeBattleTerrain_Step;
gTasks[taskId].func = AnimTask_ShakeBattlePlatforms_Step;
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeBattleTerrain_Step(u8 taskId)
static void AnimTask_ShakeBattlePlatforms_Step(u8 taskId)
{
if (gTasks[taskId].tTimer == 0)
{
+61 -34
View File
@@ -388,6 +388,11 @@ static void AnimParticleInVortex_Step(struct Sprite *sprite)
}
}
#define tBlendTimer data[10]
#define tBlend data[11]
#define tFullAlphaTimer data[11] // not a typo; this data field is used for multiple purposes
#define tState data[12]
void AnimTask_LoadSandstormBackground(u8 taskId)
{
int var0;
@@ -430,45 +435,45 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
gBattle_BG1_Y += -1;
switch (gTasks[taskId].data[12])
switch (gTasks[taskId].tState)
{
case 0:
if (++gTasks[taskId].data[10] == 4)
if (++gTasks[taskId].tBlendTimer == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 7)
gTasks[taskId].tBlendTimer = 0;
gTasks[taskId].tBlend++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].tBlend, 16 - gTasks[taskId].tBlend));
if (gTasks[taskId].tBlend == 7)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
gTasks[taskId].tState++;
gTasks[taskId].tFullAlphaTimer = 0;
}
}
break;
case 1:
if (++gTasks[taskId].data[11] == 101)
if (++gTasks[taskId].tFullAlphaTimer == 101)
{
gTasks[taskId].data[11] = 7;
gTasks[taskId].data[12]++;
gTasks[taskId].tBlend = 7;
gTasks[taskId].tState++;
}
break;
case 2:
if (++gTasks[taskId].data[10] == 4)
if (++gTasks[taskId].tBlendTimer == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 0)
gTasks[taskId].tBlendTimer = 0;
gTasks[taskId].tBlend--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].tBlend, 16 - gTasks[taskId].tBlend));
if (gTasks[taskId].tBlend == 0)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
gTasks[taskId].tState++;
gTasks[taskId].tFullAlphaTimer = 0;
}
}
break;
case 3:
GetBattleAnimBg1Data(&animBg);
ClearBattleAnimBg(animBg.bgId);
gTasks[taskId].data[12]++;
gTasks[taskId].tState++;
break;
case 4:
if (!IsContest())
@@ -484,21 +489,36 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
}
}
#undef tBlendTimer
#undef tBlend
#undef tFullAlphaTimer
#undef tState
// Animates the sprites that fly diagonally across the screen
// in Sandstorm and Heat Wave.
// arg 0: initial y pixel offset
// arg 1: projectile speed
// arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit)
#define sState data[0]
#define sVelocityX data[1] // 256ths of a pixel // init'd from gBattleAnimArgs[1]
#define sVelocityY data[2] // 256ths of a pixel // init'd from gBattleAnimArgs[2]
#define sFractionalX data[3] // 256ths of a pixel
#define sFractionalY data[4] // 256ths of a pixel
#define sMirroredX data[5] // init'd from gBattleAnimArgs[3]
// The fields named "velocity" are arguably more like "acceleration,"
// and the fields named "fractional" are arguably more like "velocity."
//
// ...is what I WOULD say if the "fractional" fields weren't AND'd with
// 0xFF after every frame.
static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
if (sprite->sState == 0)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->x = DISPLAY_WIDTH + 64;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->sMirroredX = 1;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
@@ -508,18 +528,18 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
sprite->y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[0]++;
sprite->sVelocityX = gBattleAnimArgs[1];
sprite->sVelocityY = gBattleAnimArgs[2];
sprite->sState++;
}
else
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->x2 += (sprite->data[3] >> 8);
sprite->y2 += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
sprite->sFractionalX += sprite->sVelocityX;
sprite->sFractionalY += sprite->sVelocityY;
sprite->x2 += (sprite->sFractionalX >> 8);
sprite->y2 += (sprite->sFractionalY >> 8);
sprite->sFractionalX &= 0xFF;
sprite->sFractionalY &= 0xFF;
if (sprite->data[5] == 0)
{
@@ -535,6 +555,13 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
}
}
#undef sState
#undef sVelocityX
#undef sVelocityY
#undef sFractionalX
#undef sFractionalY
#undef sMirroredX
// Animates the rising rocks in Ancient Power.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
+18 -18
View File
@@ -144,29 +144,29 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
}
else
{
u8 battlerId;
u8 battler;
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
battler = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
battler = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battler))
{
DestroyAnimVisualTask(taskId);
return;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
}
if (species != SPECIES_NONE)
@@ -192,29 +192,29 @@ void SoundTask_PlayDoubleCry(u8 taskId)
}
else
{
u8 battlerId;
u8 battler;
// Get wanted battler.
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battlerId = gBattleAnimAttacker;
battler = gBattleAnimAttacker;
else if (gBattleAnimArgs[0] == ANIM_TARGET)
battlerId = gBattleAnimTarget;
battler = gBattleAnimTarget;
else if (gBattleAnimArgs[0] == ANIM_ATK_PARTNER)
battlerId = BATTLE_PARTNER(gBattleAnimAttacker);
battler = BATTLE_PARTNER(gBattleAnimAttacker);
else
battlerId = BATTLE_PARTNER(gBattleAnimTarget);
battler = BATTLE_PARTNER(gBattleAnimTarget);
// Check if battler is visible.
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battlerId))
if ((gBattleAnimArgs[0] == ANIM_TARGET || gBattleAnimArgs[0] == ANIM_DEF_PARTNER) && !IsBattlerSpriteVisible(battler))
{
DestroyAnimVisualTask(taskId);
return;
}
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
}
gTasks[taskId].data[0] = gBattleAnimArgs[1];
+7 -7
View File
@@ -270,16 +270,16 @@ static const struct SpriteTemplate sFlashingCircleImpactSpriteTemplate =
.callback = AnimFlashingCircleImpact,
};
static u8 UNUSED Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
static u8 UNUSED Task_FlashingCircleImpacts(u8 battler, bool8 red)
{
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
u8 battlerSpriteId = gBattlerSpriteIds[battler];
u8 taskId = CreateTask(Task_UpdateFlashingCircleImpacts, 10);
u8 spriteId;
u8 i;
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[0] = battler;
if (red)
{
gTasks[taskId].data[1] = RGB_RED;
@@ -540,15 +540,15 @@ void AnimTask_StatsChange(u8 taskId)
#undef CASE
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
void LaunchStatusAnimation(u8 battler, u8 statusAnimId)
{
u8 taskId;
gBattleAnimAttacker = battlerId;
gBattleAnimTarget = battlerId;
gBattleAnimAttacker = battler;
gBattleAnimTarget = battler;
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, FALSE);
taskId = CreateTask(Task_DoStatusAnimation, 10);
gTasks[taskId].data[0] = battlerId;
gTasks[taskId].data[0] = battler;
}
static void Task_DoStatusAnimation(u8 taskId)
+1 -1
View File
@@ -1864,7 +1864,7 @@ static void RepeatBallOpenParticleAnimation(u8 taskId)
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < POKEBALL_COUNT; i++)
for (i = 0; i < 12; i++)
{
spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
+13 -13
View File
@@ -109,36 +109,36 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
case BATTLE_ENVIRONMENT_GRASS:
gBattleAnimArgs[4] = RGB(12, 24, 2);
break;
case BATTLE_TERRAIN_LONG_GRASS:
case BATTLE_ENVIRONMENT_LONG_GRASS:
gBattleAnimArgs[4] = RGB(0, 15, 2);
break;
case BATTLE_TERRAIN_SAND:
case BATTLE_ENVIRONMENT_SAND:
gBattleAnimArgs[4] = RGB(30, 24, 11);
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattleAnimArgs[4] = RGB(0, 0, 18);
break;
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_WATER:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_POND:
case BATTLE_ENVIRONMENT_POND:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_MOUNTAIN:
case BATTLE_ENVIRONMENT_MOUNTAIN:
gBattleAnimArgs[4] = RGB(22, 16, 10);
break;
case BATTLE_TERRAIN_CAVE:
case BATTLE_ENVIRONMENT_CAVE:
gBattleAnimArgs[4] = RGB(14, 9, 3);
break;
case BATTLE_TERRAIN_BUILDING:
case BATTLE_ENVIRONMENT_BUILDING:
gBattleAnimArgs[4] = RGB_WHITE;
break;
case BATTLE_TERRAIN_PLAIN:
case BATTLE_ENVIRONMENT_PLAIN:
gBattleAnimArgs[4] = RGB_WHITE;
break;
}
@@ -937,9 +937,9 @@ static void UpdateMonScrollingBgMask(u8 taskId)
}
}
void AnimTask_GetBattleTerrain(u8 taskId)
void AnimTask_GetBattleEnvironment(u8 taskId)
{
gBattleAnimArgs[0] = gBattleTerrain;
gBattleAnimArgs[0] = gBattleEnvironment;
DestroyAnimVisualTask(taskId);
}
+25 -11
View File
@@ -473,27 +473,37 @@ const struct SpriteTemplate gWeatherBallWaterDownSpriteTemplate =
.callback = AnimWeatherBallDown,
};
#define tRaindropSpawnTimer data[0]
#define tRaindropUnused data[1]
#define tRaindropSpawnInterval data[2]
#define tRaindropSpawnDuration data[3] // number of frames over which we spawn raindrops
void AnimTask_CreateRaindrops(u8 taskId)
{
u8 x, y;
if (gTasks[taskId].data[0] == 0)
if (gTasks[taskId].tRaindropSpawnTimer == 0)
{
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
gTasks[taskId].tRaindropUnused = gBattleAnimArgs[0];
gTasks[taskId].tRaindropSpawnInterval = gBattleAnimArgs[1];
gTasks[taskId].tRaindropSpawnDuration = gBattleAnimArgs[2];
}
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
gTasks[taskId].tRaindropSpawnTimer++;
if (gTasks[taskId].tRaindropSpawnTimer % gTasks[taskId].tRaindropSpawnInterval == 1)
{
x = Random2() % DISPLAY_WIDTH;
y = Random2() % (DISPLAY_HEIGHT / 2);
CreateSprite(&gRainDropSpriteTemplate, x, y, 4);
}
if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
if (gTasks[taskId].tRaindropSpawnTimer == gTasks[taskId].tRaindropSpawnDuration)
DestroyAnimVisualTask(taskId);
}
#undef tRaindropSpawnTimer
#undef tRaindropUnused
#undef tRaindropSpawnInterval
#undef tRaindropSpawnDuration
static void AnimRainDrop(struct Sprite *sprite)
{
sprite->callback = AnimRainDrop_Step;
@@ -503,6 +513,10 @@ static void AnimRainDrop_Step(struct Sprite *sprite)
{
if (++sprite->data[0] <= 13)
{
//
// Make the raindrop fall, but only until it reaches the
// impact/splash frames of its animation.
//
sprite->x2++;
sprite->y2 += 4;
}
@@ -739,7 +753,7 @@ static void AnimHydroCannonCharge_Step(struct Sprite *sprite)
// Flashing blue orbs move from the attacker to the target. Second stage of Hydro Cannon
static void AnimHydroCannonBeam(struct Sprite *sprite)
{
bool8 animType;
bool8 respectMonPicOffsets;
u8 coordType;
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
@@ -748,14 +762,14 @@ static void AnimHydroCannonBeam(struct Sprite *sprite)
gBattleAnimArgs[0] *= -1;
}
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
animType = TRUE;
respectMonPicOffsets = TRUE;
else
animType = FALSE;
respectMonPicOffsets = FALSE;
if ((u8)gBattleAnimArgs[5] == 0)
coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
coordType = BATTLER_COORD_Y;
InitSpritePosToAnimAttacker(sprite, animType);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
+1 -1
View File
@@ -341,7 +341,7 @@ static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet
{0}
};
static void (* const sArenaFunctions[])(void) =
static void (*const sArenaFunctions[])(void) =
{
[BATTLE_ARENA_FUNC_INIT] = InitArenaChallenge,
[BATTLE_ARENA_FUNC_GET_DATA] = GetArenaData,
+165 -165
View File
@@ -593,102 +593,102 @@ static const struct WindowTemplate sBattleArenaWindowTemplates[] =
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate * const gBattleWindowTemplates[] =
const struct WindowTemplate *const gBattleWindowTemplates[] =
{
[B_WIN_TYPE_NORMAL] = sStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
};
static const struct BattleBackground sBattleTerrainTable[] =
static const struct BattleBackground sBattleEnvironmentTable[] =
{
[BATTLE_TERRAIN_GRASS] =
[BATTLE_ENVIRONMENT_GRASS] =
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
.tileset = gBattleEnvironmentTiles_TallGrass,
.tilemap = gBattleEnvironmentTilemap_TallGrass,
.entryTileset = gBattleEnvironmentAnimTiles_TallGrass,
.entryTilemap = gBattleEnvironmentAnimTilemap_TallGrass,
.palette = gBattleEnvironmentPalette_TallGrass,
},
[BATTLE_TERRAIN_LONG_GRASS] =
[BATTLE_ENVIRONMENT_LONG_GRASS] =
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
.tileset = gBattleEnvironmentTiles_LongGrass,
.tilemap = gBattleEnvironmentTilemap_LongGrass,
.entryTileset = gBattleEnvironmentAnimTiles_LongGrass,
.entryTilemap = gBattleEnvironmentAnimTilemap_LongGrass,
.palette = gBattleEnvironmentPalette_LongGrass,
},
[BATTLE_TERRAIN_SAND] =
[BATTLE_ENVIRONMENT_SAND] =
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
.entryTileset = gBattleTerrainAnimTiles_Sand,
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
.tileset = gBattleEnvironmentTiles_Sand,
.tilemap = gBattleEnvironmentTilemap_Sand,
.entryTileset = gBattleEnvironmentAnimTiles_Sand,
.entryTilemap = gBattleEnvironmentAnimTilemap_Sand,
.palette = gBattleEnvironmentPalette_Sand,
},
[BATTLE_TERRAIN_UNDERWATER] =
[BATTLE_ENVIRONMENT_UNDERWATER] =
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
.entryTileset = gBattleTerrainAnimTiles_Underwater,
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
.tileset = gBattleEnvironmentTiles_Underwater,
.tilemap = gBattleEnvironmentTilemap_Underwater,
.entryTileset = gBattleEnvironmentAnimTiles_Underwater,
.entryTilemap = gBattleEnvironmentAnimTilemap_Underwater,
.palette = gBattleEnvironmentPalette_Underwater,
},
[BATTLE_TERRAIN_WATER] =
[BATTLE_ENVIRONMENT_WATER] =
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
.entryTileset = gBattleTerrainAnimTiles_Water,
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
.tileset = gBattleEnvironmentTiles_Water,
.tilemap = gBattleEnvironmentTilemap_Water,
.entryTileset = gBattleEnvironmentAnimTiles_Water,
.entryTilemap = gBattleEnvironmentAnimTilemap_Water,
.palette = gBattleEnvironmentPalette_Water,
},
[BATTLE_TERRAIN_POND] =
[BATTLE_ENVIRONMENT_POND] =
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
.entryTileset = gBattleTerrainAnimTiles_PondWater,
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
.tileset = gBattleEnvironmentTiles_PondWater,
.tilemap = gBattleEnvironmentTilemap_PondWater,
.entryTileset = gBattleEnvironmentAnimTiles_PondWater,
.entryTilemap = gBattleEnvironmentAnimTilemap_PondWater,
.palette = gBattleEnvironmentPalette_PondWater,
},
[BATTLE_TERRAIN_MOUNTAIN] =
[BATTLE_ENVIRONMENT_MOUNTAIN] =
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
.entryTileset = gBattleTerrainAnimTiles_Rock,
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
.tileset = gBattleEnvironmentTiles_Rock,
.tilemap = gBattleEnvironmentTilemap_Rock,
.entryTileset = gBattleEnvironmentAnimTiles_Rock,
.entryTilemap = gBattleEnvironmentAnimTilemap_Rock,
.palette = gBattleEnvironmentPalette_Rock,
},
[BATTLE_TERRAIN_CAVE] =
[BATTLE_ENVIRONMENT_CAVE] =
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
.entryTileset = gBattleTerrainAnimTiles_Cave,
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
.tileset = gBattleEnvironmentTiles_Cave,
.tilemap = gBattleEnvironmentTilemap_Cave,
.entryTileset = gBattleEnvironmentAnimTiles_Cave,
.entryTilemap = gBattleEnvironmentAnimTilemap_Cave,
.palette = gBattleEnvironmentPalette_Cave,
},
[BATTLE_TERRAIN_BUILDING] =
[BATTLE_ENVIRONMENT_BUILDING] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleEnvironmentPalette_Building,
},
[BATTLE_TERRAIN_PLAIN] =
[BATTLE_ENVIRONMENT_PLAIN] =
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Plain,
.tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleEnvironmentPalette_Plain,
},
};
@@ -761,27 +761,27 @@ void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else
{
@@ -790,16 +790,16 @@ void DrawMainBattleBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return;
}
}
@@ -808,49 +808,49 @@ void DrawMainBattleBackground(void)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}
@@ -1024,7 +1024,7 @@ void InitLinkBattleVsScreen(u8 taskId)
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
name = gLinkPlayers[i].name;
linkPlayer = &gLinkPlayers[i];
@@ -1144,8 +1144,8 @@ void DrawBattleEntryBackground(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1161,18 +1161,18 @@ void DrawBattleEntryBackground(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1181,27 +1181,27 @@ void DrawBattleEntryBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
}
}
@@ -1225,11 +1225,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
}
else
{
@@ -1238,12 +1238,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1252,31 +1252,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1284,14 +1284,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
}
else
{
@@ -1300,12 +1300,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
@@ -1314,31 +1314,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
@@ -1346,14 +1346,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 5:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
else
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
}
else
{
@@ -1362,12 +1362,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}
@@ -1376,31 +1376,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_MAGMA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_AQUA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_GLACIA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_DRAKE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break;
}
}
+27 -27
View File
@@ -92,7 +92,7 @@ static void LinkOpponentBufferExecCompleted(void);
static void SwitchIn_HandleSoundAndEnd(void);
static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
static void SetLinkOpponentMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkOpponentDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
@@ -518,7 +518,7 @@ static void LinkOpponentBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -548,7 +548,7 @@ static void LinkOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
LinkOpponentBufferExecCompleted();
}
@@ -1141,36 +1141,36 @@ static void LinkOpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(
gBattlerSpriteIds[battler] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void LinkOpponentHandleReturnMonToBall(void)
@@ -1321,7 +1321,7 @@ static void LinkOpponentHandleTrainerSlide(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle battlerId function
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpriteCallbackDummy2; // this line is redundant, because LinkOpponentBufferExecCompleted changes the battle battler function
LinkOpponentBufferExecCompleted();
}
@@ -1534,11 +1534,11 @@ static void LinkOpponentHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+25 -25
View File
@@ -92,7 +92,7 @@ static void LinkPartnerBufferExecCompleted(void);
static void SwitchIn_WaitAndEnd(void);
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
static void SetLinkPartnerMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkPartnerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
@@ -400,7 +400,7 @@ static void LinkPartnerBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -442,7 +442,7 @@ static void LinkPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
LinkPartnerBufferExecCompleted();
}
@@ -1036,35 +1036,35 @@ static void LinkPartnerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(
gBattlerSpriteIds[battler] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void LinkPartnerHandleReturnMonToBall(void)
@@ -1373,11 +1373,11 @@ static void LinkPartnerHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+37 -37
View File
@@ -97,7 +97,7 @@ static void OpponentBufferExecCompleted(void);
static void SwitchIn_HandleSoundAndEnd(void);
static u32 GetOpponentMonData(u8 monId, u8 *dst);
static void SetOpponentMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void OpponentDoMoveAnimation(void);
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
@@ -531,7 +531,7 @@ static void OpponentBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -561,7 +561,7 @@ static void OpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
OpponentBufferExecCompleted();
}
@@ -881,7 +881,7 @@ static void OpponentHandleGetRawMonData(void)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, gBattleBufferA[gActiveBattler][2], dst);
OpponentBufferExecCompleted();
}
@@ -1165,36 +1165,36 @@ static void OpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void OpponentHandleReturnMonToBall(void)
@@ -1552,7 +1552,7 @@ static void OpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
OpponentBufferExecCompleted();
}
else
@@ -1569,13 +1569,13 @@ static void OpponentHandleChooseMove(void)
switch (chosenMoveId)
{
case AI_CHOICE_WATCH:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
break;
case AI_CHOICE_FLEE:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_RUN, 0);
break;
case 6:
BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
@@ -1586,7 +1586,7 @@ static void OpponentHandleChooseMove(void)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
}
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, (chosenMoveId) | (gBattlerTarget << 8));
break;
}
OpponentBufferExecCompleted();
@@ -1601,11 +1601,11 @@ static void OpponentHandleChooseMove(void)
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
else
BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
OpponentBufferExecCompleted();
}
@@ -1614,7 +1614,7 @@ static void OpponentHandleChooseMove(void)
static void OpponentHandleChooseItem(void)
{
BtlController_EmitOneReturnValue(BUFFER_B, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
BtlController_EmitOneReturnValue(B_COMM_TO_ENGINE, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
OpponentBufferExecCompleted();
}
@@ -1671,7 +1671,7 @@ static void OpponentHandleChoosePokemon(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, chosenMonId, NULL);
OpponentBufferExecCompleted();
}
@@ -1713,11 +1713,11 @@ static void OpponentHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+73 -73
View File
@@ -204,7 +204,7 @@ static void PlayerBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -249,16 +249,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0: // Top left
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_MOVE, 0);
break;
case 1: // Top right
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_ITEM, 0);
break;
case 2: // Bottom left
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SWITCH, 0);
break;
case 3: // Bottom right
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_RUN, 0);
break;
}
PlayerBufferExecCompleted();
@@ -319,7 +319,7 @@ static void HandleInputChooseAction(void)
return;
}
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_CANCEL_PARTNER, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_CANCEL_PARTNER, 0);
PlayerBufferExecCompleted();
}
}
@@ -365,7 +365,7 @@ static void HandleInputChooseTarget(void)
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
}
@@ -523,7 +523,7 @@ static void HandleInputChooseMove(void)
if (!canSelectTarget)
{
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
PlayerBufferExecCompleted();
}
else
@@ -543,7 +543,7 @@ static void HandleInputChooseMove(void)
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0xFFFF);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, 0xFFFF);
PlayerBufferExecCompleted();
}
else if (JOY_NEW(DPAD_LEFT))
@@ -1154,10 +1154,10 @@ static void CompleteOnInactiveTextPrinter(void)
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 battler = gTasks[taskId].tExpTask_battler;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar.
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battler]) // Give exp without moving the expbar.
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1173,12 +1173,12 @@ static void Task_GiveExpToMon(u8 taskId)
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = battler;
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
&& ((u16)(monId) == gBattlerPartyIndexes[battler] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battler)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1187,7 +1187,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1201,7 +1201,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 battler = gTasks[taskId].tExpTask_battler;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -1211,7 +1211,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = Task_GiveExpWithExpBar;
}
@@ -1226,11 +1226,11 @@ static void Task_GiveExpWithExpBar(u8 taskId)
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 battler = gTasks[taskId].tExpTask_battler;
s16 newExpPoints;
newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
newExpPoints = MoveBattleBar(battler, gHealthboxSpriteIds[battler], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
if (newExpPoints == -1) // The bar has been filled with given exp points.
{
u8 level;
@@ -1252,8 +1252,8 @@ static void Task_GiveExpWithExpBar(u8 taskId)
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBattler = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = battler;
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBattler;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
@@ -1261,7 +1261,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -1270,30 +1270,30 @@ static void Task_GiveExpWithExpBar(u8 taskId)
static void Task_LaunchLvlUpAnim(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 battler = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
battler ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_LVL_UP);
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
}
static void Task_UpdateLvlInHealthbox(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 battler = gTasks[taskId].tExpTask_battler;
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -1302,12 +1302,12 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex;
u8 battlerId;
u8 battler;
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
battlerId = gTasks[taskId].tExpTask_battler;
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
battler = gTasks[taskId].tExpTask_battler;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
@@ -1361,9 +1361,9 @@ static void WaitForMonSelection(void)
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
if (gPartyMenuUseExitCallback == TRUE)
BtlController_EmitChosenMonReturnValue(BUFFER_B, gSelectedMonPartyId, gBattlePartyCurrentOrder);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, gSelectedMonPartyId, gBattlePartyCurrentOrder);
else
BtlController_EmitChosenMonReturnValue(BUFFER_B, PARTY_SIZE, NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, PARTY_SIZE, NULL);
if ((gBattleBufferA[gActiveBattler][1] & 0xF) == 1)
PrintLinkStandbyMsg();
@@ -1387,7 +1387,7 @@ static void CompleteWhenChoseItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(B_COMM_TO_ENGINE, gSpecialVar_ItemId);
PlayerBufferExecCompleted();
}
}
@@ -1439,9 +1439,9 @@ static void PlayerHandleYesNoInput(void)
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
BtlController_EmitTwoReturnValues(BUFFER_B, 0xE, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 0xE, 0);
else
BtlController_EmitTwoReturnValues(BUFFER_B, 0xD, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 0xD, 0);
PlayerBufferExecCompleted();
}
@@ -1600,7 +1600,7 @@ static void PlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
PlayerBufferExecCompleted();
}
@@ -1920,7 +1920,7 @@ void PlayerHandleGetRawMonData(void)
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
dst[i] = src[i];
BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, gBattleBufferA[gActiveBattler][2], dst);
PlayerBufferExecCompleted();
}
@@ -2193,35 +2193,35 @@ static void PlayerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(
gBattlerSpriteIds[battler] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
@@ -2621,7 +2621,7 @@ static void PlayerChooseMoveInBattlePalace(void)
if (--*(gBattleStruct->arenaMindPoints + gActiveBattler) == 0)
{
gBattlePalaceMoveSelectionRngValue = gRngValue;
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
PlayerBufferExecCompleted();
}
}
@@ -2671,7 +2671,7 @@ static void PlayerHandleChoosePokemon(void)
if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != PARTY_ACTION_CANT_SWITCH)
{
BtlController_EmitChosenMonReturnValue(BUFFER_B, gBattlerPartyIndexes[gActiveBattler] + 1, gBattlePartyCurrentOrder);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, gBattlerPartyIndexes[gActiveBattler] + 1, gBattlePartyCurrentOrder);
PlayerBufferExecCompleted();
}
else
@@ -2756,11 +2756,11 @@ static void PlayerHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
@@ -2828,25 +2828,25 @@ static void PlayerHandleCmd32(void)
static void PlayerHandleTwoReturnValues(void)
{
BtlController_EmitTwoReturnValues(BUFFER_B, 0, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 0, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleChosenMonReturnValue(void)
{
BtlController_EmitChosenMonReturnValue(BUFFER_B, 0, NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, 0, NULL);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue(void)
{
BtlController_EmitOneReturnValue(BUFFER_B, 0);
BtlController_EmitOneReturnValue(B_COMM_TO_ENGINE, 0);
PlayerBufferExecCompleted();
}
static void PlayerHandleOneReturnValue_Duplicate(void)
{
BtlController_EmitOneReturnValue_Duplicate(BUFFER_B, 0);
BtlController_EmitOneReturnValue_Duplicate(B_COMM_TO_ENGINE, 0);
PlayerBufferExecCompleted();
}
@@ -2975,7 +2975,7 @@ static void PlayerHandleIntroTrainerBallThrow(void)
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
{
u8 battlerId = sprite->sBattlerId;
u8 battler = sprite->sBattlerId;
// Free player trainer sprite
FreeSpriteOamMatrix(sprite);
@@ -2983,8 +2983,8 @@ void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
DestroySprite(sprite);
// Load mon sprite
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
}
#undef sBattlerId
+53 -53
View File
@@ -95,7 +95,7 @@ static void Task_UpdateLvlInHealthbox(u8 taskId);
static void SwitchIn_WaitAndEnd(void);
static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst);
static void SetPlayerPartnerMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void PlayerPartnerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
@@ -312,10 +312,10 @@ static void CompleteOnInactiveTextPrinter(void)
static void Task_GiveExpToMon(u8 taskId)
{
u32 monId = (u8)(gTasks[taskId].tExpTask_monId);
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 battler = gTasks[taskId].tExpTask_bank;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // give exp without the expbar
if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battler]) // give exp without the expbar
{
struct Pokemon *mon = &gPlayerParty[monId];
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -331,12 +331,12 @@ static void Task_GiveExpToMon(u8 taskId)
CalculateMonStats(mon);
gainedExp -= nextLvlExp - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = battler;
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
&& ((u16)(monId) == gBattlerPartyIndexes[battler] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battler)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -345,7 +345,7 @@ static void Task_GiveExpToMon(u8 taskId)
{
currExp += gainedExp;
SetMonData(mon, MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -359,7 +359,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
s32 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 battler = gTasks[taskId].tExpTask_bank;
struct Pokemon *mon = &gPlayerParty[monIndex];
u8 level = GetMonData(mon, MON_DATA_LEVEL);
u16 species = GetMonData(mon, MON_DATA_SPECIES);
@@ -369,7 +369,7 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
exp -= currLvlExp;
expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
SetBattleBarStruct(battler, gHealthboxSpriteIds[battler], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
gTasks[taskId].func = Task_GiveExpWithExpBar;
}
@@ -384,11 +384,11 @@ static void Task_GiveExpWithExpBar(u8 taskId)
{
u8 monId = gTasks[taskId].tExpTask_monId;
s16 gainedExp = gTasks[taskId].tExpTask_gainedExp;
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 battler = gTasks[taskId].tExpTask_bank;
s16 r4;
r4 = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
r4 = MoveBattleBar(battler, gHealthboxSpriteIds[battler], EXP_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
if (r4 == -1)
{
u8 level;
@@ -410,8 +410,8 @@ static void Task_GiveExpWithExpBar(u8 taskId)
CalculateMonStats(&gPlayerParty[monId]);
gainedExp -= expOnNextLvl - currExp;
savedActiveBank = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = battler;
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RET_VALUE_LEVELED_UP, gainedExp);
gActiveBattler = savedActiveBank;
gTasks[taskId].func = Task_LaunchLvlUpAnim;
}
@@ -419,7 +419,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
{
currExp += gainedExp;
SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp);
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
}
@@ -428,30 +428,30 @@ static void Task_GiveExpWithExpBar(u8 taskId)
static void Task_LaunchLvlUpAnim(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 battler = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
battler ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_LVL_UP);
gTasks[taskId].func = Task_UpdateLvlInHealthbox;
}
static void Task_UpdateLvlInHealthbox(u8 taskId)
{
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 battler = gTasks[taskId].tExpTask_bank;
if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive)
if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive)
{
u8 monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battler)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[monIndex], HEALTHBOX_ALL);
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
}
@@ -460,12 +460,12 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
{
u8 monIndex;
u8 battlerId;
u8 battler;
monIndex = gTasks[taskId].tExpTask_monId;
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
battlerId = gTasks[taskId].tExpTask_bank;
gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter;
battler = gTasks[taskId].tExpTask_bank;
gBattlerControllerFuncs[battler] = CompleteOnInactiveTextPrinter;
DestroyTask(taskId);
}
@@ -584,7 +584,7 @@ static void PlayerPartnerBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -626,7 +626,7 @@ static void PlayerPartnerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
PlayerPartnerBufferExecCompleted();
}
@@ -1220,35 +1220,35 @@ static void PlayerPartnerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(
gBattlerSpriteIds[battler] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerPartnerHandleReturnMonToBall(void)
@@ -1527,7 +1527,7 @@ static void PlayerPartnerHandleChooseMove(void)
gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
}
BtlController_EmitTwoReturnValues(BUFFER_B, 10, chosenMoveId | (gBattlerTarget << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, chosenMoveId | (gBattlerTarget << 8));
PlayerPartnerBufferExecCompleted();
}
@@ -1557,7 +1557,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
}
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, chosenMonId, NULL);
PlayerPartnerBufferExecCompleted();
}
@@ -1623,11 +1623,11 @@ static void PlayerPartnerHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+31 -31
View File
@@ -92,7 +92,7 @@ static void RecordedOpponentBufferExecCompleted(void);
static void SwitchIn_HandleSoundAndEnd(void);
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
static void SetRecordedOpponentMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedOpponentDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
@@ -504,7 +504,7 @@ static void RecordedOpponentBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -534,7 +534,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
RecordedOpponentBufferExecCompleted();
}
@@ -1127,35 +1127,35 @@ static void RecordedOpponentHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
}
static void RecordedOpponentHandleReturnMonToBall(void)
@@ -1402,7 +1402,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
static void RecordedOpponentHandleChooseAction(void)
{
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@@ -1415,13 +1415,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 moveIndex = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, moveIndex | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1435,7 +1435,7 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}
@@ -1477,11 +1477,11 @@ static void RecordedOpponentHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+31 -31
View File
@@ -88,7 +88,7 @@ static void RecordedPlayerBufferExecCompleted(void);
static void SwitchIn_WaitAndEnd(void);
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
static void SetRecordedPlayerMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void RecordedPlayerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
@@ -475,7 +475,7 @@ static void RecordedPlayerBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -517,7 +517,7 @@ static void RecordedPlayerHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
RecordedPlayerBufferExecCompleted();
}
@@ -1111,35 +1111,35 @@ static void RecordedPlayerHandleSwitchInAnim(void)
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battler, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battlerId] = CreateSprite(
gBattlerSpriteIds[battler] = CreateSprite(
&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void RecordedPlayerHandleReturnMonToBall(void)
@@ -1414,7 +1414,7 @@ static void ChooseActionInBattlePalace(void)
{
if (gBattleCommunication[4] >= gBattlersCount / 2)
{
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1427,7 +1427,7 @@ static void RecordedPlayerHandleChooseAction(void)
}
else
{
BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedPlayerBufferExecCompleted();
}
}
@@ -1441,13 +1441,13 @@ static void RecordedPlayerHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 moveIndex = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, moveIndex | (target << 8));
}
RecordedPlayerBufferExecCompleted();
@@ -1461,7 +1461,7 @@ static void RecordedPlayerHandleChooseItem(void)
static void RecordedPlayerHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedPlayerBufferExecCompleted();
}
@@ -1504,11 +1504,11 @@ static void RecordedPlayerHandleStatusIconUpdate(void)
{
if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
u8 battler;
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
battlerId = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
battler = gActiveBattler;
gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
}
}
+6 -6
View File
@@ -176,16 +176,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_BALL, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_POKEBLOCK, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_GO_NEAR, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_RUN, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
@@ -280,7 +280,7 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(B_COMM_TO_ENGINE, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}
@@ -298,7 +298,7 @@ static void SafariBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
+27 -27
View File
@@ -196,7 +196,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -207,7 +207,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_MOVE, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -217,7 +217,7 @@ static void WallyHandleActions(void)
case 3:
if (--gBattleStruct->wallyWaitFrames == 0)
{
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_WALLY_THROW, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_WALLY_THROW, 0);
WallyBufferExecCompleted();
gBattleStruct->wallyBattleState++;
gBattleStruct->wallyMovesState = 0;
@@ -238,7 +238,7 @@ static void WallyHandleActions(void)
if (--gBattleStruct->wallyWaitFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_ITEM, 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, B_ACTION_USE_ITEM, 0);
WallyBufferExecCompleted();
}
break;
@@ -278,7 +278,7 @@ static void CompleteOnChosenItem(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(B_COMM_TO_ENGINE, gSpecialVar_ItemId);
WallyBufferExecCompleted();
}
}
@@ -408,7 +408,7 @@ static void WallyBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(2, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -444,7 +444,7 @@ static void WallyHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BUFFER_B, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
WallyBufferExecCompleted();
}
@@ -1241,7 +1241,7 @@ static void WallyHandleChooseMove(void)
if (--gBattleStruct->wallyMoveFrames == 0)
{
PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(BUFFER_B, 10, 0x100);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, 0x100);
WallyBufferExecCompleted();
}
break;
@@ -1458,31 +1458,31 @@ static void WallyHandleIntroTrainerBallThrow(void)
gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy;
}
static void StartSendOutAnim(u8 battlerId)
static void StartSendOutAnim(u8 battler)
{
u16 species;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = 0;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
gBattleSpritesDataPtr->battlerData[battler].transformSpecies = 0;
gBattlerPartyIndexes[battler] = gBattleBufferA[battler][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
GetBattlerSpriteDefault_Y(battler),
GetBattlerSpriteSubpriority(battler));
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
gSprites[gBattleControllerData[battler]].data[2] = battler;
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void Task_StartSendOutAnim(u8 taskId)
+273 -210
View File
@@ -114,31 +114,31 @@ static void InitSinglePlayerBtlControllers(void)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToPlayerPartner;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToPlayerPartner;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
}
gBattlersCount = MAX_BATTLERS_COUNT;
@@ -158,16 +158,16 @@ static void InitSinglePlayerBtlControllers(void)
gBattleMainFunc = BeginBattleIntro;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
gBattlerControllerFuncs[0] = SetControllerToSafari;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToSafari;
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
gBattlerControllerFuncs[0] = SetControllerToWally;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToWally;
else
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlersCount = 2;
@@ -179,32 +179,32 @@ static void InitSinglePlayerBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlersCount = 2;
}
else // see how the banks are switched
{
gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlersCount = 2;
}
}
else
{
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
}
}
}
@@ -212,17 +212,17 @@ static void InitSinglePlayerBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
@@ -232,17 +232,17 @@ static void InitSinglePlayerBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
@@ -260,7 +260,7 @@ static void InitSinglePlayerBtlControllers(void)
{
u8 multiplayerId;
for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_BATTLERS_COUNT; i++)
for (multiplayerId = gRecordedBattleMultiplayerId, i = 0; i < MAX_LINK_PLAYERS; i++)
{
switch (gLinkPlayers[i].id)
{
@@ -330,52 +330,52 @@ static void InitSinglePlayerBtlControllers(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
{
gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[2] = SetControllerToRecordedPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
gBattlerControllerFuncs[1] = SetControllerToRecordedOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[3] = SetControllerToRecordedOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
}
else
{
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
}
}
else
{
gBattlerControllerFuncs[1] = SetControllerToRecordedPlayer;
gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[3] = SetControllerToRecordedPlayer;
gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToRecordedPlayer;
gBattlerPositions[B_BATTLER_3] = B_POSITION_PLAYER_RIGHT;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED_LINK)
{
gBattlerControllerFuncs[0] = SetControllerToRecordedOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToRecordedOpponent;
gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToRecordedOpponent;
gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
}
else
{
gBattlerControllerFuncs[0] = SetControllerToOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToOpponent;
gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
}
}
}
@@ -393,21 +393,21 @@ static void InitLinkBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlersCount = 2;
}
else
{
gBattlerControllerFuncs[1] = SetControllerToPlayer;
gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlersCount = 2;
}
@@ -418,33 +418,33 @@ static void InitLinkBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
}
else
{
gBattlerControllerFuncs[1] = SetControllerToPlayer;
gBattlerPositions[1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_1] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[0] = SetControllerToLinkOpponent;
gBattlerPositions[0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_0] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[3] = SetControllerToPlayer;
gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_3] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[2] = SetControllerToLinkOpponent;
gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
}
@@ -455,33 +455,33 @@ static void InitLinkBtlControllers(void)
{
gBattleMainFunc = BeginBattleIntro;
gBattlerControllerFuncs[0] = SetControllerToPlayer;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToLinkPartner;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToLinkPartner;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
}
else
{
gBattlerControllerFuncs[0] = SetControllerToLinkPartner;
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[B_BATTLER_0] = SetControllerToLinkPartner;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerControllerFuncs[1] = SetControllerToLinkOpponent;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[B_BATTLER_1] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerControllerFuncs[2] = SetControllerToPlayer;
gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[B_BATTLER_2] = SetControllerToPlayer;
gBattlerPositions[B_BATTLER_2] = B_POSITION_PLAYER_RIGHT;
gBattlerControllerFuncs[3] = SetControllerToLinkOpponent;
gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
gBattlerControllerFuncs[B_BATTLER_3] = SetControllerToLinkOpponent;
gBattlerPositions[B_BATTLER_3] = B_POSITION_OPPONENT_RIGHT;
gBattlersCount = MAX_BATTLERS_COUNT;
}
@@ -502,7 +502,7 @@ static void InitLinkBtlControllers(void)
if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
gBattleMainFunc = BeginBattleIntro;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
for (i = 0; i < MAX_LINK_PLAYERS; i++)
{
switch (gLinkPlayers[i].id)
{
@@ -659,11 +659,11 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
{
switch (bufferId)
{
case BUFFER_A:
case B_COMM_TO_CONTROLLER:
for (i = 0; i < size; data++, i++)
gBattleBufferA[gActiveBattler][i] = *data;
break;
case BUFFER_B:
case B_COMM_TO_ENGINE:
for (i = 0; i < size; data++, i++)
gBattleBufferB[gActiveBattler][i] = *data;
break;
@@ -671,20 +671,41 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
}
}
#define tInitialDelayTimer data[10]
#define tState data[11]
#define tCurrentBlock_WrapFrom data[12]
#define tBlockSendDelayTimer data[13]
#define tCurrentBlock_End data[14]
#define tCurrentBlock_Start data[15]
//
// Inbound communications are stored in one buffer; outbound communications
// in another. Both buffers work pretty similarly: the next message will be
// written into the buffer after the previous message (with 4-byte alignment),
// unless we're too close to the end of the buffer, in which case we jump back
// to the start.
//
// Regarding the task variable names above: these variables are altered in-
// place, so the precise operational definition of "current" depends on when
// the variables are being accessed. When data is present in the send and
// receive buffers, "current" refers to the most recently received message;
// but when a message is actually being placed in the buffers, "current"
// refers to the previous message, until such time that we finish updating it
// to refer to the new message.
static void CreateTasksForSendRecvLinkBuffers(void)
{
sLinkSendTaskId = CreateTask(Task_HandleSendLinkBuffersData, 0);
gTasks[sLinkSendTaskId].data[11] = 0;
gTasks[sLinkSendTaskId].data[12] = 0;
gTasks[sLinkSendTaskId].data[13] = 0;
gTasks[sLinkSendTaskId].data[14] = 0;
gTasks[sLinkSendTaskId].data[15] = 0;
gTasks[sLinkSendTaskId].tState = 0;
gTasks[sLinkSendTaskId].tCurrentBlock_WrapFrom = 0;
gTasks[sLinkSendTaskId].tBlockSendDelayTimer = 0;
gTasks[sLinkSendTaskId].tCurrentBlock_End = 0;
gTasks[sLinkSendTaskId].tCurrentBlock_Start = 0;
sLinkReceiveTaskId = CreateTask(Task_HandleCopyReceivedLinkBuffersData, 0);
gTasks[sLinkReceiveTaskId].data[12] = 0;
gTasks[sLinkReceiveTaskId].data[13] = 0;
gTasks[sLinkReceiveTaskId].data[14] = 0;
gTasks[sLinkReceiveTaskId].data[15] = 0;
gTasks[sLinkReceiveTaskId].tCurrentBlock_WrapFrom = 0;
gTasks[sLinkReceiveTaskId].tBlockSendDelayTimer = 0; // not used by "receive" task
gTasks[sLinkReceiveTaskId].tCurrentBlock_End = 0;
gTasks[sLinkReceiveTaskId].tCurrentBlock_Start = 0;
sUnused = 0;
}
@@ -702,52 +723,72 @@ enum
LINK_BUFF_DATA,
};
// We want to send a message. Place it into the "send" buffer.
// First argument is a BATTLELINKCOMMTYPE_...
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
{
s32 alignedSize;
s32 i;
alignedSize = size - size % 4 + 4;
if (gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE)
if (gTasks[sLinkSendTaskId].tCurrentBlock_End + alignedSize + LINK_BUFF_DATA + 1 > BATTLE_BUFFER_LINK_SIZE)
{
gTasks[sLinkSendTaskId].data[12] = gTasks[sLinkSendTaskId].data[14];
gTasks[sLinkSendTaskId].data[14] = 0;
gTasks[sLinkSendTaskId].tCurrentBlock_WrapFrom = gTasks[sLinkSendTaskId].tCurrentBlock_End;
gTasks[sLinkSendTaskId].tCurrentBlock_End = 0;
}
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags;
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler;
#define BYTE_TO_SEND(offset) \
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].tCurrentBlock_End + offset]
BYTE_TO_SEND(LINK_BUFF_BUFFER_ID) = bufferId;
BYTE_TO_SEND(LINK_BUFF_ACTIVE_BATTLER) = gActiveBattler;
BYTE_TO_SEND(LINK_BUFF_ATTACKER) = gBattlerAttacker;
BYTE_TO_SEND(LINK_BUFF_TARGET) = gBattlerTarget;
BYTE_TO_SEND(LINK_BUFF_SIZE_LO) = alignedSize;
BYTE_TO_SEND(LINK_BUFF_SIZE_HI) = (alignedSize & 0x0000FF00) >> 8;
BYTE_TO_SEND(LINK_BUFF_ABSENT_BATTLER_FLAGS) = gAbsentBattlerFlags;
BYTE_TO_SEND(LINK_BUFF_EFFECT_BATTLER) = gEffectBattler;
for (i = 0; i < size; i++)
gLinkBattleSendBuffer[gTasks[sLinkSendTaskId].data[14] + LINK_BUFF_DATA + i] = data[i];
BYTE_TO_SEND(LINK_BUFF_DATA + i) = data[i];
gTasks[sLinkSendTaskId].data[14] = gTasks[sLinkSendTaskId].data[14] + alignedSize + LINK_BUFF_DATA;
#undef BYTE_TO_SEND
gTasks[sLinkSendTaskId].tCurrentBlock_End = gTasks[sLinkSendTaskId].tCurrentBlock_End + alignedSize + LINK_BUFF_DATA;
}
enum {
SENDTASK_STATE_INITIALIZE = 0,
SENDTASK_STATE_INITIAL_DELAY = 1,
SENDTASK_STATE_COUNT_PLAYERS = 2,
SENDTASK_STATE_BEGIN_SEND_BLOCK = 3,
SENDTASK_STATE_FINISH_SEND_BLOCK = 4,
SENDTASK_STATE_UNUSED_STATE = 5,
};
static void Task_HandleSendLinkBuffersData(u8 taskId)
{
u16 numPlayers;
u16 blockSize;
switch (gTasks[taskId].data[11])
#define BYTE_TO_SEND(offset) \
gLinkBattleSendBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
switch (gTasks[taskId].tState)
{
case 0:
gTasks[taskId].data[10] = 100;
gTasks[taskId].data[11]++;
case SENDTASK_STATE_INITIALIZE:
gTasks[taskId].tInitialDelayTimer = 100;
gTasks[taskId].tState++;
break;
case 1:
gTasks[taskId].data[10]--;
if (gTasks[taskId].data[10] == 0)
gTasks[taskId].data[11]++;
case SENDTASK_STATE_INITIAL_DELAY:
gTasks[taskId].tInitialDelayTimer--;
if (gTasks[taskId].tInitialDelayTimer == 0)
gTasks[taskId].tState++;
break;
case 2:
case SENDTASK_STATE_COUNT_PLAYERS:
if (gWirelessCommType)
{
gTasks[taskId].data[11]++;
gTasks[taskId].tState++;
}
else
{
@@ -761,56 +802,66 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
if (IsLinkMaster())
{
CheckShouldAdvanceLinkState();
gTasks[taskId].data[11]++;
gTasks[taskId].tState++;
}
else
{
gTasks[taskId].data[11]++;
gTasks[taskId].tState++;
}
}
}
break;
case 3:
if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
case SENDTASK_STATE_BEGIN_SEND_BLOCK:
if (gTasks[taskId].tCurrentBlock_Start != gTasks[taskId].tCurrentBlock_End)
{
if (gTasks[taskId].data[13] == 0)
if (gTasks[taskId].tBlockSendDelayTimer == 0)
{
if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
&& gTasks[taskId].data[15] == gTasks[taskId].data[12])
if (gTasks[taskId].tCurrentBlock_Start > gTasks[taskId].tCurrentBlock_End
&& gTasks[taskId].tCurrentBlock_Start == gTasks[taskId].tCurrentBlock_WrapFrom)
{
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[15] = 0;
gTasks[taskId].tCurrentBlock_WrapFrom = 0;
gTasks[taskId].tCurrentBlock_Start = 0;
}
blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA;
SendBlock(BitmaskAllOtherLinkPlayers(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize);
gTasks[taskId].data[11]++;
blockSize = (BYTE_TO_SEND(LINK_BUFF_SIZE_LO) | (BYTE_TO_SEND(LINK_BUFF_SIZE_HI) << 8)) + LINK_BUFF_DATA;
SendBlock(BitmaskAllOtherLinkPlayers(), &BYTE_TO_SEND(0), blockSize);
gTasks[taskId].tState++;
}
else
{
gTasks[taskId].data[13]--;
gTasks[taskId].tBlockSendDelayTimer--;
break;
}
}
break;
case 4:
case SENDTASK_STATE_FINISH_SEND_BLOCK:
if (IsLinkTaskFinished())
{
blockSize = gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
gTasks[taskId].data[13] = 1;
gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
gTasks[taskId].data[11] = 3;
blockSize = BYTE_TO_SEND(LINK_BUFF_SIZE_LO) | (BYTE_TO_SEND(LINK_BUFF_SIZE_HI) << 8);
gTasks[taskId].tBlockSendDelayTimer = 1;
gTasks[taskId].tCurrentBlock_Start = gTasks[taskId].tCurrentBlock_Start + blockSize + LINK_BUFF_DATA;
gTasks[taskId].tState = SENDTASK_STATE_BEGIN_SEND_BLOCK;
}
break;
case 5:
if (--gTasks[taskId].data[13] == 0)
case SENDTASK_STATE_UNUSED_STATE:
if (--gTasks[taskId].tBlockSendDelayTimer == 0)
{
gTasks[taskId].data[13] = 1;
gTasks[taskId].data[11] = 3;
gTasks[taskId].tBlockSendDelayTimer = 1;
gTasks[taskId].tState = SENDTASK_STATE_BEGIN_SEND_BLOCK;
}
break;
}
#undef BYTE_TO_SEND
}
// We have received a message. Place it into the "receive" buffer.
//
// Counterintuitively, we also "receive" the outbound messages that
// we send to other players. The GBA basically stores communicated
// data for all four players, so inbound and outbound data can be
// handled uniformly unless a game specifically decides to do
// otherwise. Pokemon, evidently, did not specifically decide to do
// otherwise.
void TryReceiveLinkBattleData(void)
{
u8 i;
@@ -830,19 +881,19 @@ void TryReceiveLinkBattleData(void)
u8 *dest, *src;
u16 dataSize = gBlockRecvBuffer[i][2];
if (gTasks[sLinkReceiveTaskId].data[14] + 9 + dataSize > 0x1000)
if (gTasks[sLinkReceiveTaskId].tCurrentBlock_End + 9 + dataSize > 0x1000)
{
gTasks[sLinkReceiveTaskId].data[12] = gTasks[sLinkReceiveTaskId].data[14];
gTasks[sLinkReceiveTaskId].data[14] = 0;
gTasks[sLinkReceiveTaskId].tCurrentBlock_WrapFrom = gTasks[sLinkReceiveTaskId].tCurrentBlock_End;
gTasks[sLinkReceiveTaskId].tCurrentBlock_End = 0;
}
dest = &gLinkBattleRecvBuffer[gTasks[sLinkReceiveTaskId].data[14]];
dest = &gLinkBattleRecvBuffer[gTasks[sLinkReceiveTaskId].tCurrentBlock_End];
src = recvBuffer;
for (j = 0; j < dataSize + 8; j++)
dest[j] = src[j];
gTasks[sLinkReceiveTaskId].data[14] = gTasks[sLinkReceiveTaskId].data[14] + dataSize + 8;
gTasks[sLinkReceiveTaskId].tCurrentBlock_End = gTasks[sLinkReceiveTaskId].tCurrentBlock_End + dataSize + 8;
}
}
}
@@ -852,50 +903,62 @@ void TryReceiveLinkBattleData(void)
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
{
u16 blockSize;
u8 battlerId;
u8 var;
u8 battler;
u8 playerId;
if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
#define BYTE_TO_RECEIVE(offset) \
gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + offset]
if (gTasks[taskId].tCurrentBlock_Start != gTasks[taskId].tCurrentBlock_End)
{
if (gTasks[taskId].data[15] > gTasks[taskId].data[14]
&& gTasks[taskId].data[15] == gTasks[taskId].data[12])
if (gTasks[taskId].tCurrentBlock_Start > gTasks[taskId].tCurrentBlock_End
&& gTasks[taskId].tCurrentBlock_Start == gTasks[taskId].tCurrentBlock_WrapFrom)
{
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[15] = 0;
gTasks[taskId].tCurrentBlock_WrapFrom = 0;
gTasks[taskId].tCurrentBlock_Start = 0;
}
battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
battler = BYTE_TO_RECEIVE(LINK_BUFF_ACTIVE_BATTLER);
blockSize = BYTE_TO_RECEIVE(LINK_BUFF_SIZE_LO) | (BYTE_TO_RECEIVE(LINK_BUFF_SIZE_HI) << 8);
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
switch (BYTE_TO_RECEIVE(0))
{
case 0:
if (gBattleControllerExecFlags & gBitTable[battlerId])
case B_COMM_TO_CONTROLLER:
if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battler))
return;
memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
MarkBattlerReceivedLinkData(battlerId);
memcpy(gBattleBufferA[battler], &BYTE_TO_RECEIVE(LINK_BUFF_DATA), blockSize);
MarkBattlerReceivedLinkData(battler);
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
{
gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER];
gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET];
gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS];
gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER];
gBattlerAttacker = BYTE_TO_RECEIVE(LINK_BUFF_ATTACKER);
gBattlerTarget = BYTE_TO_RECEIVE(LINK_BUFF_TARGET);
gAbsentBattlerFlags = BYTE_TO_RECEIVE(LINK_BUFF_ABSENT_BATTLER_FLAGS);
gEffectBattler = BYTE_TO_RECEIVE(LINK_BUFF_EFFECT_BATTLER);
}
break;
case 1:
memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
case B_COMM_TO_ENGINE:
memcpy(gBattleBufferB[battler], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
break;
case 2:
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4));
case B_COMM_CONTROLLER_IS_DONE:
playerId = BYTE_TO_RECEIVE(LINK_BUFF_DATA);
MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battler, playerId);
break;
}
gTasks[taskId].data[15] = gTasks[taskId].data[15] + blockSize + LINK_BUFF_DATA;
gTasks[taskId].tCurrentBlock_Start = gTasks[taskId].tCurrentBlock_Start + blockSize + LINK_BUFF_DATA;
}
#undef BYTE_TO_RECEIVE
}
#undef tInitialDelayTimer
#undef tState
#undef tCurrentBlock_WrapFrom
#undef tBlockSendDelayTimer
#undef tCurrentBlock_End
#undef tCurrentBlock_Start
void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
{
sBattleBuffersTransferData[0] = CONTROLLER_GETMONDATA;
@@ -1065,15 +1128,15 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 16 + sizeof(struct DisableStruct));
}
void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
void BtlController_EmitPrintString(u8 bufferId, u16 stringId)
{
s32 i;
struct BattleMsgData *stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
sBattleBuffersTransferData[1] = gBattleOutcome;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
sBattleBuffersTransferData[2] = stringId;
sBattleBuffersTransferData[3] = (stringId & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
@@ -1097,15 +1160,15 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct BattleMsgData) + 4);
}
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId)
{
s32 i;
struct BattleMsgData *stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRINGPLAYERONLY;
sBattleBuffersTransferData[1] = CONTROLLER_PRINTSTRINGPLAYERONLY;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
sBattleBuffersTransferData[2] = stringId;
sBattleBuffersTransferData[3] = (stringId & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
@@ -1417,10 +1480,10 @@ void BtlController_EmitFaintingCry(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId)
void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId)
{
sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
sBattleBuffersTransferData[1] = terrainId;
sBattleBuffersTransferData[1] = environmentId;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
@@ -1433,7 +1496,7 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags)
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 flags)
{
s32 i;
+25 -25
View File
@@ -997,7 +997,7 @@ static const union AnimCmd sSpriteAnim_TourneyTreePokeballSelected[] =
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreePokeball[] =
static const union AnimCmd *const sSpriteAnimTable_TourneyTreePokeball[] =
{
sSpriteAnim_TourneyTreePokeballNormal,
sSpriteAnim_TourneyTreePokeballSelected,
@@ -1027,7 +1027,7 @@ static const union AnimCmd sSpriteAnim_TourneyTreeCancelButtonSelected[] =
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreeCancelButton[] =
static const union AnimCmd *const sSpriteAnimTable_TourneyTreeCancelButton[] =
{
sSpriteAnim_TourneyTreeCancelButtonNormal,
sSpriteAnim_TourneyTreeCancelButtonSelected,
@@ -1056,7 +1056,7 @@ static const union AnimCmd sSpriteAnim_TourneyTreeExitButtonSelected[] =
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreeExitButton[] =
static const union AnimCmd *const sSpriteAnimTable_TourneyTreeExitButton[] =
{
sSpriteAnim_TourneyTreeExitButtonNormal,
sSpriteAnim_TourneyTreeExitButtonSelected,
@@ -1097,13 +1097,13 @@ static const union AnimCmd sSpriteAnim_RightArrow[] =
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_VerticalScrollArrow[] =
static const union AnimCmd *const sSpriteAnimTable_VerticalScrollArrow[] =
{
sSpriteAnim_UpArrow,
sSpriteAnim_DownArrow,
};
static const union AnimCmd * const sSpriteAnimTable_HorizontalScrollArrow[] =
static const union AnimCmd *const sSpriteAnimTable_HorizontalScrollArrow[] =
{
sSpriteAnim_LeftArrow,
sSpriteAnim_RightArrow,
@@ -1134,7 +1134,7 @@ static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
// Organized by seed starting position, i.e. seed 0 battles seed 8 first
static const u8 sTourneyTreeTrainerIds[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 8, 12, 4, 7, 15, 11, 3, 2, 10, 14, 6, 5, 13, 9, 1};
static void (* const sBattleDomeFunctions[])(void) =
static void (*const sBattleDomeFunctions[])(void) =
{
[BATTLE_DOME_FUNC_INIT] = InitDomeChallenge,
[BATTLE_DOME_FUNC_GET_DATA] = GetDomeData,
@@ -2678,24 +2678,24 @@ int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
static int SelectOpponentMons_Good(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int i, moveIndex, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
partyMovePoints[i] = 0;
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
{
for (playerMonId = 0; playerMonId < FRONTIER_PARTY_SIZE; playerMonId++)
{
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveIndex),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveIndex],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
}
}
@@ -2707,24 +2707,24 @@ static int SelectOpponentMons_Good(u16 tournamentTrainerId, bool8 allowRandom)
// Identical to function above, but uses EFFECTIVENESS_MODE_BAD
static int SelectOpponentMons_Bad(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int i, moveIndex, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
partyMovePoints[i] = 0;
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++)
{
for (playerMonId = 0; playerMonId < FRONTIER_PARTY_SIZE; playerMonId++)
{
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveIndex),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveIndex],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
}
}
@@ -5222,7 +5222,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
{
int i, j, k;
int moveScores[MAX_MON_MOVES * FRONTIER_PARTY_SIZE];
u16 moveIds[MAX_MON_MOVES * FRONTIER_PARTY_SIZE];
u16 moves[MAX_MON_MOVES * FRONTIER_PARTY_SIZE];
u16 bestScore = 0;
u16 bestId = 0;
int movePower = 0;
@@ -5236,17 +5236,17 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
// TODO: Clean this up, looks like a different data structure (2D array)
moveScores[i * MAX_MON_MOVES + j] = 0;
if (DOME_TRAINERS[winnerTournamentId].trainerId == TRAINER_FRONTIER_BRAIN)
moveIds[i * MAX_MON_MOVES + j] = GetFrontierBrainMonMove(i, j);
moves[i * MAX_MON_MOVES + j] = GetFrontierBrainMonMove(i, j);
else
moveIds[i * MAX_MON_MOVES + j] = gFacilityTrainerMons[DOME_MONS[winnerTournamentId][i]].moves[j];
moves[i * MAX_MON_MOVES + j] = gFacilityTrainerMons[DOME_MONS[winnerTournamentId][i]].moves[j];
movePower = gBattleMoves[moveIds[i * MAX_MON_MOVES + j]].power;
movePower = gBattleMoves[moves[i * MAX_MON_MOVES + j]].power;
if (movePower == 0)
movePower = 40;
else if (movePower == 1)
movePower = 60;
else if (moveIds[i * MAX_MON_MOVES + j] == MOVE_SELF_DESTRUCT
|| moveIds[i * MAX_MON_MOVES + j] == MOVE_EXPLOSION)
else if (moves[i * MAX_MON_MOVES + j] == MOVE_SELF_DESTRUCT
|| moves[i * MAX_MON_MOVES + j] == MOVE_EXPLOSION)
movePower /= 2;
for (k = 0; k < FRONTIER_PARTY_SIZE; k++)
@@ -5265,7 +5265,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
else
targetAbility = gSpeciesInfo[targetSpecies].abilities[0];
var = AI_TypeCalc(moveIds[i * MAX_MON_MOVES + j], targetSpecies, targetAbility);
var = AI_TypeCalc(moves[i * MAX_MON_MOVES + j], targetSpecies, targetAbility);
if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE && var & MOVE_RESULT_SUPER_EFFECTIVE)
moveScores[i * MAX_MON_MOVES + j] += movePower;
else if (var & MOVE_RESULT_NO_EFFECT)
@@ -5285,7 +5285,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
}
else if (bestScore == moveScores[i * MAX_MON_MOVES + j])
{
if (moveIds[bestId] < moveIds[i * MAX_MON_MOVES + j]) // Why not use (Random() & 1) instead of promoting moves with a higher id?
if (moves[bestId] < moves[i * MAX_MON_MOVES + j]) // Why not use (Random() & 1) instead of promoting moves with a higher id?
bestId = i * MAX_MON_MOVES + j;
}
}
@@ -5296,7 +5296,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
{
for (i = 0; i < roundId - 1; i++)
{
if (gSaveBlock2Ptr->frontier.domeWinningMoves[GetOpposingNPCTournamentIdByRound(winnerTournamentId, i)] == moveIds[j])
if (gSaveBlock2Ptr->frontier.domeWinningMoves[GetOpposingNPCTournamentIdByRound(winnerTournamentId, i)] == moves[j])
break;
}
if (i != roundId - 1)
@@ -5316,7 +5316,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
j = k;
bestScore = moveScores[k];
}
else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k]) // Yes, these conditions are redundant
else if (bestScore == moveScores[k] && moves[j] < moves[k]) // Yes, these conditions are redundant
{
j = k;
bestScore = moveScores[k];
@@ -5328,7 +5328,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
if (moveScores[j] == 0)
j = bestId;
return moveIds[j];
return moves[j];
}
static void Task_ShowTourneyTree(u8 taskId)
+1 -1
View File
@@ -121,7 +121,7 @@ static const u16 *const sMoveStyles[FACTORY_NUM_STYLES - 1] =
[FACTORY_STYLE_WEATHER - 1] = sMoves_DependsOnTheBattlesFlow,
};
static void (* const sBattleFactoryFunctions[])(void) =
static void (*const sBattleFactoryFunctions[])(void) =
{
[BATTLE_FACTORY_FUNC_INIT] = InitFactoryChallenge,
[BATTLE_FACTORY_FUNC_GET_DATA] = GetBattleFactoryData,
+10 -10
View File
@@ -299,7 +299,7 @@ static const struct SpritePalette sSelect_SpritePalettes[] =
{},
};
u8 static (* const sSelect_MenuOptionFuncs[])(void) =
u8 static (*const sSelect_MenuOptionFuncs[])(void) =
{
Select_OptionSummary,
Select_OptionRentDeselect,
@@ -517,17 +517,17 @@ static const union AnimCmd sAnim_Select_Pokeball_Moving[] =
ANIMCMD_END,
};
static const union AnimCmd * const sAnims_Select_Interface[] =
static const union AnimCmd *const sAnims_Select_Interface[] =
{
sAnim_Select_Interface,
};
static const union AnimCmd * const sAnims_Select_MonPicBgAnim[] =
static const union AnimCmd *const sAnims_Select_MonPicBgAnim[] =
{
sAnim_Select_MonPicBgAnim,
};
static const union AnimCmd * const sAnims_Select_Pokeball[] =
static const union AnimCmd *const sAnims_Select_Pokeball[] =
{
sAnim_Select_Pokeball_Still,
sAnim_Select_Pokeball_Moving,
@@ -569,7 +569,7 @@ static const union AffineAnimCmd sAffineAnim_Select_MonPicBg_Open[] =
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const sAffineAnims_Select_MonPicBgAnim[] =
static const union AffineAnimCmd *const sAffineAnims_Select_MonPicBgAnim[] =
{
sAffineAnim_Select_MonPicBg_Opening,
sAffineAnim_Select_MonPicBg_Closing,
@@ -772,17 +772,17 @@ static const union AnimCmd sAnim_Swap_Pokeball_Moving[] =
ANIMCMD_END,
};
static const union AnimCmd * const sAnims_Swap_Interface[] =
static const union AnimCmd *const sAnims_Swap_Interface[] =
{
sAnim_Swap_Interface,
};
static const union AnimCmd * const sAnims_Swap_MonPicBgAnim[] =
static const union AnimCmd *const sAnims_Swap_MonPicBgAnim[] =
{
sAnim_Swap_MonPicBgAnim,
};
static const union AnimCmd * const sAnims_Swap_Pokeball[] =
static const union AnimCmd *const sAnims_Swap_Pokeball[] =
{
sAnim_Swap_Pokeball_Still,
sAnim_Swap_Pokeball_Moving,
@@ -824,7 +824,7 @@ static const union AffineAnimCmd sAffineAnim_Swap_MonPicBg_Open[] =
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const sAffineAnims_Swap_MonPicBgAnim[] =
static const union AffineAnimCmd *const sAffineAnims_Swap_MonPicBgAnim[] =
{
sAffineAnim_Swap_MonPicBg_Opening,
sAffineAnim_Swap_MonPicBg_Closing,
@@ -886,7 +886,7 @@ static const struct SpriteTemplate sSpriteTemplate_Swap_MonPicBgAnim =
.callback = SpriteCallbackDummy
};
void static (* const sSwap_MenuOptionFuncs[])(u8 taskId) =
void static (*const sSwap_MenuOptionFuncs[])(u8 taskId) =
{
Swap_OptionSummary,
Swap_OptionSwap,
+118 -118
View File
@@ -27,8 +27,8 @@
#include "constants/battle_palace.h"
extern const u8 gBattlePalaceNatureToMoveTarget[];
extern const u8 * const gBattleAnims_General[];
extern const u8 * const gBattleAnims_Special[];
extern const u8 *const gBattleAnims_General[];
extern const u8 *const gBattleAnims_Special[];
extern const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow;
extern const struct SpriteTemplate gSpriteTemplate_EnemyShadow;
@@ -545,19 +545,19 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
#undef tBattlerId
// Great function to include newly added moves that don't have animation yet.
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
bool8 IsMoveWithoutAnimation(u16 move, u8 animationTurn)
{
return FALSE;
}
// Check if SE has finished or 30 calls, whichever comes first
bool8 IsBattleSEPlaying(u8 battlerId)
bool8 IsBattleSEPlaying(u8 battler)
{
u8 zero = 0;
if (IsSEPlaying())
{
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer++;
gBattleSpritesDataPtr->healthBoxesData[battler].soundTimer++;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
return TRUE;
@@ -566,7 +566,7 @@ bool8 IsBattleSEPlaying(u8 battlerId)
}
if (zero == 0)
{
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
gBattleSpritesDataPtr->healthBoxesData[battler].soundTimer = 0;
return FALSE;
}
@@ -574,7 +574,7 @@ bool8 IsBattleSEPlaying(u8 battlerId)
return TRUE;
}
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battler)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
@@ -584,50 +584,50 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
currentPersonality = gTransformedPersonalities[battler];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId);
position = GetBattlerPosition(battler);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites.ptr[position],
species, currentPersonality);
paletteOffset = OBJ_PLTT_ID(battlerId);
paletteOffset = OBJ_PLTT_ID(battler);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battler), PLTT_SIZE_4BPP);
if (species == SPECIES_CASTFORM)
{
paletteOffset = OBJ_PLTT_ID(battlerId);
paletteOffset = OBJ_PLTT_ID(battler);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battler]], paletteOffset, PLTT_SIZE_4BPP);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
// transform's white color
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
}
}
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battler)
{
u32 monsPersonality, currentPersonality, otId;
u16 species;
@@ -637,21 +637,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_NONE)
{
species = GetMonData(mon, MON_DATA_SPECIES);
currentPersonality = monsPersonality;
}
else
{
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
currentPersonality = gTransformedPersonalities[battlerId];
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
currentPersonality = gTransformedPersonalities[battler];
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId);
position = GetBattlerPosition(battler);
if (ShouldIgnoreDeoxysForm(1, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
if (ShouldIgnoreDeoxysForm(1, battler) == TRUE || gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE)
{
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites.ptr[position],
@@ -664,26 +664,26 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
species, currentPersonality);
}
paletteOffset = OBJ_PLTT_ID(battlerId);
paletteOffset = OBJ_PLTT_ID(battler);
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_NONE)
lzPaletteData = GetMonFrontSpritePal(mon);
else
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
LoadPalette(gDecompressionBuffer, paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
LoadPalette(gDecompressionBuffer, BG_PLTT_ID(8) + BG_PLTT_ID(battler), PLTT_SIZE_4BPP);
if (species == SPECIES_CASTFORM)
{
paletteOffset = OBJ_PLTT_ID(battlerId);
paletteOffset = OBJ_PLTT_ID(battler);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, PLTT_SIZE_4BPP);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battler]], paletteOffset, PLTT_SIZE_4BPP);
}
// transform's pink color
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE)
{
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
@@ -698,23 +698,23 @@ void BattleGfxSfxDummy2(u16 species)
{
}
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
void DecompressTrainerFrontPic(u16 frontPicId, u8 battler)
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
gMonSpritesGfxPtr->sprites.ptr[position],
SPECIES_NONE);
LoadCompressedSpritePalette(&gTrainerFrontPicPaletteTable[frontPicId]);
}
void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
void DecompressTrainerBackPic(u16 backPicId, u8 battler)
{
u8 position = GetBattlerPosition(battlerId);
u8 position = GetBattlerPosition(battler);
DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
gMonSpritesGfxPtr->sprites.ptr[position],
SPECIES_NONE);
LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
OBJ_PLTT_ID(battlerId), PLTT_SIZE_4BPP);
OBJ_PLTT_ID(battler), PLTT_SIZE_4BPP);
}
void BattleGfxSfxDummy3(u8 gender)
@@ -778,11 +778,11 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
}
else if (state == 4)
{
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_0]]);
}
else if (state == 5)
{
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_1]]);
}
else
{
@@ -800,13 +800,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 5)
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]);
else if (state == 6)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_0]]);
else if (state == 7)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_1]]);
else if (state == 8)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[2]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_2]]);
else if (state == 9)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[3]]);
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[B_BATTLER_3]]);
else
retVal = TRUE;
}
@@ -820,7 +820,7 @@ void LoadBattleBarGfx(u8 unused)
LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
}
bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
bool8 BattleInitAllSprites(u8 *state1, u8 *battler)
{
bool8 retVal = FALSE;
@@ -831,13 +831,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
(*state1)++;
break;
case 1:
if (!BattleLoadAllHealthBoxesGfx(*battlerId))
if (!BattleLoadAllHealthBoxesGfx(*battler))
{
(*battlerId)++;
(*battler)++;
}
else
{
*battlerId = 0;
*battler = 0;
(*state1)++;
}
break;
@@ -845,47 +845,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
(*state1)++;
break;
case 3:
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battler == 0)
gHealthboxSpriteIds[*battler] = CreateSafariPlayerHealthboxSprites();
else
gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
gHealthboxSpriteIds[*battler] = CreateBattlerHealthboxSprites(*battler);
(*battlerId)++;
if (*battlerId == gBattlersCount)
(*battler)++;
if (*battler == gBattlersCount)
{
*battlerId = 0;
*battler = 0;
(*state1)++;
}
break;
case 4:
InitBattlerHealthboxCoords(*battlerId);
if (gBattlerPositions[*battlerId] <= B_POSITION_OPPONENT_LEFT)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
InitBattlerHealthboxCoords(*battler);
if (gBattlerPositions[*battler] <= B_POSITION_OPPONENT_LEFT)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], FALSE);
else
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], TRUE);
(*battlerId)++;
if (*battlerId == gBattlersCount)
(*battler)++;
if (*battler == gBattlersCount)
{
*battlerId = 0;
*battler = 0;
(*state1)++;
}
break;
case 5:
if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(*battler) == B_SIDE_PLAYER)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battler], &gPlayerParty[gBattlerPartyIndexes[*battler]], HEALTHBOX_ALL);
}
else
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
UpdateHealthboxAttribute(gHealthboxSpriteIds[*battler], &gEnemyParty[gBattlerPartyIndexes[*battler]], HEALTHBOX_ALL);
}
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
(*battlerId)++;
if (*battlerId == gBattlersCount)
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battler]);
(*battler)++;
if (*battler == gBattlersCount)
{
*battlerId = 0;
*battler = 0;
(*state1)++;
}
break;
@@ -919,9 +919,9 @@ void CopyAllBattleSpritesInvisibilities(void)
gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void CopyBattleSpriteInvisibility(u8 battlerId)
void CopyBattleSpriteInvisibility(u8 battler)
{
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
gBattleSpritesDataPtr->battlerData[battler].invisible = gSprites[gBattlerSpriteIds[battler]].invisible;
}
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
@@ -1023,7 +1023,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
}
}
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
void BattleLoadSubstituteOrMonSpriteGfx(u8 battler, bool8 loadMonSprite)
{
s32 i, position, palOffset;
@@ -1032,11 +1032,11 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
if (IsContest())
position = B_POSITION_PLAYER_LEFT;
else
position = GetBattlerPosition(battlerId);
position = GetBattlerPosition(battler);
if (IsContest())
LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
else if (GetBattlerSide(battler) != B_SIDE_PLAYER)
LZDecompressVram(gSubstituteDollFrontGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
else
LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
@@ -1046,66 +1046,66 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
Dma3CopyLarge32_(gMonSpritesGfxPtr->sprites.ptr[position], &gMonSpritesGfxPtr->sprites.byte[position][MON_PIC_SIZE * i], MON_PIC_SIZE);
}
palOffset = OBJ_PLTT_ID(battlerId);
palOffset = OBJ_PLTT_ID(battler);
LoadCompressedPalette(gSubstituteDollPal, palOffset, PLTT_SIZE_4BPP);
}
else
{
if (!IsContest())
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
else
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
}
}
}
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
void LoadBattleMonGfxAndAnimate(u8 battler, bool8 loadMonSprite, u8 spriteId)
{
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
BattleLoadSubstituteOrMonSpriteGfx(battler, loadMonSprite);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battler]);
if (!loadMonSprite)
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId);
gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battler);
else
gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId);
gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battler);
}
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
void TrySetBehindSubstituteSpriteBit(u8 battler, u16 move)
{
if (move == MOVE_SUBSTITUTE)
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
gBattleSpritesDataPtr->battlerData[battler].behindSubstitute = 1;
}
void ClearBehindSubstituteBit(u8 battlerId)
void ClearBehindSubstituteBit(u8 battler)
{
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
gBattleSpritesDataPtr->battlerData[battler].behindSubstitute = 0;
}
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battler)
{
u16 hp = GetMonData(mon, MON_DATA_HP);
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
if (!gBattleSpritesDataPtr->battlerData[battler].lowHpSong)
{
if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battler)].lowHpSong)
PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
gBattleSpritesDataPtr->battlerData[battler].lowHpSong = 1;
}
}
else
{
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
gBattleSpritesDataPtr->battlerData[battler].lowHpSong = 0;
if (!IsDoubleBattle())
{
m4aSongNumStop(SE_LOW_HEALTH);
return;
}
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battler)].lowHpSong)
{
m4aSongNumStop(SE_LOW_HEALTH);
return;
@@ -1174,46 +1174,46 @@ void SetBattlerSpriteAffineMode(u8 affineMode)
void LoadAndCreateEnemyShadowSprites(void)
{
u8 battlerId;
u8 battler;
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X),
GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 29,
0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId].data[0] = battler;
if (IsDoubleBattle())
{
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
battler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battler, BATTLER_COORD_X),
GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + 29,
0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId].data[0] = battler;
}
}
void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
{
bool8 invisible = FALSE;
u8 battlerId = shadowSprite->tBattlerId;
struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
u8 battler = shadowSprite->tBattlerId;
struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battler]];
if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
if (!battlerSprite->inUse || !IsBattlerSpritePresent(battler))
{
shadowSprite->callback = SpriteCB_SetInvisible;
return;
}
if (gAnimScriptActive || battlerSprite->invisible)
invisible = TRUE;
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
else if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battler].transformSpecies] == 0)
invisible = TRUE;
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
invisible = TRUE;
shadowSprite->x = battlerSprite->x;
@@ -1228,24 +1228,24 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
sprite->invisible = TRUE;
}
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
void SetBattlerShadowSpriteCallback(u8 battler, u16 species)
{
// The player's shadow is never seen.
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
return;
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE)
species = gBattleSpritesDataPtr->battlerData[battler].transformSpecies;
if (gEnemyMonElevation[species] != 0)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId].callback = SpriteCB_EnemyShadow;
else
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
void HideBattlerShadowSprite(u8 battlerId)
void HideBattlerShadowSprite(u8 battler)
{
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
gSprites[gBattleSpritesDataPtr->healthBoxesData[battler].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
// Color the background tiles surrounding the action selection and move windows
@@ -1272,12 +1272,12 @@ void FillAroundBattleWindows(void)
}
}
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
void ClearTemporarySpeciesSpriteData(u8 battler, bool8 dontClearSubstitute)
{
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattleMonForms[battlerId] = 0;
gBattleSpritesDataPtr->battlerData[battler].transformSpecies = SPECIES_NONE;
gBattleMonForms[battler] = 0;
if (!dontClearSubstitute)
ClearBehindSubstituteBit(battlerId);
ClearBehindSubstituteBit(battler);
}
void AllocateMonSpritesGfx(void)
+103 -103
View File
@@ -866,7 +866,7 @@ static void UNUSED Debug_DrawNumberPair(s16 number1, s16 number2, u16 *dest)
#define hBar_HealthBoxSpriteId data[5]
#define hBar_Data6 data[6]
u8 CreateBattlerHealthboxSprites(u8 battlerId)
u8 CreateBattlerHealthboxSprites(u8 battler)
{
s16 data6 = 0;
u8 healthboxLeftSpriteId, healthboxRightSpriteId;
@@ -875,7 +875,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
if (!IsDoubleBattle())
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[0], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
@@ -901,10 +901,10 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxLeftSpriteId = CreateSprite(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxPlayerSpriteTemplates[GetBattlerPosition(battler) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
@@ -916,8 +916,8 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
}
else
{
healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battlerId) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxLeftSpriteId = CreateSprite(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
healthboxRightSpriteId = CreateSpriteAtEnd(&sHealthboxOpponentSpriteTemplates[GetBattlerPosition(battler) / 2], DISPLAY_WIDTH, DISPLAY_HEIGHT, 1);
gSprites[healthboxLeftSpriteId].oam.affineParam = healthboxRightSpriteId;
@@ -929,16 +929,16 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
}
}
healthbarSpriteId = CreateSpriteAtEnd(&sHealthbarSpriteTemplates[gBattlerPositions[battlerId]], 140, 60, 0);
healthbarSpriteId = CreateSpriteAtEnd(&sHealthbarSpriteTemplates[gBattlerPositions[battler]], 140, 60, 0);
healthBarSpritePtr = &gSprites[healthbarSpriteId];
SetSubspriteTables(healthBarSpritePtr, &sHealthBar_SubspriteTables[GetBattlerSide(battlerId)]);
SetSubspriteTables(healthBarSpritePtr, &sHealthBar_SubspriteTables[GetBattlerSide(battler)]);
healthBarSpritePtr->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
healthBarSpritePtr->oam.priority = 1;
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64);
gSprites[healthboxLeftSpriteId].hMain_HealthBarSpriteId = healthbarSpriteId;
gSprites[healthboxLeftSpriteId].hMain_Battler = battlerId;
gSprites[healthboxLeftSpriteId].hMain_Battler = battler;
gSprites[healthboxLeftSpriteId].invisible = TRUE;
gSprites[healthboxRightSpriteId].invisible = TRUE;
@@ -1012,13 +1012,13 @@ static void SpriteCB_HealthBoxOther(struct Sprite *sprite)
sprite->y2 = gSprites[healthboxMainSpriteId].y2;
}
void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue)
void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue)
{
gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId = healthboxSpriteId;
gBattleSpritesDataPtr->battleBars[battlerId].maxValue = maxVal;
gBattleSpritesDataPtr->battleBars[battlerId].oldValue = oldVal;
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue = receivedValue;
gBattleSpritesDataPtr->battleBars[battlerId].currValue = -32768;
gBattleSpritesDataPtr->battleBars[battler].healthboxSpriteId = healthboxSpriteId;
gBattleSpritesDataPtr->battleBars[battler].maxValue = maxVal;
gBattleSpritesDataPtr->battleBars[battler].oldValue = oldVal;
gBattleSpritesDataPtr->battleBars[battler].receivedValue = receivedValue;
gBattleSpritesDataPtr->battleBars[battler].currValue = -32768;
}
void SetHealthboxSpriteInvisible(u8 healthboxSpriteId)
@@ -1251,12 +1251,12 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
u8 battlerId;
u8 battler;
memcpy(text, sEmptyWhiteText_TransparentHighlight, sizeof(sEmptyWhiteText_TransparentHighlight));
battlerId = gSprites[healthboxSpriteId].hMain_Battler;
battler = gSprites[healthboxSpriteId].hMain_Battler;
if (gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars) // don't print text if only bars are visible
if (gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars) // don't print text if only bars are visible
{
u8 var = 4;
u8 r7;
@@ -1297,7 +1297,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side.
if (GetBattlerSide(battler) == B_SIDE_PLAYER) // Impossible to reach part, because the battler is from the opponent's side.
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END),
(void *)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP),
@@ -1447,7 +1447,7 @@ void SwapHpBarsWithHpText(void)
#define tIsBattleStart data[10]
#define tBlend data[15]
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart)
u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart)
{
bool8 isOpponent;
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
@@ -1456,9 +1456,9 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
u8 ballIconSpritesIds[PARTY_SIZE];
u8 taskId;
if (!skipPlayer || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
if (!skipPlayer || GetBattlerPosition(battler) != B_POSITION_OPPONENT_RIGHT)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
isOpponent = FALSE;
bar_X = 136, bar_Y = 96;
@@ -1537,7 +1537,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
gSprites[ballIconSpritesIds[i]].data[2] = isOpponent;
}
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -1650,7 +1650,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
}
taskId = CreateTask(TaskDummy, 5);
gTasks[taskId].tBattler = battlerId;
gTasks[taskId].tBattler = battler;
gTasks[taskId].tSummaryBarSpriteId = summaryBarSpriteId;
for (i = 0; i < PARTY_SIZE; i++)
@@ -1673,12 +1673,12 @@ void Task_HidePartyStatusSummary(u8 taskId)
u8 ballIconSpriteIds[PARTY_SIZE];
bool8 isBattleStart;
u8 summaryBarSpriteId;
u8 battlerId;
u8 battler;
s32 i;
isBattleStart = gTasks[taskId].tIsBattleStart;
summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId;
battlerId = gTasks[taskId].tBattler;
battler = gTasks[taskId].tBattler;
for (i = 0; i < PARTY_SIZE; i++)
ballIconSpriteIds[i] = gTasks[taskId].tBallIconSpriteId(i);
@@ -1697,7 +1697,7 @@ void Task_HidePartyStatusSummary(u8 taskId)
{
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
{
gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].data[1] = 7 * i;
gSprites[ballIconSpriteIds[PARTY_SIZE - 1 - i]].data[3] = 0;
@@ -1742,7 +1742,7 @@ static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId)
u8 ballIconSpriteIds[PARTY_SIZE];
s32 i;
u8 battlerId = gTasks[taskId].tBattler;
u8 battler = gTasks[taskId].tBattler;
if (--gTasks[taskId].tBlend == -1)
{
u8 summaryBarSpriteId = gTasks[taskId].tSummaryBarSpriteId;
@@ -1769,7 +1769,7 @@ static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId)
}
else if (gTasks[taskId].tBlend == -3)
{
gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0;
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
@@ -1780,7 +1780,7 @@ static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId)
{
u8 ballIconSpriteIds[PARTY_SIZE];
s32 i;
u8 battlerId = gTasks[taskId].tBattler;
u8 battler = gTasks[taskId].tBattler;
if (--gTasks[taskId].tBlend >= 0)
{
@@ -1801,7 +1801,7 @@ static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId)
}
else if (gTasks[taskId].tBlend == -3)
{
gBattleSpritesDataPtr->healthBoxesData[battlerId].partyStatusSummaryShown = 0;
gBattleSpritesDataPtr->healthBoxesData[battler].partyStatusSummaryShown = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroyTask(taskId);
@@ -1969,17 +1969,17 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
{
u8 battlerId, healthBarSpriteId;
u8 battler, healthBarSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
return;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
return;
battlerId = gSprites[healthboxSpriteId].hMain_Battler;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
battler = gSprites[healthboxSpriteId].hMain_Battler;
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
return;
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
if (!GetSetPokedexFlag(SpeciesToNationalPokedexNum(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES)), FLAG_GET_CAUGHT))
return;
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
@@ -1993,17 +1993,17 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
{
s32 i;
u8 battlerId, healthBarSpriteId;
u8 battler, healthBarSpriteId;
u32 status, pltAdder;
const u8 *statusGfxPtr;
s16 tileNumAdder;
u8 statusPalId;
battlerId = gSprites[healthboxSpriteId].hMain_Battler;
battler = gSprites[healthboxSpriteId].hMain_Battler;
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS);
if (!IsDoubleBattle())
tileNumAdder = 0x1A;
else
@@ -2011,33 +2011,33 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
else
{
status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
status = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_STATUS);
tileNumAdder = 0x11;
}
if (status & STATUS1_SLEEP)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_SLP_BATTLER0, battlerId));
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_SLP_BATTLER0, battler));
statusPalId = PAL_STATUS_SLP;
}
else if (status & STATUS1_PSN_ANY)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PSN_BATTLER0, battlerId));
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PSN_BATTLER0, battler));
statusPalId = PAL_STATUS_PSN;
}
else if (status & STATUS1_BURN)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_BRN_BATTLER0, battlerId));
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_BRN_BATTLER0, battler));
statusPalId = PAL_STATUS_BRN;
}
else if (status & STATUS1_FREEZE)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_FRZ_BATTLER0, battlerId));
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_FRZ_BATTLER0, battler));
statusPalId = PAL_STATUS_FRZ;
}
else if (status & STATUS1_PARALYSIS)
{
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PRZ_BATTLER0, battlerId));
statusGfxPtr = GetHealthboxElementGfxPtr(GetStatusIconForBattlerId(HEALTHBOX_GFX_STATUS_PRZ_BATTLER0, battler));
statusPalId = PAL_STATUS_PAR;
}
else
@@ -2047,7 +2047,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
for (i = 0; i < 3; i++)
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * TILE_SIZE_4BPP), 32);
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
if (!gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 64);
TryAddPokeballIconToHealthbox(healthboxSpriteId, TRUE);
@@ -2055,14 +2055,14 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
}
pltAdder = PLTT_ID(gSprites[healthboxSpriteId].oam.paletteNum);
pltAdder += battlerId + 12;
pltAdder += battler + 12;
FillPalette(sStatusIconColors[statusPalId], OBJ_PLTT_OFFSET + pltAdder, PLTT_SIZEOF(1));
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_OFFSET + pltAdder], (u16 *)OBJ_PLTT + pltAdder, PLTT_SIZEOF(1));
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
if (IsDoubleBattle() == TRUE || GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
if (!gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars)
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void *)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * TILE_SIZE_4BPP), 32);
@@ -2071,58 +2071,58 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
}
static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId)
static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battler)
{
u8 ret = statusElementId;
switch (statusElementId)
{
case HEALTHBOX_GFX_STATUS_PSN_BATTLER0:
if (battlerId == 0)
if (battler == 0)
ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER0;
else if (battlerId == 1)
else if (battler == 1)
ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER1;
else if (battlerId == 2)
else if (battler == 2)
ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER2;
else
ret = HEALTHBOX_GFX_STATUS_PSN_BATTLER3;
break;
case HEALTHBOX_GFX_STATUS_PRZ_BATTLER0:
if (battlerId == 0)
if (battler == 0)
ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER0;
else if (battlerId == 1)
else if (battler == 1)
ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER1;
else if (battlerId == 2)
else if (battler == 2)
ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER2;
else
ret = HEALTHBOX_GFX_STATUS_PRZ_BATTLER3;
break;
case HEALTHBOX_GFX_STATUS_SLP_BATTLER0:
if (battlerId == 0)
if (battler == 0)
ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER0;
else if (battlerId == 1)
else if (battler == 1)
ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER1;
else if (battlerId == 2)
else if (battler == 2)
ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER2;
else
ret = HEALTHBOX_GFX_STATUS_SLP_BATTLER3;
break;
case HEALTHBOX_GFX_STATUS_FRZ_BATTLER0:
if (battlerId == 0)
if (battler == 0)
ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER0;
else if (battlerId == 1)
else if (battler == 1)
ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER1;
else if (battlerId == 2)
else if (battler == 2)
ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER2;
else
ret = HEALTHBOX_GFX_STATUS_FRZ_BATTLER3;
break;
case HEALTHBOX_GFX_STATUS_BRN_BATTLER0:
if (battlerId == 0)
if (battler == 0)
ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER0;
else if (battlerId == 1)
else if (battler == 1)
ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER1;
else if (battlerId == 2)
else if (battler == 2)
ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER2;
else
ret = HEALTHBOX_GFX_STATUS_BRN_BATTLER3;
@@ -2163,10 +2163,10 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId)
{
s32 maxHp, currHp;
u8 battlerId = gSprites[healthboxSpriteId].hMain_Battler;
u8 battler = gSprites[healthboxSpriteId].hMain_Battler;
if (elementId == HEALTHBOX_ALL && !IsDoubleBattle())
GetBattlerSide(battlerId); // Pointless function call.
GetBattlerSide(battler); // Pointless function call.
if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
@@ -2183,8 +2183,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
LoadBattleBarGfx(0);
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
SetBattleBarStruct(battler, healthboxSpriteId, maxHp, currHp, 0);
MoveBattleBar(battler, healthboxSpriteId, HEALTH_BAR, 0);
}
isDoubles = IsDoubleBattle();
if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL))
@@ -2201,8 +2201,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
currLevelExp = gExperienceTables[gSpeciesInfo[species].growthRate][level];
currExpBarValue = exp - currLevelExp;
maxExpBarValue = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLevelExp;
SetBattleBarStruct(battlerId, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
MoveBattleBar(battlerId, healthboxSpriteId, EXP_BAR, 0);
SetBattleBarStruct(battler, healthboxSpriteId, maxExpBarValue, currExpBarValue, isDoubles);
MoveBattleBar(battler, healthboxSpriteId, EXP_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2222,8 +2222,8 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
LoadBattleBarGfx(0);
maxHp = GetMonData(mon, MON_DATA_MAX_HP);
currHp = GetMonData(mon, MON_DATA_HP);
SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
SetBattleBarStruct(battler, healthboxSpriteId, maxHp, currHp, 0);
MoveBattleBar(battler, healthboxSpriteId, HEALTH_BAR, 0);
}
if (elementId == HEALTHBOX_NICK || elementId == HEALTHBOX_ALL)
UpdateNickInHealthbox(healthboxSpriteId, mon);
@@ -2235,44 +2235,44 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
#define B_EXPBAR_PIXELS 64
#define B_HEALTHBAR_PIXELS 48
s32 MoveBattleBar(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 unused)
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused)
{
s32 currentBarValue;
if (whichBar == HEALTH_BAR) // health bar
{
currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battler].maxValue,
gBattleSpritesDataPtr->battleBars[battler].oldValue,
gBattleSpritesDataPtr->battleBars[battler].receivedValue,
&gBattleSpritesDataPtr->battleBars[battler].currValue,
B_HEALTHBAR_PIXELS / 8, 1);
}
else // exp bar
{
u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
gBattleSpritesDataPtr->battleBars[battlerId].maxValue, 8);
u16 expFraction = GetScaledExpFraction(gBattleSpritesDataPtr->battleBars[battler].oldValue,
gBattleSpritesDataPtr->battleBars[battler].receivedValue,
gBattleSpritesDataPtr->battleBars[battler].maxValue, 8);
if (expFraction == 0)
expFraction = 1;
expFraction = abs(gBattleSpritesDataPtr->battleBars[battlerId].receivedValue / expFraction);
expFraction = abs(gBattleSpritesDataPtr->battleBars[battler].receivedValue / expFraction);
currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battler].maxValue,
gBattleSpritesDataPtr->battleBars[battler].oldValue,
gBattleSpritesDataPtr->battleBars[battler].receivedValue,
&gBattleSpritesDataPtr->battleBars[battler].currValue,
B_EXPBAR_PIXELS / 8, expFraction);
}
if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars))
MoveBattleBarGraphically(battlerId, whichBar);
if (whichBar == EXP_BAR || (whichBar == HEALTH_BAR && !gBattleSpritesDataPtr->battlerData[battler].hpNumbersNoBars))
MoveBattleBarGraphically(battler, whichBar);
if (currentBarValue == -1)
gBattleSpritesDataPtr->battleBars[battlerId].currValue = 0;
gBattleSpritesDataPtr->battleBars[battler].currValue = 0;
return currentBarValue;
}
static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
static void MoveBattleBarGraphically(u8 battler, u8 whichBar)
{
u8 array[8];
u8 filledPixelsCount, level;
@@ -2282,10 +2282,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
switch (whichBar)
{
case HEALTH_BAR:
filledPixelsCount = CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
filledPixelsCount = CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battler].maxValue,
gBattleSpritesDataPtr->battleBars[battler].oldValue,
gBattleSpritesDataPtr->battleBars[battler].receivedValue,
&gBattleSpritesDataPtr->battleBars[battler].currValue,
array, B_HEALTHBAR_PIXELS / 8);
if (filledPixelsCount > (B_HEALTHBAR_PIXELS * 50 / 100)) // more than 50 % hp
@@ -2297,7 +2297,7 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
for (i = 0; i < 6; i++)
{
u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].hMain_HealthBarSpriteId;
u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battler].healthboxSpriteId].hMain_HealthBarSpriteId;
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
(void *)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * TILE_SIZE_4BPP), 32);
@@ -2307,12 +2307,12 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
}
break;
case EXP_BAR:
CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
CalcBarFilledPixels(gBattleSpritesDataPtr->battleBars[battler].maxValue,
gBattleSpritesDataPtr->battleBars[battler].oldValue,
gBattleSpritesDataPtr->battleBars[battler].receivedValue,
&gBattleSpritesDataPtr->battleBars[battler].currValue,
array, B_EXPBAR_PIXELS / 8);
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_LEVEL);
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_LEVEL);
if (level == MAX_LEVEL)
{
for (i = 0; i < 8; i++)
@@ -2322,10 +2322,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
{
if (i < 4)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
(void *)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battler].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
(void *)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battler].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
}
break;
}
+21 -21
View File
@@ -24,16 +24,16 @@ static void BattleIntroSlidePartner(u8);
static const TaskFunc sBattleIntroSlideFuncs[] =
{
[BATTLE_TERRAIN_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_TERRAIN_SAND] = BattleIntroSlide2,
[BATTLE_TERRAIN_UNDERWATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_WATER] = BattleIntroSlide2,
[BATTLE_TERRAIN_POND] = BattleIntroSlide1,
[BATTLE_TERRAIN_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_TERRAIN_CAVE] = BattleIntroSlide1,
[BATTLE_TERRAIN_BUILDING] = BattleIntroSlide3,
[BATTLE_TERRAIN_PLAIN] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_LONG_GRASS] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_SAND] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_UNDERWATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_WATER] = BattleIntroSlide2,
[BATTLE_ENVIRONMENT_POND] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_MOUNTAIN] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_CAVE] = BattleIntroSlide1,
[BATTLE_ENVIRONMENT_BUILDING] = BattleIntroSlide3,
[BATTLE_ENVIRONMENT_PLAIN] = BattleIntroSlide3,
};
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
@@ -100,9 +100,9 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId)
}
#define tState data[0]
#define tTerrain data[1]
#define tEnvironment data[1]
void HandleIntroSlide(u8 terrain)
void HandleIntroSlide(u8 environment)
{
u8 taskId;
@@ -120,16 +120,16 @@ void HandleIntroSlide(u8 terrain)
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
terrain = BATTLE_TERRAIN_UNDERWATER;
environment = BATTLE_ENVIRONMENT_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
{
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
taskId = CreateTask(sBattleIntroSlideFuncs[environment], 0);
}
gTasks[taskId].tState = 0;
gTasks[taskId].tTerrain = terrain;
gTasks[taskId].tEnvironment = environment;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0;
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
}
else
{
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_LONG_GRASS)
{
if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2;
@@ -240,18 +240,18 @@ static void BattleIntroSlide2(u8 taskId)
{
int i;
switch (gTasks[taskId].tTerrain)
switch (gTasks[taskId].tEnvironment)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
case BATTLE_ENVIRONMENT_SAND:
case BATTLE_ENVIRONMENT_WATER:
gBattle_BG1_X += 8;
break;
case BATTLE_TERRAIN_UNDERWATER:
case BATTLE_ENVIRONMENT_UNDERWATER:
gBattle_BG1_X += 6;
break;
}
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
if (gTasks[taskId].tEnvironment == BATTLE_ENVIRONMENT_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)
+55 -59
View File
@@ -144,10 +144,10 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
// it will instead overflow into useful data.
EWRAM_DATA static u32 sFlickerArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u8 gBattleEnvironment = 0;
EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
EWRAM_DATA static struct MultiPartnerMenuPokemon *sMultiPartnerPartyBuffer = NULL;
EWRAM_DATA u8 *gBattleAnimBgTileBuffer = NULL;
EWRAM_DATA u8 *gBattleAnimBgTilemapBuffer = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
@@ -533,7 +533,7 @@ const struct TrainerMoney gTrainerMoneyTable[] =
#include "data/text/abilities.h"
static void (* const sTurnActionsFuncsTable[])(void) =
static void (*const sTurnActionsFuncsTable[])(void) =
{
[B_ACTION_USE_MOVE] = HandleAction_UseMove,
[B_ACTION_USE_ITEM] = HandleAction_UseItem,
@@ -551,7 +551,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
};
static void (* const sEndTurnFuncsTable[])(void) =
static void (*const sEndTurnFuncsTable[])(void) =
{
[0] = HandleEndTurn_ContinueBattle,
[B_OUTCOME_WON] = HandleEndTurn_BattleWon,
@@ -574,7 +574,7 @@ const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[][2] =
const u8 *const gStatusConditionStringsTable[][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
@@ -669,9 +669,9 @@ static void CB2_InitBattleInternal(void)
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrainId();
gBattleEnvironment = BattleSetup_GetEnvironmentId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
gBattleTerrain = BATTLE_TERRAIN_BUILDING;
gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
InitBattleBgsVideo();
LoadBattleTextboxAndBackground();
@@ -839,7 +839,7 @@ static void SetAllPlayersBerryData(void)
{
s32 numPlayers;
struct BattleEnigmaBerry *src;
u8 battlerId;
u8 battler;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -851,17 +851,17 @@ static void SetAllPlayersBerryData(void)
for (i = 0; i < numPlayers; i++)
{
src = (struct BattleEnigmaBerry *)(gBlockRecvBuffer[i] + 2);
battlerId = gLinkPlayers[i].id;
battler = gLinkPlayers[i].id;
for (j = 0; j < BERRY_NAME_LENGTH; j++)
gEnigmaBerries[battlerId].name[j] = src->name[j];
gEnigmaBerries[battlerId].name[j] = EOS;
gEnigmaBerries[battler].name[j] = src->name[j];
gEnigmaBerries[battler].name[j] = EOS;
for (j = 0; j < BERRY_ITEM_EFFECT_COUNT; j++)
gEnigmaBerries[battlerId].itemEffect[j] = src->itemEffect[j];
gEnigmaBerries[battler].itemEffect[j] = src->itemEffect[j];
gEnigmaBerries[battlerId].holdEffect = src->holdEffect;
gEnigmaBerries[battlerId].holdEffectParam = src->holdEffectParam;
gEnigmaBerries[battler].holdEffect = src->holdEffect;
gEnigmaBerries[battler].holdEffectParam = src->holdEffectParam;
}
}
else
@@ -3360,7 +3360,7 @@ static void BattleIntroGetMonsData(void)
{
case 0:
gActiveBattler = gBattleCommunication[1];
BtlController_EmitGetMonData(BUFFER_A, REQUEST_ALL_BATTLE, 0);
BtlController_EmitGetMonData(B_COMM_TO_CONTROLLER, REQUEST_ALL_BATTLE, 0);
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[MULTIUSE_STATE]++;
break;
@@ -3382,7 +3382,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
if (gBattleControllerExecFlags == 0)
{
gActiveBattler = GetBattlerAtPosition(0);
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
BtlController_EmitIntroSlide(B_COMM_TO_CONTROLLER, gBattleEnvironment);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[MULTIUSE_STATE] = 0;
@@ -3427,7 +3427,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT)
{
BtlController_EmitDrawTrainerPic(BUFFER_A);
BtlController_EmitDrawTrainerPic(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -3435,7 +3435,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{
BtlController_EmitDrawTrainerPic(BUFFER_A);
BtlController_EmitDrawTrainerPic(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT
@@ -3460,7 +3460,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
{
HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
}
BtlController_EmitLoadMonSprite(BUFFER_A);
BtlController_EmitLoadMonSprite(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
}
@@ -3471,14 +3471,14 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT
|| GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(BUFFER_A);
BtlController_EmitDrawTrainerPic(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
}
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_RIGHT)
{
BtlController_EmitDrawTrainerPic(BUFFER_A);
BtlController_EmitDrawTrainerPic(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -3513,7 +3513,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
BtlController_EmitDrawPartyStatusSummary(B_COMM_TO_CONTROLLER, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
for (i = 0; i < PARTY_SIZE; i++)
@@ -3531,7 +3531,7 @@ static void BattleIntroDrawPartySummaryScreens(void)
}
}
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
BtlController_EmitDrawPartyStatusSummary(BUFFER_A, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
BtlController_EmitDrawPartyStatusSummary(B_COMM_TO_CONTROLLER, hpStatus, PARTY_SUMM_SKIP_DRAW_DELAY);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroPrintTrainerWantsToBattle;
@@ -3631,7 +3631,7 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
BtlController_EmitIntroTrainerBallThrow(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3669,7 +3669,7 @@ static void BattleIntroOpponent1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
BtlController_EmitIntroTrainerBallThrow(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS))
{
@@ -3761,7 +3761,7 @@ static void BattleIntroPlayer2SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
BtlController_EmitIntroTrainerBallThrow(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -3800,7 +3800,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void)
{
if (GetBattlerPosition(gActiveBattler) == position)
{
BtlController_EmitIntroTrainerBallThrow(BUFFER_A);
BtlController_EmitIntroTrainerBallThrow(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI))
{
@@ -3825,7 +3825,7 @@ static void UNUSED BattleIntroSwitchInPlayerMons(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
BtlController_EmitSwitchInAnim(BUFFER_A, gBattlerPartyIndexes[gActiveBattler], FALSE);
BtlController_EmitSwitchInAnim(B_COMM_TO_CONTROLLER, gBattlerPartyIndexes[gActiveBattler], FALSE);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -4027,7 +4027,7 @@ u8 IsRunningFromBattleImpossible(void)
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
holdEffect = GetItemHoldEffect(gBattleMons[gActiveBattler].item);
gPotentialItemEffectBattler = gActiveBattler;
@@ -4165,7 +4165,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
BtlController_EmitChooseAction(BUFFER_A, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
BtlController_EmitChooseAction(B_COMM_TO_CONTROLLER, gChosenActionByBattler[0], gBattleBufferB[0][1] | (gBattleBufferB[0][2] << 8));
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
}
@@ -4173,7 +4173,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
@@ -4214,7 +4214,7 @@ static void HandleTurnActionSelectionState(void)
i);
}
BtlController_EmitChooseMove(BUFFER_A, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
BtlController_EmitChooseMove(B_COMM_TO_CONTROLLER, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0, FALSE, &moveInfo);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -4233,7 +4233,7 @@ static void HandleTurnActionSelectionState(void)
}
else
{
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChooseItem(B_COMM_TO_CONTROLLER, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
}
break;
@@ -4243,7 +4243,7 @@ static void HandleTurnActionSelectionState(void)
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(B_COMM_TO_CONTROLLER, PARTY_ACTION_CANT_SWITCH, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@@ -4252,16 +4252,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{
BtlController_EmitChoosePokemon(BUFFER_A, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(B_COMM_TO_CONTROLLER, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, PARTY_SIZE, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
else
{
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(B_COMM_TO_CONTROLLER, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(B_COMM_TO_CONTROLLER, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else
BtlController_EmitChoosePokemon(BUFFER_A, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChoosePokemon(B_COMM_TO_CONTROLLER, PARTY_ACTION_CHOOSE_MON, PARTY_SIZE, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
}
MarkBattlerForControllerExec(gActiveBattler);
break;
@@ -4276,7 +4276,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case B_ACTION_SAFARI_POKEBLOCK:
BtlController_EmitChooseItem(BUFFER_A, gBattleStruct->battlerPartyOrders[gActiveBattler]);
BtlController_EmitChooseItem(B_COMM_TO_CONTROLLER, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler);
break;
case B_ACTION_CANCEL_PARTNER:
@@ -4286,7 +4286,7 @@ static void HandleTurnActionSelectionState(void)
if (gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_MULTIPLETURNS
|| gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].status2 & STATUS2_RECHARGE)
{
BtlController_EmitEndBounceEffect(BUFFER_A);
BtlController_EmitEndBounceEffect(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4314,7 +4314,7 @@ static void HandleTurnActionSelectionState(void)
{
RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 3);
}
BtlController_EmitEndBounceEffect(BUFFER_A);
BtlController_EmitEndBounceEffect(B_COMM_TO_CONTROLLER);
MarkBattlerForControllerExec(gActiveBattler);
return;
}
@@ -4352,7 +4352,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case STATE_WAIT_ACTION_CASE_CHOSEN:
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
switch (gChosenActionByBattler[gActiveBattler])
{
@@ -4456,11 +4456,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
| (0xF << 28)
| (gBitTable[gActiveBattler] << 4)
| (gBitTable[gActiveBattler] << 8)
| (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
if (AllAtActionConfirmed())
i = TRUE;
@@ -4471,18 +4467,18 @@ static void HandleTurnActionSelectionState(void)
|| (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
BtlController_EmitLinkStandbyMsg(B_COMM_TO_CONTROLLER, LINK_STANDBY_MSG_STOP_BOUNCE, i);
}
else
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
BtlController_EmitLinkStandbyMsg(B_COMM_TO_CONTROLLER, LINK_STANDBY_STOP_BOUNCE_ONLY, i);
}
MarkBattlerForControllerExec(gActiveBattler);
gBattleCommunication[gActiveBattler]++;
}
break;
case STATE_WAIT_ACTION_CONFIRMED:
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
}
@@ -4496,7 +4492,7 @@ static void HandleTurnActionSelectionState(void)
{
gBattlerAttacker = gActiveBattler;
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -4504,7 +4500,7 @@ static void HandleTurnActionSelectionState(void)
}
break;
case STATE_WAIT_SET_BEFORE_ACTION:
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
@@ -4528,7 +4524,7 @@ static void HandleTurnActionSelectionState(void)
{
gBattlerAttacker = gActiveBattler;
gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
if (!IS_BATTLE_CONTROLLER_ACTIVE_OR_PENDING_SYNC_ANYWHERE(gActiveBattler))
{
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
@@ -4636,8 +4632,8 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
holdEffect = GetItemHoldEffect(gBattleMons[battler1].item);
holdEffectParam = GetItemHoldEffectParam(gBattleMons[battler1].item);
}
// badge boost
@@ -4657,7 +4653,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
speedBattler1 = UINT_MAX;
// check second battlerId's speed
// check second battler's speed
speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
@@ -4670,8 +4666,8 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
}
else
{
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
holdEffect = GetItemHoldEffect(gBattleMons[battler2].item);
holdEffectParam = GetItemHoldEffectParam(gBattleMons[battler2].item);
}
// badge boost
@@ -4953,7 +4949,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battler
{
gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
gHitMarker &= ~HITMARKER_UNABLE_TO_USE_MOVE;
+12 -12
View File
@@ -431,7 +431,7 @@ static const u8 sText_SpDef2[] = _("SP. DEF");
static const u8 sText_Accuracy[] = _("accuracy");
static const u8 sText_Evasiveness[] = _("evasiveness");
const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
const u8 *const gStatNamesTable[NUM_BATTLE_STATS] =
{
[STAT_HP] = sText_HP2,
[STAT_ATK] = sText_Attack2,
@@ -449,7 +449,7 @@ static const u8 sText_PokeblockWasTooSweet[] = _("was too sweet!");
static const u8 sText_PokeblockWasTooBitter[] = _("was too bitter!");
static const u8 sText_PokeblockWasTooSour[] = _("was too sour!");
const u8 * const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
const u8 *const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
{
[FLAVOR_SPICY] = sText_PokeblockWasTooSpicy,
[FLAVOR_DRY] = sText_PokeblockWasTooDry,
@@ -514,7 +514,7 @@ static const u8 sText_Trainer2WinText[];
static const u8 sText_TwoInGameTrainersDefeated[];
static const u8 sText_Trainer2LoseText[];
const u8 * const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT - BATTLESTRINGS_TABLE_START] =
{
[STRINGID_TRAINER1LOSETEXT - BATTLESTRINGS_TABLE_START] = sText_Trainer1LoseText,
[STRINGID_PKMNGAINEDEXP - BATTLESTRINGS_TABLE_START] = sText_PkmnGainedEXP,
@@ -1293,7 +1293,7 @@ static const u8 sText_SpAtk[] = _("SP. ATK");
static const u8 sText_SpDef[] = _("SP. DEF");
// Unused
static const u8 * const sStatNamesTable2[] =
static const u8 *const sStatNamesTable2[] =
{
sText_HP, sText_SpAtk, sText_Attack,
sText_SpDef, sText_Defense, sText_Speed
@@ -1406,7 +1406,7 @@ static const u8 sText_LostToOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} lost t
static const u8 sText_TiedOpponentByReferee[] = _("{B_PLAYER_MON1_NAME} tied the opponent\n{B_OPPONENT_MON1_NAME} in a REFEREE's decision!");
static const u8 sText_RefCommenceBattle[] = _("REFEREE: {B_PLAYER_MON1_NAME} VS {B_OPPONENT_MON1_NAME}!\nCommence battling!");
const u8 * const gRefereeStringsTable[] =
const u8 *const gRefereeStringsTable[] =
{
[B_MSG_REF_NOTHING_IS_DECIDED] = sText_RefIfNothingIsDecided,
[B_MSG_REF_THATS_IT] = sText_RefThatsIt,
@@ -2283,8 +2283,8 @@ static const u8 *TryGetStatusString(u8 *src)
return NULL;
}
#define HANDLE_NICKNAME_STRING_CASE(battlerId, monIndex) \
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) \
#define HANDLE_NICKNAME_STRING_CASE(battler, monIndex) \
if (GetBattlerSide(battler) != B_SIDE_PLAYER) \
{ \
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
toCpy = sText_FoePkmnPrefix; \
@@ -2422,7 +2422,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
StringGet_Nickname(text);
toCpy = text;
break;
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battlerId 0/1
case B_TXT_ATK_NAME_WITH_PREFIX_MON1: // attacker name with prefix, only battler 0/1
HANDLE_NICKNAME_STRING_CASE(gBattlerAttacker,
gBattlerPartyIndexes[GetBattlerAtPosition(GET_BATTLER_SIDE(gBattlerAttacker))])
break;
@@ -2441,13 +2441,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_DEF_NAME_WITH_PREFIX: // target name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattlerTarget, gBattlerPartyIndexes[gBattlerTarget])
break;
case B_TXT_EFF_NAME_WITH_PREFIX: // effect battlerId name with prefix
case B_TXT_EFF_NAME_WITH_PREFIX: // effect battler name with prefix
HANDLE_NICKNAME_STRING_CASE(gEffectBattler, gBattlerPartyIndexes[gEffectBattler])
break;
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battlerId name with prefix
case B_TXT_ACTIVE_NAME_WITH_PREFIX: // active battler name with prefix
HANDLE_NICKNAME_STRING_CASE(gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
break;
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battlerId name with prefix
case B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX: // scripting active battler name with prefix
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, gBattlerPartyIndexes[gBattleScripting.battler])
break;
case B_TXT_CURRENT_MOVE: // current move name
@@ -2519,7 +2519,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
case B_TXT_SCR_ACTIVE_ABILITY: // scripting active ability
toCpy = gAbilityNames[sBattlerAbilities[gBattleScripting.battler]];
break;
case B_TXT_EFF_ABILITY: // effect battlerId ability
case B_TXT_EFF_ABILITY: // effect battler ability
toCpy = gAbilityNames[sBattlerAbilities[gEffectBattler]];
break;
case B_TXT_TRAINER1_CLASS: // trainer class name
+1 -1
View File
@@ -26,7 +26,7 @@ static void SetRandomPalacePrize(void);
static void GivePalacePrize(void);
// Const rom data.
static void (* const sBattlePalaceFunctions[])(void) =
static void (*const sBattlePalaceFunctions[])(void) =
{
[BATTLE_PALACE_FUNC_INIT] = InitPalaceChallenge,
[BATTLE_PALACE_FUNC_GET_DATA] = GetPalaceData,
+2 -2
View File
@@ -476,7 +476,7 @@ static const u8 sFrontierBrainStreakAppearances[NUM_FRONTIER_FACILITIES][4] =
[FRONTIER_FACILITY_PYRAMID] = {21, 70, 35, 0},
};
static void (* const sBattlePikeFunctions[])(void) =
static void (*const sBattlePikeFunctions[])(void) =
{
[BATTLE_PIKE_FUNC_SET_ROOM_TYPE] = SetRoomType,
[BATTLE_PIKE_FUNC_GET_DATA] = GetBattlePikeData,
@@ -531,7 +531,7 @@ static const u8 sNumMonsToHealBeforePikeQueen[][3] =
{0, 1, 2},
};
static bool8 (* const sStatusInflictionScreenFlashFuncs[])(struct Task *) =
static bool8 (*const sStatusInflictionScreenFlashFuncs[])(struct Task *) =
{
StatusInflictionFadeOut, StatusInflictionFadeIn
};
+4 -4
View File
@@ -784,7 +784,7 @@ static const u8 sHintTextTypes[] =
HINT_EXIT_SHORT_REMAINING_ITEMS,
};
static void (* const sBattlePyramidFunctions[])(void) =
static void (*const sBattlePyramidFunctions[])(void) =
{
[BATTLE_PYRAMID_FUNC_INIT] = InitPyramidChallenge,
[BATTLE_PYRAMID_FUNC_GET_DATA] = GetBattlePyramidData,
@@ -1023,7 +1023,7 @@ static void HidePyramidItem(void)
break;
}
i++;
if (events[i].localId == 0)
if (events[i].localId == LOCALID_NONE)
break;
}
}
@@ -1857,7 +1857,7 @@ static bool8 TrySetPyramidObjectEventPositionAtCoords(u8 objType, u8 x, u8 y, u8
const struct MapHeader *mapHeader;
struct ObjectEventTemplate *floorEvents = gSaveBlock1Ptr->objectEventTemplates;
mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(BATTLE_PYRAMID_SQUARE01));
mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(MAP_BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(MAP_BATTLE_PYRAMID_SQUARE01));
for (i = 0; i < mapHeader->events->objectEventCount; i++)
{
if (mapHeader->events->objectEvents[i].x != x || mapHeader->events->objectEvents[i].y != y)
@@ -1934,7 +1934,7 @@ u8 GetNumBattlePyramidObjectEvents(void)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (events[i].localId == 0)
if (events[i].localId == LOCALID_NONE)
break;
}
+13 -13
View File
@@ -327,7 +327,7 @@ static const union AnimCmd sAnim_PyramidBag[] =
ANIMCMD_END,
};
static const union AnimCmd * const sAnims_PyramidBag[] =
static const union AnimCmd *const sAnims_PyramidBag[] =
{
sAnim_PyramidBag,
};
@@ -352,7 +352,7 @@ enum {
ANIM_BAG_SHAKE,
};
static const union AffineAnimCmd * const sAffineAnims_PyramidBag[] =
static const union AffineAnimCmd *const sAffineAnims_PyramidBag[] =
{
[ANIM_BAG_STILL] = sAffineAnim_PyramidBag_Still,
[ANIM_BAG_SHAKE] = sAffineAnim_PyramidBag_Shake,
@@ -620,7 +620,7 @@ static void SetBagItemsListTemplate(void)
static void CopyBagItemName(u8 *dst, u16 itemId)
{
if (ItemId_GetPocket(itemId) == POCKET_BERRIES)
if (GetItemPocket(itemId) == POCKET_BERRIES)
{
ConvertIntToDecimalStringN(gStringVar1, ITEM_TO_BERRY(itemId), STR_CONV_MODE_LEADING_ZEROS, 2);
CopyItemName(itemId, gStringVar2);
@@ -681,7 +681,7 @@ static void PrintItemDescription(s32 listMenuId)
const u8 *desc;
if (listMenuId != LIST_CANCEL)
{
desc = ItemId_GetDescription(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listMenuId]);
desc = GetItemDescription(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][listMenuId]);
}
else
{
@@ -942,7 +942,7 @@ static void OpenContextMenu(u8 taskId)
gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Field);
break;
case PYRAMIDBAG_LOC_BATTLE:
if (ItemId_GetBattleUsage(gSpecialVar_ItemId))
if (GetItemBattleUsage(gSpecialVar_ItemId))
{
gPyramidBagMenu->menuActionIds = sMenuActionIds_Battle;
gPyramidBagMenu->menuActionsCount = ARRAY_COUNT(sMenuActionIds_Battle);
@@ -1085,7 +1085,7 @@ static void CloseMenuActionWindow(void)
static void BagAction_UseOnField(u8 taskId)
{
u8 pocketId = ItemId_GetPocket(gSpecialVar_ItemId);
u8 pocketId = GetItemPocket(gSpecialVar_ItemId);
if (pocketId == POCKET_KEY_ITEMS
|| pocketId == POCKET_POKE_BALLS
@@ -1095,12 +1095,12 @@ static void BagAction_UseOnField(u8 taskId)
CloseMenuActionWindow();
DisplayItemMessageInBattlePyramid(taskId, gText_DadsAdvice, Task_CloseBattlePyramidBagMessage);
}
else if (ItemId_GetFieldFunc(gSpecialVar_ItemId) != NULL)
else if (GetItemFieldFunc(gSpecialVar_ItemId) != NULL)
{
CloseMenuActionWindow();
FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
ScheduleBgCopyTilemapToVram(0);
ItemId_GetFieldFunc(gSpecialVar_ItemId)(taskId);
GetItemFieldFunc(gSpecialVar_ItemId)(taskId);
}
}
@@ -1250,7 +1250,7 @@ static void BagAction_Give(u8 taskId)
{
DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage);
}
else if (!ItemId_GetImportance(gSpecialVar_ItemId))
else if (!GetItemImportance(gSpecialVar_ItemId))
{
gPyramidBagMenu->newScreenCallback = CB2_ChooseMonToGiveItem;
CloseBattlePyramidBag(taskId);
@@ -1291,7 +1291,7 @@ static void TryCloseBagToGiveItem(u8 taskId)
{
if (!IsWritingMailAllowed(gSpecialVar_ItemId))
DisplayItemMessageInBattlePyramid(taskId, gText_CantWriteMail, Task_WaitCloseErrorMessage);
else if (!ItemId_GetImportance(gSpecialVar_ItemId))
else if (!GetItemImportance(gSpecialVar_ItemId))
CloseBattlePyramidBag(taskId);
else
ShowCantHoldMessage(taskId);
@@ -1299,10 +1299,10 @@ static void TryCloseBagToGiveItem(u8 taskId)
static void BagAction_UseInBattle(u8 taskId)
{
if (ItemId_GetBattleFunc(gSpecialVar_ItemId) != NULL)
if (GetItemBattleFunc(gSpecialVar_ItemId) != NULL)
{
CloseMenuActionWindow();
ItemId_GetBattleFunc(gSpecialVar_ItemId)(taskId);
GetItemBattleFunc(gSpecialVar_ItemId)(taskId);
}
}
@@ -1312,7 +1312,7 @@ static void Task_BeginItemSwap(u8 taskId)
tListPos = gPyramidBagMenuState.scrollPosition + gPyramidBagMenuState.cursorPosition;
gPyramidBagMenu->toSwapPos = tListPos;
ListMenuSetUnkIndicatorsStructField(tListTaskId, 0x10, 1);
ListMenuSetTemplateField(tListTaskId, LISTFIELD_CURSORKIND, CURSOR_INVISIBLE);
CopyItemName(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode][tListPos], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_MoveVar1Where);
FillWindowPixelBuffer(WIN_INFO, PIXEL_FILL(0));
+16 -16
View File
@@ -201,7 +201,7 @@ static void UpdateLinkBattleGameStats(s32 battleOutcome)
IncrementGameStat(stat);
}
static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battlerId)
static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8 *name, u16 trainerId, s32 battleOutcome, u8 battler)
{
s32 index;
@@ -214,7 +214,7 @@ static void UpdateLinkBattleRecords(struct LinkBattleRecords *records, const u8
ClearLinkBattleRecord(&records->entries[index]);
StringCopyN(records->entries[index].name, name, PLAYER_NAME_LENGTH);
records->entries[index].trainerId = trainerId;
records->languages[index] = gLinkPlayers[battlerId].language;
records->languages[index] = gLinkPlayers[battler].language;
}
UpdateLinkBattleRecord(&records->entries[index], battleOutcome);
SortLinkBattleRecords(records);
@@ -225,48 +225,48 @@ void ClearPlayerLinkBattleRecords(void)
ClearLinkBattleRecords(gSaveBlock1Ptr->linkBattleRecords.entries);
}
static void IncTrainerCardWins(s32 battlerId)
static void IncTrainerCardWins(s32 battler)
{
u16 *wins = &gTrainerCards[battlerId].linkBattleWins;
u16 *wins = &gTrainerCards[battler].linkBattleWins;
(*wins)++;
if (*wins > 9999)
*wins = 9999;
}
static void IncTrainerCardLosses(s32 battlerId)
static void IncTrainerCardLosses(s32 battler)
{
u16 *losses = &gTrainerCards[battlerId].linkBattleLosses;
u16 *losses = &gTrainerCards[battler].linkBattleLosses;
(*losses)++;
if (*losses > 9999)
*losses = 9999;
}
static void UpdateTrainerCardWinsLosses(s32 battlerId)
static void UpdateTrainerCardWinsLosses(s32 battler)
{
switch (gBattleOutcome)
{
case B_OUTCOME_WON:
IncTrainerCardWins(BATTLE_OPPOSITE(battlerId));
IncTrainerCardLosses(battlerId);
IncTrainerCardWins(BATTLE_OPPOSITE(battler));
IncTrainerCardLosses(battler);
break;
case B_OUTCOME_LOST:
IncTrainerCardLosses(BATTLE_OPPOSITE(battlerId));
IncTrainerCardWins(battlerId);
IncTrainerCardLosses(BATTLE_OPPOSITE(battler));
IncTrainerCardWins(battler);
break;
}
}
void UpdatePlayerLinkBattleRecords(s32 battlerId)
void UpdatePlayerLinkBattleRecords(s32 battler)
{
if (InUnionRoom() != TRUE)
{
UpdateTrainerCardWinsLosses(battlerId);
UpdateTrainerCardWinsLosses(battler);
UpdateLinkBattleRecords(
&gSaveBlock1Ptr->linkBattleRecords,
gTrainerCards[battlerId].playerName,
gTrainerCards[battlerId].trainerId,
gTrainerCards[battler].playerName,
gTrainerCards[battler].trainerId,
gBattleOutcome,
battlerId);
battler);
}
}
File diff suppressed because it is too large Load Diff
+100 -99
View File
@@ -39,6 +39,7 @@
#include "data.h"
#include "constants/battle_frontier.h"
#include "constants/battle_setup.h"
#include "constants/event_objects.h"
#include "constants/game_stat.h"
#include "constants/items.h"
#include "constants/songs.h"
@@ -258,84 +259,84 @@ static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[]
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
[REMATCH_ROSE] = REMATCH(TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5, ROUTE118),
[REMATCH_ANDRES] = REMATCH(TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5, ROUTE105),
[REMATCH_DUSTY] = REMATCH(TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5, ROUTE111),
[REMATCH_LOLA] = REMATCH(TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5, ROUTE109),
[REMATCH_RICKY] = REMATCH(TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5, ROUTE109),
[REMATCH_LILA_AND_ROY] = REMATCH(TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5, ROUTE124),
[REMATCH_CRISTIN] = REMATCH(TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5, ROUTE121),
[REMATCH_BROOKE] = REMATCH(TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5, ROUTE111),
[REMATCH_WILTON] = REMATCH(TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5, ROUTE111),
[REMATCH_VALERIE] = REMATCH(TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5, MT_PYRE_6F),
[REMATCH_CINDY] = REMATCH(TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6, ROUTE104),
[REMATCH_THALIA] = REMATCH(TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5, ABANDONED_SHIP_ROOMS_1F),
[REMATCH_JESSICA] = REMATCH(TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5, ROUTE121),
[REMATCH_WINSTON] = REMATCH(TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5, ROUTE104),
[REMATCH_STEVE] = REMATCH(TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5, ROUTE114),
[REMATCH_TONY] = REMATCH(TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5, ROUTE107),
[REMATCH_NOB] = REMATCH(TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5, ROUTE115),
[REMATCH_KOJI] = REMATCH(TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5, ROUTE127),
[REMATCH_FERNANDO] = REMATCH(TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5, ROUTE123),
[REMATCH_DALTON] = REMATCH(TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5, ROUTE118),
[REMATCH_BERNIE] = REMATCH(TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5, ROUTE114),
[REMATCH_ETHAN] = REMATCH(TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5, JAGGED_PASS),
[REMATCH_JOHN_AND_JAY] = REMATCH(TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5, METEOR_FALLS_1F_2R),
[REMATCH_JEFFREY] = REMATCH(TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5, ROUTE120),
[REMATCH_CAMERON] = REMATCH(TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5, ROUTE123),
[REMATCH_JACKI] = REMATCH(TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5, ROUTE123),
[REMATCH_WALTER] = REMATCH(TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5, ROUTE121),
[REMATCH_KAREN] = REMATCH(TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5, ROUTE116),
[REMATCH_JERRY] = REMATCH(TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5, ROUTE116),
[REMATCH_ANNA_AND_MEG] = REMATCH(TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5, ROUTE117),
[REMATCH_ISABEL] = REMATCH(TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5, ROUTE110),
[REMATCH_MIGUEL] = REMATCH(TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5, ROUTE103),
[REMATCH_TIMOTHY] = REMATCH(TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5, ROUTE115),
[REMATCH_SHELBY] = REMATCH(TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5, MT_CHIMNEY),
[REMATCH_CALVIN] = REMATCH(TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5, ROUTE102),
[REMATCH_ELLIOT] = REMATCH(TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5, ROUTE106),
[REMATCH_ISAIAH] = REMATCH(TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5, ROUTE128),
[REMATCH_MARIA] = REMATCH(TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5, ROUTE117),
[REMATCH_ABIGAIL] = REMATCH(TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5, ROUTE110),
[REMATCH_DYLAN] = REMATCH(TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5, ROUTE117),
[REMATCH_KATELYN] = REMATCH(TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5, ROUTE128),
[REMATCH_BENJAMIN] = REMATCH(TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5, ROUTE110),
[REMATCH_PABLO] = REMATCH(TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5, ROUTE126),
[REMATCH_NICOLAS] = REMATCH(TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5, METEOR_FALLS_1F_2R),
[REMATCH_ROBERT] = REMATCH(TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5, ROUTE120),
[REMATCH_LAO] = REMATCH(TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5, ROUTE113),
[REMATCH_CYNDY] = REMATCH(TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5, ROUTE115),
[REMATCH_MADELINE] = REMATCH(TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5, ROUTE113),
[REMATCH_JENNY] = REMATCH(TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5, ROUTE124),
[REMATCH_DIANA] = REMATCH(TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5, JAGGED_PASS),
[REMATCH_AMY_AND_LIV] = REMATCH(TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6, ROUTE103),
[REMATCH_ERNEST] = REMATCH(TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5, ROUTE125),
[REMATCH_CORY] = REMATCH(TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5, ROUTE108),
[REMATCH_EDWIN] = REMATCH(TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5, ROUTE110),
[REMATCH_LYDIA] = REMATCH(TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5, ROUTE117),
[REMATCH_ISAAC] = REMATCH(TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5, ROUTE117),
[REMATCH_GABRIELLE] = REMATCH(TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5, MT_PYRE_3F),
[REMATCH_CATHERINE] = REMATCH(TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5, ROUTE119),
[REMATCH_JACKSON] = REMATCH(TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5, ROUTE119),
[REMATCH_HALEY] = REMATCH(TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5, ROUTE104),
[REMATCH_JAMES] = REMATCH(TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5, PETALBURG_WOODS),
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, ROUTE112),
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MT_CHIMNEY),
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, ABANDONED_SHIP_ROOMS2_1F),
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, VICTORY_ROAD_1F),
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, RUSTBORO_CITY),
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, DEWFORD_TOWN),
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAUVILLE_CITY),
[REMATCH_FLANNERY] = REMATCH(TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5, LAVARIDGE_TOWN),
[REMATCH_NORMAN] = REMATCH(TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5, PETALBURG_CITY),
[REMATCH_WINONA] = REMATCH(TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5, FORTREE_CITY),
[REMATCH_TATE_AND_LIZA] = REMATCH(TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5, MOSSDEEP_CITY),
[REMATCH_JUAN] = REMATCH(TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5, SOOTOPOLIS_CITY),
[REMATCH_SIDNEY] = REMATCH(TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, EVER_GRANDE_CITY),
[REMATCH_PHOEBE] = REMATCH(TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, EVER_GRANDE_CITY),
[REMATCH_GLACIA] = REMATCH(TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, EVER_GRANDE_CITY),
[REMATCH_DRAKE] = REMATCH(TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, EVER_GRANDE_CITY),
[REMATCH_WALLACE] = REMATCH(TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, EVER_GRANDE_CITY),
[REMATCH_ROSE] = REMATCH(TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5, MAP_ROUTE118),
[REMATCH_ANDRES] = REMATCH(TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5, MAP_ROUTE105),
[REMATCH_DUSTY] = REMATCH(TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5, MAP_ROUTE111),
[REMATCH_LOLA] = REMATCH(TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5, MAP_ROUTE109),
[REMATCH_RICKY] = REMATCH(TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5, MAP_ROUTE109),
[REMATCH_LILA_AND_ROY] = REMATCH(TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5, MAP_ROUTE124),
[REMATCH_CRISTIN] = REMATCH(TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5, MAP_ROUTE121),
[REMATCH_BROOKE] = REMATCH(TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5, MAP_ROUTE111),
[REMATCH_WILTON] = REMATCH(TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5, MAP_ROUTE111),
[REMATCH_VALERIE] = REMATCH(TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5, MAP_MT_PYRE_6F),
[REMATCH_CINDY] = REMATCH(TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6, MAP_ROUTE104),
[REMATCH_THALIA] = REMATCH(TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5, MAP_ABANDONED_SHIP_ROOMS_1F),
[REMATCH_JESSICA] = REMATCH(TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5, MAP_ROUTE121),
[REMATCH_WINSTON] = REMATCH(TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5, MAP_ROUTE104),
[REMATCH_STEVE] = REMATCH(TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5, MAP_ROUTE114),
[REMATCH_TONY] = REMATCH(TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5, MAP_ROUTE107),
[REMATCH_NOB] = REMATCH(TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5, MAP_ROUTE115),
[REMATCH_KOJI] = REMATCH(TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5, MAP_ROUTE127),
[REMATCH_FERNANDO] = REMATCH(TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5, MAP_ROUTE123),
[REMATCH_DALTON] = REMATCH(TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5, MAP_ROUTE118),
[REMATCH_BERNIE] = REMATCH(TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5, MAP_ROUTE114),
[REMATCH_ETHAN] = REMATCH(TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5, MAP_JAGGED_PASS),
[REMATCH_JOHN_AND_JAY] = REMATCH(TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5, MAP_METEOR_FALLS_1F_2R),
[REMATCH_JEFFREY] = REMATCH(TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5, MAP_ROUTE120),
[REMATCH_CAMERON] = REMATCH(TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5, MAP_ROUTE123),
[REMATCH_JACKI] = REMATCH(TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5, MAP_ROUTE123),
[REMATCH_WALTER] = REMATCH(TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5, MAP_ROUTE121),
[REMATCH_KAREN] = REMATCH(TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5, MAP_ROUTE116),
[REMATCH_JERRY] = REMATCH(TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5, MAP_ROUTE116),
[REMATCH_ANNA_AND_MEG] = REMATCH(TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5, MAP_ROUTE117),
[REMATCH_ISABEL] = REMATCH(TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5, MAP_ROUTE110),
[REMATCH_MIGUEL] = REMATCH(TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5, MAP_ROUTE103),
[REMATCH_TIMOTHY] = REMATCH(TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5, MAP_ROUTE115),
[REMATCH_SHELBY] = REMATCH(TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5, MAP_MT_CHIMNEY),
[REMATCH_CALVIN] = REMATCH(TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5, MAP_ROUTE102),
[REMATCH_ELLIOT] = REMATCH(TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5, MAP_ROUTE106),
[REMATCH_ISAIAH] = REMATCH(TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5, MAP_ROUTE128),
[REMATCH_MARIA] = REMATCH(TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5, MAP_ROUTE117),
[REMATCH_ABIGAIL] = REMATCH(TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5, MAP_ROUTE110),
[REMATCH_DYLAN] = REMATCH(TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5, MAP_ROUTE117),
[REMATCH_KATELYN] = REMATCH(TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5, MAP_ROUTE128),
[REMATCH_BENJAMIN] = REMATCH(TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5, MAP_ROUTE110),
[REMATCH_PABLO] = REMATCH(TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5, MAP_ROUTE126),
[REMATCH_NICOLAS] = REMATCH(TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5, MAP_METEOR_FALLS_1F_2R),
[REMATCH_ROBERT] = REMATCH(TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5, MAP_ROUTE120),
[REMATCH_LAO] = REMATCH(TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5, MAP_ROUTE113),
[REMATCH_CYNDY] = REMATCH(TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5, MAP_ROUTE115),
[REMATCH_MADELINE] = REMATCH(TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5, MAP_ROUTE113),
[REMATCH_JENNY] = REMATCH(TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5, MAP_ROUTE124),
[REMATCH_DIANA] = REMATCH(TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5, MAP_JAGGED_PASS),
[REMATCH_AMY_AND_LIV] = REMATCH(TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6, MAP_ROUTE103),
[REMATCH_ERNEST] = REMATCH(TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5, MAP_ROUTE125),
[REMATCH_CORY] = REMATCH(TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5, MAP_ROUTE108),
[REMATCH_EDWIN] = REMATCH(TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5, MAP_ROUTE110),
[REMATCH_LYDIA] = REMATCH(TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5, MAP_ROUTE117),
[REMATCH_ISAAC] = REMATCH(TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5, MAP_ROUTE117),
[REMATCH_GABRIELLE] = REMATCH(TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5, MAP_MT_PYRE_3F),
[REMATCH_CATHERINE] = REMATCH(TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5, MAP_ROUTE119),
[REMATCH_JACKSON] = REMATCH(TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5, MAP_ROUTE119),
[REMATCH_HALEY] = REMATCH(TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5, MAP_ROUTE104),
[REMATCH_JAMES] = REMATCH(TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5, MAP_PETALBURG_WOODS),
[REMATCH_TRENT] = REMATCH(TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5, MAP_ROUTE112),
[REMATCH_SAWYER] = REMATCH(TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5, MAP_MT_CHIMNEY),
[REMATCH_KIRA_AND_DAN] = REMATCH(TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5, MAP_ABANDONED_SHIP_ROOMS2_1F),
[REMATCH_WALLY_VR] = REMATCH(TRAINER_WALLY_VR_2, TRAINER_WALLY_VR_3, TRAINER_WALLY_VR_4, TRAINER_WALLY_VR_5, TRAINER_WALLY_VR_5, MAP_VICTORY_ROAD_1F),
[REMATCH_ROXANNE] = REMATCH(TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5, MAP_RUSTBORO_CITY),
[REMATCH_BRAWLY] = REMATCH(TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5, MAP_DEWFORD_TOWN),
[REMATCH_WATTSON] = REMATCH(TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5, MAP_MAUVILLE_CITY),
[REMATCH_FLANNERY] = REMATCH(TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5, MAP_LAVARIDGE_TOWN),
[REMATCH_NORMAN] = REMATCH(TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5, MAP_PETALBURG_CITY),
[REMATCH_WINONA] = REMATCH(TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5, MAP_FORTREE_CITY),
[REMATCH_TATE_AND_LIZA] = REMATCH(TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5, MAP_MOSSDEEP_CITY),
[REMATCH_JUAN] = REMATCH(TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5, MAP_SOOTOPOLIS_CITY),
[REMATCH_SIDNEY] = REMATCH(TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, MAP_EVER_GRANDE_CITY),
[REMATCH_PHOEBE] = REMATCH(TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, MAP_EVER_GRANDE_CITY),
[REMATCH_GLACIA] = REMATCH(TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, MAP_EVER_GRANDE_CITY),
[REMATCH_DRAKE] = REMATCH(TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, MAP_EVER_GRANDE_CITY),
[REMATCH_WALLACE] = REMATCH(TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, MAP_EVER_GRANDE_CITY),
};
static const u16 sBadgeFlags[NUM_BADGES] =
@@ -632,7 +633,7 @@ static void CB2_EndScriptedWildBattle(void)
}
}
u8 BattleSetup_GetTerrainId(void)
u8 BattleSetup_GetEnvironmentId(void)
{
u16 tileBehavior;
s16 x, y;
@@ -641,11 +642,11 @@ u8 BattleSetup_GetTerrainId(void)
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
return BATTLE_ENVIRONMENT_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
return BATTLE_ENVIRONMENT_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
switch (gMapHeader.mapType)
{
@@ -655,41 +656,41 @@ u8 BattleSetup_GetTerrainId(void)
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
return BATTLE_ENVIRONMENT_POND;
return BATTLE_ENVIRONMENT_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
return BATTLE_ENVIRONMENT_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
return BATTLE_ENVIRONMENT_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_WATER;
return BATTLE_ENVIRONMENT_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
return BATTLE_ENVIRONMENT_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
// Is BRIDGE_TYPE_POND_*?
if (MetatileBehavior_GetBridgeType(tileBehavior) != BRIDGE_TYPE_OCEAN)
return BATTLE_TERRAIN_POND;
return BATTLE_ENVIRONMENT_POND;
if (MetatileBehavior_IsBridgeOverWater(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
return BATTLE_ENVIRONMENT_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ROUTE113))
return BATTLE_ENVIRONMENT_SAND;
if (GetSavedWeather() == WEATHER_SANDSTORM)
return BATTLE_TERRAIN_SAND;
return BATTLE_ENVIRONMENT_SAND;
return BATTLE_TERRAIN_PLAIN;
return BATTLE_ENVIRONMENT_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)
@@ -1092,7 +1093,7 @@ static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, co
void SetMapVarsToTrainer(void)
{
if (sTrainerObjectEventLocalId != 0)
if (sTrainerObjectEventLocalId != LOCALID_NONE)
{
gSpecialVar_LastTalked = sTrainerObjectEventLocalId;
gSelectedObjectEvent = GetObjectEventIdByLocalIdAndMap(sTrainerObjectEventLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
+2 -2
View File
@@ -799,7 +799,7 @@ struct
#include "data/battle_frontier/battle_tent.h"
static void (* const sBattleTowerFuncs[])(void) =
static void (*const sBattleTowerFuncs[])(void) =
{
[BATTLE_TOWER_FUNC_INIT] = InitTowerChallenge,
[BATTLE_TOWER_FUNC_GET_DATA] = GetTowerData,
@@ -2417,7 +2417,7 @@ static void LoadMultiPartnerCandidatesData(void)
static void GetPotentialPartnerMoveAndSpecies(u16 trainerId, u16 monId)
{
u16 move = 0;
u16 move = MOVE_NONE;
u16 species = 0;
SetFacilityPtrsGetLevel();
+14 -14
View File
@@ -79,7 +79,7 @@ struct RectangularSpiralLine
{
u8 state;
s16 position;
u8 moveIdx;
u8 moveIndex;
s16 reboundPosition;
bool8 outward;
};
@@ -278,7 +278,7 @@ static s16 IsTrainerPicSlideDone(s16);
static bool8 TransitionIntro_FadeToGray(struct Task *);
static bool8 TransitionIntro_FadeFromGray(struct Task *);
static bool8 IsIntroTaskDone(void);
static bool16 UpdateRectangularSpiralLine(const s16 * const *, struct RectangularSpiralLine *);
static bool16 UpdateRectangularSpiralLine(const s16 *const *, struct RectangularSpiralLine *);
static void SpriteCB_FldEffPokeballTrail(struct Sprite *);
static void SpriteCB_MugshotTrainerPic(struct Sprite *);
static void SpriteCB_WhiteBarFade(struct Sprite *);
@@ -3204,28 +3204,28 @@ static bool8 RectangularSpiral_Init(struct Task *task)
// Line starting in top left
sRectangularSpiralLines[0].state = SPIRAL_INWARD_START;
sRectangularSpiralLines[0].position = -1;
sRectangularSpiralLines[0].moveIdx = 1;
sRectangularSpiralLines[0].moveIndex = 1;
sRectangularSpiralLines[0].reboundPosition = 308;
sRectangularSpiralLines[0].outward = FALSE;
// Line starting in bottom right
sRectangularSpiralLines[1].state = SPIRAL_INWARD_START;
sRectangularSpiralLines[1].position = -1;
sRectangularSpiralLines[1].moveIdx = 1;
sRectangularSpiralLines[1].moveIndex = 1;
sRectangularSpiralLines[1].reboundPosition = 308;
sRectangularSpiralLines[1].outward = FALSE;
// Line starting in top right
sRectangularSpiralLines[2].state = SPIRAL_INWARD_START;
sRectangularSpiralLines[2].position = -3;
sRectangularSpiralLines[2].moveIdx = 1;
sRectangularSpiralLines[2].moveIndex = 1;
sRectangularSpiralLines[2].reboundPosition = 307;
sRectangularSpiralLines[2].outward = FALSE;
// Line starting in bottom left
sRectangularSpiralLines[3].state = SPIRAL_INWARD_START;
sRectangularSpiralLines[3].position = -3;
sRectangularSpiralLines[3].moveIdx = 1;
sRectangularSpiralLines[3].moveIndex = 1;
sRectangularSpiralLines[3].reboundPosition = 307;
sRectangularSpiralLines[3].outward = FALSE;
@@ -3281,14 +3281,14 @@ static bool8 RectangularSpiral_End(struct Task *task)
}
// Returns TRUE if a tile should be drawn, FALSE otherwise
static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
static bool16 UpdateRectangularSpiralLine(const s16 *const *moveDataTable, struct RectangularSpiralLine *line)
{
const s16 *moveData = moveDataTable[line->state];
// Has spiral finished?
// Note that most move data arrays endsin SPIRAL_END but it is
// only ever reached on the final array of spiraling outward.
if (moveData[line->moveIdx] == SPIRAL_END)
if (moveData[line->moveIndex] == SPIRAL_END)
return FALSE;
// Presumably saving data for debug.
@@ -3319,21 +3319,21 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
// Below check is never true.
// SPIRAL_END was already checked, and position is never >= 640
if (line->position >= 640 || moveData[line->moveIdx] == SPIRAL_END)
if (line->position >= 640 || moveData[line->moveIndex] == SPIRAL_END)
return FALSE;
if (!line->outward && moveData[line->moveIdx] == SPIRAL_REBOUND)
if (!line->outward && moveData[line->moveIndex] == SPIRAL_REBOUND)
{
// Line has reached the final point of spiraling inward.
// Time to flip and start spiraling outward.
line->outward = TRUE;
line->moveIdx = 1;
line->moveIndex = 1;
line->position = line->reboundPosition;
line->state = SPIRAL_OUTWARD_START;
}
// Reached move target, advance to next movement.
if (line->position == moveData[line->moveIdx])
if (line->position == moveData[line->moveIndex])
{
line->state++;
if (line->outward == TRUE)
@@ -3343,7 +3343,7 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
// Still spiraling outward, loop back to the first state
// but use the second set of move targets.
// For example, the 28 in sRectangularSpiral_Major_OutwardUp
line->moveIdx++;
line->moveIndex++;
line->state = SPIRAL_OUTWARD_START;
}
}
@@ -3354,7 +3354,7 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
// Still spiraling inward, loop back to the first state
// but use the second set of move targets.
// For example, the 275 in sRectangularSpiral_Major_InwardRight
line->moveIdx++;
line->moveIndex++;
line->state = SPIRAL_INWARD_START;
}
}
+20 -20
View File
@@ -15,8 +15,8 @@ static bool8 IsNotSpecialBattleString(u16 stringId);
static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
static void TrySetBattleSeminarShow(void);
static void AddPointsOnFainting(bool8 targetFainted);
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot);
static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride);
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 move, u8 moveSlot);
static bool8 ShouldCalculateDamage(u16 move, s32 *dmg, u16 *powerOverride);
#define TABLE_END ((u16)-1)
@@ -1056,7 +1056,7 @@ void TryPutLinkBattleTvShowOnAir(void)
u8 countPlayer = 0, countOpponent = 0;
s16 sum = 0;
u16 species = 0;
u16 moveId = 0;
u16 move = MOVE_NONE;
s32 i, j;
int zero = 0, one = 1; //needed for matching
@@ -1124,8 +1124,8 @@ void TryPutLinkBattleTvShowOnAir(void)
}
}
moveId = GetMonData(&gPlayerParty[playerBestMonId], MON_DATA_MOVE1 + i, NULL);
if (playerBestSum == 0 || moveId == 0)
move = GetMonData(&gPlayerParty[playerBestMonId], MON_DATA_MOVE1 + i, NULL);
if (playerBestSum == 0 || move == MOVE_NONE)
return;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -1134,12 +1134,12 @@ void TryPutLinkBattleTvShowOnAir(void)
|| (playerBestMonId >= MULTI_PARTY_SIZE && GetLinkTrainerFlankId(gBattleScripting.multiplayerId)))
{
j = (opponentBestMonId < MULTI_PARTY_SIZE) ? FALSE : TRUE;
PutBattleUpdateOnTheAir(GetOpposingLinkMultiBattlerId(j, gBattleScripting.multiplayerId), moveId, playerBestSpecies, opponentBestSpecies);
PutBattleUpdateOnTheAir(GetOpposingLinkMultiBattlerId(j, gBattleScripting.multiplayerId), move, playerBestSpecies, opponentBestSpecies);
}
}
else
{
PutBattleUpdateOnTheAir(gBattleScripting.multiplayerId ^ 1, moveId, playerBestSpecies, opponentBestSpecies);
PutBattleUpdateOnTheAir(gBattleScripting.multiplayerId ^ 1, move, playerBestSpecies, opponentBestSpecies);
}
}
@@ -1505,9 +1505,9 @@ static void TrySetBattleSeminarShow(void)
gCurrentMove = currMoveSaved;
}
static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
static bool8 ShouldCalculateDamage(u16 move, s32 *dmg, u16 *powerOverride)
{
if (gBattleMoves[moveId].power == 0)
if (gBattleMoves[move].power == 0)
{
*dmg = 0;
return FALSE;
@@ -1517,7 +1517,7 @@ static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
s32 i = 0;
do
{
if (moveId == sVariableDmgMoves[i])
if (move == sVariableDmgMoves[i])
break;
i++;
} while (sVariableDmgMoves[i] != TABLE_END);
@@ -1527,13 +1527,13 @@ static bool8 ShouldCalculateDamage(u16 moveId, s32 *dmg, u16 *powerOverride)
*dmg = 0;
return FALSE;
}
else if (moveId == MOVE_PSYWAVE)
else if (move == MOVE_PSYWAVE)
{
*dmg = gBattleMons[gBattlerAttacker].level;
*dmg /= 2;
return FALSE;
}
else if (moveId == MOVE_MAGNITUDE)
else if (move == MOVE_MAGNITUDE)
{
*powerOverride = 10;
return TRUE;
@@ -1568,12 +1568,12 @@ void BattleTv_ClearExplosionFaintCause(void)
}
}
u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
u8 GetBattlerMoveSlotId(u8 battler, u16 move)
{
s32 i;
struct Pokemon *party;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -1583,7 +1583,7 @@ u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
{
if (i >= MAX_MON_MOVES)
break;
if (GetMonData(&party[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + i, NULL) == moveId)
if (GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_MOVE1 + i, NULL) == move)
break;
i++;
}
@@ -1591,14 +1591,14 @@ u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId)
return i;
}
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 moveId, u8 moveSlot)
static void AddPointsBasedOnWeather(u16 weatherFlags, u16 move, u8 moveSlot)
{
if (weatherFlags & B_WEATHER_RAIN)
AddMovePoints(PTS_RAIN, moveId, moveSlot, 0);
AddMovePoints(PTS_RAIN, move, moveSlot, 0);
else if (weatherFlags & B_WEATHER_SUN)
AddMovePoints(PTS_SUN, moveId, moveSlot, 0);
AddMovePoints(PTS_SUN, move, moveSlot, 0);
else if (weatherFlags & B_WEATHER_SANDSTORM)
AddMovePoints(PTS_SANDSTORM, moveId, moveSlot, 0);
AddMovePoints(PTS_SANDSTORM, move, moveSlot, 0);
else if (weatherFlags & B_WEATHER_HAIL)
AddMovePoints(PTS_HAIL, moveId, moveSlot, 0);
AddMovePoints(PTS_HAIL, move, moveSlot, 0);
}
+180 -167
View File
@@ -414,7 +414,7 @@ bool8 TryRunFromBattle(u8 battler)
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
holdEffect = GetItemHoldEffect(gBattleMons[battler].item);
gPotentialItemEffectBattler = battler;
@@ -759,7 +759,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
if (MOVE_IS_PERMANENT(attacker, moveIndex))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -791,7 +791,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker)
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -822,11 +822,12 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
// See comments for MarkBattlerForControllerExec.
static void UNUSED MarkAllBattlersForControllerExec(void)
{
int i;
@@ -834,31 +835,43 @@ static void UNUSED MarkAllBattlersForControllerExec(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
for (i = 0; i < gBattlersCount; i++)
gBattleControllerExecFlags |= gBitTable[i] << (32 - MAX_BATTLERS_COUNT);
MARK_BATTLE_CONTROLLER_MESSAGE_OUTBOUND_OVER_LINK(i);
}
else
{
for (i = 0; i < gBattlersCount; i++)
gBattleControllerExecFlags |= gBitTable[i];
MARK_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(i);
}
}
void MarkBattlerForControllerExec(u8 battlerId)
// Called when the battle engine dispatches a message to a battle controller.
//
// During a singleplayer battle, we just immediately mark the controller as
// active. During a multiplayer link, we do things a little differently. We
// set a bit indicating that we're sending a message over the link. That
// message will be received by all other players... *and* by us, the player
// sending it, at which point we'll invoke MarkBattlerReceivedLinkData,
// below, to clear the "we're sending a message" bit and set the "controller
// is now active" bit.
void MarkBattlerForControllerExec(u8 battler)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT);
MARK_BATTLE_CONTROLLER_MESSAGE_OUTBOUND_OVER_LINK(battler);
else
gBattleControllerExecFlags |= gBitTable[battlerId];
MARK_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battler);
}
void MarkBattlerReceivedLinkData(u8 battlerId)
// Called when a message dispatched from the battle engine to a battle
// controller is received over link communications. All players assume
// that if they've received the message, everyone else has as well.
void MarkBattlerReceivedLinkData(u8 battler)
{
s32 i;
for (i = 0; i < GetLinkPlayerCount(); i++)
gBattleControllerExecFlags |= gBitTable[battlerId] << (i << 2);
MARK_BATTLE_CONTROLLER_ACTIVE_FOR_PLAYER(battler, i);
gBattleControllerExecFlags &= ~((1 << 28) << battlerId);
MARK_BATTLE_CONTROLLER_MESSAGE_SYNCHRONIZED_OVER_LINK(battler);
}
void CancelMultiTurnMoves(u8 battler)
@@ -893,7 +906,7 @@ bool8 WasUnableToUseMove(u8 battler)
void PrepareStringBattle(u16 stringId, u8 battler)
{
gActiveBattler = battler;
BtlController_EmitPrintString(BUFFER_A, stringId);
BtlController_EmitPrintString(B_COMM_TO_CONTROLLER, stringId);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -1031,7 +1044,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleMons[gActiveBattler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[gActiveBattler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
holdEffect = GetItemHoldEffect(gBattleMons[gActiveBattler].item);
gPotentialItemEffectBattler = gActiveBattler;
@@ -1066,44 +1079,44 @@ u8 TrySetCantSelectMoveBattleScript(void)
return limitations;
}
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
u8 CheckMoveLimitations(u8 battler, u8 unusableMoves, u8 check)
{
u8 holdEffect;
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
u16 *choicedMove = &gBattleStruct->choicedMove[battler];
s32 i;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battlerId].holdEffect;
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
holdEffect = gEnigmaBerries[battler].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battlerId].item);
holdEffect = GetItemHoldEffect(gBattleMons[battler].item);
gPotentialItemEffectBattler = battlerId;
gPotentialItemEffectBattler = battler;
for (i = 0; i < MAX_MON_MOVES; i++)
{
// No move
if (gBattleMons[battlerId].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE)
if (gBattleMons[battler].moves[i] == MOVE_NONE && check & MOVE_LIMITATION_ZEROMOVE)
unusableMoves |= gBitTable[i];
// No PP
if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
if (gBattleMons[battler].pp[i] == 0 && check & MOVE_LIMITATION_PP)
unusableMoves |= gBitTable[i];
// Disable
if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
if (gBattleMons[battler].moves[i] == gDisableStructs[battler].disabledMove && check & MOVE_LIMITATION_DISABLED)
unusableMoves |= gBitTable[i];
// Torment
if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
if (gBattleMons[battler].moves[i] == gLastMoves[battler] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battler].status2 & STATUS2_TORMENT)
unusableMoves |= gBitTable[i];
// Taunt
if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
if (gDisableStructs[battler].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battler].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
// Imprison
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
if (GetImprisonedMovesCount(battler, gBattleMons[battler].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
unusableMoves |= gBitTable[i];
// Encore
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
if (gDisableStructs[battler].encoreTimer && gDisableStructs[battler].encoredMove != gBattleMons[battler].moves[i])
unusableMoves |= gBitTable[i];
// Choice Band
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battler].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
@@ -1126,11 +1139,11 @@ bool8 AreAllMovesUnusable(void)
return (unusable == ALL_MOVES_MASK);
}
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
u8 GetImprisonedMovesCount(u8 battler, u16 move)
{
s32 i;
u8 imprisonedMoves = 0;
u8 battlerSide = GetBattlerSide(battlerId);
u8 battlerSide = GetBattlerSide(battler);
for (i = 0; i < gBattlersCount; i++)
{
@@ -1622,7 +1635,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -1747,7 +1760,7 @@ u8 DoBattlerEndTurnEffects(void)
{
CancelMultiTurnMoves(gActiveBattler);
gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gEffectBattler = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
@@ -2257,7 +2270,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
@@ -2621,7 +2634,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; // fix nightmare glitch
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
@@ -2933,7 +2946,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
gBattleScripting.battler = battler;
gActiveBattler = battler;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
return effect;
}
@@ -3212,16 +3225,16 @@ enum
};
#define TRY_EAT_CONFUSE_BERRY(flavor) \
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn) \
if (gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 2 && !moveTurn) \
{ \
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavor); \
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam; \
gBattleMoveDamage = gBattleMons[battler].maxHP / battlerHoldEffectParam; \
if (gBattleMoveDamage == 0) \
gBattleMoveDamage = 1; \
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP) \
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp; \
if (gBattleMons[battler].hp + gBattleMoveDamage > gBattleMons[battler].maxHP) \
gBattleMoveDamage = gBattleMons[battler].maxHP - gBattleMons[battler].hp; \
gBattleMoveDamage *= -1; \
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavor) < 0) \
if (GetFlavorRelationByPersonality(gBattleMons[battler].personality, flavor) < 0) \
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); \
else \
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem); \
@@ -3229,11 +3242,11 @@ enum
}
#define TRY_EAT_STAT_UP_BERRY(stat) \
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam \
&& !moveTurn && gBattleMons[battlerId].statStages[stat] < MAX_STAT_STAGE) \
if (gBattleMons[battler].hp <= gBattleMons[battler].maxHP / battlerHoldEffectParam \
&& !moveTurn && gBattleMons[battler].statStages[stat] < MAX_STAT_STAGE) \
{ \
PREPARE_STAT_BUFFER(gBattleTextBuff1, stat); \
gEffectBattler = battlerId; \
gEffectBattler = battler; \
SET_STATCHANGER(stat, 1, FALSE); \
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 + (stat); \
gBattleScripting.animArg2 = 0; \
@@ -3241,7 +3254,7 @@ enum
effect = ITEM_STATS_CHANGE; \
}
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
u8 ItemBattleEffects(u8 caseID, u8 battler, bool8 moveTurn)
{
int i = 0;
u8 effect = ITEM_NO_EFFECT;
@@ -3250,16 +3263,16 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
u8 battlerHoldEffectParam, atkHoldEffectParam, UNUSED defHoldEffectParam;
u16 atkItem, defItem;
gLastUsedItem = gBattleMons[battlerId].item;
gLastUsedItem = gBattleMons[battler].item;
if (gLastUsedItem == ITEM_ENIGMA_BERRY)
{
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
battlerHoldEffect = gEnigmaBerries[battler].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battler].holdEffectParam;
}
else
{
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
battlerHoldEffect = GetItemHoldEffect(gLastUsedItem);
battlerHoldEffectParam = GetItemHoldEffectParam(gLastUsedItem);
}
atkItem = gBattleMons[gBattlerAttacker].item;
@@ -3270,8 +3283,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
else
{
atkHoldEffect = ItemId_GetHoldEffect(atkItem);
atkHoldEffectParam = ItemId_GetHoldEffectParam(atkItem);
atkHoldEffect = GetItemHoldEffect(atkItem);
atkHoldEffectParam = GetItemHoldEffectParam(atkItem);
}
// def variables are unused
@@ -3283,8 +3296,8 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
else
{
defHoldEffect = ItemId_GetHoldEffect(defItem);
defHoldEffectParam = ItemId_GetHoldEffectParam(defItem);
defHoldEffect = GetItemHoldEffect(defItem);
defHoldEffectParam = GetItemHoldEffectParam(defItem);
}
switch (caseID)
@@ -3293,39 +3306,39 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
switch (battlerHoldEffect)
{
case HOLD_EFFECT_DOUBLE_PRIZE:
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleStruct->moneyMultiplier = 2;
break;
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
if (gBattleMons[battler].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battler].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
gActiveBattler = gBattlerAttacker = battler;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
}
break;
case ITEMEFFECT_NORMAL:
if (gBattleMons[battlerId].hp)
if (gBattleMons[battler].hp)
{
switch (battlerHoldEffect)
{
case HOLD_EFFECT_RESTORE_HP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2 && !moveTurn)
if (gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 2 && !moveTurn)
{
gBattleMoveDamage = battlerHoldEffectParam;
if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
if (gBattleMons[battler].hp + battlerHoldEffectParam > gBattleMons[battler].maxHP)
gBattleMoveDamage = gBattleMons[battler].maxHP - gBattleMons[battler].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
effect = ITEM_HP_CHANGE;
@@ -3338,10 +3351,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
u8 ppBonuses;
u16 move;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battler]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
mon = &gEnemyParty[gBattlerPartyIndexes[battler]];
for (i = 0; i < MAX_MON_MOVES; i++)
{
move = GetMonData(mon, MON_DATA_MOVE1 + i);
@@ -3361,7 +3374,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
@@ -3370,32 +3383,32 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
if (gBattleMons[battler].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battler].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
gActiveBattler = gBattlerAttacker = battler;
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
}
break;
case HOLD_EFFECT_LEFTOVERS:
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
if (gBattleMons[battler].hp < gBattleMons[battler].maxHP && !moveTurn)
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
if (gBattleMons[battler].hp + gBattleMoveDamage > gBattleMons[battler].maxHP)
gBattleMoveDamage = gBattleMons[battler].maxHP - gBattleMons[battler].hp;
gBattleMoveDamage *= -1;
BattleScriptExecute(BattleScript_ItemHealHP_End2);
effect = ITEM_HP_CHANGE;
RecordItemEffectBattle(battlerId, battlerHoldEffect);
RecordItemEffectBattle(battler, battlerHoldEffect);
}
break;
case HOLD_EFFECT_CONFUSE_SPICY:
@@ -3414,12 +3427,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
TRY_EAT_CONFUSE_BERRY(FLAVOR_SOUR);
break;
case HOLD_EFFECT_ATTACK_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam
&& !moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < MAX_STAT_STAGE)
if (gBattleMons[battler].hp <= gBattleMons[battler].maxHP / battlerHoldEffectParam
&& !moveTurn && gBattleMons[battler].statStages[STAT_ATK] < MAX_STAT_STAGE)
{
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); // Only the Attack stat-up berry has this
gEffectBattler = battlerId;
gEffectBattler = battler;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
gBattleScripting.animArg1 = STAT_ANIM_PLUS1 + STAT_ATK;
gBattleScripting.animArg2 = 0;
@@ -3440,20 +3453,20 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
TRY_EAT_STAT_UP_BERRY(STAT_SPDEF);
break;
case HOLD_EFFECT_CRITICAL_UP:
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam && !moveTurn
&& !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY))
if (gBattleMons[battler].hp <= gBattleMons[battler].maxHP / battlerHoldEffectParam && !moveTurn
&& !(gBattleMons[battler].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
gBattleMons[battler].status2 |= STATUS2_FOCUS_ENERGY;
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_RANDOM_STAT_UP:
if (!moveTurn && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / battlerHoldEffectParam)
if (!moveTurn && gBattleMons[battler].hp <= gBattleMons[battler].maxHP / battlerHoldEffectParam)
{
for (i = 0; i < NUM_STATS - 1; i++)
{
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE)
if (gBattleMons[battler].statStages[STAT_ATK + i] < MAX_STAT_STAGE)
break;
}
if (i != NUM_STATS - 1)
@@ -3461,7 +3474,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
do
{
i = Random() % (NUM_STATS - 1);
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE);
} while (gBattleMons[battler].statStages[STAT_ATK + i] == MAX_STAT_STAGE);
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
@@ -3474,7 +3487,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
gBattleTextBuff2[7] = EOS;
gEffectBattler = battlerId;
gEffectBattler = battler;
SET_STATCHANGER(i + 1, 2, FALSE);
gBattleScripting.animArg1 = STAT_ANIM_PLUS2 + (i + 1);
gBattleScripting.animArg2 = 0;
@@ -3484,85 +3497,85 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
{
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
gBattleMons[battler].status1 &= ~STATUS1_PARALYSIS;
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
if (gBattleMons[battler].status1 & STATUS1_PSN_ANY)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
gBattleMons[battler].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
if (gBattleMons[battler].status1 & STATUS1_BURN)
{
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
gBattleMons[battler].status1 &= ~STATUS1_BURN;
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
gBattleMons[battler].status1 &= ~STATUS1_FREEZE;
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
gBattleMons[battler].status1 &= ~STATUS1_SLEEP;
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
gBattleMons[battler].status2 &= ~STATUS2_CONFUSION;
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_STATUS:
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status1 & STATUS1_ANY || gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
i = 0;
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
if (gBattleMons[battler].status1 & STATUS1_PSN_ANY)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
if (gBattleMons[battler].status1 & STATUS1_BURN)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
i++;
}
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
i++;
}
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
i++;
@@ -3571,16 +3584,16 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
else
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS;
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
gBattleMons[battler].status1 = 0;
gBattleMons[battler].status2 &= ~STATUS2_CONFUSION;
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
{
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
gBattleMons[battler].status2 &= ~STATUS2_INFATUATION;
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
@@ -3590,18 +3603,18 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = gBattlerAttacker = battlerId;
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
gActiveBattler = gBattlerAttacker = battler;
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
if (MOVE_IS_PERMANENT(battlerId, i))
gBattleMons[battlerId].pp[i] = changedPP;
if (MOVE_IS_PERMANENT(battler, i))
gBattleMons[battler].pp[i] = changedPP;
break;
}
}
@@ -3610,80 +3623,80 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case ITEMEFFECT_DUMMY:
break;
case ITEMEFFECT_MOVE_END:
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
for (battler = 0; battler < gBattlersCount; battler++)
{
gLastUsedItem = gBattleMons[battlerId].item;
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
gLastUsedItem = gBattleMons[battler].item;
if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY)
{
battlerHoldEffect = gEnigmaBerries[battlerId].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battlerId].holdEffectParam;
battlerHoldEffect = gEnigmaBerries[battler].holdEffect;
battlerHoldEffectParam = gEnigmaBerries[battler].holdEffectParam;
}
else
{
battlerHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
battlerHoldEffectParam = ItemId_GetHoldEffectParam(gLastUsedItem);
battlerHoldEffect = GetItemHoldEffect(gLastUsedItem);
battlerHoldEffectParam = GetItemHoldEffectParam(gLastUsedItem);
}
switch (battlerHoldEffect)
{
case HOLD_EFFECT_CURE_PAR:
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
{
gBattleMons[battlerId].status1 &= ~STATUS1_PARALYSIS;
gBattleMons[battler].status1 &= ~STATUS1_PARALYSIS;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_PSN:
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
if (gBattleMons[battler].status1 & STATUS1_PSN_ANY)
{
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
gBattleMons[battler].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_BRN:
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
if (gBattleMons[battler].status1 & STATUS1_BURN)
{
gBattleMons[battlerId].status1 &= ~STATUS1_BURN;
gBattleMons[battler].status1 &= ~STATUS1_BURN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_FRZ:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
gBattleMons[battlerId].status1 &= ~STATUS1_FREEZE;
gBattleMons[battler].status1 &= ~STATUS1_FREEZE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_SLP:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status1 &= ~STATUS1_SLEEP;
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
gBattleMons[battler].status1 &= ~STATUS1_SLEEP;
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
effect = ITEM_STATUS_CHANGE;
}
break;
case HOLD_EFFECT_CURE_CONFUSION:
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
gBattleMons[battler].status2 &= ~STATUS2_CONFUSION;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
effect = ITEM_EFFECT_OTHER;
}
break;
case HOLD_EFFECT_CURE_ATTRACT:
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
{
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
gBattleMons[battler].status2 &= ~STATUS2_INFATUATION;
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
@@ -3692,31 +3705,31 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
case HOLD_EFFECT_CURE_STATUS:
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status1 & STATUS1_ANY || gBattleMons[battler].status2 & STATUS2_CONFUSION)
{
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
if (gBattleMons[battler].status1 & STATUS1_PSN_ANY)
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
}
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
if (gBattleMons[battler].status1 & STATUS1_BURN)
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
gBattleMons[battlerId].status1 = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
gBattleMons[battler].status1 = 0;
gBattleMons[battler].status2 &= ~STATUS2_CONFUSION;
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM;
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
@@ -3726,16 +3739,16 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_RESTORE_STATS:
for (i = 0; i < NUM_BATTLE_STATS; i++)
{
if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE)
if (gBattleMons[battler].statStages[i] < DEFAULT_STAT_STAGE)
{
gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
gBattleMons[battler].statStages[i] = DEFAULT_STAT_STAGE;
effect = ITEM_STATS_CHANGE;
}
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
return effect;
@@ -3744,10 +3757,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = battlerId;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
gBattleScripting.battler = battler;
gPotentialItemEffectBattler = battler;
gActiveBattler = battler;
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -3799,11 +3812,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
return effect;
}
void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
void ClearFuryCutterDestinyBondGrudge(u8 battler)
{
gDisableStructs[battlerId].furyCutterCounter = 0;
gBattleMons[battlerId].status2 &= ~STATUS2_DESTINY_BOND;
gStatuses3[battlerId] &= ~STATUS3_GRUDGE;
gDisableStructs[battler].furyCutterCounter = 0;
gBattleMons[battler].status2 &= ~STATUS2_DESTINY_BOND;
gStatuses3[battler] &= ~STATUS3_GRUDGE;
}
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
@@ -3897,14 +3910,14 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
return targetBattler;
}
static bool32 IsBattlerModernFatefulEncounter(u8 battlerId)
static bool32 IsBattlerModernFatefulEncounter(u8 battler)
{
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
return TRUE;
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
return TRUE;
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MODERN_FATEFUL_ENCOUNTER, NULL);
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_MODERN_FATEFUL_ENCOUNTER, NULL);
}
u8 IsMonDisobedient(void)
+26 -26
View File
@@ -71,7 +71,7 @@ void FreeBattleResources(void)
}
}
void AdjustFriendshipOnBattleFaint(u8 battlerId)
void AdjustFriendshipOnBattleFaint(u8 battler)
{
u8 opposingBattlerId;
@@ -90,37 +90,37 @@ void AdjustFriendshipOnBattleFaint(u8 battlerId)
opposingBattlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
}
if (gBattleMons[opposingBattlerId].level > gBattleMons[battlerId].level)
if (gBattleMons[opposingBattlerId].level > gBattleMons[battler].level)
{
if (gBattleMons[opposingBattlerId].level - gBattleMons[battlerId].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_LARGE);
if (gBattleMons[opposingBattlerId].level - gBattleMons[battler].level > 29)
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battler]], FRIENDSHIP_EVENT_FAINT_LARGE);
else
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battler]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battlerId]], FRIENDSHIP_EVENT_FAINT_SMALL);
AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[battler]], FRIENDSHIP_EVENT_FAINT_SMALL);
}
}
void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
void SwitchPartyOrderInGameMulti(u8 battler, u8 arg1)
{
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
if (GetBattlerSide(battler) != B_SIDE_OPPONENT)
{
s32 i;
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
gBattlePartyCurrentOrder[i] = *(i + (u8 *)(gBattleStruct->battlerPartyOrders));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]), GetPartyIdFromBattlePartyId(arg1));
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
*(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
// Called when a Pokémon is unable to attack during a Battle Palace battle.
// Check if it was because they are frozen/asleep, and if so try to cure the status.
u32 BattlePalace_TryEscapeStatus(u8 battlerId)
u32 BattlePalace_TryEscapeStatus(u8 battler)
{
u32 effect = 0;
@@ -129,13 +129,13 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
if (UproarWakeUpCheck(battlerId))
if (UproarWakeUpCheck(battler))
{
// Wake up from Uproar
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
gBattleMons[battler].status1 &= ~(STATUS1_SLEEP);
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -145,18 +145,18 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
{
u32 toSub;
if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD)
if (gBattleMons[battler].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
// Reduce number of sleep turns
if ((gBattleMons[battlerId].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
if ((gBattleMons[battler].status1 & STATUS1_SLEEP) < toSub)
gBattleMons[battler].status1 &= ~(STATUS1_SLEEP);
else
gBattleMons[battlerId].status1 -= toSub;
gBattleMons[battler].status1 -= toSub;
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
{
// Still asleep
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
@@ -165,7 +165,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
else
{
// Wake up
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
@@ -176,7 +176,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
{
if (Random() % 5 != 0)
{
@@ -186,7 +186,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
else
{
// Unfreeze
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
gBattleMons[battler].status1 &= ~(STATUS1_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED;
@@ -203,8 +203,8 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
if (effect == 2)
{
gActiveBattler = battlerId;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
gActiveBattler = battler;
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
+3 -9
View File
@@ -1204,15 +1204,9 @@ static u8 GetNumStagesWateredByBerryTreeId(u8 id)
return BerryTreeGetNumStagesWatered(GetBerryTreeInfo(id));
}
// Berries can be watered at 4 stages of growth. This function is likely meant
// to divide the berry yield range equally into quartiles. If you watered the
// tree n times, your yield is a random number in the nth quartile.
//
// However, this function actually skews towards higher berry yields, because
// it rounds `extraYield` to the nearest whole number.
//
// See resulting yields: https://gist.github.com/hondew/2a099dbe54aa91414decdbfaa524327d,
// and bug fix: https://gist.github.com/hondew/0f0164e5b9dadfd72d24f30f2c049a0b.
// Berries can be watered at 4 stages of growth. The distribution is largely
// even but slightly prefers middle berry yields, since it uniformly draws from
// a subset of the total yield range.
static u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water)
{
u32 randMin;
+5 -5
View File
@@ -1207,7 +1207,7 @@ static void CreateBerrySprite(u16 itemId, u8 playerId)
sBerrySpriteData[playerId][4]);
}
static void ConvertItemToBlenderBerry(struct BlenderBerry* berry, u16 itemId)
static void ConvertItemToBlenderBerry(struct BlenderBerry *berry, u16 itemId)
{
const struct Berry *berryInfo = GetBerryInfo(ITEM_TO_BERRY(itemId));
@@ -1539,7 +1539,7 @@ static u8 GetArrowProximity(u16 arrowPos, u8 playerId)
return PROXIMITY_MISS;
}
static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct BlenderBerry* playerBerry)
static void SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum, struct BlenderBerry *playerBerry)
{
u16 opponentSetId = 0;
u16 opponentBerryId;
@@ -2243,7 +2243,7 @@ static void Blender_DummiedOutFunc(s16 bgX, s16 bgY)
}
static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
static bool8 AreBlenderBerriesSame(struct BlenderBerry *berries, u8 a, u8 b)
{
// First check to itemId is pointless (and wrong anyway?), always false when this is called
// Only used to determine if two enigma berries are equivalent
@@ -2260,7 +2260,7 @@ static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
return FALSE;
}
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
static u32 CalculatePokeblockColor(struct BlenderBerry *berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
{
s16 flavors[FLAVOR_COUNT + 1];
s32 i, j;
@@ -2491,7 +2491,7 @@ static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *p
flavors[i] = sPokeblockFlavors[i];
}
static void UNUSED Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
static void UNUSED Debug_CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
{
CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
}
+4 -4
View File
@@ -914,7 +914,7 @@ static const u8 *const sResultsTexts[] =
[RESULTS_PAGE_POWER + NUM_RESULTS_PAGES] = gText_PressingPowerRankings,
};
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame * game, u8 * data) =
static u32 (*const sBerryCrushCommands[])(struct BerryCrushGame *game, u8 *data) =
{
[CMD_NONE] = NULL,
[CMD_FADE] = Cmd_BeginNormalPaletteFade,
@@ -1590,14 +1590,14 @@ static void PrintTextCentered(u8 windowId, u8 left, u8 colorId, const u8 *string
AddTextPrinterParameterized3(windowId, FONT_SHORT, left, 0, sTextColorTable[colorId], 0, string);
}
static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8 baseY)
static void PrintResultsText(struct BerryCrushGame *game, u8 page, u8 sp14, u8 baseY)
{
u8 i, j;
u8 playerId = 0;
u8 ranking = 0;
s32 x;
u8 stat;
struct BerryCrushGame_Results * results = &game->results;
struct BerryCrushGame_Results *results = &game->results;
u32 xOffset;
s32 y;
@@ -1942,7 +1942,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game)
static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
{
u8 i = 0;
u8 * windowGfx;
u8 *windowGfx;
LZ77UnCompWram(gBerryCrush_TextWindows_Tilemap, gDecompressionBuffer);
+1 -1
View File
@@ -26,7 +26,7 @@ struct {
u8 curScene;
u16 timer;
struct MultiBootParam mb;
} static * sBerryFix;
} static *sBerryFix;
static void BerryFix_Main(void);
static void BerryFix_GpuSet(void);
+1 -1
View File
@@ -331,7 +331,7 @@ static bool8 LoadBerryTagGfx(void)
}
break;
case 2:
LZDecompressWram(gBerryTag_Pal, sBerryTag->tilemapBuffers[2]);
LZDecompressWram(gBerryTag_Tilemap, sBerryTag->tilemapBuffers[2]);
sBerryTag->gfxState++;
break;
case 3:
+2 -2
View File
@@ -916,7 +916,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 wi
{
case BG_TYPE_NORMAL:
{
const u16 * srcCopy = src;
const u16 *srcCopy = src;
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
@@ -928,7 +928,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 wi
}
case BG_TYPE_AFFINE:
{
const u8 * srcCopy = src;
const u8 *srcCopy = src;
mode = GetBgMetricAffineMode(bg, 0x1);
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
+7 -7
View File
@@ -61,8 +61,8 @@ static void DoBrailleRegisteelEffect(void);
bool8 ShouldDoBrailleDigEffect(void)
{
if (!FlagGet(FLAG_SYS_BRAILLE_DIG)
&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SEALED_CHAMBER_OUTER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SEALED_CHAMBER_OUTER_ROOM)))
&& (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_SEALED_CHAMBER_OUTER_ROOM)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_SEALED_CHAMBER_OUTER_ROOM)))
{
if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
@@ -167,8 +167,8 @@ static void Task_SealedChamberShakingEffect(u8 taskId)
bool8 ShouldDoBrailleRegirockEffect(void)
{
if (!FlagGet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED)
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(DESERT_RUINS)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(DESERT_RUINS))
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_DESERT_RUINS)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_DESERT_RUINS))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
{
@@ -218,7 +218,7 @@ static void DoBrailleRegirockEffect(void)
bool8 ShouldDoBrailleRegisteelEffect(void)
{
if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ANCIENT_TOMB)))
if (!FlagGet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED) && (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ANCIENT_TOMB) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ANCIENT_TOMB)))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
{
@@ -284,8 +284,8 @@ bool8 ShouldDoBrailleRegicePuzzle(void)
{
u8 i;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ISLAND_CAVE)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ISLAND_CAVE))
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAP_ISLAND_CAVE)
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAP_ISLAND_CAVE))
{
if (FlagGet(FLAG_SYS_BRAILLE_REGICE_COMPLETED))
return FALSE;
+17 -14
View File
@@ -420,7 +420,7 @@ static const union AffineAnimCmd sAffineAnim_SliderHeart_SpinAppear[] =
AFFINEANIMCMD_END
};
static const union AffineAnimCmd* const sAffineAnims_SliderHeart[] =
static const union AffineAnimCmd *const sAffineAnims_SliderHeart[] =
{
[SLIDER_HEART_ANIM_NORMAL] = sAffineAnim_SliderHeart_Normal,
[SLIDER_HEART_ANIM_DISAPPEAR] = sAffineAnim_SliderHeart_SpinDisappear,
@@ -1347,13 +1347,13 @@ static bool8 SetupContestGraphics(u8 *stateVar)
CreateApplauseMeterSprite();
CreateJudgeAttentionEyeTask();
CreateUnusedBlendTask();
gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
gBattlerPositions[2] = B_POSITION_OPPONENT_RIGHT;
gBattlerPositions[3] = B_POSITION_PLAYER_RIGHT;
gBattlerPositions[B_BATTLER_0] = B_POSITION_PLAYER_LEFT;
gBattlerPositions[B_BATTLER_1] = B_POSITION_OPPONENT_LEFT;
gBattlerPositions[B_BATTLER_2] = B_POSITION_OPPONENT_RIGHT;
gBattlerPositions[B_BATTLER_3] = B_POSITION_PLAYER_RIGHT;
gBattleTypeFlags = 0;
gBattlerAttacker = B_POSITION_PLAYER_RIGHT;
gBattlerTarget = B_POSITION_OPPONENT_RIGHT;
gBattlerAttacker = B_BATTLER_2;
gBattlerTarget = B_BATTLER_3;
// Unclear why judge sprite is assigned here
// Overwritten in APPEALSTATE_SLIDE_MON_IN with the attacking contest mon
gBattlerSpriteIds[gBattlerAttacker] = CreateJudgeSprite();
@@ -2855,7 +2855,7 @@ void SetContestants(u8 contestType, u8 rank)
u8 opponentsCount = 0;
u8 opponents[100];
bool8 allowPostgameContestants = FALSE;
const u8 * filter;
const u8 *filter;
TryPutPlayerLast();
@@ -3011,7 +3011,7 @@ static void DrawContestantWindowText(void)
static u8 *Contest_CopyStringWithColor(const u8 *string, u8 color)
{
u8 * ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
u8 *ptr = StringCopy(gDisplayedStringBattle, gText_ColorTransparent);
ptr[-1] = color; // Overwrites the "{COLOR TRANSPARENT}" part of the string.
ptr = StringCopy(ptr, string);
@@ -3171,16 +3171,19 @@ static u16 GetMoveEffectSymbolTileOffset(u16 move, u8 contestant)
switch (gContestEffects[gContestMoves[move].effect].effectType)
{
case 0:
case 1:
case 8:
case CONTEST_EFFECT_TYPE_APPEAL:
case CONTEST_EFFECT_TYPE_AVOID_STARTLE:
case CONTEST_EFFECT_TYPE_UNKNOWN:
offset = 0x9082;
break;
case 2:
case 3:
case CONTEST_EFFECT_TYPE_STARTLE_MON:
case CONTEST_EFFECT_TYPE_STARTLE_MONS:
offset = 0x9088;
break;
default:
//case CONTEST_EFFECT_TYPE_WORSEN:
//case CONTEST_EFFECT_TYPE_SPECIAL_APPEAL:
//case CONTEST_EFFECT_TYPE_TURN_ORDER:
offset = 0x9086;
break;
}
+3 -3
View File
@@ -326,8 +326,8 @@ u8 ContestAI_GetActionToUse(void)
{
// Randomly choose a move index. If it's the move
// with the highest (or tied highest) score, return
u8 moveIdx = MOD(Random(), MAX_MON_MOVES);
u8 score = eContestAI.moveScores[moveIdx];
u8 moveIndex = MOD(Random(), MAX_MON_MOVES);
u8 score = eContestAI.moveScores[moveIndex];
int i;
for (i = 0; i < MAX_MON_MOVES; i++)
{
@@ -335,7 +335,7 @@ u8 ContestAI_GetActionToUse(void)
break;
}
if (i == MAX_MON_MOVES)
return moveIdx;
return moveIndex;
}
}
+9 -4
View File
@@ -2306,13 +2306,13 @@ void GetNpcContestantLocalId(void)
switch (contestant)
{
case 0:
localId = 3;
localId = LOCALID_CONTESTANT_1;
break;
case 1:
localId = 4;
localId = LOCALID_CONTESTANT_2;
break;
case 2:
localId = 5;
localId = LOCALID_CONTESTANT_3;
break;
default: // Invalid
localId = 100;
@@ -2512,7 +2512,12 @@ void LoadLinkContestPlayerPalettes(void)
u8 objectEventId;
int version;
struct Sprite *sprite;
static const u8 sContestantLocalIds[CONTESTANT_COUNT] = { 3, 4, 5, 14 };
static const u8 sContestantLocalIds[CONTESTANT_COUNT] = {
LOCALID_CONTESTANT_1,
LOCALID_CONTESTANT_2,
LOCALID_CONTESTANT_3,
LOCALID_CONTESTANT_4,
};
gReservedSpritePaletteCount = 12;
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
+1
View File
@@ -1,3 +1,4 @@
heal_locations.h
wild_encounters.h
region_map/region_map_entries.h
region_map/porymap_config.json
+311 -311
View File
@@ -1,626 +1,626 @@
#ifndef GUARD_DATA_BARD_MUSIC_ACTIONS_H
#define GUARD_DATA_BARD_MUSIC_ACTIONS_H
const struct BardSound gBardSounds_Actions[][6] = {
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Actions[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_MEETS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CONCEDE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIVE)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIVES)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLAYED)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLAYS)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COLLECT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WALKING)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WALKS)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SAYS)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WENT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SAID)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAKE_UP)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAKES_UP)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ANGERS)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
[EC_INDEX(EC_WORD_TEACH)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TEACHES)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLEASE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEARN)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHANGE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STORY)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRUST)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LAVISH)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LISTENS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEARING)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRAINS)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHOOSE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COME)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAME)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEARCH)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAKE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAUSE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KNOW)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KNOWS)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 47 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_REFUSE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STORES)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BRAG)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 26 },
{ .songLengthId = 2 },
[EC_INDEX(EC_WORD_IGNORANT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THINKS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BELIEVE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SLIDE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EATS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 47 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_USE)] = {
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 47 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_USES)] = {
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 47 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_USING)] = {
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COULDN_T)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_CAPABLE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 44 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DISAPPEAR)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_APPEAR)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THROW)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORRY)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SLEPT)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SLEEP)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RELEASE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DRINKS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RUNS)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RUN)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORKS)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 13 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORKING)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TALKING)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
[EC_INDEX(EC_WORD_TALK)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SINK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMACK)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PRETEND)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PRAISE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 48 },
{ .songLengthId = 41 },
[EC_INDEX(EC_WORD_OVERDO)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHOW)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOOKS)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEES)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEEK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OWN)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TAKE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 35 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALLOW)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FORGET)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FORGETS)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_APPEARS)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FAINT)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FAINTED)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+152 -152
View File
@@ -1,293 +1,293 @@
#ifndef GUARD_DATA_BARD_MUSIC_ADJECTIVES_H
#define GUARD_DATA_BARD_MUSIC_ADJECTIVES_H
const struct BardSound gBardSounds_Adjectives[][6] = {
{
{ .songLengthId = 29 },
{ .songLengthId = 50 },
{ .songLengthId = 12 },
static const struct BardSoundTemplate sBardSoundTemplates_Adjectives[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_WANDERING)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 9 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_RICKETY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 27 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_ROCK_SOLID)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 48 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_HUNGRY)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TIGHT)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 36 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_TICKLISH)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TWIRLING)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 8 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SPIRALING)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THIRSTY)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOLLING)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SILKY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SADLY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOPELESS)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 45 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_USELESS)] = {
{ .songId = PHONEME_ID(PH_CURE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DROOLING)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 18 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_EXCITING)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THICK)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMOOTH)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SLIMY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THIN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BREAK)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VORACIOUS)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SCATTER)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AWESOME)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WIMPY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WOBBLY)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHAKY)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RIPPED)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHREDDED)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 12 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_INCREASING)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YET)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 30 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DESTROYED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 50 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_FIERY)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 44 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_LOVEY_DOVEY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_HAPPILY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 17 },
{ .songLengthId = 17 },
{ .songLengthId = 3 },
{ .songLengthId = 29 },
{ .songLengthId = 51 }
[EC_INDEX(EC_WORD_ANTICIPATION)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND
}
};
-52
View File
@@ -1,52 +0,0 @@
#ifndef GUARD_BARD_SOUNDS_TABLE_H
#define GUARD_BARD_SOUNDS_TABLE_H
#define NULL_BARD_SOUND { .songLengthId = 0xff }
#include "pokemon.h"
#include "moves.h"
#include "trainer.h"
#include "status.h"
#include "battle.h"
#include "greetings.h"
#include "people.h"
#include "voices.h"
#include "speech.h"
#include "endings.h"
#include "feelings.h"
#include "conditions.h"
#include "actions.h"
#include "lifestyle.h"
#include "hobbies.h"
#include "time.h"
#include "misc.h"
#include "adjectives.h"
#include "events.h"
#include "trendysaying.h"
const struct BardSound (*const gBardSoundsTable[EC_NUM_GROUPS])[6] = {
[EC_GROUP_POKEMON] = NULL, // Handled by gBardSounds_Pokemon
[EC_GROUP_TRAINER] = gBardSounds_Trainer,
[EC_GROUP_STATUS] = gBardSounds_Status,
[EC_GROUP_BATTLE] = gBardSounds_Battle,
[EC_GROUP_GREETINGS] = gBardSounds_Greetings,
[EC_GROUP_PEOPLE] = gBardSounds_People,
[EC_GROUP_VOICES] = gBardSounds_Voices,
[EC_GROUP_SPEECH] = gBardSounds_Speech,
[EC_GROUP_ENDINGS] = gBardSounds_Endings,
[EC_GROUP_FEELINGS] = gBardSounds_Feelings,
[EC_GROUP_CONDITIONS] = gBardSounds_Conditions,
[EC_GROUP_ACTIONS] = gBardSounds_Actions,
[EC_GROUP_LIFESTYLE] = gBardSounds_Lifestyle,
[EC_GROUP_HOBBIES] = gBardSounds_Hobbies,
[EC_GROUP_TIME] = gBardSounds_Time,
[EC_GROUP_MISC] = gBardSounds_Misc,
[EC_GROUP_ADJECTIVES] = gBardSounds_Adjectives,
[EC_GROUP_EVENTS] = gBardSounds_Events,
[EC_GROUP_MOVE_1] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_MOVE_2] = NULL, // Handled by gBardSounds_Moves
[EC_GROUP_TRENDY_SAYING] = gBardSounds_TrendySaying,
[EC_GROUP_POKEMON_NATIONAL] = NULL // Handled by gBardSounds_Pokemon
};
#endif //GUARD_BARD_SOUNDS_TABLE_H
+256 -256
View File
@@ -1,506 +1,506 @@
#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H
#define GUARD_DATA_BARD_MUSIC_BATTLE_H
const struct BardSound gBardSounds_Battle[][6] = {
{
{ .songLengthId = 2 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Battle[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_MATCH_UP)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GO)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 48 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_NO_1)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DECIDE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 12 },
{ .songLengthId = 15 },
[EC_INDEX(EC_WORD_LET_ME_WIN)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WINS)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WIN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WON)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 18 },
{ .songLengthId = 15 },
[EC_INDEX(EC_WORD_IF_I_WIN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 18 },
{ .songLengthId = 15 },
[EC_INDEX(EC_WORD_WHEN_I_WIN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAN_T_WIN)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAN_WIN)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 0 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NO_MATCH)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SPIRIT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 18 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_DECIDED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 8 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRUMP_CARD)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 1 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TAKE_THAT)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 23 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COME_ON)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ATTACK)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 9 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_SURRENDER)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GUTSY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TALENT)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 11 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_STRATEGY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMITE)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MATCH)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 50 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_VICTORY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 11 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OFFENSIVE)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SENSE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VERSUS)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FIGHTS)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 35 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_POWER)] = {
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHALLENGE)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STRONG)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOO_STRONG)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_GO_EASY)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FOE)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 14 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_GENIUS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEGEND)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ESCAPE)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AIM)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BATTLE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FIGHT)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 9 },
{ .songLengthId = 17 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_RESUSCITATE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 30 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_POINTS)] = {
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_SERIOUS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIVE_UP)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOSS)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 18 },
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_IF_I_LOSE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 22 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOST)] = {
{ .songId = PHONEME_ID(PH_LOT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOSE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GUARD)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PARTNER)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_REJECT)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ACCEPT)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 17 },
{ .songLengthId = 44 },
{ .songLengthId = 36 },
[EC_INDEX(EC_WORD_INVINCIBLE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RECEIVED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EASY)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WEAK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOO_WEAK)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 26 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_PUSHOVER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEADER)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RULE)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MOVE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+287 -287
View File
@@ -1,554 +1,554 @@
#ifndef GUARD_DATA_BARD_MUSIC_CONDITIONS_H
#define GUARD_DATA_BARD_MUSIC_CONDITIONS_H
const struct BardSound gBardSounds_Conditions[][6] = {
{
{ .songLengthId = 21 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
const struct BardSoundTemplate sBardSoundTemplates_Conditions[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_HOT)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EXISTS)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EXCESS)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 41 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_APPROVED)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAS)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOOD)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LESS)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 11 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MOMENTUM)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOING)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WEIRD)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BUSY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 10 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_TOGETHER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FULL)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ABSENT)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEING)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TASTY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SKILLED)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 32 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NOISY)] = {
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BIG)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LATE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 25 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CLOSE)] = {
{ .songId = PHONEME_ID(PH_GOAT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DOCILE)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 39 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_AMUSING)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 48 },
{ .songLengthId = 3 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ENTERTAINING)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 11 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PERFECTION)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PRETTY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEALTHY)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 44 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_EXCELLENT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 20 },
{ .songLengthId = 35 },
[EC_INDEX(EC_WORD_UPSIDE_DOWN)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COLD)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 10 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_REFRESHING)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 42 },
{ .songLengthId = 30 },
{ .songLengthId = 44 },
{ .songLengthId = 38 },
[EC_INDEX(EC_WORD_UNAVOIDABLE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MUCH)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 50 },
{ .songLengthId = 11 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OVERWHELMING)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 39 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_FABULOUS)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ELSE)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 10 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_EXPENSIVE)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CORRECT)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 29 },
{ .songLengthId = 42 },
{ .songLengthId = 38 },
[EC_INDEX(EC_WORD_IMPOSSIBLE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMALL)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 48 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_DIFFERENT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TIRED)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SKILL)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOP)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 22 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NON_STOP)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_LOT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 22 },
{ .songLengthId = 50 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PREPOSTEROUS)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_HELD) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NONE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NOTHING)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 50 },
{ .songLengthId = 38 },
[EC_INDEX(EC_WORD_NATURAL)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BECOMES)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 28 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LUKEWARM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FAST)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOW)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AWFUL)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 24 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALONE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BORED)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SECRET)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 48 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_MYSTERY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LACKS)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEST)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOUSY)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MISTAKE)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KIND)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WELL)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_WEAKENED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SIMPLE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEEMS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BADLY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
-13
View File
@@ -1,13 +0,0 @@
#ifndef GUARD_default_sound_H
#define GUARD_default_sound_H
const struct BardSound gBardSound_InvalidWord[] = {
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND
};
#endif //GUARD_default_sound_H
+269 -269
View File
@@ -1,554 +1,554 @@
#ifndef GUARD_DATA_BARD_MUSIC_ENDINGS_H
#define GUARD_DATA_BARD_MUSIC_ENDINGS_H
const struct BardSound gBardSounds_Endings[][6] = {
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Endings[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_WILL)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 12 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_WILL_BE_HERE)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OR)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TIMES)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WONDER)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IS_IT_QUES)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIMME)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COULD)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 14 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIKELY_TO)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WOULD)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IS)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 9 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_ISN_T_IT_QUES)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_LET_S)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OTHER)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ARE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAS)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WERE)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THOSE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ISN_T)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WON_T)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAN_T)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CAN)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DON_T)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_DO)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DOES)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHOM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHICH)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WASN_T)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WEREN_T)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAVE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAVEN_T)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_A)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AN)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NOT)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THERE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OK_QUES)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SO)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAYBE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 35 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ABOUT)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OVER)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALL)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FOR)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ON)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
[EC_INDEX(EC_WORD_OFF)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AS)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WITH)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BETTER)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVER)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SINCE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OF)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BELONGS_TO)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AT)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
[EC_INDEX(EC_WORD_OUT)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOO)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIKE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DID)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DIDN_T)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DOESN_T)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 35 },
[EC_INDEX(EC_WORD_WITHOUT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AFTER)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEFORE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHILE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THAN)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ONCE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ANYWHERE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+119 -119
View File
@@ -1,234 +1,234 @@
#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H
#define GUARD_DATA_BARD_MUSIC_EVENTS_H
const struct BardSound gBardSounds_Events[][6] = {
{
{ .songLengthId = 44 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Events[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_APPEAL)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVENTS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 0 },
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STAY_AT_HOME)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BERRY)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CONTEST)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MC)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_JUDGE)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SUPER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STAGE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 44 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HALL_OF_FAME)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVOLUTION)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HYPER)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 44 },
{ .songLengthId = 33 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_BATTLE_TOWER)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEADERS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_BATTLE_ROOM)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIDDEN)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 9 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SECRET_BASE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BLEND)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_POKEBLOCK)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MASTER)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RANK)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RIBBON)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 42 },
[EC_INDEX(EC_WORD_CRUSH)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 9 },
[EC_INDEX(EC_WORD_DIRECT)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_TOWER)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 42 },
[EC_INDEX(EC_WORD_UNION)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ROOM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 48 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WIRELESS)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 12 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_FRONTIER)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+280 -280
View File
@@ -1,555 +1,555 @@
#ifndef GUARD_DATA_BARD_MUSIC_FEELINGS_H
#define GUARD_DATA_BARD_MUSIC_FEELINGS_H
const struct BardSound gBardSounds_Feelings[][6] = {
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Feelings[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_MEET)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLAY)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HURRIED)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 25 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOES)] = {
{ .songId = PHONEME_ID(PH_GOAT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIDDY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAPPY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 12 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_HAPPINESS)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EXCITE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 26 },
{ .songLengthId = 0 },
[EC_INDEX(EC_WORD_IMPORTANT)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FUNNY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOT)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GO_HOME)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 0 },
{ .songLengthId = 30 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_DISAPPOINTED)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 0 },
{ .songLengthId = 32 },
[EC_INDEX(EC_WORD_DISAPPOINTS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SAD)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRIES)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEARS)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THINK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEAR)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
[EC_INDEX(EC_WORD_WANTS)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MISHEARD)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DISLIKE)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ANGRY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ANGER)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SCARY)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LONESOME)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 42 },
{ .songLengthId = 32 },
[EC_INDEX(EC_WORD_DISAPPOINT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 32 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_JOY)] = {
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GETS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEVER)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DARN)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DOWNCAST)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 11 },
{ .songLengthId = 17 },
{ .songLengthId = 38 },
[EC_INDEX(EC_WORD_INCREDIBLE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIKES)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DISLIKES)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BORING)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CARE)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CARES)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALL_RIGHT)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ADORE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 0 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_DISASTER)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 32 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ENJOY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 32 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ENJOYS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_CHOICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EAT)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LACKING)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BAD)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HARD)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 42 },
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_TERRIBLE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHOULD)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NICE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DRINK)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SURPRISE)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FEAR)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WANT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAIT)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 17 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SATISFIED)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RARE)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 44 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_NEGATIVE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DONE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DANGER)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 14 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_DEFEATED)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEAT)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GREAT)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 0 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_ROMANTIC)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_QUESTION)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 2 },
[EC_INDEX(EC_WORD_UNDERSTAND)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UNDERSTANDS)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
}
+174 -174
View File
@@ -1,338 +1,338 @@
#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H
#define GUARD_DATA_BARD_MUSIC_GREETINGS_H
const struct BardSound gBardSounds_Greetings[][6] = {
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Greetings[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_THANKS)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YES)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 24 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HERE_GOES)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 18 },
{ .songLengthId = 23 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HERE_I_COME)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 17 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_HERE_IT_IS)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YEAH)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 23 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WELCOME)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 30 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OI)] = {
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOW_DO)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CONGRATS)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIVE_ME)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SORRY)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 6 },
{ .songLengthId = 23 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_APOLOGIZE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FORGIVE)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEY_THERE)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 24 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HELLO)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOOD_BYE)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THANK_YOU)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 6 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_I_VE_ARRIVED)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PARDON)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EXCUSE)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SEE_YA)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 40 },
{ .songLengthId = 13 },
[EC_INDEX(EC_WORD_EXCUSE_ME)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WELL_THEN)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 44 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_GO_AHEAD)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_APPRECIATE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEY_QUES)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 43 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHAT_S_UP_QUES)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HUH_QUES)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NO)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HI)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YEAH_YEAH)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BYE_BYE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MEET_YOU)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMELL)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 11 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_LISTENING)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 1 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOO_HAH)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 39 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YAHOO)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YO)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 24 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_COME_OVER)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 35 },
{ .songLengthId = 23 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COUNT_ON)] = {
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+225 -225
View File
@@ -1,434 +1,434 @@
#ifndef GUARD_DATA_BARD_MUSIC_HOBBIES_H
#define GUARD_DATA_BARD_MUSIC_HOBBIES_H
const struct BardSound gBardSounds_Hobbies[][6] = {
{
{ .songLengthId = 20 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Hobbies[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_IDOL)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_ANIME)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SONG)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MOVIE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SWEETS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHAT)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 38 },
{ .songLengthId = 4 },
[EC_INDEX(EC_WORD_CHILD_S_PLAY)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 30 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOYS)] = {
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 47 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MUSIC)] = {
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CARDS)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHOPPING)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 50 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_CAMERA)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 47 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VIEWING)] = {
{ .songId = PHONEME_ID(PH_CURE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 5 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_SPECTATOR)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOURMET)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GAME)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 12 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_RPG)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 11 },
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COLLECTION)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COMPLETE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 44 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAGAZINE)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WALK)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BIKE)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOBBY)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SPORTS)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOFTWARE)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SONGS)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DIET)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TREASURE)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRAVEL)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DANCE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHANNEL)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAKING)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FISHING)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DATE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DESIGN)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 44 },
{ .songLengthId = 26 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_LOCOMOTIVE)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLUSH_DOLL)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PC)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FLOWERS)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HERO)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NAP)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 26 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEROINE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FASHION)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 11 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_ADVENTURE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BOARD)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BALL)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BOOK)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 14 },
{ .songLengthId = 8 },
[EC_INDEX(EC_WORD_FESTIVAL)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COMICS)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 17 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_HOLIDAY)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLANS)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRENDY)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 5 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VACATION)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOOK)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
-21
View File
@@ -1,21 +0,0 @@
#ifndef GUARD_LENGTH_TABLE_H
#define GUARD_LENGTH_TABLE_H
const int gBardSoundLengthTable[] = {
9, 22, 15, 16,
39, 21, 9, 30,
24, 15, 25, 12,
22, 45, 24, 15,
40, 9, 21, 42,
18, 9, 22, 15,
27, 48, 18, 27,
33, 24, 25, 39,
19, 16, 54, 18,
9, 45, 15, 12,
39, 23, 5, 45,
12, 21, 48, 12,
21, 69, 18, 15
};
#endif //GUARD_LENGTH_TABLE_H
+191 -191
View File
@@ -1,362 +1,362 @@
#ifndef GUARD_DATA_BARD_MUSIC_LIFESTYLE_H
#define GUARD_DATA_BARD_MUSIC_LIFESTYLE_H
const struct BardSound gBardSounds_Lifestyle[][6] = {
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Lifestyle[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_CHORES)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOME)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MONEY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 35 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALLOWANCE)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BATH)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 50 },
{ .songLengthId = 3 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CONVERSATION)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SCHOOL)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_COMMEMORATE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HABIT)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GROUP)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORD)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STORE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SERVICE)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORK)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SYSTEM)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 3 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRAIN)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CLASS)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LESSONS)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 48 },
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_INFORMATION)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIVING)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TEACHER)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 42 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_TOURNAMENT)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LETTER)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVENT)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 17 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_DIGITAL)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TEST)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 27 },
{ .songLengthId = 11 },
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_DEPT_STORE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 44 },
{ .songLengthId = 17 },
{ .songLengthId = 27 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TELEVISION)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PHONE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ITEM)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NAME)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEWS)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 39 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_POPULAR)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PARTY)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STUDY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MACHINE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAIL)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MESSAGE)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PROMISE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DREAM)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 50 },
{ .songLengthId = 23 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KINDERGARTEN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIFE)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 12 },
{ .songLengthId = 24 },
[EC_INDEX(EC_WORD_RADIO)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RENTAL)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WORLD)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+168 -168
View File
@@ -1,338 +1,338 @@
#ifndef GUARD_DATA_BARD_MUSIC_MISC_H
#define GUARD_DATA_BARD_MUSIC_MISC_H
const struct BardSound gBardSounds_Misc[][6] = {
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Misc[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_HIGHS)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOWS)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UM)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_REAR)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THINGS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THING)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 24 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BELOW)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ABOVE)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BACK)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIGH)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HERE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_INSIDE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OUTSIDE)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BESIDE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 17 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_THIS_IS_IT_EXCL)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THIS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 48 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_EVERY)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THESE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THESE_WERE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DOWN)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THAT)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 27 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THOSE_ARE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THOSE_WERE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THAT_S_IT_EXCL)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AM)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THAT_WAS)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FRONT)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UP)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHOICE)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FAR)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AWAY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEAR)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHERE)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHEN)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHAT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DEEP)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHALLOW)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHY)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 46 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CONFUSED)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_CURE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 26 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_OPPOSITE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEFT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RIGHT)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+1194 -1194
View File
File diff suppressed because it is too large Load Diff
+303 -303
View File
@@ -1,602 +1,602 @@
#ifndef GUARD_DATA_BARD_MUSIC_PEOPLE_H
#define GUARD_DATA_BARD_MUSIC_PEOPLE_H
const struct BardSound gBardSounds_People[][6] = {
{
{ .songLengthId = 44 },
{ .songLengthId = 26 },
{ .songLengthId = 11 },
static const struct BardSoundTemplate sBardSoundTemplates_People[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_OPPONENT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 19 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_I)] = {
{ .songId = PHONEME_ID(PH_PRICE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 45 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOU)] = {
{ .songId = PHONEME_ID(PH_CURE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOURS)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SON)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26, .songLengthOffset = -0x9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOUR)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO), .lengthAdjustment = -9 },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOU_RE)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 45 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOU_VE)] = {
{ .songId = PHONEME_ID(PH_CURE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MOTHER)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 8 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GRANDFATHER)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UNCLE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FATHER)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 30 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BOY)] = {
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ADULT)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BROTHER)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SISTER)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GRANDMOTHER)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 7 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AUNT)] = {
{ .songId = PHONEME_ID(PH_CLOTH_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PARENT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MAN)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ME)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GIRL)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BABE)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 17 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_FAMILY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HER)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIM)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PLACE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DAUGHTER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIS)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HE_S)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AREN_T)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SIBLINGS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KID)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CHILDREN)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MR)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MRS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MYSELF)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_I_WAS)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 13 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO_ME)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_I_AM)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_I_VE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 41 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHO)] = {
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOMEONE)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHO_WAS)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 41 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO_WHOM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHOSE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHO_IS)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 16 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IT_S)] = {
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LADY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FRIEND)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALLY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PERSON)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 40 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DUDE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THEY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THEY_WERE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO_THEM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THEIR)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THEY_RE)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THEY_VE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEEN)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO_US)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OUR)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WE_RE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RIVAL)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WE_VE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 38 },
{ .songLengthId = 2 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WOMAN)] = {
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 43 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHE_WAS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TO_HER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HERS)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHE_IS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 1 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOME)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+1258 -1258
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+240 -240
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@@ -1,482 +1,482 @@
#ifndef GUARD_DATA_BARD_MUSIC_SPEECH_H
#define GUARD_DATA_BARD_MUSIC_SPEECH_H
const struct BardSound gBardSounds_Speech[][6] = {
{
{ .songLengthId = 9 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Speech[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_LISTEN)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 9 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_NOT_VERY)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MEAN)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LIE)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LAY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 44 },
{ .songLengthId = 10 },
[EC_INDEX(EC_WORD_RECOMMEND)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NITWIT)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_QUITE)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FROM)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FEELING)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BUT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 9 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_HOWEVER)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CASE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THE)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_MISS)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HOW)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIT)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ENOUGH)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 23 },
[EC_INDEX(EC_WORD_A_LOT)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 17 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_A_LITTLE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 45 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ABSOLUTELY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_CURE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
[EC_INDEX(EC_WORD_AND)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ONLY)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
[EC_INDEX(EC_WORD_AROUND)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PROBABLY)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_IF)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VERY)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 20 },
{ .songLengthId = 12 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_A_TINY_BIT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WILD)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 11 },
[EC_INDEX(EC_WORD_THAT_S)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_JUST)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 11 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVEN_SO)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MUST_BE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 48 },
{ .songLengthId = 6 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NATURALLY)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 35 },
[EC_INDEX(EC_WORD_FOR_NOW)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 50 },
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_UNDERSTOOD)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_JOKING)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_READY)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_SOMETHING)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 35 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOMEHOW)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALTHOUGH)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALSO)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_PERFECT)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 44 },
{ .songLengthId = 1 },
[EC_INDEX(EC_WORD_AS_MUCH_AS)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 10 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_REALLY)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRULY)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 14 },
{ .songLengthId = 38 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SERIOUSLY)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 7 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOTALLY)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 16 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UNTIL)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 1 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AS_IF)] = {
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 40 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MOOD)] = {
{ .songId = PHONEME_ID(PH_GOOSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RATHER)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 38 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AWFULLY)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_MODE)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MORE)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TOO_LATE)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 6 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FINALLY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 8 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ANY)] = {
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_INSTEAD)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FANTASTIC)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
File diff suppressed because it is too large Load Diff
+182 -182
View File
@@ -1,362 +1,362 @@
#ifndef GUARD_DATA_BARD_MUSIC_TIME_H
#define GUARD_DATA_BARD_MUSIC_TIME_H
const struct BardSound gBardSounds_Time[][6] = {
{
{ .songLengthId = 27 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Time[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_FALL)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MORNING)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 28 },
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_TOMORROW)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 2 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LAST)] = {
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DAY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOMETIME)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALWAYS)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CURRENT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 9 },
{ .songLengthId = 44 },
[EC_INDEX(EC_WORD_FOREVER)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DAYS)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_END)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TUESDAY)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 50 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_YESTERDAY)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TODAY)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FRIDAY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MONDAY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LATER)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 12 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_EARLIER)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 44 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_ANOTHER)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TIME)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 17 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FINISH)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WEDNESDAY)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 40 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SOON)] = {
{ .songId = PHONEME_ID(PH_GOOSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_START)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MONTH)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_STOP)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 33 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NOW)] = {
{ .songId = PHONEME_ID(PH_MOUTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FINAL)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEXT)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AGE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 48 },
{ .songLengthId = 5 },
[EC_INDEX(EC_WORD_SATURDAY)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SUMMER)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SUNDAY)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 15 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BEGINNING)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SPRING)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DAYTIME)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 50 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WINTER)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DAILY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 10 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OLDEN)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ALMOST)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEARLY)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 48 },
{ .songLengthId = 5 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_THURSDAY)] = {
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 18 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NIGHTTIME)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 20 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NIGHT)] = {
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 14 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WEEK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+103 -103
View File
@@ -1,218 +1,218 @@
#ifndef GUARD_DATA_BARD_MUSIC_TRAINER_H
#define GUARD_DATA_BARD_MUSIC_TRAINER_H
const struct BardSound gBardSounds_Trainer[][6] = {
{
{ .songLengthId = 18 },
{ .songLengthId = 39 },
{ .songLengthId = 45 },
static const struct BardSoundTemplate sBardSoundTemplates_Trainer[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_I_CHOOSE_YOU)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_CURE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 21 },
{ .songLengthId = 42 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GOTCHA)] = {
{ .songId = PHONEME_ID(PH_LOT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRADE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 18 },
{ .songLengthId = 50 },
[EC_INDEX(EC_WORD_SAPPHIRE)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 27 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EVOLVE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 18 },
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 12 },
{ .songLengthId = 6 },
[EC_INDEX(EC_WORD_ENCYCLOPEDIA)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
},
{
{ .songLengthId = 3 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_NATURE)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CENTER)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EGG)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LINK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 8 },
{ .songLengthId = 6 },
{ .songLengthId = 17 },
{ .songLengthId = 17 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_SP_ABILITY)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_SOLO) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
},
{
{ .songLengthId = 3 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TRAINER)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 50 },
{ .songLengthId = 15 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_VERSION)] = {
{ .songId = PHONEME_ID(PH_NURSE_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 0 },
[EC_INDEX(EC_WORD_POKENAV)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 27 },
[EC_INDEX(EC_WORD_POKEMON)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GET)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 12 },
{ .songLengthId = 9 },
[EC_INDEX(EC_WORD_POKEDEX)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_RUBY)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LEVEL)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
[EC_INDEX(EC_WORD_RED)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GREEN)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
[EC_INDEX(EC_WORD_BAG)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FLAME)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
[EC_INDEX(EC_WORD_GOLD)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_LEAF)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_SILVER)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 48 },
{ .songLengthId = 6 },
[EC_INDEX(EC_WORD_EMERALD)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+137 -137
View File
@@ -1,266 +1,266 @@
#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
const struct BardSound gBardSounds_TrendySaying[][6] = {
{
{ .songLengthId = 5 },
{ .songLengthId = 2 },
{ .songLengthId = 20 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_TrendySaying[NUM_TRENDY_SAYINGS][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_KTHX_BYE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YES_SIR_EXCL)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27 },
{ .songLengthId = 27 },
{ .songLengthId = 23 },
[EC_INDEX(EC_WORD_AVANT_GARDE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 38 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_COUPLE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 44 },
{ .songLengthId = 18 },
[EC_INDEX(EC_WORD_MUCH_OBLIGED)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 29 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YEEHAW_EXCL)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MEGA)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 17 },
{ .songLengthId = 3 },
{ .songLengthId = 26 },
[EC_INDEX(EC_WORD_1_HIT_KO_EXCL)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 11 },
{ .songLengthId = 17 },
{ .songLengthId = 14 },
[EC_INDEX(EC_WORD_DESTINY)] = {
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CANCEL)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NEW)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 9 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FLATTEN)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KIDDING)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOSER)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_LOSING)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 0 },
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAPPENING)] = {
{ .songId = PHONEME_ID(PH_TRAP_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 1 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIP_AND)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHAKE)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHADY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UPBEAT)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MODERN)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SMELL_YA)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 3 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BANG)] = {
{ .songId = PHONEME_ID(PH_FACE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 35 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_KNOCKOUT)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 36 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HASSLE)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WINNER)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_FEVER)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 29 },
{ .songLengthId = 44 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_WANNABE)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_SOLO) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_BABY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEART)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OLD)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 43 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YOUNG)] = {
{ .songId = PHONEME_ID(PH_STRUT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UGLY)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
+262 -262
View File
@@ -1,507 +1,507 @@
#ifndef GUARD_DATA_BARD_MUSIC_VOICES_H
#define GUARD_DATA_BARD_MUSIC_VOICES_H
const struct BardSound gBardSounds_Voices[][6] = {
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
static const struct BardSoundTemplate sBardSoundTemplates_Voices[][MAX_BARD_SOUNDS_PER_WORD] = {
[EC_INDEX(EC_WORD_EXCL)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EXCL_EXCL)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_QUES_EXCL)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_QUES)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ELLIPSIS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ELLIPSIS_EXCL)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 48 },
{ .songLengthId = 51 },
{ .songLengthId = 12 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_ELLIPSIS_ELLIPSIS_ELLIPSIS)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
PREV_BARD_SOUND,
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DASH)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_DASH_DASH_DASH)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 26 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UH_OH)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 27, .songLengthOffset = 0x5, .unused = 0x8 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAAAH)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_BLEND), .lengthAdjustment = +5, .unused = 8 },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AHAHA)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OH_QUES)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_NOPE)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_URGH)] = {
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 40 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HMM)] = {
{ .songId = PHONEME_ID(PH_GOOSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 25 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WHOAH)] = {
{ .songId = PHONEME_ID(PH_GOAT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 49 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WROOOAAR_EXCL)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
{ .songId = PHONEME_ID(PH_NURSE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 35 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WOW)] = {
{ .songId = PHONEME_ID(PH_MOUTH_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 17 },
{ .songLengthId = 17 },
{ .songLengthId = 17 },
[EC_INDEX(EC_WORD_GIGGLE)] = {
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
{ .songId = PHONEME_ID(PH_KIT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 10 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SIGH)] = {
{ .songId = PHONEME_ID(PH_DRESS_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 14 },
{ .songLengthId = 12 },
{ .songLengthId = 2 },
{ .songLengthId = 36 },
[EC_INDEX(EC_WORD_UNBELIEVABLE)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_SOLO) },
{ .songId = PHONEME_ID(PH_FOOT_BLEND) },
NULL_BARD_SOUND,
},
{
{ .songLengthId = 19 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CRIES)] = {
{ .songId = PHONEME_ID(PH_PRICE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 14 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AGREE)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EH_QUES)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 18 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_CRY)] = {
{ .songId = PHONEME_ID(PH_PRICE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 12 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_EHEHE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 30 },
{ .songLengthId = 30 },
{ .songLengthId = 30 },
[EC_INDEX(EC_WORD_OI_OI_OI)] = {
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
{ .songId = PHONEME_ID(PH_CHOICE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 1 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OH_YEAH)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_TRAP_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OH)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OOPS)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 23 },
{ .songLengthId = 11 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SHOCKED)] = {
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
{ .songId = PHONEME_ID(PH_DRESS_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 13 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_EEK)] = {
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GRAAAH)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 23 },
[EC_INDEX(EC_WORD_GWAHAHAHA)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_LOT_SOLO) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 5 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WAY)] = {
{ .songId = PHONEME_ID(PH_FACE_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_TCH)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 12 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEHE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HAH)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 44 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YUP)] = {
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
[EC_INDEX(EC_WORD_HAHAHA)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 19 },
{ .songLengthId = 13 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AIYEEH)] = {
{ .songId = PHONEME_ID(PH_PRICE_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 7 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HIYAH)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 39 },
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_FUFUFU)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 26 },
{ .songLengthId = 24 },
[EC_INDEX(EC_WORD_LOL)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 26 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_SNORT)] = {
{ .songId = PHONEME_ID(PH_GOAT_SOLO) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HUMPH)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 12 },
{ .songLengthId = 12 },
{ .songLengthId = 12 },
[EC_INDEX(EC_WORD_HEHEHE)] = {
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 9 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_HEH)] = {
{ .songId = PHONEME_ID(PH_DRESS_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 24 },
{ .songLengthId = 24 },
[EC_INDEX(EC_WORD_HOHOHO)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 42 },
{ .songLengthId = 44 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_UH_HUH)] = {
{ .songId = PHONEME_ID(PH_STRUT_BLEND) },
{ .songId = PHONEME_ID(PH_STRUT_SOLO) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 14 },
{ .songLengthId = 48 },
[EC_INDEX(EC_WORD_OH_DEAR)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FLEECE_SOLO) },
{ .songId = PHONEME_ID(PH_NURSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 28 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_ARRGH)] = {
{ .songId = PHONEME_ID(PH_THOUGHT_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 39 },
{ .songLengthId = 39 },
{ .songLengthId = 39 },
[EC_INDEX(EC_WORD_MUFUFU)] = {
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
{ .songId = PHONEME_ID(PH_GOOSE_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 15 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_MMM)] = {
{ .songId = PHONEME_ID(PH_KIT_BLEND) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OH_KAY)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 24 },
{ .songLengthId = 4 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_OKAY)] = {
{ .songId = PHONEME_ID(PH_GOAT_BLEND) },
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
[EC_INDEX(EC_WORD_LALALA)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 4 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_YAY)] = {
{ .songId = PHONEME_ID(PH_FACE_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 7 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_AWW)] = {
{ .songId = PHONEME_ID(PH_CLOTH_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 34 },
{ .songLengthId = 13 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_WOWEE)] = {
{ .songId = PHONEME_ID(PH_MOUTH_HELD) },
{ .songId = PHONEME_ID(PH_FLEECE_HELD) },
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 7 },
{ .songLengthId = 51 },
{ .songLengthId = 51 },
[EC_INDEX(EC_WORD_GWAH)] = {
{ .songId = PHONEME_ID(PH_CLOTH_HELD) },
PREV_BARD_SOUND,
PREV_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
NULL_BARD_SOUND,
},
{
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
{ .songLengthId = 6 },
[EC_INDEX(EC_WORD_WAHAHAHA)] = {
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
{ .songId = PHONEME_ID(PH_CLOTH_BLEND) },
NULL_BARD_SOUND,
NULL_BARD_SOUND,
}
-55
View File
@@ -1,55 +0,0 @@
#ifndef GUARD_WORD_PITCH_H
#define GUARD_WORD_PITCH_H
#define PITCH_END 0x1800
static const s16 sPitch1_0[] = { -0x300, PITCH_END };
static const s16 sPitch1_1[] = { 0x0900, PITCH_END };
static const s16 sPitch1_2[] = { 0x0100, PITCH_END };
static const s16 sPitch1_3[] = { 0x0400, PITCH_END };
static const s16 sPitch1_4[] = { 0x0b00, PITCH_END };
static const s16 sPitch2_0[] = { -0x300, -0x100, PITCH_END };
static const s16 sPitch2_1[] = { -0x300, 0x0200, PITCH_END };
static const s16 sPitch2_2[] = { 0x0200, 0x0400, PITCH_END };
static const s16 sPitch2_3[] = { 0x0600, 0x0800, PITCH_END };
static const s16 sPitch2_4[] = { 0x0900, 0x0800, PITCH_END };
static const s16 sPitch3_0[] = { -0x300, -0x100, -0x300, PITCH_END };
static const s16 sPitch3_1[] = { 0x0400, -0x300, 0x0400, PITCH_END };
static const s16 sPitch3_2[] = { 0x0900, 0x0800, 0x0600, PITCH_END };
static const s16 sPitch3_3[] = { 0x0100, 0x0200, 0x0400, PITCH_END };
static const s16 sPitch3_4[] = { 0x0600, 0x1000, 0x0d00, PITCH_END };
static const s16 sPitch4_0[] = { 0x0400, 0x0900, 0x0400, 0x0900, PITCH_END };
static const s16 sPitch4_1[] = { 0x0900, 0x0400, 0x0d00, 0x0400, PITCH_END };
static const s16 sPitch4_2[] = { 0x0100, 0x0200, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch4_3[] = { 0x0800, 0x0600, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch4_4[] = { 0x0f00, 0x0d00, 0x0b00, 0x0a00, PITCH_END };
static const s16 sPitch5_0[] = { -0x300, -0x100, 0x0100, 0x0200, 0x0400, PITCH_END };
static const s16 sPitch5_1[] = { 0x0900, 0x0800, 0x0600, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch5_2[] = { 0x0100, 0x0400, 0x0900, 0x0400, 0x0100, PITCH_END };
static const s16 sPitch5_3[] = { 0x0900, 0x0400, 0x0900, 0x0400, -0x300, PITCH_END };
static const s16 sPitch5_4[] = { 0x0b00, 0x0800, 0x0400, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch6_0[] = { -0x300, -0x100, 0x0100, 0x0200, 0x0400, 0x0600, PITCH_END };
static const s16 sPitch6_1[] = { 0x0800, 0x0600, 0x0400, 0x0200, 0x0100, -0x100, PITCH_END };
static const s16 sPitch6_2[] = { 0x0100, 0x0200, 0x0400, 0x0100, 0x0200, 0x1000, PITCH_END };
static const s16 sPitch6_3[] = { 0x0400, -0x300, 0x0900, 0x0400, 0x0900, 0x0400, PITCH_END };
static const s16 sPitch6_4[] = { 0x0800, 0x0900, 0x0800, 0x0900, 0x0800, 0x0900, PITCH_END };
static const s16 sPitch7_0[] = { 0x0200, 0x0100, 0x0200, 0x0100, 0x0200, 0x0400, 0x0200, PITCH_END };
static const s16 sPitch7_1[] = { 0x0100, 0x0100, -0x100, -0x100, -0x300, 0x0400, -0x300, PITCH_END };
static const s16 sPitch7_2[] = { 0x0800, 0x0900, 0x0b00, 0x0d00, 0x0e00, 0x0d00, 0x0b00, PITCH_END };
static const s16 sPitch7_3[] = { 0x0800, 0x0600, 0x0400, 0x0200, 0x0d00, 0x0b00, 0x0900, PITCH_END };
static const s16 sPitch7_4[] = { 0x0300, 0x0400, 0x0600, 0x0800, 0x0700, 0x0800, 0x0400, PITCH_END };
// Only sPitch7_# are used below
// This table is always indexed with (x + 30), where x is some value 0 - 4
static const s16 *const sBardSoundPitchTables[] = {
sPitch1_0, sPitch1_1, sPitch1_2, sPitch1_3, sPitch1_4,
sPitch2_0, sPitch2_1, sPitch2_2, sPitch2_3, sPitch2_4,
sPitch3_0, sPitch3_1, sPitch3_2, sPitch3_3, sPitch3_4,
sPitch4_0, sPitch4_1, sPitch4_2, sPitch4_3, sPitch4_4,
sPitch5_0, sPitch5_1, sPitch5_2, sPitch5_3, sPitch5_4,
sPitch6_0, sPitch6_1, sPitch6_2, sPitch6_3, sPitch6_4,
sPitch7_0, sPitch7_1, sPitch7_2, sPitch7_3, sPitch7_4
};
#endif //GUARD_WORD_PITCH_H
+17 -17
View File
@@ -298,7 +298,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
{
{
.name = {_("サダヒロ"), _("ALANN"), _("ALAIN"), _("ADELFO"), _("CLAUS"), _("TEO")},
.otId = 0xBDC9,
.otId = 48585,
.facilityClass = FACILITY_CLASS_BUG_CATCHER,
.species = {SPECIES_BEAUTIFLY, SPECIES_DUSTOX, SPECIES_ILLUMISE, SPECIES_SHIFTRY, SPECIES_BRELOOM, SPECIES_NINJASK, SPECIES_SHEDINJA, SPECIES_PINSIR, SPECIES_HERACROSS, SPECIES_VOLBEAT},
.id = 0,
@@ -306,7 +306,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ヒロオ"), _("LIONEL"), _("LIONEL"), _("CAIO"), _("LUDWIG"), _("LEO")},
.otId = 0xCF09,
.otId = 53001,
.facilityClass = FACILITY_CLASS_YOUNGSTER,
.species = {SPECIES_SWELLOW, SPECIES_SWALOT, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_TORKOAL, SPECIES_HARIYAMA, SPECIES_MIGHTYENA, SPECIES_LUDICOLO, SPECIES_CRAWDAUNT, SPECIES_WHISCASH},
.id = 1,
@@ -314,7 +314,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ケイジ"), _("SONNY"), _("HERVE"), _("FEDRO"), _("WENZEL"), _("SANTI")},
.otId = 0x2E34,
.otId = 11828,
.facilityClass = FACILITY_CLASS_SCHOOL_KID_M,
.species = {SPECIES_LINOONE, SPECIES_MIGHTYENA, SPECIES_WHISCASH, SPECIES_ZANGOOSE, SPECIES_SEVIPER, SPECIES_NINETALES, SPECIES_KECLEON, SPECIES_SHUCKLE, SPECIES_MANECTRIC, SPECIES_MACHAMP},
.id = 2,
@@ -322,7 +322,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ユラ"), _("LAYLA"), _("LAYLA"), _("ASTRID"), _("SONJA"), _("LOLA")},
.otId = 0x84EF,
.otId = 34031,
.facilityClass = FACILITY_CLASS_LASS,
.species = {SPECIES_SWALOT, SPECIES_XATU, SPECIES_ALTARIA, SPECIES_GOLDUCK, SPECIES_FLYGON, SPECIES_ALAKAZAM, SPECIES_GARDEVOIR, SPECIES_WAILORD, SPECIES_GRUMPIG, SPECIES_MIGHTYENA},
.id = 3,
@@ -330,7 +330,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ヨウカ"), _("MACY"), _("AMELIE"), _("CLEO"), _("MARIA"), _("ELISA")},
.otId = 0x1E43,
.otId = 7747,
.facilityClass = FACILITY_CLASS_SCHOOL_KID_F,
.species = {SPECIES_WIGGLYTUFF, SPECIES_LINOONE, SPECIES_KINGDRA, SPECIES_DELCATTY, SPECIES_RAICHU, SPECIES_FEAROW, SPECIES_STARMIE, SPECIES_MEDICHAM, SPECIES_SHIFTRY, SPECIES_BEAUTIFLY},
.id = 4,
@@ -338,7 +338,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ヤスシ"), _("DONTE"), _("BRAHIM"), _("GLAUCO"), _("JOSEF"), _("ROQUE")},
.otId = 0x379F,
.otId = 14239,
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_M,
.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_AGGRON, SPECIES_MAGNETON, SPECIES_MACHAMP, SPECIES_ARMALDO, SPECIES_HERACROSS, SPECIES_NOSEPASS, SPECIES_EXPLOUD, SPECIES_MIGHTYENA},
.id = 5,
@@ -346,7 +346,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ミサオ"), _("AMIRA"), _("LAURE"), _("DAFNE"), _("AMELIE"), _("LARA")},
.otId = 0xF555,
.otId = 62805,
.facilityClass = FACILITY_CLASS_RUNNING_TRIATHLETE_F,
.species = {SPECIES_STARMIE, SPECIES_DODRIO, SPECIES_MAGNETON, SPECIES_MEDICHAM, SPECIES_MIGHTYENA, SPECIES_GLALIE, SPECIES_GOLEM, SPECIES_ELECTRODE, SPECIES_PELIPPER, SPECIES_SHARPEDO},
.id = 6,
@@ -354,7 +354,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("カズサ"), _("KALI"), _("JODIE"), _("ILENIA"), _("KARO"), _("ELSA")},
.otId = 0x8D26,
.otId = 36134,
.facilityClass = FACILITY_CLASS_BEAUTY,
.species = {SPECIES_NINETALES, SPECIES_ALAKAZAM, SPECIES_SCEPTILE, SPECIES_SALAMENCE, SPECIES_GOLDUCK, SPECIES_MAWILE, SPECIES_WEEZING, SPECIES_LANTURN, SPECIES_GARDEVOIR, SPECIES_MILOTIC},
.id = 7,
@@ -362,7 +362,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("スミレ"), _("ANNIE"), _("ANNIE"), _("IMELDA"), _("INES"), _("ROSA")},
.otId = 0x800C,
.otId = 32780,
.facilityClass = FACILITY_CLASS_AROMA_LADY,
.species = {SPECIES_SCEPTILE, SPECIES_VILEPLUME, SPECIES_BELLOSSOM, SPECIES_ROSELIA, SPECIES_CORSOLA, SPECIES_FLYGON, SPECIES_BRELOOM, SPECIES_MILOTIC, SPECIES_ALTARIA, SPECIES_CRADILY},
.id = 8,
@@ -370,7 +370,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("アキノリ"), _("DILLEN"), _("RENE"), _("INDRO"), _("DETLEF"), _("PEDRO")},
.otId = 0x469f,
.otId = 18079,
.facilityClass = FACILITY_CLASS_HIKER,
.species = {SPECIES_SKARMORY, SPECIES_GOLEM, SPECIES_BLAZIKEN, SPECIES_CAMERUPT, SPECIES_DONPHAN, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_TROPIUS, SPECIES_SOLROCK, SPECIES_RHYDON},
.id = 9,
@@ -378,7 +378,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("トウゾウ"), _("DALLAS"), _("BRUNO"), _("LEARCO"), _("ANSGAR"), _("MANOLO")},
.otId = 0x71FC,
.otId = 29180,
.facilityClass = FACILITY_CLASS_FISHERMAN,
.species = {SPECIES_SEAKING, SPECIES_STARMIE, SPECIES_GOLDUCK, SPECIES_TENTACRUEL, SPECIES_OCTILLERY, SPECIES_GOREBYSS, SPECIES_GLALIE, SPECIES_WAILORD, SPECIES_SHARPEDO, SPECIES_KINGDRA},
.id = 10,
@@ -386,7 +386,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("セイヤ"), _("FRANK"), _("FRANK"), _("OLINDO"), _("FRANK"), _("MAURO")},
.otId = 0xA39E,
.otId = 41886,
.facilityClass = FACILITY_CLASS_SAILOR,
.species = {SPECIES_QUAGSIRE, SPECIES_STARMIE, SPECIES_PELIPPER, SPECIES_CRAWDAUNT, SPECIES_WAILORD, SPECIES_GYARADOS, SPECIES_SWAMPERT, SPECIES_LANTURN, SPECIES_WHISCASH, SPECIES_SHUCKLE},
.id = 11,
@@ -394,7 +394,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("リュウジ"), _("LAMONT"), _("XAV"), _("ORFEO"), _("JÜRGEN"), _("JORGE")},
.otId = 0xE590,
.otId = 58768,
.facilityClass = FACILITY_CLASS_GUITARIST,
.species = {SPECIES_ABSOL, SPECIES_CROBAT, SPECIES_EXPLOUD, SPECIES_MAGNETON, SPECIES_SHARPEDO, SPECIES_MANECTRIC, SPECIES_METAGROSS, SPECIES_ELECTRODE, SPECIES_NOSEPASS, SPECIES_WEEZING},
.id = 12,
@@ -402,7 +402,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("カツアキ"), _("TYRESE"), _("ANDY"), _("PARIDE"), _("DAVID"), _("CHICHO")},
.otId = 0xD018,
.otId = 53272,
.facilityClass = FACILITY_CLASS_BLACK_BELT,
.species = {SPECIES_BLAZIKEN, SPECIES_GOLEM, SPECIES_MACHAMP, SPECIES_RHYDON, SPECIES_HARIYAMA, SPECIES_AGGRON, SPECIES_MEDICHAM, SPECIES_ZANGOOSE, SPECIES_VIGOROTH, SPECIES_SLAKING},
.id = 13,
@@ -410,7 +410,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("トシミツ"), _("DANTE"), _("DANTE"), _("RAOUL"), _("LOTHAR"), _("PABLO")},
.otId = 0xBC75,
.otId = 48245,
.facilityClass = FACILITY_CLASS_RUIN_MANIAC,
.species = {SPECIES_SCEPTILE, SPECIES_SANDSLASH, SPECIES_FLYGON, SPECIES_CLAYDOL, SPECIES_ARMALDO, SPECIES_CROBAT, SPECIES_CRADILY, SPECIES_SOLROCK, SPECIES_LUNATONE, SPECIES_GOLEM},
.id = 14,
@@ -418,7 +418,7 @@ const struct ApprenticeTrainer gApprentices[NUM_APPRENTICES] =
},
{
.name = {_("ローウェン"), _("ARTURO"), _("ARTURO"), _("ROMOLO"), _("BRIAN"), _("ARTURO")},
.otId = 0xFA02,
.otId = 64002,
.facilityClass = FACILITY_CLASS_GENTLEMAN,
.species = {SPECIES_ABSOL, SPECIES_MIGHTYENA, SPECIES_ALAKAZAM, SPECIES_BANETTE, SPECIES_NINETALES, SPECIES_CLAYDOL, SPECIES_MUK, SPECIES_SALAMENCE, SPECIES_WALREIN, SPECIES_DUSCLOPS},
.id = 15,
@@ -948,7 +948,7 @@ static const u8 sQuestionPossibilities[MAX_APPRENTICE_QUESTIONS] =
QUESTION_ID_WIN_SPEECH
};
static void (* const sApprenticeFunctions[])(void) =
static void (*const sApprenticeFunctions[])(void) =
{
[APPRENTICE_FUNC_GAVE_LVLMODE] = Script_GivenApprenticeLvlMode,
[APPRENTICE_FUNC_SET_LVLMODE] = Script_SetApprenticeLvlMode,
+78 -78
View File
@@ -81,469 +81,469 @@ const struct EasyChatWordInfo gEasyChatGroup_Actions[] = {
[EC_INDEX(EC_WORD_MEETS)] =
{
.text = gEasyChatWord_Meets,
.alphabeticalOrder = 72,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALLOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CONCEDE)] =
{
.text = gEasyChatWord_Concede,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANGERS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIVE)] =
{
.text = gEasyChatWord_Give,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_APPEAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIVES)] =
{
.text = gEasyChatWord_Gives,
.alphabeticalOrder = 75,
.alphabeticalOrder = EC_INDEX(EC_WORD_APPEARS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLAYED)] =
{
.text = gEasyChatWord_Played,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_BELIEVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLAYS)] =
{
.text = gEasyChatWord_Plays,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_BRAG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COLLECT)] =
{
.text = gEasyChatWord_Collect,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WALKING)] =
{
.text = gEasyChatWord_Walking,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAPABLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WALKS)] =
{
.text = gEasyChatWord_Walks,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAUSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SAYS)] =
{
.text = gEasyChatWord_Says,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHANGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WENT)] =
{
.text = gEasyChatWord_Went,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHOOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SAID)] =
{
.text = gEasyChatWord_Said,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_COLLECT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WAKE_UP)] =
{
.text = gEasyChatWord_WakeUp,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_COME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WAKES_UP)] =
{
.text = gEasyChatWord_WakesUp,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_CONCEDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANGERS)] =
{
.text = gEasyChatWord_Angers,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_COULDN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TEACH)] =
{
.text = gEasyChatWord_Teach,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISAPPEAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TEACHES)] =
{
.text = gEasyChatWord_Teaches,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_DRINKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLEASE)] =
{
.text = gEasyChatWord_Please,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_EATS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEARN)] =
{
.text = gEasyChatWord_Learn,
.alphabeticalOrder = 76,
.alphabeticalOrder = EC_INDEX(EC_WORD_FAINT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHANGE)] =
{
.text = gEasyChatWord_Change,
.alphabeticalOrder = 77,
.alphabeticalOrder = EC_INDEX(EC_WORD_FAINTED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STORY)] =
{
.text = gEasyChatWord_Story,
.alphabeticalOrder = 73,
.alphabeticalOrder = EC_INDEX(EC_WORD_FORGET),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRUST)] =
{
.text = gEasyChatWord_Trust,
.alphabeticalOrder = 74,
.alphabeticalOrder = EC_INDEX(EC_WORD_FORGETS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LAVISH)] =
{
.text = gEasyChatWord_Lavish,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LISTENS)] =
{
.text = gEasyChatWord_Listens,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIVES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEARING)] =
{
.text = gEasyChatWord_Hearing,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEARING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRAINS)] =
{
.text = gEasyChatWord_Trains,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_IGNORANT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHOOSE)] =
{
.text = gEasyChatWord_Choose,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_KNOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COME)] =
{
.text = gEasyChatWord_Come,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_KNOWS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAME)] =
{
.text = gEasyChatWord_Came,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_LAVISH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEARCH)] =
{
.text = gEasyChatWord_Search,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEARN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAKE)] =
{
.text = gEasyChatWord_Make,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_LISTENS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAUSE)] =
{
.text = gEasyChatWord_Cause,
.alphabeticalOrder = 67,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOOKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_KNOW)] =
{
.text = gEasyChatWord_Know,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_KNOWS)] =
{
.text = gEasyChatWord_Knows,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_MEETS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_REFUSE)] =
{
.text = gEasyChatWord_Refuse,
.alphabeticalOrder = 65,
.alphabeticalOrder = EC_INDEX(EC_WORD_OVERDO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STORES)] =
{
.text = gEasyChatWord_Stores,
.alphabeticalOrder = 70,
.alphabeticalOrder = EC_INDEX(EC_WORD_OWN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BRAG)] =
{
.text = gEasyChatWord_Brag,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLAYED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IGNORANT)] =
{
.text = gEasyChatWord_Ignorant,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLAYS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THINKS)] =
{
.text = gEasyChatWord_Thinks,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLEASE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BELIEVE)] =
{
.text = gEasyChatWord_Believe,
.alphabeticalOrder = 64,
.alphabeticalOrder = EC_INDEX(EC_WORD_PRAISE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SLIDE)] =
{
.text = gEasyChatWord_Slide,
.alphabeticalOrder = 63,
.alphabeticalOrder = EC_INDEX(EC_WORD_PRETEND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EATS)] =
{
.text = gEasyChatWord_Eats,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_REFUSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_USE)] =
{
.text = gEasyChatWord_Use,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_RELEASE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_USES)] =
{
.text = gEasyChatWord_Uses,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_RUN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_USING)] =
{
.text = gEasyChatWord_Using,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_RUNS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COULDN_T)] =
{
.text = gEasyChatWord_Couldnt,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_SAID),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAPABLE)] =
{
.text = gEasyChatWord_Capable,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_SAYS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISAPPEAR)] =
{
.text = gEasyChatWord_Disappear,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEARCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_APPEAR)] =
{
.text = gEasyChatWord_Appear,
.alphabeticalOrder = 69,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEEK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THROW)] =
{
.text = gEasyChatWord_Throw,
.alphabeticalOrder = 68,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORRY)] =
{
.text = gEasyChatWord_Worry,
.alphabeticalOrder = 66,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SLEPT)] =
{
.text = gEasyChatWord_Slept,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_SINK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SLEEP)] =
{
.text = gEasyChatWord_Sleep,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_SLEEP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RELEASE)] =
{
.text = gEasyChatWord_Release,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_SLEPT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DRINKS)] =
{
.text = gEasyChatWord_Drinks,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_SLIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RUNS)] =
{
.text = gEasyChatWord_Runs,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMACK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RUN)] =
{
.text = gEasyChatWord_Run,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_STORES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORKS)] =
{
.text = gEasyChatWord_Works,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_STORY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORKING)] =
{
.text = gEasyChatWord_Working,
.alphabeticalOrder = 71,
.alphabeticalOrder = EC_INDEX(EC_WORD_TAKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TALKING)] =
{
.text = gEasyChatWord_Talking,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_TALK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TALK)] =
{
.text = gEasyChatWord_Talk,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_TALKING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SINK)] =
{
.text = gEasyChatWord_Sink,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_TEACH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMACK)] =
{
.text = gEasyChatWord_Smack,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_TEACHES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PRETEND)] =
{
.text = gEasyChatWord_Pretend,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_THINKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PRAISE)] =
{
.text = gEasyChatWord_Praise,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_THROW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OVERDO)] =
{
.text = gEasyChatWord_Overdo,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRAINS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHOW)] =
{
.text = gEasyChatWord_Show,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRUST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOOKS)] =
{
.text = gEasyChatWord_Looks,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_USE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEES)] =
{
.text = gEasyChatWord_Sees,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_USES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEEK)] =
{
.text = gEasyChatWord_Seek,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_USING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OWN)] =
{
.text = gEasyChatWord_Own,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_WAKE_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TAKE)] =
{
.text = gEasyChatWord_Take,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_WAKES_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALLOW)] =
{
.text = gEasyChatWord_Allow,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_WALKING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FORGET)] =
{
.text = gEasyChatWord_Forget,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_WALKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FORGETS)] =
{
.text = gEasyChatWord_Forgets,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_WENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_APPEARS)] =
{
.text = gEasyChatWord_Appears,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORKING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FAINT)] =
{
.text = gEasyChatWord_Faint,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FAINTED)] =
{
.text = gEasyChatWord_Fainted,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORRY),
.enabled = TRUE,
},
};
+36 -36
View File
@@ -39,217 +39,217 @@ const struct EasyChatWordInfo gEasyChatGroup_Adjectives[] = {
[EC_INDEX(EC_WORD_WANDERING)] =
{
.text = gEasyChatWord_Wandering,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANTICIPATION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RICKETY)] =
{
.text = gEasyChatWord_Rickety,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_AWESOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ROCK_SOLID)] =
{
.text = gEasyChatWord_RockSolid,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_BREAK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HUNGRY)] =
{
.text = gEasyChatWord_Hungry,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_DESTROYED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TIGHT)] =
{
.text = gEasyChatWord_Tight,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_DROOLING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TICKLISH)] =
{
.text = gEasyChatWord_Ticklish,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCITING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TWIRLING)] =
{
.text = gEasyChatWord_Twirling,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_FIERY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SPIRALING)] =
{
.text = gEasyChatWord_Spiraling,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAPPILY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THIRSTY)] =
{
.text = gEasyChatWord_Thirsty,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOPELESS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOLLING)] =
{
.text = gEasyChatWord_Lolling,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_HUNGRY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SILKY)] =
{
.text = gEasyChatWord_Silky,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_INCREASING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SADLY)] =
{
.text = gEasyChatWord_Sadly,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOLLING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOPELESS)] =
{
.text = gEasyChatWord_Hopeless,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOVEY_DOVEY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_USELESS)] =
{
.text = gEasyChatWord_Useless,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_RICKETY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DROOLING)] =
{
.text = gEasyChatWord_Drooling,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_RIPPED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCITING)] =
{
.text = gEasyChatWord_Exciting,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_ROCK_SOLID),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THICK)] =
{
.text = gEasyChatWord_Thick,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_SADLY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMOOTH)] =
{
.text = gEasyChatWord_Smooth,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_SCATTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SLIMY)] =
{
.text = gEasyChatWord_Slimy,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHAKY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THIN)] =
{
.text = gEasyChatWord_Thin,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHREDDED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BREAK)] =
{
.text = gEasyChatWord_Break,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_SILKY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VORACIOUS)] =
{
.text = gEasyChatWord_Voracious,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_SLIMY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SCATTER)] =
{
.text = gEasyChatWord_Scatter,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMOOTH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AWESOME)] =
{
.text = gEasyChatWord_Awesome,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_SPIRALING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WIMPY)] =
{
.text = gEasyChatWord_Wimpy,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_THICK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WOBBLY)] =
{
.text = gEasyChatWord_Wobbly,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_THIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHAKY)] =
{
.text = gEasyChatWord_Shaky,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_THIRSTY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RIPPED)] =
{
.text = gEasyChatWord_Ripped,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_TICKLISH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHREDDED)] =
{
.text = gEasyChatWord_Shredded,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_TIGHT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INCREASING)] =
{
.text = gEasyChatWord_Increasing,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_TWIRLING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YET)] =
{
.text = gEasyChatWord_Yet,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_USELESS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DESTROYED)] =
{
.text = gEasyChatWord_Destroyed,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_VORACIOUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FIERY)] =
{
.text = gEasyChatWord_Fiery,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_WANDERING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOVEY_DOVEY)] =
{
.text = gEasyChatWord_LoveyDovey,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_WIMPY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAPPILY)] =
{
.text = gEasyChatWord_Happily,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_WOBBLY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANTICIPATION)] =
{
.text = gEasyChatWord_Anticipation,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_YET),
.enabled = TRUE,
},
};
+63 -63
View File
@@ -66,379 +66,379 @@ const struct EasyChatWordInfo gEasyChatGroup_Battle[] = {
[EC_INDEX(EC_WORD_MATCH_UP)] =
{
.text = gEasyChatWord_MatchUp,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_ACCEPT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO)] =
{
.text = gEasyChatWord_Go,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_AIM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NO_1)] =
{
.text = gEasyChatWord_No1,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_ATTACK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DECIDE)] =
{
.text = gEasyChatWord_Decide,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_BATTLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LET_ME_WIN)] =
{
.text = gEasyChatWord_LetMeWin,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WINS)] =
{
.text = gEasyChatWord_Wins,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN_T_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WIN)] =
{
.text = gEasyChatWord_Win,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHALLENGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WON)] =
{
.text = gEasyChatWord_Won,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_COME_ON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IF_I_WIN)] =
{
.text = gEasyChatWord_IfIWin,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_DECIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHEN_I_WIN)] =
{
.text = gEasyChatWord_WhenIWin,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_DECIDED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN_T_WIN)] =
{
.text = gEasyChatWord_CantWin,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_EASY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN_WIN)] =
{
.text = gEasyChatWord_CanWin,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_ESCAPE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NO_MATCH)] =
{
.text = gEasyChatWord_NoMatch,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_FIGHT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SPIRIT)] =
{
.text = gEasyChatWord_Spirit,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_FIGHTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DECIDED)] =
{
.text = gEasyChatWord_Decided,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_FOE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRUMP_CARD)] =
{
.text = gEasyChatWord_TrumpCard,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_GENIUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TAKE_THAT)] =
{
.text = gEasyChatWord_TakeThat,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIVE_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COME_ON)] =
{
.text = gEasyChatWord_ComeOn,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ATTACK)] =
{
.text = gEasyChatWord_Attack,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO_EASY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SURRENDER)] =
{
.text = gEasyChatWord_Surrender,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_GUARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GUTSY)] =
{
.text = gEasyChatWord_Gutsy,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_GUTSY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TALENT)] =
{
.text = gEasyChatWord_Talent,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_LOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STRATEGY)] =
{
.text = gEasyChatWord_Strategy,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMITE)] =
{
.text = gEasyChatWord_Smite,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_INVINCIBLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MATCH)] =
{
.text = gEasyChatWord_Match,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEADER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VICTORY)] =
{
.text = gEasyChatWord_Victory,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEGEND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OFFENSIVE)] =
{
.text = gEasyChatWord_Offensive,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_LET_ME_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SENSE)] =
{
.text = gEasyChatWord_Sense,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VERSUS)] =
{
.text = gEasyChatWord_Versus,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOSS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FIGHTS)] =
{
.text = gEasyChatWord_Fights,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POWER)] =
{
.text = gEasyChatWord_Power,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_MATCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHALLENGE)] =
{
.text = gEasyChatWord_Challenge,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_MATCH_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STRONG)] =
{
.text = gEasyChatWord_Strong,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_MOVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOO_STRONG)] =
{
.text = gEasyChatWord_TooStrong,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_NO_MATCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO_EASY)] =
{
.text = gEasyChatWord_GoEasy,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_NO_1),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FOE)] =
{
.text = gEasyChatWord_Foe,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_OFFENSIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GENIUS)] =
{
.text = gEasyChatWord_Genius,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_PARTNER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEGEND)] =
{
.text = gEasyChatWord_Legend,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_POINTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ESCAPE)] =
{
.text = gEasyChatWord_Escape,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_POWER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AIM)] =
{
.text = gEasyChatWord_Aim,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_PUSHOVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BATTLE)] =
{
.text = gEasyChatWord_Battle,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_RECEIVED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FIGHT)] =
{
.text = gEasyChatWord_Fight,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_REJECT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RESUSCITATE)] =
{
.text = gEasyChatWord_Resuscitate,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_RESUSCITATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POINTS)] =
{
.text = gEasyChatWord_Points,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_RULE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SERIOUS)] =
{
.text = gEasyChatWord_Serious,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_SENSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIVE_UP)] =
{
.text = gEasyChatWord_GiveUp,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_SERIOUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOSS)] =
{
.text = gEasyChatWord_Loss,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMITE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IF_I_LOSE)] =
{
.text = gEasyChatWord_IfILose,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_SPIRIT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOST)] =
{
.text = gEasyChatWord_Lost,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_STRATEGY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOSE)] =
{
.text = gEasyChatWord_Lose,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_STRONG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GUARD)] =
{
.text = gEasyChatWord_Guard,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_SURRENDER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PARTNER)] =
{
.text = gEasyChatWord_Partner,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_TAKE_THAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_REJECT)] =
{
.text = gEasyChatWord_Reject,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_TALENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ACCEPT)] =
{
.text = gEasyChatWord_Accept,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOO_STRONG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INVINCIBLE)] =
{
.text = gEasyChatWord_Invincible,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOO_WEAK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RECEIVED)] =
{
.text = gEasyChatWord_Received,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRUMP_CARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EASY)] =
{
.text = gEasyChatWord_Easy,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_VERSUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WEAK)] =
{
.text = gEasyChatWord_Weak,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_VICTORY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOO_WEAK)] =
{
.text = gEasyChatWord_TooWeak,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_WEAK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PUSHOVER)] =
{
.text = gEasyChatWord_Pushover,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHEN_I_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEADER)] =
{
.text = gEasyChatWord_Leader,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_WIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RULE)] =
{
.text = gEasyChatWord_Rule,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_WINS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MOVE)] =
{
.text = gEasyChatWord_Move,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_WON),
.enabled = TRUE,
},
};
+69 -69
View File
@@ -72,415 +72,415 @@ const struct EasyChatWordInfo gEasyChatGroup_Conditions[] = {
[EC_INDEX(EC_WORD_HOT)] =
{
.text = gEasyChatWord_Hot,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_ABSENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXISTS)] =
{
.text = gEasyChatWord_Exists,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALONE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCESS)] =
{
.text = gEasyChatWord_Excess,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_AMUSING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_APPROVED)] =
{
.text = gEasyChatWord_Approved,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_APPROVED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAS)] =
{
.text = gEasyChatWord_Has,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_AWFUL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOOD)] =
{
.text = gEasyChatWord_Good,
.alphabeticalOrder = 68,
.alphabeticalOrder = EC_INDEX(EC_WORD_BADLY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LESS)] =
{
.text = gEasyChatWord_Less,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_BECOMES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MOMENTUM)] =
{
.text = gEasyChatWord_Momentum,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_BEING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOING)] =
{
.text = gEasyChatWord_Going,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_BEST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WEIRD)] =
{
.text = gEasyChatWord_Weird,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_BIG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BUSY)] =
{
.text = gEasyChatWord_Busy,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_BORED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOGETHER)] =
{
.text = gEasyChatWord_Together,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_BUSY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FULL)] =
{
.text = gEasyChatWord_Full,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_CLOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ABSENT)] =
{
.text = gEasyChatWord_Absent,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_COLD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BEING)] =
{
.text = gEasyChatWord_Being,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_CORRECT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NEED)] =
{
.text = gEasyChatWord_Need,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_DIFFERENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TASTY)] =
{
.text = gEasyChatWord_Tasty,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_DOCILE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SKILLED)] =
{
.text = gEasyChatWord_Skilled,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_ELSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NOISY)] =
{
.text = gEasyChatWord_Noisy,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_ENTERTAINING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BIG)] =
{
.text = gEasyChatWord_Big,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCELLENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LATE)] =
{
.text = gEasyChatWord_Late,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCESS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CLOSE)] =
{
.text = gEasyChatWord_Close,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXISTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DOCILE)] =
{
.text = gEasyChatWord_Docile,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXPENSIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AMUSING)] =
{
.text = gEasyChatWord_Amusing,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_FABULOUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ENTERTAINING)] =
{
.text = gEasyChatWord_Entertaining,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_FAST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PERFECTION)] =
{
.text = gEasyChatWord_Perfection,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_FULL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PRETTY)] =
{
.text = gEasyChatWord_Pretty,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEALTHY)] =
{
.text = gEasyChatWord_Healthy,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOOD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCELLENT)] =
{
.text = gEasyChatWord_Excellent,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UPSIDE_DOWN)] =
{
.text = gEasyChatWord_UpsideDown,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEALTHY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COLD)] =
{
.text = gEasyChatWord_Cold,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_REFRESHING)] =
{
.text = gEasyChatWord_Refreshing,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_IMPOSSIBLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UNAVOIDABLE)] =
{
.text = gEasyChatWord_Unavoidable,
.alphabeticalOrder = 63,
.alphabeticalOrder = EC_INDEX(EC_WORD_KIND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MUCH)] =
{
.text = gEasyChatWord_Much,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_LACKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OVERWHELMING)] =
{
.text = gEasyChatWord_Overwhelming,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_LATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FABULOUS)] =
{
.text = gEasyChatWord_Fabulous,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_LESS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ELSE)] =
{
.text = gEasyChatWord_Else,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOUSY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXPENSIVE)] =
{
.text = gEasyChatWord_Expensive,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CORRECT)] =
{
.text = gEasyChatWord_Correct,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_LUKEWARM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IMPOSSIBLE)] =
{
.text = gEasyChatWord_Impossible,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_MISTAKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMALL)] =
{
.text = gEasyChatWord_Small,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_MOMENTUM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DIFFERENT)] =
{
.text = gEasyChatWord_Different,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_MUCH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TIRED)] =
{
.text = gEasyChatWord_Tired,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_MYSTERY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SKILL)] =
{
.text = gEasyChatWord_Skill,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_NATURAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOP)] =
{
.text = gEasyChatWord_Top,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_NEED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NON_STOP)] =
{
.text = gEasyChatWord_NonStop,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_NOISY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PREPOSTEROUS)] =
{
.text = gEasyChatWord_Preposterous,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_NON_STOP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NONE)] =
{
.text = gEasyChatWord_None,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_NONE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NOTHING)] =
{
.text = gEasyChatWord_Nothing,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_NOTHING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NATURAL)] =
{
.text = gEasyChatWord_Natural,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_OVERWHELMING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BECOMES)] =
{
.text = gEasyChatWord_Becomes,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_PERFECTION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LUKEWARM)] =
{
.text = gEasyChatWord_Lukewarm,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_PREPOSTEROUS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FAST)] =
{
.text = gEasyChatWord_Fast,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_PRETTY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOW)] =
{
.text = gEasyChatWord_Low,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_REFRESHING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AWFUL)] =
{
.text = gEasyChatWord_Awful,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_SECRET),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALONE)] =
{
.text = gEasyChatWord_Alone,
.alphabeticalOrder = 67,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEEMS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BORED)] =
{
.text = gEasyChatWord_Bored,
.alphabeticalOrder = 66,
.alphabeticalOrder = EC_INDEX(EC_WORD_SIMPLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SECRET)] =
{
.text = gEasyChatWord_Secret,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_SKILL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MYSTERY)] =
{
.text = gEasyChatWord_Mystery,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_SKILLED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LACKS)] =
{
.text = gEasyChatWord_Lacks,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMALL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BEST)] =
{
.text = gEasyChatWord_Best,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_TASTY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOUSY)] =
{
.text = gEasyChatWord_Lousy,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_TIRED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MISTAKE)] =
{
.text = gEasyChatWord_Mistake,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOGETHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_KIND)] =
{
.text = gEasyChatWord_Kind,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WELL)] =
{
.text = gEasyChatWord_Well,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_UNAVOIDABLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WEAKENED)] =
{
.text = gEasyChatWord_Weakened,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_UPSIDE_DOWN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SIMPLE)] =
{
.text = gEasyChatWord_Simple,
.alphabeticalOrder = 65,
.alphabeticalOrder = EC_INDEX(EC_WORD_WEAKENED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEEMS)] =
{
.text = gEasyChatWord_Seems,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_WEIRD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BADLY)] =
{
.text = gEasyChatWord_Badly,
.alphabeticalOrder = 64,
.alphabeticalOrder = EC_INDEX(EC_WORD_WELL),
.enabled = TRUE,
},
};
+69 -69
View File
@@ -72,415 +72,415 @@ const struct EasyChatWordInfo gEasyChatGroup_Endings[] = {
[EC_INDEX(EC_WORD_WILL)] =
{
.text = gEasyChatWord_Will,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_A),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WILL_BE_HERE)] =
{
.text = gEasyChatWord_WillBeHere,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_ABOUT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OR)] =
{
.text = gEasyChatWord_Or,
.alphabeticalOrder = 63,
.alphabeticalOrder = EC_INDEX(EC_WORD_AFTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TIMES)] =
{
.text = gEasyChatWord_Times,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WONDER)] =
{
.text = gEasyChatWord_Wonder,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_AN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IS_IT_QUES)] =
{
.text = gEasyChatWord_IsItQues,
.alphabeticalOrder = 68,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANYWHERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BE)] =
{
.text = gEasyChatWord_Be,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_ARE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIMME)] =
{
.text = gEasyChatWord_Gimme,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_AS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COULD)] =
{
.text = gEasyChatWord_Could,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_AT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LIKELY_TO)] =
{
.text = gEasyChatWord_LikelyTo,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_BE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WOULD)] =
{
.text = gEasyChatWord_Would,
.alphabeticalOrder = 64,
.alphabeticalOrder = EC_INDEX(EC_WORD_BEFORE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IS)] =
{
.text = gEasyChatWord_Is,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_BELONGS_TO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ISN_T_IT_QUES)] =
{
.text = gEasyChatWord_IsntItQues,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_BETTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LET_S)] =
{
.text = gEasyChatWord_Lets,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OTHER)] =
{
.text = gEasyChatWord_Other,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ARE)] =
{
.text = gEasyChatWord_Are,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_COULD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WAS)] =
{
.text = gEasyChatWord_Was,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_DID),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WERE)] =
{
.text = gEasyChatWord_Were,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_DIDN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THOSE)] =
{
.text = gEasyChatWord_Those,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_DO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ISN_T)] =
{
.text = gEasyChatWord_Isnt,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_DOES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WON_T)] =
{
.text = gEasyChatWord_Wont,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_DOESN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN_T)] =
{
.text = gEasyChatWord_Cant,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_DON_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAN)] =
{
.text = gEasyChatWord_Can,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_EVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DON_T)] =
{
.text = gEasyChatWord_Dont,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_FOR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DO)] =
{
.text = gEasyChatWord_Do,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIMME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DOES)] =
{
.text = gEasyChatWord_Does,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHOM)] =
{
.text = gEasyChatWord_Whom,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAVEN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHICH)] =
{
.text = gEasyChatWord_Which,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_IN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WASN_T)] =
{
.text = gEasyChatWord_Wasnt,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_IS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WEREN_T)] =
{
.text = gEasyChatWord_Werent,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_IS_IT_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAVE)] =
{
.text = gEasyChatWord_Have,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_ISN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAVEN_T)] =
{
.text = gEasyChatWord_Havent,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_ISN_T_IT_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_A)] =
{
.text = gEasyChatWord_A,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_IT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AN)] =
{
.text = gEasyChatWord_An,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_LET_S),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NOT)] =
{
.text = gEasyChatWord_Not,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_LIKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THERE)] =
{
.text = gEasyChatWord_There,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_LIKELY_TO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OK_QUES)] =
{
.text = gEasyChatWord_OkQues,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAYBE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SO)] =
{
.text = gEasyChatWord_So,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_NOT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAYBE)] =
{
.text = gEasyChatWord_Maybe,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_OF),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ABOUT)] =
{
.text = gEasyChatWord_About,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_OFF),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OVER)] =
{
.text = gEasyChatWord_Over,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_OK_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IT)] =
{
.text = gEasyChatWord_It,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_ON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALL)] =
{
.text = gEasyChatWord_All,
.alphabeticalOrder = 67,
.alphabeticalOrder = EC_INDEX(EC_WORD_ONCE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FOR)] =
{
.text = gEasyChatWord_For,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_OR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ON)] =
{
.text = gEasyChatWord_On,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_OTHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OFF)] =
{
.text = gEasyChatWord_Off,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_OUT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AS)] =
{
.text = gEasyChatWord_As,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_OVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO)] =
{
.text = gEasyChatWord_To,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_SINCE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WITH)] =
{
.text = gEasyChatWord_With,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_SO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BETTER)] =
{
.text = gEasyChatWord_Better,
.alphabeticalOrder = 66,
.alphabeticalOrder = EC_INDEX(EC_WORD_THAN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EVER)] =
{
.text = gEasyChatWord_Ever,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_THERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SINCE)] =
{
.text = gEasyChatWord_Since,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_THOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OF)] =
{
.text = gEasyChatWord_Of,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_TIMES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BELONGS_TO)] =
{
.text = gEasyChatWord_BelongsTo,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AT)] =
{
.text = gEasyChatWord_At,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IN)] =
{
.text = gEasyChatWord_In,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_WAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OUT)] =
{
.text = gEasyChatWord_Out,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_WASN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOO)] =
{
.text = gEasyChatWord_Too,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_WERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LIKE)] =
{
.text = gEasyChatWord_Like,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_WEREN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DID)] =
{
.text = gEasyChatWord_Did,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHICH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DIDN_T)] =
{
.text = gEasyChatWord_Didnt,
.alphabeticalOrder = 65,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHILE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DOESN_T)] =
{
.text = gEasyChatWord_Doesnt,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHOM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WITHOUT)] =
{
.text = gEasyChatWord_Without,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_WILL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AFTER)] =
{
.text = gEasyChatWord_After,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_WILL_BE_HERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BEFORE)] =
{
.text = gEasyChatWord_Before,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_WITH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHILE)] =
{
.text = gEasyChatWord_While,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_WITHOUT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THAN)] =
{
.text = gEasyChatWord_Than,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_WON_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ONCE)] =
{
.text = gEasyChatWord_Once,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_WONDER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANYWHERE)] =
{
.text = gEasyChatWord_Anywhere,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_WOULD),
.enabled = TRUE,
},
};
+29 -29
View File
@@ -32,175 +32,175 @@ const struct EasyChatWordInfo gEasyChatGroup_Events[] = {
[EC_INDEX(EC_WORD_APPEAL)] =
{
.text = gEasyChatWord_Appeal,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_APPEAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EVENTS)] =
{
.text = gEasyChatWord_Events,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_BATTLE_ROOM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STAY_AT_HOME)] =
{
.text = gEasyChatWord_StayAtHome,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_BATTLE_TOWER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BERRY)] =
{
.text = gEasyChatWord_Berry,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_BERRY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CONTEST)] =
{
.text = gEasyChatWord_Contest,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_BLEND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MC)] =
{
.text = gEasyChatWord_Mc,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_CONTEST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_JUDGE)] =
{
.text = gEasyChatWord_Judge,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_CRUSH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SUPER)] =
{
.text = gEasyChatWord_Super,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_DIRECT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STAGE)] =
{
.text = gEasyChatWord_Stage,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_EVENTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HALL_OF_FAME)] =
{
.text = gEasyChatWord_HallOfFame,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_EVOLUTION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EVOLUTION)] =
{
.text = gEasyChatWord_Evolution,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_FRONTIER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HYPER)] =
{
.text = gEasyChatWord_Hyper,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_HALL_OF_FAME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BATTLE_TOWER)] =
{
.text = gEasyChatWord_BattleTower,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_HIDDEN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEADERS)] =
{
.text = gEasyChatWord_Leaders,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_HYPER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BATTLE_ROOM)] =
{
.text = gEasyChatWord_BattleRoom,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_JUDGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HIDDEN)] =
{
.text = gEasyChatWord_Hidden,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEADERS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SECRET_BASE)] =
{
.text = gEasyChatWord_SecretBase,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_MASTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BLEND)] =
{
.text = gEasyChatWord_Blend,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_MC),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POKEBLOCK)] =
{
.text = gEasyChatWord_POKEBLOCK,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_POKEBLOCK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MASTER)] =
{
.text = gEasyChatWord_Master,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_RANK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RANK)] =
{
.text = gEasyChatWord_Rank,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_RIBBON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RIBBON)] =
{
.text = gEasyChatWord_Ribbon,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_ROOM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CRUSH)] =
{
.text = gEasyChatWord_Crush,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_SECRET_BASE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DIRECT)] =
{
.text = gEasyChatWord_Direct,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_STAGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOWER)] =
{
.text = gEasyChatWord_Tower,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_STAY_AT_HOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UNION)] =
{
.text = gEasyChatWord_Union,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_SUPER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ROOM)] =
{
.text = gEasyChatWord_Room,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOWER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WIRELESS)] =
{
.text = gEasyChatWord_Wireless,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_UNION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FRONTIER)] =
{
.text = gEasyChatWord_Frontier,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_WIRELESS),
.enabled = TRUE,
},
};
+69 -69
View File
@@ -72,415 +72,415 @@ const struct EasyChatWordInfo gEasyChatGroup_Feelings[] = {
[EC_INDEX(EC_WORD_MEET)] =
{
.text = gEasyChatWord_Meet,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_ADORE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLAY)] =
{
.text = gEasyChatWord_Play,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALL_RIGHT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HURRIED)] =
{
.text = gEasyChatWord_Hurried,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANGER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOES)] =
{
.text = gEasyChatWord_Goes,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANGRY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIDDY)] =
{
.text = gEasyChatWord_Giddy,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_BAD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAPPY)] =
{
.text = gEasyChatWord_Happy,
.alphabeticalOrder = 63,
.alphabeticalOrder = EC_INDEX(EC_WORD_BEAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HAPPINESS)] =
{
.text = gEasyChatWord_Happiness,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_BORING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCITE)] =
{
.text = gEasyChatWord_Excite,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_CARE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IMPORTANT)] =
{
.text = gEasyChatWord_Important,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_CARES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FUNNY)] =
{
.text = gEasyChatWord_Funny,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_DANGER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOT)] =
{
.text = gEasyChatWord_Got,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_DARN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO_HOME)] =
{
.text = gEasyChatWord_GoHome,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_DEFEATED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISAPPOINTED)] =
{
.text = gEasyChatWord_Disappointed,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISAPPOINT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISAPPOINTS)] =
{
.text = gEasyChatWord_Disappoints,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISAPPOINTED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SAD)] =
{
.text = gEasyChatWord_Sad,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISAPPOINTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRY)] =
{
.text = gEasyChatWord_Try,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISASTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRIES)] =
{
.text = gEasyChatWord_Tries,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISLIKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEARS)] =
{
.text = gEasyChatWord_Hears,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_DISLIKES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THINK)] =
{
.text = gEasyChatWord_Think,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_DONE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEAR)] =
{
.text = gEasyChatWord_Hear,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_DOWNCAST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WANTS)] =
{
.text = gEasyChatWord_Wants,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_DRINK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MISHEARD)] =
{
.text = gEasyChatWord_Misheard,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_EAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISLIKE)] =
{
.text = gEasyChatWord_Dislike,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_ENJOY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANGRY)] =
{
.text = gEasyChatWord_Angry,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_ENJOYS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANGER)] =
{
.text = gEasyChatWord_Anger,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCITE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SCARY)] =
{
.text = gEasyChatWord_Scary,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_FEAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LONESOME)] =
{
.text = gEasyChatWord_Lonesome,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_FUNNY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISAPPOINT)] =
{
.text = gEasyChatWord_Disappoint,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_GETS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_JOY)] =
{
.text = gEasyChatWord_Joy,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIDDY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GETS)] =
{
.text = gEasyChatWord_Gets,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO_HOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NEVER)] =
{
.text = gEasyChatWord_Never,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DARN)] =
{
.text = gEasyChatWord_Darn,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DOWNCAST)] =
{
.text = gEasyChatWord_Downcast,
.alphabeticalOrder = 64,
.alphabeticalOrder = EC_INDEX(EC_WORD_GREAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INCREDIBLE)] =
{
.text = gEasyChatWord_Incredible,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAPPINESS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LIKES)] =
{
.text = gEasyChatWord_Likes,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_HAPPY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISLIKES)] =
{
.text = gEasyChatWord_Dislikes,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_HARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BORING)] =
{
.text = gEasyChatWord_Boring,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CARE)] =
{
.text = gEasyChatWord_Care,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEARS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CARES)] =
{
.text = gEasyChatWord_Cares,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_HURRIED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALL_RIGHT)] =
{
.text = gEasyChatWord_AllRight,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_IMPORTANT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ADORE)] =
{
.text = gEasyChatWord_Adore,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_INCREDIBLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DISASTER)] =
{
.text = gEasyChatWord_Disaster,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_JOY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ENJOY)] =
{
.text = gEasyChatWord_Enjoy,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_LACKING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ENJOYS)] =
{
.text = gEasyChatWord_Enjoys,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_LIKES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EAT)] =
{
.text = gEasyChatWord_Eat,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_LONESOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LACKING)] =
{
.text = gEasyChatWord_Lacking,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_MEET),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BAD)] =
{
.text = gEasyChatWord_Bad,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_MISHEARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HARD)] =
{
.text = gEasyChatWord_Hard,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_NEGATIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TERRIBLE)] =
{
.text = gEasyChatWord_Terrible,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_NEVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHOULD)] =
{
.text = gEasyChatWord_Should,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_NICE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NICE)] =
{
.text = gEasyChatWord_Nice,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLAY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DRINK)] =
{
.text = gEasyChatWord_Drink,
.alphabeticalOrder = 66,
.alphabeticalOrder = EC_INDEX(EC_WORD_QUESTION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SURPRISE)] =
{
.text = gEasyChatWord_Surprise,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_RARE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FEAR)] =
{
.text = gEasyChatWord_Fear,
.alphabeticalOrder = 65,
.alphabeticalOrder = EC_INDEX(EC_WORD_ROMANTIC),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WANT)] =
{
.text = gEasyChatWord_Want,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_SAD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WAIT)] =
{
.text = gEasyChatWord_Wait,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_SATISFIED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SATISFIED)] =
{
.text = gEasyChatWord_Satisfied,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_SCARY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEE)] =
{
.text = gEasyChatWord_See,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RARE)] =
{
.text = gEasyChatWord_Rare,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHOULD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NEGATIVE)] =
{
.text = gEasyChatWord_Negative,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_SURPRISE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DONE)] =
{
.text = gEasyChatWord_Done,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_TERRIBLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DANGER)] =
{
.text = gEasyChatWord_Danger,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_THINK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DEFEATED)] =
{
.text = gEasyChatWord_Defeated,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRIES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BEAT)] =
{
.text = gEasyChatWord_Beat,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GREAT)] =
{
.text = gEasyChatWord_Great,
.alphabeticalOrder = 67,
.alphabeticalOrder = EC_INDEX(EC_WORD_UNDERSTAND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ROMANTIC)] =
{
.text = gEasyChatWord_Romantic,
.alphabeticalOrder = 68,
.alphabeticalOrder = EC_INDEX(EC_WORD_UNDERSTANDS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_QUESTION)] =
{
.text = gEasyChatWord_Question,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_WAIT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UNDERSTAND)] =
{
.text = gEasyChatWord_Understand,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_WANT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UNDERSTANDS)] =
{
.text = gEasyChatWord_Understands,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_WANTS),
.enabled = TRUE,
},
};
+42 -42
View File
@@ -45,253 +45,253 @@ const struct EasyChatWordInfo gEasyChatGroup_Greetings[] = {
[EC_INDEX(EC_WORD_THANKS)] =
{
.text = gEasyChatWord_Thanks,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_APOLOGIZE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YES)] =
{
.text = gEasyChatWord_Yes,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_APPRECIATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERE_GOES)] =
{
.text = gEasyChatWord_HereGoes,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_BYE_BYE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERE_I_COME)] =
{
.text = gEasyChatWord_HereICome,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_COME_OVER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERE_IT_IS)] =
{
.text = gEasyChatWord_HereItIs,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_CONGRATS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YEAH)] =
{
.text = gEasyChatWord_Yeah,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_COUNT_ON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WELCOME)] =
{
.text = gEasyChatWord_Welcome,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCUSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OI)] =
{
.text = gEasyChatWord_Oi,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_EXCUSE_ME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOW_DO)] =
{
.text = gEasyChatWord_HowDo,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_FORGIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CONGRATS)] =
{
.text = gEasyChatWord_Congrats,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIVE_ME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIVE_ME)] =
{
.text = gEasyChatWord_GiveMe,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_GO_AHEAD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SORRY)] =
{
.text = gEasyChatWord_Sorry,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOOD_BYE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_APOLOGIZE)] =
{
.text = gEasyChatWord_Apologize,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_HELLO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FORGIVE)] =
{
.text = gEasyChatWord_Forgive,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERE_GOES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEY_THERE)] =
{
.text = gEasyChatWord_HeyThere,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERE_I_COME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HELLO)] =
{
.text = gEasyChatWord_Hello,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERE_IT_IS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOOD_BYE)] =
{
.text = gEasyChatWord_GoodBye,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THANK_YOU)] =
{
.text = gEasyChatWord_ThankYou,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEY_THERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_I_VE_ARRIVED)] =
{
.text = gEasyChatWord_IveArrived,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEY_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PARDON)] =
{
.text = gEasyChatWord_Pardon,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_HI),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCUSE)] =
{
.text = gEasyChatWord_Excuse,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOO_HAH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SEE_YA)] =
{
.text = gEasyChatWord_SeeYa,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOW_DO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EXCUSE_ME)] =
{
.text = gEasyChatWord_ExcuseMe,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_HUH_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WELL_THEN)] =
{
.text = gEasyChatWord_WellThen,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_I_VE_ARRIVED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GO_AHEAD)] =
{
.text = gEasyChatWord_GoAhead,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_LISTENING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_APPRECIATE)] =
{
.text = gEasyChatWord_Appreciate,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_MEET_YOU),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEY_QUES)] =
{
.text = gEasyChatWord_HeyQues,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_NO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHAT_S_UP_QUES)] =
{
.text = gEasyChatWord_WhatsUpQues,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_OI),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HUH_QUES)] =
{
.text = gEasyChatWord_HuhQues,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_PARDON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NO)] =
{
.text = gEasyChatWord_No,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_SEE_YA),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HI)] =
{
.text = gEasyChatWord_Hi,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_SMELL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YEAH_YEAH)] =
{
.text = gEasyChatWord_YeahYeah,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_SORRY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BYE_BYE)] =
{
.text = gEasyChatWord_ByeBye,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_THANK_YOU),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MEET_YOU)] =
{
.text = gEasyChatWord_MeetYou,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_THANKS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEY)] =
{
.text = gEasyChatWord_Hey,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_WELCOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SMELL)] =
{
.text = gEasyChatWord_Smell,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_WELL_THEN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LISTENING)] =
{
.text = gEasyChatWord_Listening,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHAT_S_UP_QUES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOO_HAH)] =
{
.text = gEasyChatWord_HooHah,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_YAHOO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YAHOO)] =
{
.text = gEasyChatWord_Yahoo,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_YEAH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YO)] =
{
.text = gEasyChatWord_Yo,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_YEAH_YEAH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COME_OVER)] =
{
.text = gEasyChatWord_ComeOver,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_YES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COUNT_ON)] =
{
.text = gEasyChatWord_CountOn,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_YO),
.enabled = TRUE,
},
};
+54 -54
View File
@@ -57,325 +57,325 @@ const struct EasyChatWordInfo gEasyChatGroup_Hobbies[] = {
[EC_INDEX(EC_WORD_IDOL)] =
{
.text = gEasyChatWord_Idol,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_ADVENTURE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ANIME)] =
{
.text = gEasyChatWord_Anime,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_ANIME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SONG)] =
{
.text = gEasyChatWord_Song,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_BALL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MOVIE)] =
{
.text = gEasyChatWord_Movie,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_BIKE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SWEETS)] =
{
.text = gEasyChatWord_Sweets,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_BOARD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHAT)] =
{
.text = gEasyChatWord_Chat,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_BOOK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHILD_S_PLAY)] =
{
.text = gEasyChatWord_ChildsPlay,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_CAMERA),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOYS)] =
{
.text = gEasyChatWord_Toys,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_CARDS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MUSIC)] =
{
.text = gEasyChatWord_Music,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHANNEL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CARDS)] =
{
.text = gEasyChatWord_Cards,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHOPPING)] =
{
.text = gEasyChatWord_Shopping,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHILD_S_PLAY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CAMERA)] =
{
.text = gEasyChatWord_Camera,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_COLLECTION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VIEWING)] =
{
.text = gEasyChatWord_Viewing,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_COMICS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SPECTATOR)] =
{
.text = gEasyChatWord_Spectator,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_COMPLETE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GOURMET)] =
{
.text = gEasyChatWord_Gourmet,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_DANCE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GAME)] =
{
.text = gEasyChatWord_Game,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_DATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RPG)] =
{
.text = gEasyChatWord_Rpg,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_DESIGN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COLLECTION)] =
{
.text = gEasyChatWord_Collection,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_DIET),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COMPLETE)] =
{
.text = gEasyChatWord_Complete,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_FASHION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAGAZINE)] =
{
.text = gEasyChatWord_Magazine,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_FESTIVAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WALK)] =
{
.text = gEasyChatWord_Walk,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_FISHING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BIKE)] =
{
.text = gEasyChatWord_Bike,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_FLOWERS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOBBY)] =
{
.text = gEasyChatWord_Hobby,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_GAME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SPORTS)] =
{
.text = gEasyChatWord_Sports,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_GOURMET),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SOFTWARE)] =
{
.text = gEasyChatWord_Software,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SONGS)] =
{
.text = gEasyChatWord_Songs,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_HEROINE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DIET)] =
{
.text = gEasyChatWord_Diet,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOBBY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TREASURE)] =
{
.text = gEasyChatWord_Treasure,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOLIDAY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRAVEL)] =
{
.text = gEasyChatWord_Travel,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_IDOL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DANCE)] =
{
.text = gEasyChatWord_Dance,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOCOMOTIVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHANNEL)] =
{
.text = gEasyChatWord_Channel,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOOK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAKING)] =
{
.text = gEasyChatWord_Making,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAGAZINE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FISHING)] =
{
.text = gEasyChatWord_Fishing,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAKING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DATE)] =
{
.text = gEasyChatWord_Date,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_MOVIE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DESIGN)] =
{
.text = gEasyChatWord_Design,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_MUSIC),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOCOMOTIVE)] =
{
.text = gEasyChatWord_Locomotive,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_NAP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLUSH_DOLL)] =
{
.text = gEasyChatWord_PlushDoll,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_PC),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PC)] =
{
.text = gEasyChatWord_Pc,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLANS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FLOWERS)] =
{
.text = gEasyChatWord_Flowers,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLUSH_DOLL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERO)] =
{
.text = gEasyChatWord_Hero,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_RPG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NAP)] =
{
.text = gEasyChatWord_Nap,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHOPPING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HEROINE)] =
{
.text = gEasyChatWord_Heroine,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_SOFTWARE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FASHION)] =
{
.text = gEasyChatWord_Fashion,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_SONG),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ADVENTURE)] =
{
.text = gEasyChatWord_Adventure,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_SONGS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BOARD)] =
{
.text = gEasyChatWord_Board,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_SPECTATOR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BALL)] =
{
.text = gEasyChatWord_Ball,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_SPORTS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BOOK)] =
{
.text = gEasyChatWord_Book,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_SWEETS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FESTIVAL)] =
{
.text = gEasyChatWord_Festival,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOYS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COMICS)] =
{
.text = gEasyChatWord_Comics,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRAVEL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOLIDAY)] =
{
.text = gEasyChatWord_Holiday,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_TREASURE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLANS)] =
{
.text = gEasyChatWord_Plans,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRENDY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRENDY)] =
{
.text = gEasyChatWord_Trendy,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_VACATION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_VACATION)] =
{
.text = gEasyChatWord_Vacation,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_VIEWING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOOK)] =
{
.text = gEasyChatWord_Look,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_WALK),
.enabled = TRUE,
},
};
+45 -45
View File
@@ -48,271 +48,271 @@ const struct EasyChatWordInfo gEasyChatGroup_Lifestyle[] = {
[EC_INDEX(EC_WORD_CHORES)] =
{
.text = gEasyChatWord_Chores,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALLOWANCE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HOME)] =
{
.text = gEasyChatWord_Home,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_BATH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MONEY)] =
{
.text = gEasyChatWord_Money,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHORES),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALLOWANCE)] =
{
.text = gEasyChatWord_Allowance,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_CLASS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BATH)] =
{
.text = gEasyChatWord_Bath,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_COMMEMORATE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CONVERSATION)] =
{
.text = gEasyChatWord_Conversation,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_CONVERSATION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SCHOOL)] =
{
.text = gEasyChatWord_School,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_DEPT_STORE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_COMMEMORATE)] =
{
.text = gEasyChatWord_Commemorate,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_DIGITAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HABIT)] =
{
.text = gEasyChatWord_Habit,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_DREAM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GROUP)] =
{
.text = gEasyChatWord_Group,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_EVENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORD)] =
{
.text = gEasyChatWord_Word,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_GROUP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STORE)] =
{
.text = gEasyChatWord_Store,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_HABIT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SERVICE)] =
{
.text = gEasyChatWord_Service,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_HOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORK)] =
{
.text = gEasyChatWord_Work,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_INFORMATION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SYSTEM)] =
{
.text = gEasyChatWord_System,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_ITEM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TRAIN)] =
{
.text = gEasyChatWord_Train,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_KINDERGARTEN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CLASS)] =
{
.text = gEasyChatWord_Class,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_LESSONS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LESSONS)] =
{
.text = gEasyChatWord_Lessons,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_LETTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INFORMATION)] =
{
.text = gEasyChatWord_Information,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_LIFE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LIVING)] =
{
.text = gEasyChatWord_Living,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_LIVING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TEACHER)] =
{
.text = gEasyChatWord_Teacher,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_MACHINE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TOURNAMENT)] =
{
.text = gEasyChatWord_Tournament,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAIL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LETTER)] =
{
.text = gEasyChatWord_Letter,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_MESSAGE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EVENT)] =
{
.text = gEasyChatWord_Event,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_MONEY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DIGITAL)] =
{
.text = gEasyChatWord_Digital,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_NAME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TEST)] =
{
.text = gEasyChatWord_Test,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_NEWS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DEPT_STORE)] =
{
.text = gEasyChatWord_DeptStore,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_PARTY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TELEVISION)] =
{
.text = gEasyChatWord_Television,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_PHONE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PHONE)] =
{
.text = gEasyChatWord_Phone,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_POPULAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ITEM)] =
{
.text = gEasyChatWord_Item,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_PROMISE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NAME)] =
{
.text = gEasyChatWord_Name,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_RADIO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NEWS)] =
{
.text = gEasyChatWord_News,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_RENTAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_POPULAR)] =
{
.text = gEasyChatWord_Popular,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_SCHOOL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PARTY)] =
{
.text = gEasyChatWord_Party,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_SERVICE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_STUDY)] =
{
.text = gEasyChatWord_Study,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_STORE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MACHINE)] =
{
.text = gEasyChatWord_Machine,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_STUDY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAIL)] =
{
.text = gEasyChatWord_Mail,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_SYSTEM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MESSAGE)] =
{
.text = gEasyChatWord_Message,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_TEACHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PROMISE)] =
{
.text = gEasyChatWord_Promise,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_TELEVISION),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DREAM)] =
{
.text = gEasyChatWord_Dream,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_TEST),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_KINDERGARTEN)] =
{
.text = gEasyChatWord_Kindergarten,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_TOURNAMENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LIFE)] =
{
.text = gEasyChatWord_Life,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_TRAIN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RADIO)] =
{
.text = gEasyChatWord_Radio,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORD),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RENTAL)] =
{
.text = gEasyChatWord_Rental,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WORLD)] =
{
.text = gEasyChatWord_World,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_WORLD),
.enabled = TRUE,
},
};
+42 -42
View File
@@ -45,253 +45,253 @@ const struct EasyChatWordInfo gEasyChatGroup_Misc[] = {
[EC_INDEX(EC_WORD_HIGHS)] =
{
.text = gEasyChatWord_Highs,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_ABOVE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LOWS)] =
{
.text = gEasyChatWord_Lows,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_AM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UM)] =
{
.text = gEasyChatWord_Um,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_AWAY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_REAR)] =
{
.text = gEasyChatWord_Rear,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_BACK),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THINGS)] =
{
.text = gEasyChatWord_Things,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_BELOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THING)] =
{
.text = gEasyChatWord_Thing,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_BESIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BELOW)] =
{
.text = gEasyChatWord_Below,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHOICE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ABOVE)] =
{
.text = gEasyChatWord_Above,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_CONFUSED),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BACK)] =
{
.text = gEasyChatWord_Back,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_DEEP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HIGH)] =
{
.text = gEasyChatWord_High,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_DOWN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERE)] =
{
.text = gEasyChatWord_Here,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_EVERY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_INSIDE)] =
{
.text = gEasyChatWord_Inside,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_FAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OUTSIDE)] =
{
.text = gEasyChatWord_Outside,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_FRONT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BESIDE)] =
{
.text = gEasyChatWord_Beside,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THIS_IS_IT_EXCL)] =
{
.text = gEasyChatWord_ThisIsItExcl,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_HIGH),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THIS)] =
{
.text = gEasyChatWord_This,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_HIGHS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_EVERY)] =
{
.text = gEasyChatWord_Every,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_INSIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THESE)] =
{
.text = gEasyChatWord_These,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_LEFT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THESE_WERE)] =
{
.text = gEasyChatWord_TheseWere,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_LOWS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DOWN)] =
{
.text = gEasyChatWord_Down,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_NEAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THAT)] =
{
.text = gEasyChatWord_That,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_OPPOSITE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THOSE_ARE)] =
{
.text = gEasyChatWord_ThoseAre,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_OUTSIDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THOSE_WERE)] =
{
.text = gEasyChatWord_ThoseWere,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_REAR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THAT_S_IT_EXCL)] =
{
.text = gEasyChatWord_ThatsItExcl,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_RIGHT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AM)] =
{
.text = gEasyChatWord_Am,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHALLOW),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THAT_WAS)] =
{
.text = gEasyChatWord_ThatWas,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_THAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FRONT)] =
{
.text = gEasyChatWord_Front,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_THAT_WAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UP)] =
{
.text = gEasyChatWord_Up,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_THAT_S_IT_EXCL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHOICE)] =
{
.text = gEasyChatWord_Choice,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_THESE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FAR)] =
{
.text = gEasyChatWord_Far,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_THESE_WERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AWAY)] =
{
.text = gEasyChatWord_Away,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_THING),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_NEAR)] =
{
.text = gEasyChatWord_Near,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_THINGS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHERE)] =
{
.text = gEasyChatWord_Where,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_THIS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHEN)] =
{
.text = gEasyChatWord_When,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_THIS_IS_IT_EXCL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHAT)] =
{
.text = gEasyChatWord_What,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_THOSE_ARE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DEEP)] =
{
.text = gEasyChatWord_Deep,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_THOSE_WERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHALLOW)] =
{
.text = gEasyChatWord_Shallow,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_UM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHY)] =
{
.text = gEasyChatWord_Why,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_UP),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CONFUSED)] =
{
.text = gEasyChatWord_Confused,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHAT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OPPOSITE)] =
{
.text = gEasyChatWord_Opposite,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHEN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LEFT)] =
{
.text = gEasyChatWord_Left,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RIGHT)] =
{
.text = gEasyChatWord_Right,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHY),
.enabled = TRUE,
},
};
+75 -75
View File
@@ -78,451 +78,451 @@ const struct EasyChatWordInfo gEasyChatGroup_People[] = {
[EC_INDEX(EC_WORD_OPPONENT)] =
{
.text = gEasyChatWord_Opponent,
.alphabeticalOrder = 13,
.alphabeticalOrder = EC_INDEX(EC_WORD_ADULT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_I)] =
{
.text = gEasyChatWord_I,
.alphabeticalOrder = 52,
.alphabeticalOrder = EC_INDEX(EC_WORD_ALLY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YOU)] =
{
.text = gEasyChatWord_You,
.alphabeticalOrder = 31,
.alphabeticalOrder = EC_INDEX(EC_WORD_AREN_T),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YOURS)] =
{
.text = gEasyChatWord_Yours,
.alphabeticalOrder = 17,
.alphabeticalOrder = EC_INDEX(EC_WORD_AUNT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SON)] =
{
.text = gEasyChatWord_Son,
.alphabeticalOrder = 22,
.alphabeticalOrder = EC_INDEX(EC_WORD_BABE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YOUR)] =
{
.text = gEasyChatWord_Your,
.alphabeticalOrder = 62,
.alphabeticalOrder = EC_INDEX(EC_WORD_BEEN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YOU_RE)] =
{
.text = gEasyChatWord_Youre,
.alphabeticalOrder = 12,
.alphabeticalOrder = EC_INDEX(EC_WORD_BOY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_YOU_VE)] =
{
.text = gEasyChatWord_Youve,
.alphabeticalOrder = 14,
.alphabeticalOrder = EC_INDEX(EC_WORD_BROTHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MOTHER)] =
{
.text = gEasyChatWord_Mother,
.alphabeticalOrder = 34,
.alphabeticalOrder = EC_INDEX(EC_WORD_CHILDREN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GRANDFATHER)] =
{
.text = gEasyChatWord_Grandfather,
.alphabeticalOrder = 28,
.alphabeticalOrder = EC_INDEX(EC_WORD_DAUGHTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_UNCLE)] =
{
.text = gEasyChatWord_Uncle,
.alphabeticalOrder = 54,
.alphabeticalOrder = EC_INDEX(EC_WORD_DUDE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FATHER)] =
{
.text = gEasyChatWord_Father,
.alphabeticalOrder = 23,
.alphabeticalOrder = EC_INDEX(EC_WORD_FAMILY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BOY)] =
{
.text = gEasyChatWord_Boy,
.alphabeticalOrder = 11,
.alphabeticalOrder = EC_INDEX(EC_WORD_FATHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ADULT)] =
{
.text = gEasyChatWord_Adult,
.alphabeticalOrder = 51,
.alphabeticalOrder = EC_INDEX(EC_WORD_FRIEND),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BROTHER)] =
{
.text = gEasyChatWord_Brother,
.alphabeticalOrder = 21,
.alphabeticalOrder = EC_INDEX(EC_WORD_GIRL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SISTER)] =
{
.text = gEasyChatWord_Sister,
.alphabeticalOrder = 9,
.alphabeticalOrder = EC_INDEX(EC_WORD_GRANDFATHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GRANDMOTHER)] =
{
.text = gEasyChatWord_Grandmother,
.alphabeticalOrder = 16,
.alphabeticalOrder = EC_INDEX(EC_WORD_GRANDMOTHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AUNT)] =
{
.text = gEasyChatWord_Aunt,
.alphabeticalOrder = 26,
.alphabeticalOrder = EC_INDEX(EC_WORD_HE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PARENT)] =
{
.text = gEasyChatWord_Parent,
.alphabeticalOrder = 30,
.alphabeticalOrder = EC_INDEX(EC_WORD_HE_S),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MAN)] =
{
.text = gEasyChatWord_Man,
.alphabeticalOrder = 24,
.alphabeticalOrder = EC_INDEX(EC_WORD_HER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ME)] =
{
.text = gEasyChatWord_Me,
.alphabeticalOrder = 72,
.alphabeticalOrder = EC_INDEX(EC_WORD_HERS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_GIRL)] =
{
.text = gEasyChatWord_Girl,
.alphabeticalOrder = 25,
.alphabeticalOrder = EC_INDEX(EC_WORD_HIM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BABE)] =
{
.text = gEasyChatWord_Babe,
.alphabeticalOrder = 29,
.alphabeticalOrder = EC_INDEX(EC_WORD_HIS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FAMILY)] =
{
.text = gEasyChatWord_Family,
.alphabeticalOrder = 1,
.alphabeticalOrder = EC_INDEX(EC_WORD_I),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HER)] =
{
.text = gEasyChatWord_Her,
.alphabeticalOrder = 41,
.alphabeticalOrder = EC_INDEX(EC_WORD_I_AM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HIM)] =
{
.text = gEasyChatWord_Him,
.alphabeticalOrder = 38,
.alphabeticalOrder = EC_INDEX(EC_WORD_I_WAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HE)] =
{
.text = gEasyChatWord_He,
.alphabeticalOrder = 42,
.alphabeticalOrder = EC_INDEX(EC_WORD_I_VE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PLACE)] =
{
.text = gEasyChatWord_Place,
.alphabeticalOrder = 49,
.alphabeticalOrder = EC_INDEX(EC_WORD_IT_S),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DAUGHTER)] =
{
.text = gEasyChatWord_Daughter,
.alphabeticalOrder = 33,
.alphabeticalOrder = EC_INDEX(EC_WORD_KID),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HIS)] =
{
.text = gEasyChatWord_His,
.alphabeticalOrder = 50,
.alphabeticalOrder = EC_INDEX(EC_WORD_LADY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HE_S)] =
{
.text = gEasyChatWord_Hes,
.alphabeticalOrder = 19,
.alphabeticalOrder = EC_INDEX(EC_WORD_MAN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_AREN_T)] =
{
.text = gEasyChatWord_Arent,
.alphabeticalOrder = 20,
.alphabeticalOrder = EC_INDEX(EC_WORD_ME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SIBLINGS)] =
{
.text = gEasyChatWord_Siblings,
.alphabeticalOrder = 8,
.alphabeticalOrder = EC_INDEX(EC_WORD_MOTHER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_KID)] =
{
.text = gEasyChatWord_Kid,
.alphabeticalOrder = 35,
.alphabeticalOrder = EC_INDEX(EC_WORD_MR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_CHILDREN)] =
{
.text = gEasyChatWord_Children,
.alphabeticalOrder = 36,
.alphabeticalOrder = EC_INDEX(EC_WORD_MRS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MR)] =
{
.text = gEasyChatWord_Mr,
.alphabeticalOrder = 40,
.alphabeticalOrder = EC_INDEX(EC_WORD_MY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MRS)] =
{
.text = gEasyChatWord_Mrs,
.alphabeticalOrder = 37,
.alphabeticalOrder = EC_INDEX(EC_WORD_MYSELF),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MYSELF)] =
{
.text = gEasyChatWord_Myself,
.alphabeticalOrder = 0,
.alphabeticalOrder = EC_INDEX(EC_WORD_OPPONENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_I_WAS)] =
{
.text = gEasyChatWord_IWas,
.alphabeticalOrder = 64,
.alphabeticalOrder = EC_INDEX(EC_WORD_OUR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO_ME)] =
{
.text = gEasyChatWord_ToMe,
.alphabeticalOrder = 18,
.alphabeticalOrder = EC_INDEX(EC_WORD_PARENT),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_MY)] =
{
.text = gEasyChatWord_My,
.alphabeticalOrder = 53,
.alphabeticalOrder = EC_INDEX(EC_WORD_PERSON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_I_AM)] =
{
.text = gEasyChatWord_IAm,
.alphabeticalOrder = 27,
.alphabeticalOrder = EC_INDEX(EC_WORD_PLACE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_I_VE)] =
{
.text = gEasyChatWord_Ive,
.alphabeticalOrder = 66,
.alphabeticalOrder = EC_INDEX(EC_WORD_RIVAL),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHO)] =
{
.text = gEasyChatWord_Who,
.alphabeticalOrder = 69,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SOMEONE)] =
{
.text = gEasyChatWord_Someone,
.alphabeticalOrder = 73,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHE_IS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHO_WAS)] =
{
.text = gEasyChatWord_WhoWas,
.alphabeticalOrder = 70,
.alphabeticalOrder = EC_INDEX(EC_WORD_SHE_WAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO_WHOM)] =
{
.text = gEasyChatWord_ToWhom,
.alphabeticalOrder = 32,
.alphabeticalOrder = EC_INDEX(EC_WORD_SIBLINGS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHOSE)] =
{
.text = gEasyChatWord_Whose,
.alphabeticalOrder = 15,
.alphabeticalOrder = EC_INDEX(EC_WORD_SISTER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WHO_IS)] =
{
.text = gEasyChatWord_WhoIs,
.alphabeticalOrder = 74,
.alphabeticalOrder = EC_INDEX(EC_WORD_SOME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_IT_S)] =
{
.text = gEasyChatWord_Its,
.alphabeticalOrder = 44,
.alphabeticalOrder = EC_INDEX(EC_WORD_SOMEONE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_LADY)] =
{
.text = gEasyChatWord_Lady,
.alphabeticalOrder = 4,
.alphabeticalOrder = EC_INDEX(EC_WORD_SON),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_FRIEND)] =
{
.text = gEasyChatWord_Friend,
.alphabeticalOrder = 58,
.alphabeticalOrder = EC_INDEX(EC_WORD_THEIR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_ALLY)] =
{
.text = gEasyChatWord_Ally,
.alphabeticalOrder = 55,
.alphabeticalOrder = EC_INDEX(EC_WORD_THEY),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_PERSON)] =
{
.text = gEasyChatWord_Person,
.alphabeticalOrder = 56,
.alphabeticalOrder = EC_INDEX(EC_WORD_THEY_WERE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_DUDE)] =
{
.text = gEasyChatWord_Dude,
.alphabeticalOrder = 59,
.alphabeticalOrder = EC_INDEX(EC_WORD_THEY_RE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THEY)] =
{
.text = gEasyChatWord_They,
.alphabeticalOrder = 60,
.alphabeticalOrder = EC_INDEX(EC_WORD_THEY_VE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THEY_WERE)] =
{
.text = gEasyChatWord_TheyWere,
.alphabeticalOrder = 71,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO_HER),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO_THEM)] =
{
.text = gEasyChatWord_ToThem,
.alphabeticalOrder = 39,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO_ME),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THEIR)] =
{
.text = gEasyChatWord_Their,
.alphabeticalOrder = 57,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO_THEM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THEY_RE)] =
{
.text = gEasyChatWord_Theyre,
.alphabeticalOrder = 63,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO_US),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_THEY_VE)] =
{
.text = gEasyChatWord_Theyve,
.alphabeticalOrder = 46,
.alphabeticalOrder = EC_INDEX(EC_WORD_TO_WHOM),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WE)] =
{
.text = gEasyChatWord_We,
.alphabeticalOrder = 10,
.alphabeticalOrder = EC_INDEX(EC_WORD_UNCLE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_BEEN)] =
{
.text = gEasyChatWord_Been,
.alphabeticalOrder = 61,
.alphabeticalOrder = EC_INDEX(EC_WORD_WE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO_US)] =
{
.text = gEasyChatWord_ToUs,
.alphabeticalOrder = 65,
.alphabeticalOrder = EC_INDEX(EC_WORD_WE_RE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_OUR)] =
{
.text = gEasyChatWord_Our,
.alphabeticalOrder = 67,
.alphabeticalOrder = EC_INDEX(EC_WORD_WE_VE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WE_RE)] =
{
.text = gEasyChatWord_WeRe,
.alphabeticalOrder = 43,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHO),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_RIVAL)] =
{
.text = gEasyChatWord_Rival,
.alphabeticalOrder = 48,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHO_IS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WE_VE)] =
{
.text = gEasyChatWord_Weve,
.alphabeticalOrder = 45,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHO_WAS),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_WOMAN)] =
{
.text = gEasyChatWord_Woman,
.alphabeticalOrder = 47,
.alphabeticalOrder = EC_INDEX(EC_WORD_WHOSE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHE)] =
{
.text = gEasyChatWord_She,
.alphabeticalOrder = 68,
.alphabeticalOrder = EC_INDEX(EC_WORD_WOMAN),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHE_WAS)] =
{
.text = gEasyChatWord_SheWas,
.alphabeticalOrder = 2,
.alphabeticalOrder = EC_INDEX(EC_WORD_YOU),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_TO_HER)] =
{
.text = gEasyChatWord_ToHer,
.alphabeticalOrder = 6,
.alphabeticalOrder = EC_INDEX(EC_WORD_YOU_RE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_HERS)] =
{
.text = gEasyChatWord_Hers,
.alphabeticalOrder = 7,
.alphabeticalOrder = EC_INDEX(EC_WORD_YOU_VE),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SHE_IS)] =
{
.text = gEasyChatWord_SheIs,
.alphabeticalOrder = 5,
.alphabeticalOrder = EC_INDEX(EC_WORD_YOUR),
.enabled = TRUE,
},
[EC_INDEX(EC_WORD_SOME)] =
{
.text = gEasyChatWord_Some,
.alphabeticalOrder = 3,
.alphabeticalOrder = EC_INDEX(EC_WORD_YOURS),
.enabled = TRUE,
},
};

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