Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
This commit is contained in:
+13
-13
@@ -84,7 +84,7 @@ static void AnimMilkBottle(struct Sprite *);
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static void AnimMilkBottle_Step1(struct Sprite *);
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static void AnimMilkBottle_Step2(struct Sprite *, int, int);
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static void AnimGrantingStars(struct Sprite *);
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static void AnimSparkingStars(struct Sprite *);
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static void AnimSparklingStars(struct Sprite *);
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static void AnimBubbleBurst(struct Sprite *);
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static void AnimBubbleBurst_Step(struct Sprite *);
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static void AnimSleepLetterZ(struct Sprite *);
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@@ -1416,7 +1416,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate =
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.anims = gGrantingStarsAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSparkingStars,
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.callback = AnimSparklingStars,
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};
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static const union AnimCmd sAnim_BubbleBurst[] =
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@@ -3184,14 +3184,14 @@ static void AnimItemSteal_Step3(struct Sprite *sprite)
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sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
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if (sprite->y2 == 0)
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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if (moveAlongLinearPath(sprite))
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{
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sprite->y2 = 0;
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sprite->data[0] = 0;
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sprite->callback = AnimItemSteal_Step2;
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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@@ -4137,7 +4137,7 @@ static void AnimGrantingStars(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearFixedPoint;
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}
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static void AnimSparkingStars(struct Sprite *sprite)
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static void AnimSparklingStars(struct Sprite *sprite)
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{
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u8 battler;
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if (!gBattleAnimArgs[2])
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@@ -4264,7 +4264,7 @@ static void AnimLockOnTarget_Step1(struct Sprite *sprite)
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
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sprite->data[5] += 0x100;
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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break;
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}
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@@ -4350,7 +4350,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite)
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sprite->data[2]++;
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pal = sprite->oam.paletteNum;
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LoadPalette(&gPlttBufferUnfaded[OBJ_PLTT_ID(pal) + 8], OBJ_PLTT_ID(pal) + 1, PLTT_SIZEOF(2));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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}
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else if (sprite->data[1] == 0)
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{
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@@ -4561,11 +4561,11 @@ static void AnimTipMon_Step(struct Sprite *sprite)
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void AnimTask_SkullBashPosition(u8 taskId)
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{
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u8 a;
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u8 side;
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gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
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a = GetBattlerSide(gBattleAnimAttacker);
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gTasks[taskId].data[1] = a;
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side = GetBattlerSide(gBattleAnimAttacker);
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gTasks[taskId].data[1] = side;
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gTasks[taskId].data[2] = 0;
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switch (gBattleAnimArgs[0])
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{
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@@ -4577,7 +4577,7 @@ void AnimTask_SkullBashPosition(u8 taskId)
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gTasks[taskId].data[3] = 8;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[5] = 3;
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if (a == 0)
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if (side == B_SIDE_PLAYER)
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gTasks[taskId].data[5] *= -1;
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gTasks[taskId].func = AnimTask_SkullBashPositionSet;
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@@ -4586,7 +4586,7 @@ void AnimTask_SkullBashPosition(u8 taskId)
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gTasks[taskId].data[3] = 8;
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gTasks[taskId].data[4] = 0x600;
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gTasks[taskId].data[5] = 0xC0;
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if (a == 0)
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if (side == B_SIDE_PLAYER)
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{
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gTasks[taskId].data[4] = -gTasks[taskId].data[4];
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gTasks[taskId].data[5] = -gTasks[taskId].data[5];
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@@ -4812,7 +4812,7 @@ static void AnimSharpenSphere(struct Sprite *sprite)
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sprite->data[2] = 0;
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->data[5] = BattleAnimAdjustPanning(-64);
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sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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sprite->callback = AnimSharpenSphere_Step;
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}
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