Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
This commit is contained in:
+17
-17
@@ -1646,7 +1646,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
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sprite->data[2]++;
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if (sprite->data[3] == 0)
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{
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PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64));
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PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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}
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@@ -1930,7 +1930,7 @@ static void TormentAttacker_Step(u8 taskId)
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y = task->data[3] + task->data[5];
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spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
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PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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if (spriteId != MAX_SPRITES)
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{
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@@ -2107,7 +2107,7 @@ static void AnimWishStar(struct Sprite *sprite)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->x = -16;
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else
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sprite->x = 256;
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sprite->x = DISPLAY_WIDTH + 16;
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sprite->y = 0;
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sprite->callback = AnimWishStar_Step;
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@@ -2136,7 +2136,7 @@ static void AnimWishStar_Step(struct Sprite *sprite)
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}
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newX = sprite->x + sprite->x2 + 32;
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if (newX > 304)
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if (newX > DISPLAY_WIDTH + 64)
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DestroyAnimSprite(sprite);
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}
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@@ -2411,7 +2411,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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gTasks[taskId].data[11] = gBattle_BG1_Y;
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gTasks[taskId].data[0]++;
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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break;
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case 1:
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if (gTasks[taskId].data[4]++ > 0)
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@@ -2446,7 +2446,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
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{
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[0] = 1;
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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break;
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case 4:
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@@ -3183,7 +3183,7 @@ static void AnimReversalOrb_Step(struct Sprite *sprite)
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// Copies the target mon's sprite, and makes a white silhouette that shrinks away.
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void AnimTask_RolePlaySilhouette(u8 taskId)
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{
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u8 isBackPic;
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bool8 isBackPic;
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u32 personality;
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u32 otId;
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u16 species;
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@@ -3206,7 +3206,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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isBackPic = 0;
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isBackPic = FALSE;
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personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
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@@ -3226,7 +3226,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
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}
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else
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{
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isBackPic = 1;
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isBackPic = TRUE;
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personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
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otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
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if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
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@@ -4845,7 +4845,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].y2 == 0)
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{
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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gTasks[taskId].data[10] -= 0x800;
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gTasks[taskId].data[0]++;
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}
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@@ -4867,7 +4867,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
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if (gSprites[spriteId].y2 == 0)
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{
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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DestroyAnimVisualTask(taskId);
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}
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break;
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@@ -4904,7 +4904,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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sprite->y2 += 10;
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if (sprite->y2 >= 0)
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{
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->y2 = 0;
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sprite->data[0]++;
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}
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@@ -4914,7 +4914,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
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if (sprite->data[1] > 0x7F)
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{
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->data[1] = 0;
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sprite->y2 = 0;
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sprite->data[0]++;
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@@ -4933,7 +4933,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
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case 3:
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if (++sprite->data[1] > 8)
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{
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->data[1] = 0;
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sprite->data[0]++;
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}
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@@ -5097,7 +5097,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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gTasks[taskId].data[1] &= 0xFF;
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x = gSprites[spriteId].x + gSprites[spriteId].x2;
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if ((u16)(x + 32) > 304)
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if (x < -32 || x > DISPLAY_WIDTH + 32)
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{
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[0]++;
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@@ -5180,7 +5180,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
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}
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}
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if ((u16)(x + 32) > 304)
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if (x < -32 || x > DISPLAY_WIDTH + 32)
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{
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[0]++;
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@@ -5227,7 +5227,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
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case 0:
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if (gBattleAnimArgs[7] == -1)
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{
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PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
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sprite->data[0] = -32;
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sprite->data[7]++;
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