Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize

This commit is contained in:
GriffinR
2023-01-18 11:07:12 -05:00
1149 changed files with 44393 additions and 46317 deletions
+3 -3
View File
@@ -927,7 +927,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x;
if(!GetBattlerSide(gBattleAnimAttacker))
if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
x -= 12;
sign = 1;
@@ -1228,8 +1228,8 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);