Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
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@@ -927,7 +927,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
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u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
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u16 x = gSprites[spriteId].x;
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if(!GetBattlerSide(gBattleAnimAttacker))
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if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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x -= 12;
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sign = 1;
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@@ -1228,8 +1228,8 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
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task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
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task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
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task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
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task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
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task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
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