Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
This commit is contained in:
@@ -364,7 +364,7 @@ static void HandleInputChooseTarget(void)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
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EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
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PlayerBufferExecCompleted();
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@@ -372,7 +372,7 @@ static void HandleInputChooseTarget(void)
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
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DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
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@@ -381,7 +381,7 @@ static void HandleInputChooseTarget(void)
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else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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do
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{
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@@ -422,12 +422,12 @@ static void HandleInputChooseTarget(void)
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if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
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i = 0;
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} while (i == 0);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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do
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{
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@@ -464,7 +464,7 @@ static void HandleInputChooseTarget(void)
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if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
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i = 0;
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} while (i == 0);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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}
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@@ -498,7 +498,7 @@ static void HandleInputChooseMove(void)
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if (moveTarget & MOVE_TARGET_USER)
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gMultiUsePlayerCursor = gActiveBattler;
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
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gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler)));
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if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
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{
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@@ -537,7 +537,7 @@ static void HandleInputChooseMove(void)
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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}
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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@@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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// If healthbox and shiny anim are done
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if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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{
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// Reset shiny anim (even if it didn't occur)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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if (IsDoubleBattle())
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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@@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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// Start shiny animation if applicable for 2nd pokemon
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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// Show healthbox after ball anim
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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@@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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// Restore bgm after cry has played and healthbox anim is started
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
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@@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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@@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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@@ -1163,7 +1163,7 @@ static void Task_GiveExpToMon(u8 taskId)
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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u8 level = GetMonData(mon, MON_DATA_LEVEL);
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u32 currExp = GetMonData(mon, MON_DATA_EXP);
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u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
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u32 nextLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
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if (currExp + gainedExp >= nextLvlExp)
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{
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@@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId)
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gActiveBattler = savedActiveBattler;
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if (IsDoubleBattle() == TRUE
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&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
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&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
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gTasks[taskId].func = Task_LaunchLvlUpAnim;
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else
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gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
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@@ -1206,11 +1206,11 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
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u8 level = GetMonData(mon, MON_DATA_LEVEL);
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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u32 exp = GetMonData(mon, MON_DATA_EXP);
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u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
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u32 currLvlExp = gExperienceTables[gSpeciesInfo[species].growthRate][level];
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u32 expToNextLvl;
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exp -= currLvlExp;
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expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
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expToNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1] - currLvlExp;
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SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
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PlaySE(SE_EXP);
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gTasks[taskId].func = Task_GiveExpWithExpBar;
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@@ -1242,7 +1242,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL);
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currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP);
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species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES);
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expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1];
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expOnNextLvl = gExperienceTables[gSpeciesInfo[species].growthRate][level + 1];
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if (currExp + gainedExp >= expOnNextLvl)
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{
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@@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
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u8 battlerId = gTasks[taskId].tExpTask_battler;
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u8 monIndex = gTasks[taskId].tExpTask_monId;
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
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battlerId ^= BIT_FLANK;
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InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
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@@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
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GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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else
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
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