Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize
This commit is contained in:
+12
-12
@@ -2434,7 +2434,7 @@ static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task)
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{
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sTransitionData->BG0HOFS_Lower -= 8;
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sTransitionData->BG0HOFS_Upper += 8;
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// Start player's slide in once the opponent is finished
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if (IsTrainerPicSlideDone(task->tOpponentSpriteId))
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{
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@@ -2770,7 +2770,7 @@ static bool8 Slice_Main(struct Task *task)
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{
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u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
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u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + DISPLAY_HEIGHT];
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// Alternate rows
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if (i % 2)
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{
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@@ -3251,7 +3251,7 @@ static bool8 RectangularSpiral_Main(struct Task *task)
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// The line moved to a new position, draw the tile.
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done = FALSE;
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position = sRectangularSpiralLines[j].position;
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// Invert position for the two lines that start at the bottom.
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if ((j % 2) == 1)
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position = 637 - position;
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@@ -3281,7 +3281,7 @@ static bool8 RectangularSpiral_End(struct Task *task)
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static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
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{
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const s16 *moveData = moveDataTable[line->state];
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// Has spiral finished?
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// Note that most move data arrays endsin SPIRAL_END but it is
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// only ever reached on the final array of spiraling outward.
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@@ -3294,9 +3294,9 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
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sDebug_RectangularSpiralData = moveData[2];
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sDebug_RectangularSpiralData = moveData[3];
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// Note that for the two lines originating at the bottom the
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// Note that for the two lines originating at the bottom the
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// position is inverted, so the directions are flipped.
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// i.e. position += 1 is right for the top lines and left
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// i.e. position += 1 is right for the top lines and left
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// for their inverted partners on the bottom.
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switch (moveData[0])
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{
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@@ -4170,13 +4170,13 @@ static void InitBlackWipe(s16 *data, s16 startX, s16 startY, s16 endX, s16 endY,
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static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
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{
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u8 numFinished;
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if (tWipeXDist > tWipeYDist)
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{
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// X has further to move, move it first
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tWipeCurrX += tWipeXMove;
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// If it has been far enough since Y's
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// If it has been far enough since Y's
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// last move then move it too
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tWipeTemp += tWipeYDist;
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if (tWipeTemp > tWipeXDist)
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@@ -4190,7 +4190,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
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// Y has further to move, move it first
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tWipeCurrY += tWipeYMove;
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// If it has been far enough since X's
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// If it has been far enough since X's
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// last move then move it too
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tWipeTemp += tWipeXDist;
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if (tWipeTemp > tWipeYDist)
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@@ -4201,9 +4201,9 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
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}
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numFinished = 0;
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// Has X coord reached end?
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if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
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if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
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|| (tWipeXMove < 0 && tWipeCurrX <= tWipeEndX))
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{
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numFinished++;
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@@ -4212,7 +4212,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
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}
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// Has Y coord reached end?
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if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
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if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
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|| (tWipeYMove < 0 && tWipeCurrY <= tWipeEndY))
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{
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numFinished++;
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