Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize

This commit is contained in:
GriffinR
2023-01-18 11:07:12 -05:00
1149 changed files with 44393 additions and 46317 deletions

View File

@@ -1039,7 +1039,7 @@ static void MainCB2_Intro(void)
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
if (gMain.newKeys && !gPaletteFade.active)
if (gMain.newKeys != 0 && !gPaletteFade.active)
SetMainCallback2(MainCB2_EndIntro);
else if (gIntroFrameCounter != -1)
gIntroFrameCounter++;
@@ -2933,7 +2933,7 @@ static void SpriteCB_WaterDrop_ReachLeafEnd(struct Sprite *sprite)
SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
if (sprite->data[4] != 64)
if (sprite->data[4] != MAX_SPRITES)
{
u16 sinIdx;
sprite->data[4] -= 8;
@@ -3322,24 +3322,29 @@ static u8 CreateGameFreakLogoSprites(s16 x, s16 y, s16 unused)
#undef sLetterX
#undef COLOR_CHANGES
#define sScale data[1]
#define sRot data[2]
#define sPos data[3]
#define sTimer data[7]
static void SpriteCB_FlygonSilhouette(struct Sprite *sprite)
{
sprite->data[7]++;
sprite->sTimer++;
if (sprite->sState != 0)
{
s16 sin1;
s16 sin2;
s16 sin;
s16 cos;
s16 a, b, c, d;
sin1 = gSineTable[(u8)sprite->data[2]];
sin2 = gSineTable[(u8)(sprite->data[2] + 64)];
d = Q_8_8_TO_INT(sin2 * sprite->data[1]);
c = Q_8_8_TO_INT(-sin1 * sprite->data[1]);
b = Q_8_8_TO_INT(sin1 * sprite->data[1]);
a = Q_8_8_TO_INT(sin2 * sprite->data[1]);
// Determines rotation of the sprite
sin = gSineTable[(u8)sprite->sRot];
cos = gSineTable[(u8)(sprite->sRot + 64)];
// Converts rotation and scale into the OAM matrix
d = Q_8_8_TO_INT( cos * sprite->sScale);
c = Q_8_8_TO_INT(-sin * sprite->sScale);
b = Q_8_8_TO_INT( sin * sprite->sScale);
a = Q_8_8_TO_INT( cos * sprite->sScale);
SetOamMatrix(1, a, b, c, d);
}
@@ -3353,36 +3358,41 @@ static void SpriteCB_FlygonSilhouette(struct Sprite *sprite)
CalcCenterToCornerVec(sprite, SPRITE_SHAPE(64x32), SPRITE_SIZE(64x32), ST_OAM_AFFINE_DOUBLE);
sprite->invisible = FALSE;
sprite->sState = 1;
sprite->data[1] = 0x80;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->sScale = 128;
sprite->sRot = 0;
sprite->sPos = 0;
break;
case 1:
sprite->x2 = -Sin((u8)sprite->data[3], 140);
sprite->y2 = -Sin((u8)sprite->data[3], 120);
sprite->data[1] += 7;
sprite->data[3] += 3;
sprite->x2 = -Sin((u8)sprite->sPos, 140);
sprite->y2 = -Sin((u8)sprite->sPos, 120);
sprite->sScale += 7;
sprite->sPos += 3;
if (sprite->x + sprite->x2 <= -16)
{
sprite->oam.priority = 3;
sprite->sState++;
sprite->x = 20;
sprite->y = 40;
sprite->data[1] = 0x200;
sprite->data[2] = 0;
sprite->data[3] = 0x10;
sprite->sScale = 512;
sprite->sRot = 0;
sprite->sPos = 16;
}
break;
case 2:
sprite->x2 = Sin((u8)sprite->data[3], 34);
sprite->y2 = -Cos((u8)sprite->data[3], 60);
sprite->data[1] += 2;
if (sprite->data[7] % 5 == 0)
sprite->data[3]++;
sprite->x2 = Sin((u8)sprite->sPos, 34);
sprite->y2 = -Cos((u8)sprite->sPos, 60);
sprite->sScale += 2;
if (sprite->sTimer % 5 == 0)
sprite->sPos++;
break;
}
}
#undef sScale
#undef sRot
#undef sPos
#undef sTimer
static void SpriteCB_RayquazaOrb(struct Sprite *sprite)
{
u16 foo;