Merge branch 'master' of https://github.com/pret/pokeemerald into ui-standardize

This commit is contained in:
GriffinR
2023-01-18 11:07:12 -05:00
1149 changed files with 44393 additions and 46317 deletions

View File

@@ -1040,11 +1040,11 @@ static const struct YesNoFuncTable sYesNoTable_KeepPlaying =
static void CB2_Roulette(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
if (sRoulette->flashUtil.enabled)
RouletteFlash_Run(&sRoulette->flashUtil);
RunTasks();
AnimateSprites();
BuildOamBuffer();
if (sRoulette->flashUtil.enabled)
RouletteFlash_Run(&sRoulette->flashUtil);
}
static void VBlankCB_Roulette(void)
@@ -2662,7 +2662,7 @@ static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLOR
}
};
static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] =
static const struct SpriteTemplate sSpriteTemplates_GridIcons[NUM_BOARD_POKES] =
{
{
.tileTag = GFXTAG_GRID_ICONS,
@@ -3537,7 +3537,7 @@ static void CreateGridSprites(void)
u8 y = i * 24;
for (j = 0; j < NUM_BOARD_POKES; j++)
{
spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30);
spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplates_GridIcons[j], (j * 24) + 148, y + 92, 30);
gSprites[spriteId].animPaused = TRUE;
y += 24;
if (y >= 72)
@@ -4516,7 +4516,7 @@ static void SpriteCB_ShroomishExit(struct Sprite *sprite)
// Delay for screen shaking, then exit left
if (sprite->data[1]++ >= sprite->data[3])
{
sprite->x -= 2;
sprite->x -= 2;
if (sprite->x < -16)
{
if (!sRoulette->ballUnstuck)