Some battle anim review changes
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@@ -2759,7 +2759,7 @@ static void AnimConstrictBindingStep1(struct Sprite* sprite)
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{
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u8 spriteId;
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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{
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sprite->affineAnimPaused = 0;
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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@@ -2833,7 +2833,7 @@ static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId)
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static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
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{
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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@@ -3653,7 +3653,7 @@ void AnimTask_CycleMagicalLeafPal(u8 taskId)
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break;
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}
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if (gBattleAnimArgs[7] == -1)
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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DestroyAnimVisualTask(taskId);
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}
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@@ -4353,7 +4353,7 @@ static void AnimLockOnTargetStep4(struct Sprite* sprite)
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static void AnimLockOnTargetStep5(struct Sprite* sprite)
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{
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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{
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sprite->data[1] = 0;
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sprite->data[0] = 0;
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@@ -4845,7 +4845,7 @@ void AnimConversion(struct Sprite* sprite)
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sprite->data[0]++;
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}
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@@ -4853,7 +4853,7 @@ void AnimTask_ConversionAlphaBlend(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 1)
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{
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gBattleAnimArgs[7] = 0xFFFF;
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gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
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gTasks[taskId].data[2]++;
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}
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else if (gTasks[taskId].data[2] == 2)
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