Some battle anim review changes
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@@ -2758,7 +2758,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
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static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
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{
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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{
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sprite->invisible = 1;
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if (sprite->data[7] == 0)
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@@ -3001,7 +3001,7 @@ void AnimSpeedDust(struct Sprite *sprite)
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}
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}
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void AnimTask_LoadMusicNotesPal(u8 taskId)
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void AnimTask_LoadMusicNotesPals(u8 taskId)
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{
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int i;
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u8 paletteNums[NUM_MUSIC_NOTE_PAL_TAGS];
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@@ -3019,7 +3019,7 @@ void AnimTask_LoadMusicNotesPal(u8 taskId)
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_FreeMusicNotesPal(u8 taskId)
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void AnimTask_FreeMusicNotesPals(u8 taskId)
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{
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int i;
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for (i = 0; i < NUM_MUSIC_NOTE_PAL_TAGS; i++)
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@@ -3441,7 +3441,7 @@ static void AnimOrbitFastStep(struct Sprite *sprite)
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break;
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}
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@@ -3814,12 +3814,12 @@ void AnimGuardRing(struct Sprite *sprite)
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void AnimTask_IsFuryCutterHitRight(u8 taskId)
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{
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gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1;
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gBattleAnimArgs[ARG_RET_ID] = gAnimDisableStructPtr->furyCutterCounter & 1;
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_GetFuryCutterHitCount(u8 taskId)
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{
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gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter;
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gBattleAnimArgs[ARG_RET_ID] = gAnimDisableStructPtr->furyCutterCounter;
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DestroyAnimVisualTask(taskId);
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}
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