Some battle anim review changes

This commit is contained in:
GriffinR
2020-02-19 13:13:28 -05:00
committed by huderlem
parent 1ba12dc050
commit 0d651c7c9e
14 changed files with 74 additions and 74 deletions
+10 -10
View File
@@ -683,7 +683,7 @@ static void sub_81175C4(u32 selectedPalettes, u16 color)
}
}
void AnimTask_BlendAllBattlerPalettesButAttacker(u8 taskId)
void AnimTask_BlendNonAttackerPalettes(u8 taskId)
{
u32 battler;
int j;
@@ -729,7 +729,7 @@ static void sub_81176D8(u8 taskId)
gTasks[taskId].data[10] &= 0xFF;
gTasks[taskId].data[11] &= 0xFF;
if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
@@ -740,19 +740,19 @@ static void sub_81176D8(u8 taskId)
void AnimTask_GetAttackerSide(u8 taskId)
{
gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTargetSide(u8 taskId)
{
gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimTarget);
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
{
gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
gBattleAnimArgs[ARG_RET_ID] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
DestroyAnimVisualTask(taskId);
}
@@ -1005,9 +1005,9 @@ void sub_8117DD8(u8 taskId)
void AnimTask_IsContest(u8 taskId)
{
if (IsContest())
gBattleAnimArgs[7] = TRUE;
gBattleAnimArgs[ARG_RET_ID] = TRUE;
else
gBattleAnimArgs[7] = FALSE;
gBattleAnimArgs[ARG_RET_ID] = FALSE;
DestroyAnimVisualTask(taskId);
}
@@ -1022,9 +1022,9 @@ void sub_8117E94(u8 taskId)
void AnimTask_IsTargetSameSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
gBattleAnimArgs[7] = TRUE;
gBattleAnimArgs[ARG_RET_ID] = TRUE;
else
gBattleAnimArgs[7] = FALSE;
gBattleAnimArgs[ARG_RET_ID] = FALSE;
DestroyAnimVisualTask(taskId);
}
@@ -1060,7 +1060,7 @@ void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
static void ExtremSpeedMoveTarget_Step(u8 taskId)
{
if (gBattleAnimArgs[7] == 0x1000)
if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
{
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
DestroyTask(taskId);