Some battle anim review changes
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@@ -683,7 +683,7 @@ static void sub_81175C4(u32 selectedPalettes, u16 color)
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}
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}
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void AnimTask_BlendAllBattlerPalettesButAttacker(u8 taskId)
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void AnimTask_BlendNonAttackerPalettes(u8 taskId)
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{
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u32 battler;
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int j;
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@@ -729,7 +729,7 @@ static void sub_81176D8(u8 taskId)
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gTasks[taskId].data[10] &= 0xFF;
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gTasks[taskId].data[11] &= 0xFF;
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if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
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if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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@@ -740,19 +740,19 @@ static void sub_81176D8(u8 taskId)
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void AnimTask_GetAttackerSide(u8 taskId)
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{
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gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimAttacker);
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gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimAttacker);
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_GetTargetSide(u8 taskId)
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{
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gBattleAnimArgs[7] = GetBattlerSide(gBattleAnimTarget);
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gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimTarget);
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DestroyAnimVisualTask(taskId);
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}
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void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
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{
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gBattleAnimArgs[7] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
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gBattleAnimArgs[ARG_RET_ID] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
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DestroyAnimVisualTask(taskId);
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}
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@@ -1005,9 +1005,9 @@ void sub_8117DD8(u8 taskId)
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void AnimTask_IsContest(u8 taskId)
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{
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if (IsContest())
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gBattleAnimArgs[7] = TRUE;
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
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else
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gBattleAnimArgs[7] = FALSE;
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
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DestroyAnimVisualTask(taskId);
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}
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@@ -1022,9 +1022,9 @@ void sub_8117E94(u8 taskId)
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void AnimTask_IsTargetSameSide(u8 taskId)
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{
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if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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gBattleAnimArgs[7] = TRUE;
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
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else
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gBattleAnimArgs[7] = FALSE;
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
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DestroyAnimVisualTask(taskId);
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}
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@@ -1060,7 +1060,7 @@ void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
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static void ExtremSpeedMoveTarget_Step(u8 taskId)
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{
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if (gBattleAnimArgs[7] == 0x1000)
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if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
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{
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gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
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DestroyTask(taskId);
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