Some battle anim review changes

This commit is contained in:
GriffinR
2020-02-19 13:13:28 -05:00
committed by huderlem
parent 1ba12dc050
commit 0d651c7c9e
14 changed files with 74 additions and 74 deletions
+2 -2
View File
@@ -627,7 +627,7 @@ static void sub_810A628(struct Sprite *sprite)
u8 battler;
sprite->data[0] = gBattleAnimArgs[3];
if (gBattleAnimArgs[7] & 0x8000)
if (gBattleAnimArgs[ARG_RET_ID] & 0x8000)
battler = gBattleAnimTarget;
else
battler = gBattleAnimAttacker;
@@ -638,7 +638,7 @@ static void sub_810A628(struct Sprite *sprite)
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
sprite->data[4] = gBattleAnimArgs[ARG_RET_ID] & 0x7FFF;
sprite->data[5] = gBattleAnimArgs[2];
sprite->data[6] = gBattleAnimArgs[5];
sprite->data[7] = gBattleAnimArgs[4];