Some battle anim review changes
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+2
-2
@@ -627,7 +627,7 @@ static void sub_810A628(struct Sprite *sprite)
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u8 battler;
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sprite->data[0] = gBattleAnimArgs[3];
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if (gBattleAnimArgs[7] & 0x8000)
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if (gBattleAnimArgs[ARG_RET_ID] & 0x8000)
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battler = gBattleAnimTarget;
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else
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battler = gBattleAnimAttacker;
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@@ -638,7 +638,7 @@ static void sub_810A628(struct Sprite *sprite)
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sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
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sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
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sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
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sprite->data[4] = gBattleAnimArgs[ARG_RET_ID] & 0x7FFF;
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sprite->data[5] = gBattleAnimArgs[2];
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sprite->data[6] = gBattleAnimArgs[5];
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sprite->data[7] = gBattleAnimArgs[4];
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