Some battle anim review changes
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+2
-2
@@ -426,7 +426,7 @@ void unc_080B08A0(struct Sprite *sprite)
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void sub_810CE68(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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if (gBattleAnimArgs[ARG_RET_ID] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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@@ -1027,7 +1027,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
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task->data[9] &= 0xFF;
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task->data[10] &= 0xFF;
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if (gBattleAnimArgs[7] == -1)
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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{
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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