Some battle anim review changes
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@@ -788,7 +788,7 @@ void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
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sprite->data[1] = sprite->pos1.x;
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sprite->data[3] = sprite->pos1.y;
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if (!gBattleAnimArgs[7])
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if (!gBattleAnimArgs[ARG_RET_ID])
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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@@ -1203,7 +1203,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (gBattleAnimArgs[7])
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if (gBattleAnimArgs[ARG_RET_ID])
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{
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sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
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