Some battle anim review changes
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+4
-4
@@ -827,11 +827,11 @@ static void sub_811149C(struct Sprite *sprite)
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void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
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{
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if (gAnimMoveDmg < 33)
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gBattleAnimArgs[7] = 0;
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gBattleAnimArgs[ARG_RET_ID] = 0;
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if ((u32)gAnimMoveDmg - 33 < 33)
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gBattleAnimArgs[7] = 1;
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gBattleAnimArgs[ARG_RET_ID] = 1;
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if (gAnimMoveDmg > 65)
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gBattleAnimArgs[7] = 2;
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gBattleAnimArgs[ARG_RET_ID] = 2;
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DestroyAnimVisualTask(taskId);
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}
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@@ -869,7 +869,7 @@ void sub_8111590(u8 taskId)
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gTasks[taskId].data[1] &= 0xFF;
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gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
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if (gBattleAnimArgs[7] == 0xFFF)
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if (gBattleAnimArgs[ARG_RET_ID] == 0xFFF)
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{
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gBattle_BG3_Y = 0;
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sub_80A6DAC(TRUE);
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