make battle dome compile

This commit is contained in:
DizzyEggg
2018-08-25 20:14:10 +02:00
parent 447e65860c
commit 0d8c5b613e
2 changed files with 7 additions and 5 deletions
+4 -2
View File
@@ -4,7 +4,9 @@
#include "string_util.h" #include "string_util.h"
#include "task.h" #include "task.h"
#include "text.h" #include "text.h"
#include "battle_frontier_1.h"
extern bool32 sub_8196094(void);
extern void sub_8196080(u8*);
EWRAM_DATA u8 gUnknown_020375BC = 0; EWRAM_DATA u8 gUnknown_020375BC = 0;
@@ -66,7 +68,7 @@ bool8 ShowFieldMessage(u8 *str)
void sub_8098214(u8 taskId) void sub_8098214(u8 taskId)
{ {
if (sub_8196094() == 0) if (!sub_8196094())
{ {
gUnknown_020375BC = 0; gUnknown_020375BC = 0;
DestroyTask(taskId); DestroyTask(taskId);
+1 -1
View File
@@ -5,9 +5,9 @@
#include "event_data.h" #include "event_data.h"
#include "string_util.h" #include "string_util.h"
#include "battle.h" #include "battle.h"
#include "battle_frontier_1.h"
#include "gym_leader_rematch.h" #include "gym_leader_rematch.h"
extern void sub_8197080(u8 *dest);
extern const u8 gTrainerClassNames[][13]; extern const u8 gTrainerClassNames[][13];
// Static type declarations // Static type declarations