why is this function so hard to match
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@@ -25,6 +25,9 @@
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#include "record_mixing.h"
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#include "strings.h"
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#include "malloc.h"
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#include "save.h"
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#include "load_save.h"
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#include "battle_dome.h"
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#include "constants/battle_frontier.h"
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#include "constants/trainers.h"
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#include "constants/species.h"
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@@ -1656,3 +1659,174 @@ void ScrollRankingHallRecordsWindow(void)
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PrintHallRecords(gSpecialVar_0x8005, FRONTIER_LVL_OPEN);
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CopyWindowToVram(gRecordsWindowId, 2);
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}
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void ClearnRankingHallRecords(void)
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{
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s32 i, j, k;
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for (i = 0; i < HALL_FACILITIES_COUNT; i++)
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{
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for (j = 0; j < 2; j++)
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{
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for (k = 0; k < 3; k++)
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{
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CopyUnalignedWord(gSaveBlock2Ptr->hallRecords1P[i][j][k].id, 0); // BUG: Passing 0 as a pointer instead of a pointer holding a value of 0.
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gSaveBlock2Ptr->hallRecords1P[i][j][k].name[0] = EOS;
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gSaveBlock2Ptr->hallRecords1P[i][j][k].winStreak = 0;
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}
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}
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}
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for (j = 0; j < 2; j++)
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{
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for (k = 0; k < 3; k++)
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{
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CopyUnalignedWord(gSaveBlock2Ptr->hallRecords2P[j][k].id1, 0); // BUG: Passing 0 as a pointer instead of a pointer holding a value of 0.
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CopyUnalignedWord(gSaveBlock2Ptr->hallRecords2P[j][k].id2, 0); // BUG: Passing 0 as a pointer instead of a pointer holding a value of 0.
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gSaveBlock2Ptr->hallRecords2P[j][k].name1[0] = EOS;
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gSaveBlock2Ptr->hallRecords2P[j][k].name2[0] = EOS;
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gSaveBlock2Ptr->hallRecords2P[j][k].winStreak = 0;
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}
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}
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}
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void sub_81A4C30(void)
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{
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s32 i;
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struct Pokemon *monsParty = calloc(PARTY_SIZE, sizeof(struct Pokemon));
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for (i = 0; i < PARTY_SIZE; i++)
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monsParty[i] = gPlayerParty[i];
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i = gPlayerPartyCount;
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LoadPlayerParty();
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sub_8076D5C();
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TrySavingData(SAVE_LINK);
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sav2_gender2_inplace_and_xFE();
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gPlayerPartyCount = i;
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for (i = 0; i < PARTY_SIZE; i++)
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gPlayerParty[i] = monsParty[i];
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free(monsParty);
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}
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extern const u16 gFacilityToBrainTrainerId[];
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extern const u8 gUnknown_08611C8C[][2];
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u8 GetFrontierBrainTrainerPicIndex(void)
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{
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s32 facility;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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facility = GetRecordedBattleFrontierFacility();
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else
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facility = VarGet(VAR_FRONTIER_FACILITY);
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return gTrainers[gFacilityToBrainTrainerId[facility]].trainerPic;
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}
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u8 GetFrontierBrainTrainerClass(void)
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{
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s32 facility;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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facility = GetRecordedBattleFrontierFacility();
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else
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facility = VarGet(VAR_FRONTIER_FACILITY);
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return gTrainers[gFacilityToBrainTrainerId[facility]].trainerClass;
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}
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void CopyFrontierBrainTrainerName(u8 *dst)
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{
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s32 i;
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s32 facility;
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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facility = GetRecordedBattleFrontierFacility();
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else
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facility = VarGet(VAR_FRONTIER_FACILITY);
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for (i = 0; i < PLAYER_NAME_LENGTH; i++)
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dst[i] = gTrainers[gFacilityToBrainTrainerId[facility]].trainerName[i];
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dst[i] = EOS;
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}
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bool8 IsFrontierBrainFemale(void)
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{
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s32 facility = VarGet(VAR_FRONTIER_FACILITY);
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return gUnknown_08611C8C[facility][1];
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}
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void SetFrontierBrainTrainerGfxId(void)
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{
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s32 facility = VarGet(VAR_FRONTIER_FACILITY);
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VarSet(VAR_OBJ_GFX_ID_0, gUnknown_08611C8C[facility][0]);
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}
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s32 sub_81A513C(void);
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#define FRONTIER_BRAIN_OTID 61226
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struct FrontierBrainMon
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{
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u16 species;
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u16 heldItem;
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u8 fixedIV;
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u8 nature;
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u8 evs[6];
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u16 moves[4];
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};
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extern const struct FrontierBrainMon sFrontierBrainsMons[][2][3];
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void CreateFrontierBrainPokemon(void)
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{
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s32 i, j;
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s32 monCountInBits;
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s32 monPartyId;
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s32 monLevel;
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u8 friendship;
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s32 facility = VarGet(VAR_FRONTIER_FACILITY);
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s32 symbol = sub_81A513C();
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if (facility == FRONTIER_FACILITY_DOME)
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monCountInBits = GetTrainerMonCountInBits(TrainerIdToDomeTournamentId(TRAINER_FRONTIER_BRAIN));
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else
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monCountInBits = 7;
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ZeroEnemyPartyMons();
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monPartyId = 0;
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monLevel = SetFacilityPtrsGetLevel();
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for (i = 0; i < 3; monCountInBits >>= 1, i++)
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{
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if (!(monCountInBits & 1))
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continue;
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do
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{
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j = Random32();
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} while (IsShinyOtIdPersonality(FRONTIER_BRAIN_OTID, j) || sFrontierBrainsMons[facility][symbol][i].nature != GetNatureFromPersonality(j));
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CreateMon(&gEnemyParty[monPartyId],
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sFrontierBrainsMons[facility][symbol][i].species,
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monLevel,
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sFrontierBrainsMons[facility][symbol][i].fixedIV,
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TRUE, j,
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TRUE, FRONTIER_BRAIN_OTID);
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SetMonData(&gEnemyParty[monPartyId], MON_DATA_HELD_ITEM, &sFrontierBrainsMons[facility][symbol][i].heldItem);
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for (j = 0; j < 6; j++)
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SetMonData(&gEnemyParty[monPartyId], MON_DATA_HP_EV + j, &sFrontierBrainsMons[facility][symbol][i].evs[j]);
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friendship = 0xFF;
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for (j = 0; j < 4; j++)
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{
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SetMonMoveSlot(&gEnemyParty[monPartyId], sFrontierBrainsMons[facility][symbol][i].moves[j], j);
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if (sFrontierBrainsMons[facility][symbol][i].moves[j] == MOVE_FRUSTRATION)
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friendship = 0;
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}
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SetMonData(&gEnemyParty[monPartyId], MON_DATA_FRIENDSHIP, &friendship);
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CalculateMonStats(&gEnemyParty[monPartyId]);
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monPartyId++;
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}
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}
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