Use macros for FRONTIER_DATA_6, fix offset comment
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@@ -19,10 +19,7 @@ BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, FRONTIER_DATA_6
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setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
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frontier_set FRONTIER_DATA_6, 1
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setvar VAR_TEMP_0, 1
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652
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waitmovement 0
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