Decompile normal.c (#414)

This commit is contained in:
Marcus Huderle
2018-11-30 17:29:55 -06:00
committed by GitHub
parent 8e24a49b78
commit 0e32a3adf3
5 changed files with 757 additions and 1895 deletions
+3 -3
View File
@@ -47,7 +47,7 @@ const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
void sub_8116620(u8 taskId)
{
u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1,
@@ -62,7 +62,7 @@ void sub_8116664(u8 taskId)
u8 animBattlers[2];
animBattlers[1] = 0xFF;
selectedPalettes = sub_811583C(1);
selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -105,7 +105,7 @@ void sub_8116664(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS: