Make battle tower compile
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@@ -57,18 +57,12 @@ struct UnkStruct_860DD10
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extern void sub_81B8558(void);
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extern u32 sub_81A39C4(void);
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extern u16 sub_8162548(u8, u8);
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extern u16 RandomizeFacilityTrainerMonId(u16);
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extern u8 SetFacilityPtrsGetLevel(void);
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extern u16 sub_81A5060(u8 monId, u8 moveSlotId);
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extern u8 sub_81A50F0(u8, u8);
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extern u8 sub_81A50B0(u8);
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extern void SetBattleFacilityTrainerGfxId(u16, u8);
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extern void sub_81A4C30(void);
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extern bool8 sub_81A3610(void);
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extern u16 sub_81A4FF0(u8);
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extern u8 GetFrontierTrainerFrontSpriteId(u16);
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extern u8 GetFrontierOpponentClass(u16);
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extern void ReducePlayerPartyToThree(void);
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extern u8 gUnknown_0203CEF8[];
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@@ -5561,7 +5555,7 @@ static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roun
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u16 bestScore = 0;
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u16 bestId = 0;
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s32 movePower = 0;
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SetFacilityPtrsGetLevel(); // Unused return variable.
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SetFacilityPtrsGetLevel();
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// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
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for (i = 0; i < 3; i++)
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@@ -6425,7 +6419,7 @@ static void DecideRoundWinners(u8 roundId)
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static void CopyDomeTrainerName(u8 *dst, u16 trainerId)
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{
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s32 i = 0;
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SetFacilityPtrsGetLevel(); // Unused return value.
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SetFacilityPtrsGetLevel();
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if (trainerId == TRAINER_FRONTIER_BRAIN)
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{
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