Use MAX_SPRITES define
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@@ -2955,7 +2955,7 @@ static void sub_808780C(u8 linkPlayerId)
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struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId];
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u8 eventObjId = linkPlayerEventObj->eventObjId;
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struct EventObject *eventObj = &gEventObjects[eventObjId];
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if (eventObj->spriteId != 64 )
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if (eventObj->spriteId != MAX_SPRITES)
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DestroySprite(&gSprites[eventObj->spriteId]);
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linkPlayerEventObj->active = 0;
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eventObj->active = 0;
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