Use MAX_SPRITES define

This commit is contained in:
DizzyEggg
2018-11-28 21:08:22 +01:00
parent 0148e38973
commit 0ed2f54d61
4 changed files with 76 additions and 77 deletions

View File

@@ -2955,7 +2955,7 @@ static void sub_808780C(u8 linkPlayerId)
struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId];
u8 eventObjId = linkPlayerEventObj->eventObjId;
struct EventObject *eventObj = &gEventObjects[eventObjId];
if (eventObj->spriteId != 64 )
if (eventObj->spriteId != MAX_SPRITES)
DestroySprite(&gSprites[eventObj->spriteId]);
linkPlayerEventObj->active = 0;
eventObj->active = 0;