Shorter names for engine/controller communication enum members
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@@ -111,9 +111,18 @@ enum {
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// Special arguments for Battle Controller functions.
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enum {
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BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, // gBattleBufferA
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BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, // gBattleBufferB
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BATTLELINKCOMMTYPE_CONTROLLER_BECOMING_IDLE
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// For commands sent from the core battle engine to a controller.
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B_COMM_TO_CONTROLLER, // gBattleBufferA
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// For replies sent from a controller to the core battle engine.
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B_COMM_TO_ENGINE, // gBattleBufferB
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// During local play, a controller must directly mark itself as
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// inactive when it's done processing, whether or not it sends
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// a reply. During multiplayer, it must NOT directly mark itself
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// as inactive, but instead send one of these, with the player's
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// multiplayer ID as data.
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B_COMM_CONTROLLER_IS_DONE
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};
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enum {
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