Shorter names for engine/controller communication enum members
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@@ -400,7 +400,7 @@ static void LinkPartnerBufferExecCompleted(void)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(BATTLELINKCOMMTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
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PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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@@ -442,7 +442,7 @@ static void LinkPartnerHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, size, monData);
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BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
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LinkPartnerBufferExecCompleted();
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}
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