Shorter names for engine/controller communication enum members

This commit is contained in:
DavidJCobb committed 2025-05-02 00:01:15 -04:00
1 parent 7ee3043c58
commit 0f17e70371
17 files changed
+234 -225

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+6 -6
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@@ -504,7 +504,7 @@ static void RecordedOpponentBufferExecCompleted(void)
{
u8 playerId = GetMultiplayerId();
PrepareBufferDataTransferLink(BATTLELINKCOMMTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
PrepareBufferDataTransferLink(B_COMM_CONTROLLER_IS_DONE, 4, &playerId);
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
}
else
@@ -534,7 +534,7 @@ static void RecordedOpponentHandleGetMonData(void)
monToCheck >>= 1;
}
}
BtlController_EmitDataTransfer(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, size, monData);
BtlController_EmitDataTransfer(B_COMM_TO_ENGINE, size, monData);
RecordedOpponentBufferExecCompleted();
}
@@ -1402,7 +1402,7 @@ static void RecordedOpponentHandlePrintSelectionString(void)
static void RecordedOpponentHandleChooseAction(void)
{
BtlController_EmitTwoReturnValues(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
RecordedOpponentBufferExecCompleted();
}
@@ -1415,13 +1415,13 @@ static void RecordedOpponentHandleChooseMove(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
BtlController_EmitTwoReturnValues(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, ChooseMoveAndTargetInBattlePalace());
}
else
{
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitTwoReturnValues(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, 10, moveId | (target << 8));
BtlController_EmitTwoReturnValues(B_COMM_TO_ENGINE, 10, moveId | (target << 8));
}
RecordedOpponentBufferExecCompleted();
@@ -1435,7 +1435,7 @@ static void RecordedOpponentHandleChooseItem(void)
static void RecordedOpponentHandleChoosePokemon(void)
{
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
BtlController_EmitChosenMonReturnValue(BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
BtlController_EmitChosenMonReturnValue(B_COMM_TO_ENGINE, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
RecordedOpponentBufferExecCompleted();
}