Shorter names for engine/controller communication enum members

This commit is contained in:
DavidJCobb
2025-05-02 00:01:15 -04:00
parent 7ee3043c58
commit 0f17e70371
17 changed files with 234 additions and 225 deletions

View File

@@ -659,11 +659,11 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
{
switch (bufferId)
{
case BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER:
case B_COMM_TO_CONTROLLER:
for (i = 0; i < size; data++, i++)
gBattleBufferA[gActiveBattler][i] = *data;
break;
case BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE:
case B_COMM_TO_ENGINE:
for (i = 0; i < size; data++, i++)
gBattleBufferB[gActiveBattler][i] = *data;
break;
@@ -922,7 +922,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
switch (BYTE_TO_RECEIVE(0))
{
case BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER:
case B_COMM_TO_CONTROLLER:
if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battlerId))
return;
@@ -937,10 +937,10 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
gEffectBattler = BYTE_TO_RECEIVE(LINK_BUFF_EFFECT_BATTLER);
}
break;
case BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE:
case B_COMM_TO_ENGINE:
memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
break;
case BATTLELINKCOMMTYPE_CONTROLLER_BECOMING_IDLE:
case B_COMM_CONTROLLER_IS_DONE:
playerId = BYTE_TO_RECEIVE(LINK_BUFF_DATA);
MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battlerId, playerId);
break;