Shorter names for engine/controller communication enum members
This commit is contained in:
@@ -659,11 +659,11 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
|
||||
{
|
||||
switch (bufferId)
|
||||
{
|
||||
case BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER:
|
||||
case B_COMM_TO_CONTROLLER:
|
||||
for (i = 0; i < size; data++, i++)
|
||||
gBattleBufferA[gActiveBattler][i] = *data;
|
||||
break;
|
||||
case BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE:
|
||||
case B_COMM_TO_ENGINE:
|
||||
for (i = 0; i < size; data++, i++)
|
||||
gBattleBufferB[gActiveBattler][i] = *data;
|
||||
break;
|
||||
@@ -922,7 +922,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
|
||||
switch (BYTE_TO_RECEIVE(0))
|
||||
{
|
||||
case BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER:
|
||||
case B_COMM_TO_CONTROLLER:
|
||||
if (IS_BATTLE_CONTROLLER_ACTIVE_ON_LOCAL(battlerId))
|
||||
return;
|
||||
|
||||
@@ -937,10 +937,10 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
gEffectBattler = BYTE_TO_RECEIVE(LINK_BUFF_EFFECT_BATTLER);
|
||||
}
|
||||
break;
|
||||
case BATTLELINKCOMMTYPE_CONTROLLER_TO_ENGINE:
|
||||
case B_COMM_TO_ENGINE:
|
||||
memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].tCurrentBlock_Start + LINK_BUFF_DATA], blockSize);
|
||||
break;
|
||||
case BATTLELINKCOMMTYPE_CONTROLLER_BECOMING_IDLE:
|
||||
case B_COMM_CONTROLLER_IS_DONE:
|
||||
playerId = BYTE_TO_RECEIVE(LINK_BUFF_DATA);
|
||||
MARK_BATTLE_CONTROLLER_IDLE_FOR_PLAYER(battlerId, playerId);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user