Shorter names for engine/controller communication enum members

This commit is contained in:
DavidJCobb
2025-05-02 00:01:15 -04:00
parent 7ee3043c58
commit 0f17e70371
17 changed files with 234 additions and 225 deletions
+12 -12
View File
@@ -759,7 +759,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
if (MOVE_IS_PERMANENT(attacker, moveIndex))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -791,7 +791,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker)
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -822,7 +822,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@@ -906,7 +906,7 @@ bool8 WasUnableToUseMove(u8 battler)
void PrepareStringBattle(u16 stringId, u8 battler)
{
gActiveBattler = battler;
BtlController_EmitPrintString(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, stringId);
BtlController_EmitPrintString(B_COMM_TO_CONTROLLER, stringId);
MarkBattlerForControllerExec(gActiveBattler);
}
@@ -1635,7 +1635,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}
@@ -1760,7 +1760,7 @@ u8 DoBattlerEndTurnEffects(void)
{
CancelMultiTurnMoves(gActiveBattler);
gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
gEffectBattler = gActiveBattler;
BattleScriptExecute(BattleScript_YawnMakesAsleep);
@@ -2270,7 +2270,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if (effect == 2)
{
gActiveBattler = gBattlerAttacker;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}
return effect;
@@ -2634,7 +2634,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; // fix nightmare glitch
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
MarkBattlerForControllerExec(gActiveBattler);
effect++;
}
@@ -2946,7 +2946,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
gBattleScripting.battler = battler;
gActiveBattler = battler;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
return effect;
}
@@ -3374,7 +3374,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
MarkBattlerForControllerExec(gActiveBattler);
effect = ITEM_PP_CHANGE;
}
@@ -3609,7 +3609,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
switch (effect)
{
case ITEM_STATUS_CHANGE:
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
case ITEM_PP_CHANGE:
@@ -3760,7 +3760,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
gActiveBattler = battlerId;
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
break;
}