Shorter names for engine/controller communication enum members
This commit is contained in:
+12
-12
@@ -759,7 +759,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
|
||||
if (MOVE_IS_PERMANENT(attacker, moveIndex))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
}
|
||||
@@ -791,7 +791,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker)
|
||||
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
}
|
||||
@@ -822,7 +822,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
|
||||
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
}
|
||||
@@ -906,7 +906,7 @@ bool8 WasUnableToUseMove(u8 battler)
|
||||
void PrepareStringBattle(u16 stringId, u8 battler)
|
||||
{
|
||||
gActiveBattler = battler;
|
||||
BtlController_EmitPrintString(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, stringId);
|
||||
BtlController_EmitPrintString(B_COMM_TO_CONTROLLER, stringId);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
|
||||
@@ -1635,7 +1635,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
}
|
||||
@@ -1760,7 +1760,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
{
|
||||
CancelMultiTurnMoves(gActiveBattler);
|
||||
gBattleMons[gActiveBattler].status1 |= STATUS1_SLEEP_TURN((Random() & 3) + 2); // 2-5 turns of sleep
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gEffectBattler = gActiveBattler;
|
||||
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
||||
@@ -2270,7 +2270,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
if (effect == 2)
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
return effect;
|
||||
@@ -2634,7 +2634,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; // fix nightmare glitch
|
||||
gBattleScripting.battler = gActiveBattler = battler;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
effect++;
|
||||
}
|
||||
@@ -2946,7 +2946,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
|
||||
gBattleScripting.battler = battler;
|
||||
gActiveBattler = battler;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
return effect;
|
||||
}
|
||||
@@ -3374,7 +3374,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
||||
|
||||
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
effect = ITEM_PP_CHANGE;
|
||||
}
|
||||
@@ -3609,7 +3609,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
switch (effect)
|
||||
{
|
||||
case ITEM_STATUS_CHANGE:
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
case ITEM_PP_CHANGE:
|
||||
@@ -3760,7 +3760,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
gBattleScripting.battler = battlerId;
|
||||
gPotentialItemEffectBattler = battlerId;
|
||||
gActiveBattler = battlerId;
|
||||
BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user