Shorter names for engine/controller communication enum members
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@@ -204,7 +204,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
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if (effect == 2)
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{
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gActiveBattler = battlerId;
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BtlController_EmitSetMonData(BATTLELINKCOMMTYPE_ENGINE_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
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BtlController_EmitSetMonData(B_COMM_TO_CONTROLLER, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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