Rename WalkInPlaceFastest to WalkInPlaceFaster
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@@ -121,10 +121,10 @@
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
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@@ -121,7 +121,7 @@ void InitObjectEventPalettes(u8 palSlot);
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void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
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u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
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u8 GetOppositeDirection(u8);
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u8 GetWalkInPlaceFastestMovementAction(u32);
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u8 GetWalkInPlaceFasterMovementAction(u32);
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u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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