Rename WalkInPlaceFastest to WalkInPlaceFaster

This commit is contained in:
cbt6
2021-11-05 01:54:34 +08:00
parent 7940f121f6
commit 0fe3881961
6 changed files with 39 additions and 39 deletions

View File

@@ -121,10 +121,10 @@
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B

View File

@@ -121,7 +121,7 @@ void InitObjectEventPalettes(u8 palSlot);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 GetWalkInPlaceFastestMovementAction(u32);
u8 GetWalkInPlaceFasterMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);