Rename WalkInPlaceFastest to WalkInPlaceFaster
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@@ -987,12 +987,12 @@ const u8 gWalkInPlaceFastMovementActions[] = {
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MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
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MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
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};
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const u8 gWalkInPlaceFastestMovementActions[] = {
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
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const u8 gWalkInPlaceFasterMovementActions[] = {
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
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MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
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};
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const u8 gAcroWheelieFaceDirectionMovementActions[] = {
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MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
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@@ -4407,7 +4407,7 @@ movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
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bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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ClearObjectEventMovement(objectEvent, sprite);
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
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sprite->sTypeFuncId = 1;
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return TRUE;
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}
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@@ -4926,7 +4926,7 @@ dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
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dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
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dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
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dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
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dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
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dirn_to_anim(GetWalkInPlaceFasterMovementAction, gWalkInPlaceFasterMovementActions);
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bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
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{
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@@ -5753,25 +5753,25 @@ bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent,
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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