Rename WalkInPlaceFastest to WalkInPlaceFaster

This commit is contained in:
cbt6
2021-11-05 01:54:34 +08:00
parent 7940f121f6
commit 0fe3881961
6 changed files with 39 additions and 39 deletions

View File

@@ -987,12 +987,12 @@ const u8 gWalkInPlaceFastMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
};
const u8 gWalkInPlaceFastestMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
const u8 gWalkInPlaceFasterMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
};
const u8 gAcroWheelieFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
@@ -4407,7 +4407,7 @@ movement_type_def(MovementType_RunInPlace, gMovementTypeFuncs_RunInPlace)
bool8 MovementType_RunInPlace_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ClearObjectEventMovement(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkInPlaceFasterMovementAction(objectEvent->facingDirection));
sprite->sTypeFuncId = 1;
return TRUE;
}
@@ -4926,7 +4926,7 @@ dirn_to_anim(GetJumpSpecialMovementAction, gJumpSpecialMovementActions);
dirn_to_anim(GetWalkInPlaceSlowMovementAction, gWalkInPlaceSlowMovementActions);
dirn_to_anim(GetWalkInPlaceNormalMovementAction, gWalkInPlaceNormalMovementActions);
dirn_to_anim(GetWalkInPlaceFastMovementAction, gWalkInPlaceFastMovementActions);
dirn_to_anim(GetWalkInPlaceFastestMovementAction, gWalkInPlaceFastestMovementActions);
dirn_to_anim(GetWalkInPlaceFasterMovementAction, gWalkInPlaceFasterMovementActions);
bool8 ObjectEventFaceOppositeDirection(struct ObjectEvent *objectEvent, u8 direction)
{
@@ -5753,25 +5753,25 @@ bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objectEvent,
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);