battle tent start and create frontier struct in saveblock

This commit is contained in:
DizzyEggg
2018-06-17 12:30:09 +02:00
parent f807eb1f2d
commit 0fe3e612eb
23 changed files with 464 additions and 805 deletions
+1 -1
View File
@@ -1854,7 +1854,7 @@ static void LinkOpponentHandleCmd55(void)
else
gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
gSaveBlock2Ptr->frontier.field_CA9_b = gBattleBufferA[gActiveBattler][2];
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted();