battle tent start and create frontier struct in saveblock
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@@ -3104,7 +3104,7 @@ static void PlayerHandleCmd55(void)
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{
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sub_81851A8(&gBattleBufferA[gActiveBattler][4]);
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gBattleOutcome = gBattleBufferA[gActiveBattler][1];
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gSaveBlock2Ptr->field_CA9_b = gBattleBufferA[gActiveBattler][2];
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gSaveBlock2Ptr->frontier.field_CA9_b = gBattleBufferA[gActiveBattler][2];
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FadeOutMapMusic(5);
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BeginFastPaletteFade(3);
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PlayerBufferExecCompleted();
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