battle tent start and create frontier struct in saveblock
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@@ -236,7 +236,7 @@ static void ShowMapNamePopUpWindow(void)
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else
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{
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withoutPrefixPtr = &(mapDisplayHeader[3]);
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mapDisplayHeaderSource = gBattlePyramid_MapHeaderStrings[gSaveBlock2Ptr->battlePyramidWildHeaderId];
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mapDisplayHeaderSource = gBattlePyramid_MapHeaderStrings[gSaveBlock2Ptr->frontier.field_CB2];
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}
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StringCopy(withoutPrefixPtr, mapDisplayHeaderSource);
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}
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