battle tent start and create frontier struct in saveblock
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@@ -1575,8 +1575,8 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv
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u8 language;
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u8 value;
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if (gSaveBlock2Ptr->frontierChosenLvl != 0)
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level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontierChosenLvl);
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if (gSaveBlock2Ptr->frontier.chosenLvl != 0)
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level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontier.chosenLvl);
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else if (lvl50)
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level = 50;
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else
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