pokemon 3 is almost decompiled
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#ifndef GUARD_POKEDEX_H
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#define GUARD_POKEDEX_H
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void ResetPokedex(void);
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const u8 *GetPokemonCategory(u16);
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u16 GetPokedexHeightWeight(u16 dexNum, u8 data);
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u16 GetNationalPokedexCount(u8);
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u16 GetHoennPokedexCount(u8);
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enum
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{
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FLAG_GET_SEEN,
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FLAG_GET_CAUGHT,
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FLAG_SET_SEEN,
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FLAG_SET_CAUGHT
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};
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u8 GetSetPokedexFlag(u16 nationalNum, u8 caseId);
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#endif // GUARD_POKEDEX_H
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