Merge branch 'master' into rename-tablecmds
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+4
-5
@@ -37,7 +37,6 @@
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#define B_ACTION_NONE 0xFF
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#define MAX_TRAINER_ITEMS 4
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#define MAX_MON_MOVES 4
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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@@ -180,19 +179,19 @@ struct AI_ThinkingStruct
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u8 aiState;
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u8 movesetIndex;
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u16 moveConsidered;
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s8 score[4];
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s8 score[MAX_MON_MOVES];
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u32 funcResult;
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u32 aiFlags;
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u8 aiAction;
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u8 aiLogicId;
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u8 filler12[6];
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u8 simulatedRNG[4];
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u8 simulatedRNG[MAX_MON_MOVES];
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};
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struct UsedMoves
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{
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u16 moves[MAX_BATTLERS_COUNT];
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u16 unknown[MAX_BATTLERS_COUNT];
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u16 moves[MAX_MON_MOVES];
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u16 unknown[MAX_MON_MOVES];
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};
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struct BattleHistory
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